Kazuya Mishima — Tekken 2 portrait

Tekken 2 · PlayStation archive

Kazuya Mishima

Throws, moves and combos, in familiar notation.

Input key

1 = LP / □   2 = RP / △  3 = LK / ×   4 = RK / ○

Left punch · Right punch · Left kick · Right kick

f / b / d / u = forward / back / down / up. Diagonals combine letters. A comma means next input; + means together; ~ before a direction means hold; Into separates combo steps. ~ between buttons means press them in quick succession. FC means full crouch; WS means attack while rising from crouch; CH means counter hit; n means return to neutral. Tap, crouch, release and timing instructions appear beside the move.

Use the input display settings in the navigation to switch between icons and notation.

Throws

Double Kick Throw
Left punch + Left kick
Shoulder Throw
Right punch + Right kick
Headbutt
Forward,Forward+Left punch + Right punch

Key Moves

Wind God Fist
Forward,Neutral,Down,Hold down-forward+Right punch
Double Uppercut
Down-forward+Left punch,Right punch
Uppercut
Down-forward+Right punch
Thunder God Fist
Forward,Neutral,Down,Down-forward+Left punch
Flash Punch Combo
Left punch,Left punch,Right punch
Backfist Combo
Left punch,Right punch,Right punch
Axe Kick
Forward+Right kick
Double Axe Kick
While standingRight kick,Right kick
Crushing Kick
Right kick~Left kick
Shortcut Wind God Fist
Forward,Neutral,Hold down-forward+Right punch
Standing Double Axe Kick
Down-forward+Right kick,Right kick
Gut Punch
While standingRight punch

The close counter hit causes the stun used for follow-ups.

Hell Sweeps
Forward,Neutral,Down,Hold down-forward+Right kick,Right kick
Jump kick into sweeps
Up-forward+Right kick,Right kick,Right kick,Right kick

Combo Routes

Shortcut uppercut into double uppercut
Forward,Neutral,Hold down-forward+Right punchIntoLeft punchIntoDown-forward+Left punch,Right punch
Flash punch finish
Forward,Neutral,Hold down-forward+Right punchIntoLeft punchIntoLeft punch,Left punch,Right punch
Double axe kick finish
Forward,Neutral,Hold down-forward+Right punchIntoLeft punch~Right punchIntoDown-forward+Right kick,Right kick
Double uppercut repeat
Down-forward+Left punch,Right punchIntoDown-forward+Left punch,Right punchIntoDown-forward+Right kick,Right kick

10 Hit Combos

10 Hit Combo
Forward,Hold forward+Right punch,Left punch,Right punch,Right punch,Left kick,Right kick,Right kick,Left punch,Right punch,Left punch

Use the string’s rhythm; these ten attacks are not all guaranteed on hit.

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Tekken 2 move and combo archive. Commands use 1/2/3/4 notation. Land the starting attack before continuing a route. Some endings hit grounded opponents and depend on their recovery; timing, range and opponent size matter. 10 hit combos are preset strings, not guaranteed juggles.

Original Tekken 2 character artwork: Namco. Portrait source