
Tekken 2 · PlayStation archive
Lee Chaolan
Throws, moves and combos, in familiar notation.
Input key
1 = LP / □ 2 = RP / △ 3 = LK / × 4 = RK / ○
Left punch · Right punch · Left kick · Right kick
f / b / d / u = forward / back / down / up. Diagonals combine letters. A comma means next input; + means together; ~ before a direction means hold;
separates combo steps. ~ between buttons means press them in quick succession. FC means full crouch; WS means attack while rising from crouch; CH means counter hit; n means return to neutral. Tap, crouch, release and timing instructions appear beside the move.
Use the input display settings in the navigation to switch between icons and notation.
Throws
- Neck Fracture

- Chastisement Punch

- Knee Bash
,
+
Key Moves
- Uppercut
+
- Hopkick
+
- Flip Kick
- FC
+
- Knuckle Combo
+
,
,
- Blazing Kick
,
+
Launches on counter hit.
- Axe Kick
,
+
- Double Axe Kick

,
- Slide Kick
- FC
,
,
+
- Dropping Slide
,
,
+
- High kick into flip
,
+
Tap up and 3 immediately after the high kick.
- Three-kick string
,
,
- Shredder Kicks
,
,
+
,
- Back Handspring
,
,
+
Combo Routes
- Uppercut into three kicks
+



,
,
- Uppercut into axe kick
+



,
+
- Dropping slide finish
+



~

,
,
+
Slide after the punch knockdown.
- Hopkick into triple kick
+

,
,
10 Hit Combos
- 10 Hit Combo
+
,
,
,
,
,
,
,
,
,
Use the string’s rhythm; these ten attacks are not all guaranteed on hit.
Unblockable Attacks
- Silver Fang
+