Kunimitsu — Tekken 2 portrait

Tekken 2 · PlayStation archive

Kunimitsu

Throws, moves and combos, in familiar notation.

Main Combos

Uppercuts into hilt and kick
Down-forward+Right punchIntoDown-forward+Left punchIntoHold back+Left punchIntoNeutral+Right punch,Left kick

Release back before the final punch-kick string.

Two jabs into flipping stomp
Down-forward+Right punchIntoLeft punchIntoLeft punchIntoUp-forward+Left kick + Right kick

Use the stomp as the opponent falls.

Hilt into four-hit string
Down-forward+Right punchIntoHold back+Left punchIntoLeft punch,Right punch,Left punch,Right kick
Knee into flipping stomp
Down-forward+Right punchIntoForward+Left punchIntoForward,Forward+Right kickIntoUp-forward+Left kick + Right kick

The stomp follows the knee knockdown.

Hellsweep into stomp
FCDown-forward+Left kickIntoWhile standingRight kickIntoDown+Right kickIntoUp-forward+Left kick + Right kick
The yoshi
(Right punch)Left kickIntoFCDown-back+Left kick,Left kick,Left kick,Left kick,Forward+Right kickIntoUp-forward+Left kick + Right kick

First hit must whiff. Run up and do FC db+3,3... on grounded Opponent.

The yoshi 2
Down-forward+Right punchIntoHold forward+Left punchIntoBack+Left punch,Left punch,Left punch,Left punchIntoFCDown-back+Left kick,Left kick,Left kick,Left kick,Forward+Right kickIntoUp-forward+Left kick + Right kick

Run up and do FC db+3,3... on grounded Opponent.

The yoshi 3
Down-forward+Right punchIntoForward,Forward+Left kick + Right kick,Left punch + Right punchIntoFCDown-back+Left kick,Left kick,Left kick,Left kick,Forward+Right kickIntoUp-forward+Left kick + Right kick

Do FC db+3,3... on grounded Opponent.

The yoshi 4
While standingRight punchIntoBack+Left punch,Left punchIntoBack+Left punch,Left punchIntoFCDown-back+Left kick,Left kick,Left kick,Left kick,Forward+Right kickIntoUp-forward+Left kick + Right kick

Do FC db+3,3... on grounded Opponent.

Stabbing beyblade
Launcher (choose one)
  • Forward,Forward,Neutral,Right punch
  • Counter hitHold forward+Right kick
  • Counter hitForward,Forward+Right kick
Follow-up
FCDown-back+Left kick,Left kick,Left kick,Left kick,Forward+Right kickIntoUp-forward+Left kick + Right kick

Do FC db+3,3... on grounded Opponent.

B1tch slap Backshots
Forward+Right punchIntoDown-forward+Right punchIntoHold forward+Left punchIntoBack+Left punch,Left punch,Left punch,Left punchIntoUp-forward+Left kick + Right kick

Punishers

Startup data is not available for this character yet.

Throws

Flying Press
Left punch + Left kick
Jawcrusher
Right punch + Right kick
Hip Lock
Down-back+Left punch + Left kick

10 Hit Combos

10 Hit Combo
Left punch,Right punch,Left punch,Right kick,Right kick,Right kick,Left punch,Right punch,Left kick,Right punch

Use the string’s rhythm; these ten attacks are not all guaranteed on hit.

Unblockable Attacks

Kunai Stab
Down-back+Right punch
Kunai Murder
Back+Right punch
Kunai Advance
Forward,Forward,Neutral+Right punch

Move List

Uppercut
Down-forward+Right punch
Rising Uppercut
While standingRight punch
Backfist
Hold forward+Right punch

Turns the opponent around on hit.

Spinning Hilt Strikes
Hold back+Left punch,Left punch,Left punch
Spinning Leg Sweeps
FCHold down-back+Left kick,Left kick,Left kick
Spinning Sweep
FCDown-forward+Left kick
Jumping Knee
Forward,Forward+Right kick
Flipping Stomp
Up-forward+Left kick + Right kick
Spiral Launch and Dive
Forward,Forward+Left kick + Right kick,Left punch + Right punch
Lightning Kicks
Left kick,Right kick
Triple High Kick
Right kick,Right kick,Right kick

Use d+3 or db+2 on grounded Opponents after grab.

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Tekken 2 move and combo archive. Commands use 1/2/3/4 notation. Land the starting attack before continuing a route. Some endings hit grounded opponents and depend on their recovery; timing, range and opponent size matter. 10 hit combos are preset strings, not guaranteed juggles.

Original Tekken 2 character artwork: Namco. Portrait source