
Tekken 2 · PlayStation archive
Kunimitsu
Throws, moves and combos, in familiar notation.
Main Combos
- Uppercuts into hilt and kick
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+

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+
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Release back before the final punch-kick string.
- Two jabs into flipping stomp
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Use the stomp as the opponent falls.
- Hilt into four-hit string
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+

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- Knee into flipping stomp
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The stomp follows the knee knockdown.
- Hellsweep into stomp
- FC
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- The yoshi
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FC
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First hit must whiff. Run up and do FC db+3,3... on grounded Opponent.
- The yoshi 2
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FC
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Run up and do FC db+3,3... on grounded Opponent.
- The yoshi 3
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FC
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Do FC db+3,3... on grounded Opponent.
- The yoshi 4



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+
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FC
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Do FC db+3,3... on grounded Opponent.
- Stabbing beyblade
- Launcher (choose one)
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FC
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Do FC db+3,3... on grounded Opponent.
- B1tch slap Backshots
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Punishers
Startup data is not available for this character yet.
Throws
- Flying Press

- Jawcrusher

- Hip Lock
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10 Hit Combos
- 10 Hit Combo
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Use the string’s rhythm; these ten attacks are not all guaranteed on hit.
Unblockable Attacks
- Kunai Stab
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- Kunai Murder
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- Kunai Advance
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Move List
- Uppercut
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- Rising Uppercut


- Backfist
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Turns the opponent around on hit.
- Spinning Hilt Strikes
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- Spinning Leg Sweeps
- FC
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- Spinning Sweep
- FC
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- Jumping Knee
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- Flipping Stomp
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- Spiral Launch and Dive
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- Lightning Kicks
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- Triple High Kick
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Use d+3 or db+2 on grounded Opponents after grab.
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