Marshall Law — Tekken 2 portrait

Tekken 2 · PlayStation archive

Marshall Law

Throws, moves and combos, in familiar notation.

Input key

1 = LP / □   2 = RP / △  3 = LK / ×   4 = RK / ○

Left punch · Right punch · Left kick · Right kick

f / b / d / u = forward / back / down / up. Diagonals combine letters. A comma means next input; + means together; ~ before a direction means hold; Into separates combo steps. ~ between buttons means press them in quick succession. FC means full crouch; WS means attack while rising from crouch; CH means counter hit; n means return to neutral. Tap, crouch, release and timing instructions appear beside the move.

Use the input display settings in the navigation to switch between icons and notation.

Throws

Dragon Dive
Left punch + Left kick
Chastisement Punch
Right punch + Right kick
Dragon Knee
Forward,Forward+Left kick + Right kick

Throw Follow-Ups

Dragon Fall
Left punch,Right punch,Left punch + Right punch

During Chastisement Punch.

Key Moves

Uppercut
Down-forward+Right punch
Hopkick
Up-forward+Right kick
Flip Kick
FCUp+Right kick
Knuckle Combo
Hold forward+Right punch,Right punch,Right punch
Dragon Tail
Down-back+Right kick
Dragon Slide
FCDown-forward,Down,Down-forward+Left kick
Three-kick string
Right kick,Left kick,Right kick
Kicks into flip
Left kick,Left kick,Right kick
Double Flip Kick
Left kick + Right kick,Left kick
Front kick into flip
While standingRight kick,Left kick
Spin kick into flip
While standingLeft kick,Right kick

Combo Routes

Uppercut into three kicks
Down-forward+Right punchIntoLeft punchIntoRight kick,Left kick,Right kick
High kick into flip
Down-forward+Right punchIntoNeutral+Right kick,Up+Left kick
Dragon tail finish
Down-forward+Right punchIntoLeft punch~Right punchIntoDown-back+Right kick

Sweep after the punch knockdown.

Rising kick and flip repeat
While standingRight kick,Left kickIntoWhile standingRight kick,Left kick

Return to crouch between the two rising kick strings.

10 Hit Combos

10 Hit Combo 1
Down-forward+Left punch,Right punch,Right punch,Left punch,Left kick,Left kick,Left kick,Right kick,Left kick,Right kick

Use the string’s rhythm; these ten attacks are not all guaranteed on hit.

10 Hit Combo 2
Down-forward+Left punch,Left kick,Right punch,Right punch,Left kick,Left kick,Left kick,Right kick,Left kick,Right kick

Use the string’s rhythm; these ten attacks are not all guaranteed on hit.

Unblockable Attacks

Dragon Fang
Down-back+Left punch + Right punch

Tap up twice to cancel.

← Choose another fighter

Tekken 2 move and combo archive. Commands use 1/2/3/4 notation. Land the starting attack before continuing a route. Some endings hit grounded opponents and depend on their recovery; timing, range and opponent size matter. 10 hit combos are preset strings, not guaranteed juggles.

Original Tekken 2 character artwork: Namco. Portrait source