Nina Williams — Tekken 2 portrait

Tekken 2 · PlayStation archive

Nina Williams

Throws, moves and combos, in familiar notation.

Input key

1 = LP / □   2 = RP / △  3 = LK / ×   4 = RK / ○

Left punch · Right punch · Left kick · Right kick

f / b / d / u = forward / back / down / up. Diagonals combine letters. A comma means next input; + means together; ~ before a direction means hold; Into separates combo steps. ~ between buttons means press them in quick succession. FC means full crouch; WS means attack while rising from crouch; CH means counter hit; n means return to neutral. Tap, crouch, release and timing instructions appear beside the move.

Use the input display settings in the navigation to switch between icons and notation.

Throws

Arm Turn
Left punch + Left kick
Neck Throw
Hold forward+Left punch + Left kick
Lifting Toss
Right punch + Right kick
Embracing Elbow
Down-forward,Down-forward+Left punch
Palm Grab
DownDown-forwardForward+Left punch + Right punchIntoLeft punch + Right punch

Pause before the second 1+2 to catch the grab timing.

Throw Follow-Ups

Falling Elbow
Left punch,Right punch,Left punch

During Lifting Toss.

Arm Lock
Right punch,Left punch,Left kick

During Falling Elbow.

Reaping Arm Bar
Left kick,Right kick,Left kick,Left punch + Right punch

During Palm Grab.

Standing Reverse Arm Lock
Left punch,Left kick,Right punch,Left punch

During Palm Grab.

Key Moves

Uppercut
Down-forward+Right punch
Rising Spin Kick
Down,Down-back+Left kick
Falling ankle into rising spin
Down-back+Right kick,Left kick
Double Palm
Forward,Forward+Left punch + Right punch
Kneeling Kick
Forward,Forward+Right kick
Backhand
Back+Right punch

The close counter hit causes a stun.

Head Ringer
Left kick,Right kick
Hunting Kicks
Up-forward+Right kick,Left kick,Right kick
Swan string
Down-forward+Left kick,Right punch,Right kick
Low kick into chop
Down+Right kick,Left punch
Attack Reversal
Hold back+Left punch + Right kick

Time the reversal against an incoming attack.

Combo Routes

Uppercut into punch-kick string
Down-forward+Right punchIntoLeft punchIntoLeft punch,Right punch,Right kick
Double palm finish
Down-forward+Right punchIntoLeft punch~Right punchIntoForward,Forward+Left punch + Right punch
Spin kick into low-high kicks
Down,Down-back+Left kickIntoUp-forward+Left kickIntoDown+Left kick,Right kick
Uppercut into swan variation
Down-forward+Right punchIntoLeft punchIntoDown-forward+Left kick,Right punch,Left kick

10 Hit Combos

10 Hit Combo 1
Left punch,Right punch,Left punch,Right punch,Left kick,Left kick,Right punch,Left punch,Right punch,Right kick

Use the string’s rhythm; these ten attacks are not all guaranteed on hit.

10 Hit Combo 2
Left punch,Right punch,Left punch,Right punch,Right kick,Left kick,Right kick,Right punch,Right kick,Left kick

Use the string’s rhythm; these ten attacks are not all guaranteed on hit.

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Tekken 2 move and combo archive. Commands use 1/2/3/4 notation. Land the starting attack before continuing a route. Some endings hit grounded opponents and depend on their recovery; timing, range and opponent size matter. 10 hit combos are preset strings, not guaranteed juggles.

Original Tekken 2 character artwork: Namco. Portrait source