
Tekken 2 · PlayStation archive
Nina Williams
Throws, moves and combos, in familiar notation.
Input key
1 = LP / □ 2 = RP / △ 3 = LK / × 4 = RK / ○
Left punch · Right punch · Left kick · Right kick
f / b / d / u = forward / back / down / up. Diagonals combine letters. A comma means next input; + means together; ~ before a direction means hold;
separates combo steps. ~ between buttons means press them in quick succession. FC means full crouch; WS means attack while rising from crouch; CH means counter hit; n means return to neutral. Tap, crouch, release and timing instructions appear beside the move.
Use the input display settings in the navigation to switch between icons and notation.
Throws
- Arm Turn

- Neck Throw
+
- Lifting Toss

- Embracing Elbow
,
+
- Palm Grab


+


Pause before the second 1+2 to catch the grab timing.
Throw Follow-Ups
- Falling Elbow
,
,
During Lifting Toss.
- Arm Lock
,
,
During Falling Elbow.
- Reaping Arm Bar
,
,
,
During Palm Grab.
- Standing Reverse Arm Lock
,
,
,
During Palm Grab.
Key Moves
- Uppercut
+
- Rising Spin Kick
,
+
- Falling ankle into rising spin
+
,
- Double Palm
,
+
- Kneeling Kick
,
+
- Backhand
+
The close counter hit causes a stun.
- Head Ringer
,
- Hunting Kicks
+
,
,
- Swan string
+
,
,
- Low kick into chop
+
,
- Attack Reversal
+
Time the reversal against an incoming attack.
Combo Routes
- Uppercut into punch-kick string
+



,
,
- Double palm finish
+

~

,
+
- Spin kick into low-high kicks
,
+

+

+
,
- Uppercut into swan variation
+



+
,
,
10 Hit Combos
- 10 Hit Combo 1
,
,
,
,
,
,
,
,
,
Use the string’s rhythm; these ten attacks are not all guaranteed on hit.
- 10 Hit Combo 2
,
,
,
,
,
,
,
,
,
Use the string’s rhythm; these ten attacks are not all guaranteed on hit.