Jack-2 — Tekken 2 portrait

Tekken 2 · PlayStation archive

Jack-2

Throws, moves and combos, in familiar notation.

Input key

1 = LP / □   2 = RP / △  3 = LK / ×   4 = RK / ○

Left punch · Right punch · Left kick · Right kick

f / b / d / u = forward / back / down / up. Diagonals combine letters. A comma means next input; + means together; ~ before a direction means hold; Into separates combo steps. ~ between buttons means press them in quick succession. FC means full crouch; WS means attack while rising from crouch; CH means counter hit; n means return to neutral. Tap, crouch, release and timing instructions appear beside the move.

Use the input display settings in the navigation to switch between icons and notation.

Throws

Hell Press
Left punch + Left kick
Gorilla Press
Right punch + Right kick
Piledriver
Down-back,Forward+Left punch + Right punch
Backbreaker
DownDown-backBack+Right punch
Pyramid Driver
DownDown-forwardForward+Left punch
Catapult
Down-forward+Right punch + Right kick
Modified Catapult
Down-forward,Down-forward+Left punch + Right punch

Key Moves

Uppercut
Down-forward+Right punch
Violent Uppercut
While standingLeft punch
Bravo Knuckle
Hold down+Left punch + Right punch
Megaton Strike
FCLeft punch,Right punch
Gigaton Punches
Back,Back+Left punch,Left punch
Power Scissors
Forward,Forward+Left punch + Right punch
Megaton Sweep
Back,Down-back,Down,Hold down-forward+Left punch
Megaton Knuckle
Back,Down-back,Down,Hold down-forward+Right punch
Hammer into double uppercut
Left punch + Right punch,Left punch + Right punch
Punches into uppercut
Right punch,Left punch,Right punch
Uppercut rush
Hold down-forward+Right punch,Left punch,Right punch
Cossack Kicks
Hold down-back+Left kick,Right kick,Left kick,Right kick,Left kick,Right kick
Hip Press
Up-forward+Left kick + Right kick
Sit Down
Left kick + Right kick

Combo Routes

Uppercut into hammer pair
Down-forward+Right punchIntoLeft punch + Right punch,Left punch + Right punch
Low punch follow-up
Down-forward+Right punchIntoDown-back+Left punchIntoHold down+Left punch,Right punch
Catapult into hammer pair
Down-forward,Down-forward+Left punch + Right punchIntoHold forward+Left punch + Right punch,Left punch + Right punch

Start by landing the Modified Catapult throw.

Forward punch into hammer pair
Down-forward+Right punchIntoForward+Right punchIntoForward+Left punch + Right punch,Left punch + Right punch

10 Hit Combos

10 Hit Combo 1
Hold down+Right punch,Left punch,Left punch,Left punch,Right punch,Left punch,Right punch,Left punch,Left punch + Right punch,Left punch + Right punch

Use the string’s rhythm; these ten attacks are not all guaranteed on hit.

10 Hit Combo 2
Up-forward+Left punch,Left punch,Right kick,Left kick,Right kick,Left punch,Right punch,Left punch,Left punch + Right punch,Left punch + Right punch

Use the string’s rhythm; these ten attacks are not all guaranteed on hit.

← Choose another fighter

Tekken 2 move and combo archive. Commands use 1/2/3/4 notation. Land the starting attack before continuing a route. Some endings hit grounded opponents and depend on their recovery; timing, range and opponent size matter. 10 hit combos are preset strings, not guaranteed juggles.

Original Tekken 2 character artwork: Namco. Portrait source