
Tekken 2 · PlayStation archive
King
Throws, moves and combos, in familiar notation.
Input key
1 = LP / □ 2 = RP / △ 3 = LK / × 4 = RK / ○
Left punch · Right punch · Left kick · Right kick
f / b / d / u = forward / back / down / up. Diagonals combine letters. A comma means next input; + means together; ~ before a direction means hold;
separates combo steps. ~ between buttons means press them in quick succession. FC means full crouch; WS means attack while rising from crouch; CH means counter hit; n means return to neutral. Tap, crouch, release and timing instructions appear beside the move.
Use the input display settings in the navigation to switch between icons and notation.
Throws
- Coconut Crush

- Backfall Suplex

- DDT
,
+
- Giant Swing
,



+
- Figure Four
+
- Tombstone Piledriver
,
+
- Frankensteiner
+
- Jaguar Driver


+
Throw Follow-Ups
- Flying Press

During Jaguar Driver.
- Boston Crab
,
,
,
During Jaguar Driver, just after the top of the lift.
Key Moves
- Hopkick
+
- Dynamite Uppercut
- FC
+
- Middle Smash
,
+
Launches on counter hit.
- Stomach Smash
,
,
+
Stuns on counter hit.
- Hammer Strike
+
- Gut Punch
+
This is not a launcher.
- Jail Kick
,
+
- Ali Kicks
+
,
,
- Ali kick into middle smash
+
,
- Quick Elbow Drop
+
- Flying Cross Chop
,
+
- Drop Kick
,
+
- Double Knee Drop
+
Combo Routes
- Hopkick into jail kick
+



,
+
- Hopkick into middle smash
+

~

,
+
- Ali kick into smash finish
+

~

+
,
- Ali kick follow-up
+

+
~

+
,
,
Finish with the low kicks as the opponent falls.
10 Hit Combos
- 10 Hit Combo 1
,
,
,
,
,
,
,
,
,
Use the string’s rhythm; these ten attacks are not all guaranteed on hit.
- 10 Hit Combo 2
,
,
,
,
,
,
,
,
,
Use the string’s rhythm; these ten attacks are not all guaranteed on hit.