
Tekken 2 · PlayStation archive
Michelle Chang
Throws, moves and combos, in familiar notation.
Input key
1 = LP / □ 2 = RP / △ 3 = LK / × 4 = RK / ○
Left punch · Right punch · Left kick · Right kick
f / b / d / u = forward / back / down / up. Diagonals combine letters. A comma means next input; + means together; ~ before a direction means hold;
separates combo steps. ~ between buttons means press them in quick succession. FC means full crouch; WS means attack while rising from crouch; CH means counter hit; n means return to neutral. Tap, crouch, release and timing instructions appear beside the move.
Use the input display settings in the navigation to switch between icons and notation.
Throws
- Front Suplex

- Fisherman Suplex

- Nelson Suplex
,
+
Key Moves
- Rushing Uppercut
+
- Sky Uppercut
+
,
The first hit must connect against a standing opponent to set up the launch.
- Punt into uppercut
,
- Catapult
+
,
- Slice string
~
,
,
- Rushing Elbow
,
+
- Crouching Elbow
- FC
+
Stuns on counter hit.
- Elbow into kick
,
+
,
- Double Punch

- Leg sweep into uppercut
+
,
- Earthquake Stomp
+
Combo Routes
- Rushing uppercut into punt
+

,
- Jab into rushing uppercut
+



+
- Heaven cannon into sweep
+



+
,
Launch with the unblockable first.
- Counter-hit elbow into punt
FC
+

,
Crouch fully; the elbow must counter hit for the stun.
10 Hit Combos
- 10 Hit Combo 1
,
,
,
,
,
,
,
,
,
Use the string’s rhythm; these ten attacks are not all guaranteed on hit.
- 10 Hit Combo 2
,
,
,
,
,
,
,
,
,
Use the string’s rhythm; these ten attacks are not all guaranteed on hit.
Unblockable Attacks
- Heaven Cannon
+