
Tekken 2 · PlayStation archive
Prototype Jack
Throws, moves and combos, in familiar notation.
Input key
1 = LP / □ 2 = RP / △ 3 = LK / × 4 = RK / ○
Left punch · Right punch · Left kick · Right kick
f / b / d / u = forward / back / down / up. Diagonals combine letters. A comma means next input; + means together; ~ before a direction means hold;
separates combo steps. ~ between buttons means press them in quick succession. FC means full crouch; WS means attack while rising from crouch; CH means counter hit; n means return to neutral. Tap, crouch, release and timing instructions appear beside the move.
Use the input display settings in the navigation to switch between icons and notation.
Throws
- Hell Press

- Punishment Drop

- Slap Down
+
Throw Follow-Ups
- Gigaton follow-up
,
,
,
+
During Punishment Drop.
Key Moves
- Uppercut
+
- Exploder
,
,
,
+
- Megaton Knuckle
,
,
,
+
- Punches into uppercut
,
,
- Hammer into double uppercut
,
- Power Scissors
,
+
- Blast string
+
,
- Machine Gun Punches
+
,
,
,
- Crouching uppercut rush
- FC
+
,
,
- Head Slide
+
- Hip Press
+
Combo Routes
- Exploder into head slide
,
,
,
+





+
Slide after the punches knock the opponent away.
- Exploder into hammer pair
,
,
,
+



,
- Exploder into hip press
,
,
,
+



+
The hip press follows the kick knockdown.
- Uppercut into megaton knuckle
+

,
,
,
+
10 Hit Combos
- 10 Hit Combo
+
,
,
,
,
,
,
,
,
,
Use the string’s rhythm; these ten attacks are not all guaranteed on hit.
Unblockable Attacks
- Dive Bomber

- Dark Cutter
+
~