Kunimitsu — Tekken 2 portrait

Tekken 2 · PlayStation archive

Kunimitsu

Throws, moves and combos, in familiar notation.

Input key

1 = LP / □   2 = RP / △  3 = LK / ×   4 = RK / ○

Left punch · Right punch · Left kick · Right kick

f / b / d / u = forward / back / down / up. Diagonals combine letters. A comma means next input; + means together; ~ before a direction means hold; Into separates combo steps. ~ between buttons means press them in quick succession. FC means full crouch; WS means attack while rising from crouch; CH means counter hit; n means return to neutral. Tap, crouch, release and timing instructions appear beside the move.

Use the input display settings in the navigation to switch between icons and notation.

Throws

Flying Press
Left punch + Left kick
Jawcrusher
Right punch + Right kick
Hip Lock
Down-back+Left punch + Left kick

Key Moves

Uppercut
Down-forward+Right punch
Rising Uppercut
While standingRight punch
Backfist
Hold forward+Right punch

Turns the opponent around on hit.

Spinning Hilt Strikes
Hold back+Left punch,Left punch,Left punch
Spinning Leg Sweeps
FCHold down-back+Left kick,Left kick,Left kick
Spinning Sweep
FCDown-forward+Left kick
Jumping Knee
Forward,Forward+Right kick
Flipping Stomp
Up-forward+Left kick + Right kick
Spiral Launch and Dive
Forward,Forward+Left kick + Right kick,Left punch + Right punch
Lightning Kicks
Left kick,Right kick
Triple High Kick
Right kick,Right kick,Right kick

Combo Routes

Uppercuts into hilt and kick
Down-forward+Right punchIntoDown-forward+Left punchIntoHold back+Left punchIntoNeutral+Right punch,Left kick

Release back before the final punch-kick string.

Two jabs into flipping stomp
Down-forward+Right punchIntoLeft punchIntoLeft punchIntoUp-forward+Left kick + Right kick

Use the stomp as the opponent falls.

Hilt into four-hit string
Down-forward+Right punchIntoHold back+Left punchIntoLeft punch,Right punch,Left punch,Right kick
Knee into flipping stomp
Down-forward+Right punchIntoForward+Left punchIntoForward,Forward+Right kickIntoUp-forward+Left kick + Right kick

The stomp follows the knee knockdown.

10 Hit Combos

10 Hit Combo
Left punch,Right punch,Left punch,Right kick,Right kick,Right kick,Left punch,Right punch,Left kick,Right punch

Use the string’s rhythm; these ten attacks are not all guaranteed on hit.

Unblockable Attacks

Kunai Stab
Down-back+Right punch
Kunai Murder
Back+Right punch
Kunai Advance
Forward,Forward,Neutral+Right punch
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Tekken 2 move and combo archive. Commands use 1/2/3/4 notation. Land the starting attack before continuing a route. Some endings hit grounded opponents and depend on their recovery; timing, range and opponent size matter. 10 hit combos are preset strings, not guaranteed juggles.

Original Tekken 2 character artwork: Namco. Portrait source