
Tekken 2 · PlayStation archive
Jun Kazama
Throws, moves and combos, in familiar notation.
Main Combos
- Charging strike into cartwheel
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The last kick follows the cartwheel knockdown.
- Charging strike into cartwheel 2
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- Can-can into white heron
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- Middle screw into sweep string
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- Can-can string into punch-kick finish
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Land the opening string to launch.
- 14 Frame launcher


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Some attacks whiff but don't break the combo. 3+4 second hit can be used as launcher.
Punishers
Startup data is not available for this character yet.
Throws
- Arm Bar

- Serpent Twist

- Striking Oshi Taoshi
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10 Hit Combos
- 10 Hit Combo

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Use the string’s rhythm; these ten attacks are not all guaranteed on hit.
Unblockable Attacks
- Spinning kick
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Release forward to execute the attack.
Move List
- Charging Strike
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- Uppercut
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- Can-Can Kicks
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- Middle screw into can-can
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- Punches into can-can
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- Cartwheel Kick

- White Heron string
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- Sweeps into cartwheel
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- Backflip into uppercut
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- Backflip sweep string
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- Attack Reversal
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Time the reversal against an incoming attack.