Michelle Chang — Tekken 2 portrait

Tekken 2 · PlayStation archive

Michelle Chang

Throws, moves and combos, in familiar notation.

Input key

1 = LP / □   2 = RP / △  3 = LK / ×   4 = RK / ○

Left punch · Right punch · Left kick · Right kick

f / b / d / u = forward / back / down / up. Diagonals combine letters. A comma means next input; + means together; ~ before a direction means hold; Into separates combo steps. ~ between buttons means press them in quick succession. FC means full crouch; WS means attack while rising from crouch; CH means counter hit; n means return to neutral. Tap, crouch, release and timing instructions appear beside the move.

Use the input display settings in the navigation to switch between icons and notation.

Throws

Front Suplex
Left punch + Left kick
Fisherman Suplex
Right punch + Right kick
Nelson Suplex
Forward,Down-forward+Left punch + Right punch

Key Moves

Rushing Uppercut
Forward+Left punch
Sky Uppercut
Down-forward+Right punch,Left punch

The first hit must connect against a standing opponent to set up the launch.

Punt into uppercut
Right punch + Left kick,Left punch
Catapult
Down-forward+Left punch,Left punch
Slice string
Left kick~Right punch,Left punch,Left punch
Rushing Elbow
Forward,Forward+Left punch
Crouching Elbow
FCDown-forward+Right punch

Stuns on counter hit.

Elbow into kick
Forward,Forward+Left punch,Right kick
Double Punch
Left punch + Right punch
Leg sweep into uppercut
Down+Right kick,Left punch
Earthquake Stomp
Up-forward+Left kick + Right kick

Combo Routes

Rushing uppercut into punt
Forward+Left punchIntoRight punch + Left kick,Left punch
Jab into rushing uppercut
Forward+Left punchIntoLeft punchIntoForward+Left punch
Heaven cannon into sweep
Forward+Left punch + Right kickIntoLeft punchIntoDown+Right kick,Left punch

Launch with the unblockable first.

Counter-hit elbow into punt
Counter hitFCDown-forward+Right punchIntoRight punch + Left kick,Left punch

Crouch fully; the elbow must counter hit for the stun.

10 Hit Combos

10 Hit Combo 1
Right punch,Left punch,Left punch,Right punch,Left kick,Left kick,Left kick,Right kick,Right kick,Left punch

Use the string’s rhythm; these ten attacks are not all guaranteed on hit.

10 Hit Combo 2
Right punch,Left punch,Left punch,Right punch,Left kick,Left kick,Right punch,Left kick,Right punch,Left punch

Use the string’s rhythm; these ten attacks are not all guaranteed on hit.

Unblockable Attacks

Heaven Cannon
Forward+Left punch + Right kick
← Choose another fighter

Tekken 2 move and combo archive. Commands use 1/2/3/4 notation. Land the starting attack before continuing a route. Some endings hit grounded opponents and depend on their recovery; timing, range and opponent size matter. 10 hit combos are preset strings, not guaranteed juggles.

Original Tekken 2 character artwork: Namco. Portrait source