Jun Kazama — Tekken 2 portrait

Tekken 2 · PlayStation archive

Jun Kazama

Throws, moves and combos, in familiar notation.

Input key

1 = LP / □   2 = RP / △  3 = LK / ×   4 = RK / ○

Left punch · Right punch · Left kick · Right kick

f / b / d / u = forward / back / down / up. Diagonals combine letters. A comma means next input; + means together; ~ before a direction means hold; Into separates combo steps. ~ between buttons means press them in quick succession. FC means full crouch; WS means attack while rising from crouch; CH means counter hit; n means return to neutral. Tap, crouch, release and timing instructions appear beside the move.

Use the input display settings in the navigation to switch between icons and notation.

Throws

Arm Bar
Left punch + Left kick
Serpent Twist
Right punch + Right kick
Striking Oshi Taoshi
Down-forward+Right punch + Left kick

Key Moves

Charging Strike
Hold forward+Right punch
Uppercut
Down-forward+Right punch
Can-Can Kicks
Down+Left kick + Right kick
Middle screw into can-can
Forward+Left punch,Right kick
Punches into can-can
Left punch,Left punch,Right kick
Cartwheel Kick
Left kick + Right kick
White Heron string
Left punch + Right kick,Right punch,Right kick
Sweeps into cartwheel
Down-back+Right kick,Right kick,Left kick
Backflip into uppercut
Back+Left kick,Right punch
Backflip sweep string
Back+Left kick,Right kick,Right kick,Right kick,Left kick
Attack Reversal
Hold back+Left punch + Left kick

Time the reversal against an incoming attack.

Combo Routes

Charging strike into cartwheel
Hold forward+Right punchIntoLeft kick + Right kickIntoLeft punch + Right kick

The last kick follows the cartwheel knockdown.

Can-can into white heron
Down+Left kick + Right kickIntoLeft punch + Right kick,Right punch,Right kick
Middle screw into sweep string
Hold forward+Left punch,Right kickIntoLeft kick~Right kick,Right kick,Right kick,Left kick
Can-can string into punch-kick finish
Left punch,Left punch,Right kickIntoLeft punch,Left punch,Left kick

Land the opening string to launch.

10 Hit Combos

10 Hit Combo
While standingRight punch,Left punch,Left punch,Left punch,Right punch,Left punch,Right kick,Left kick,Left kick + Right kick

Use the string’s rhythm; these ten attacks are not all guaranteed on hit.

Unblockable Attacks

Spinning kick
Hold forward+Left kick

Release forward to execute the attack.

← Choose another fighter

Tekken 2 move and combo archive. Commands use 1/2/3/4 notation. Land the starting attack before continuing a route. Some endings hit grounded opponents and depend on their recovery; timing, range and opponent size matter. 10 hit combos are preset strings, not guaranteed juggles.

Original Tekken 2 character artwork: Namco. Portrait source