
Tekken 2 · PlayStation archive
Kunimitsu
Throws, moves and combos, in familiar notation.
Input key
1 = LP / □ 2 = RP / △ 3 = LK / × 4 = RK / ○
Left punch · Right punch · Left kick · Right kick
f / b / d / u = forward / back / down / up. Diagonals combine letters. A comma means next input; + means together; ~ before a direction means hold;
separates combo steps. ~ between buttons means press them in quick succession. FC means full crouch; WS means attack while rising from crouch; CH means counter hit; n means return to neutral. Tap, crouch, release and timing instructions appear beside the move.
Use the input display settings in the navigation to switch between icons and notation.
Throws
- Flying Press

- Jawcrusher

- Hip Lock
+
Key Moves
- Uppercut
+
- Rising Uppercut


- Backfist
+
Turns the opponent around on hit.
- Spinning Hilt Strikes
+
,
,
- Spinning Leg Sweeps
- FC
+
,
,
- Spinning Sweep
- FC
+
- Jumping Knee
,
+
- Flipping Stomp
+
- Spiral Launch and Dive
,
+
,
- Lightning Kicks
,
- Triple High Kick
,
,
Combo Routes
- Uppercuts into hilt and kick
+

+

+

+
,
Release back before the final punch-kick string.
- Two jabs into flipping stomp
+





+
Use the stomp as the opponent falls.
- Hilt into four-hit string
+

+

,
,
,
- Knee into flipping stomp
+

+

,
+

+
The stomp follows the knee knockdown.
10 Hit Combos
- 10 Hit Combo
,
,
,
,
,
,
,
,
,
Use the string’s rhythm; these ten attacks are not all guaranteed on hit.
Unblockable Attacks
- Kunai Stab
+
- Kunai Murder
+
- Kunai Advance
,
,
+