
Tekken 2 · PlayStation archive
Lei Wulong
Throws, moves and combos, in familiar notation.
Input key
1 = LP / □ 2 = RP / △ 3 = LK / × 4 = RK / ○
Left punch · Right punch · Left kick · Right kick
f / b / d / u = forward / back / down / up. Diagonals combine letters. A comma means next input; + means together; ~ before a direction means hold;
separates combo steps. ~ between buttons means press them in quick succession. FC means full crouch; WS means attack while rising from crouch; CH means counter hit; n means return to neutral. Tap, crouch, release and timing instructions appear beside the move.
Use the input display settings in the navigation to switch between icons and notation.
Throws
- Jumping Bird

- Sleeper Hold

- Tai Trip
,
+
Key Moves
- Hopkick
+
- Uppercut
+
- Quick Turn
+
- Quick Drop
+
- Kangaroo Kick
+


Drop with your head toward the opponent, then kick from the ground.
- Spinning Punch

- Razor Rush
,
+
,
,
,
,
- Kick-punch rush
,
+
,
,
,
- Sweep into jumping kick
+
,
- Dropping ankle into rolling kicks
~
,
,
Combo Routes
- Hopkick into razor rush
+



,
+
,
,
,
,
- Hopkick into kick-punch rush
+



,
+
,
,
,
- Spinning punch into low kick
+





+
Use the low kick after the spinning punch knockdown.
- Uppercut into rolling kicks
+

~
,
,
10 Hit Combos
- 10 Hit Combo
,
,
,
,
,
,
,
,
,
Use the string’s rhythm; these ten attacks are not all guaranteed on hit.
Unblockable Attacks
- Phoenix Strike
+