Jun Kazama — Tekken 2 portrait

Tekken 2 · PlayStation archive

Jun Kazama

Throws, moves and combos, in familiar notation.

Main Combos

Charging strike into cartwheel
Hold forward+Right punchIntoLeft kick + Right kickIntoLeft punch + Right kick

The last kick follows the cartwheel knockdown.

Charging strike into cartwheel 2
Hold forward+Right punchIntoLeft kick + Right kickIntoDown-back+Right kick,Left kick
Can-can into white heron
Down+Left kick + Right kickIntoLeft punch + Right kick,Right punch,Right kick
Middle screw into sweep string
Hold forward+Left punch,Right kickIntoLeft kick~Right kick,Right kick,Right kick,Left kick
Can-can string into punch-kick finish
Left punch,Left punch,Right kickIntoLeft punch,Left punch,Left kick

Land the opening string to launch.

14 Frame launcher
Right punchIntoLeft punch + Right kick,Right punch,Left punch,Right kick,Right kick,Right kick,Left punch + Right kick,Right punch,Left punch,Right kick

Some attacks whiff but don't break the combo. 3+4 second hit can be used as launcher.

Punishers

Startup data is not available for this character yet.

Throws

Arm Bar
Left punch + Left kick
Serpent Twist
Right punch + Right kick
Striking Oshi Taoshi
Down-forward+Right punch + Left kick

10 Hit Combos

10 Hit Combo
While standingRight punch,Left punch,Left punch,Left punch,Right punch,Left punch,Right kick,Left kick,Left kick + Right kick

Use the string’s rhythm; these ten attacks are not all guaranteed on hit.

Unblockable Attacks

Spinning kick
Hold forward+Left kick

Release forward to execute the attack.

Move List

Charging Strike
Hold forward+Right punch
Uppercut
Down-forward+Right punch
Can-Can Kicks
Down+Left kick + Right kick
Middle screw into can-can
Forward+Left punch,Right kick
Punches into can-can
Left punch,Left punch,Right kick
Cartwheel Kick
Left kick + Right kick
White Heron string
Left punch + Right kick,Right punch,Right kick
Sweeps into cartwheel
Down-back+Right kick,Right kick,Left kick
Backflip into uppercut
Back+Left kick,Right punch
Backflip sweep string
Back+Left kick,Right kick,Right kick,Right kick,Left kick
Attack Reversal
Hold back+Left punch + Left kick

Time the reversal against an incoming attack.

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Tekken 2 move and combo archive. Commands use 1/2/3/4 notation. Land the starting attack before continuing a route. Some endings hit grounded opponents and depend on their recovery; timing, range and opponent size matter. 10 hit combos are preset strings, not guaranteed juggles.

Original Tekken 2 character artwork: Namco. Portrait source