
Tekken 2 · PlayStation archive
Jack-2
Throws, moves and combos, in familiar notation.
Input key
1 = LP / □ 2 = RP / △ 3 = LK / × 4 = RK / ○
Left punch · Right punch · Left kick · Right kick
f / b / d / u = forward / back / down / up. Diagonals combine letters. A comma means next input; + means together; ~ before a direction means hold;
separates combo steps. ~ between buttons means press them in quick succession. FC means full crouch; WS means attack while rising from crouch; CH means counter hit; n means return to neutral. Tap, crouch, release and timing instructions appear beside the move.
Use the input display settings in the navigation to switch between icons and notation.
Throws
- Hell Press

- Gorilla Press

- Piledriver
,
+
- Backbreaker


+
- Pyramid Driver


+
- Catapult
+
- Modified Catapult
,
+
Key Moves
- Uppercut
+
- Violent Uppercut


- Bravo Knuckle
+
- Megaton Strike
- FC
,
- Gigaton Punches
,
+
,
- Power Scissors
,
+
- Megaton Sweep
,
,
,
+
- Megaton Knuckle
,
,
,
+
- Hammer into double uppercut
,
- Punches into uppercut
,
,
- Uppercut rush
+
,
,
- Cossack Kicks
+
,
,
,
,
,
- Hip Press
+
- Sit Down

Combo Routes
- Uppercut into hammer pair
+

,
- Low punch follow-up
+

+

+
,
- Catapult into hammer pair
,
+

+
,
Start by landing the Modified Catapult throw.
- Forward punch into hammer pair
+

+

+
,
10 Hit Combos
- 10 Hit Combo 1
+
,
,
,
,
,
,
,
,
,
Use the string’s rhythm; these ten attacks are not all guaranteed on hit.
- 10 Hit Combo 2
+
,
,
,
,
,
,
,
,
,
Use the string’s rhythm; these ten attacks are not all guaranteed on hit.