
Tekken 2 · PlayStation archive
Kazuya Mishima
Throws, moves and combos, in familiar notation.
Input key
1 = LP / □ 2 = RP / △ 3 = LK / × 4 = RK / ○
Left punch · Right punch · Left kick · Right kick
f / b / d / u = forward / back / down / up. Diagonals combine letters. A comma means next input; + means together; ~ before a direction means hold;
separates combo steps. ~ between buttons means press them in quick succession. FC means full crouch; WS means attack while rising from crouch; CH means counter hit; n means return to neutral. Tap, crouch, release and timing instructions appear beside the move.
Use the input display settings in the navigation to switch between icons and notation.
Throws
- Double Kick Throw

- Shoulder Throw

- Headbutt
,
+
Key Moves
- Wind God Fist
,
,
,
+
- Double Uppercut
+
,
- Uppercut
+
- Thunder God Fist
,
,
,
+
- Flash Punch Combo
,
,
- Backfist Combo
,
,
- Axe Kick
+
- Double Axe Kick

,
- Crushing Kick
~
- Shortcut Wind God Fist
,
,
+
- Standing Double Axe Kick
+
,
- Gut Punch


The close counter hit causes the stun used for follow-ups.
- Hell Sweeps
,
,
,
+
,
- Jump kick into sweeps
+
,
,
,
Combo Routes
- Shortcut uppercut into double uppercut
,
,
+



+
,
- Flash punch finish
,
,
+



,
,
- Double axe kick finish
,
,
+

~

+
,
- Double uppercut repeat
+
,

+
,

+
,
10 Hit Combos
- 10 Hit Combo
,
+
,
,
,
,
,
,
,
,
,
Use the string’s rhythm; these ten attacks are not all guaranteed on hit.