Wang Jinrei — Tekken 2 portrait

Tekken 2 · PlayStation archive

Wang Jinrei

Throws, moves and combos, in familiar notation.

Input key

1 = LP / □   2 = RP / △  3 = LK / ×   4 = RK / ○

Left punch · Right punch · Left kick · Right kick

f / b / d / u = forward / back / down / up. Diagonals combine letters. A comma means next input; + means together; ~ before a direction means hold; Into separates combo steps. ~ between buttons means press them in quick succession. FC means full crouch; WS means attack while rising from crouch; CH means counter hit; n means return to neutral. Tap, crouch, release and timing instructions appear beside the move.

Use the input display settings in the navigation to switch between icons and notation.

Throws

Neck Throw
Left punch + Left kick
Reaping Throw
Right punch + Right kick
Whirlwind Throw
Down-forward+Left punch + Left kick + Right kick
Waning Moon
Down-forward,Down-forward+Right punch + Right kick

Key Moves

Catapult
Left punch~Left punch,Left punch
Rising slice string
While standingRight punch,Left punch,Left punch
Sky Uppercut
Down-forward+Right punch,Left punch

The first hit must connect against a standing opponent to set up the launch.

Hopkick
Up-forward+Right kick
Death Fist
DownDown-forwardForward+Right punch
Front Punch
Forward+Right punch
Double Palm
Forward,Forward+Left punch + Right punch
Low Double Fist
Down-forward+Left punch + Right punch
Leg sweep into uppercut
Down+Right kick,Left punch
Kick into sweep and uppercut
Right kick,Down+Right kick,Left punch
Backsweep into fan kick
FCDown-forward+Right kick,Left kick
Earthquake Stomp
Up-forward+Left kick + Right kick

Combo Routes

Catapult into sweep and uppercut
Left punch~Left punch,Left punchIntoLeft punchIntoDown+Right kick,Left punch
Catapult repeat
Left punch~Left punch,Left punchIntoLeft punch~Left punch,Left punch
Rising slice into sweep
While standingRight punch,Left punch,Left punchIntoDown+Right kick,Left punch
Sky uppercut into low double fist
Down-forward+Right punch,Left punchIntoForward,ForwardIntoDown+Right kick,Left punchIntoDown-forward+Left punch + Right punch

Land both starting hits; dash in for the sweep. The double fist finishes low.

10 Hit Combos

10 Hit Combo
Right punch,Left punch,Left punch,Right punch,Left kick,Left kick,Left kick,Right kick,Right kick,Left punch

Use the string’s rhythm; these ten attacks are not all guaranteed on hit.

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Tekken 2 move and combo archive. Commands use 1/2/3/4 notation. Land the starting attack before continuing a route. Some endings hit grounded opponents and depend on their recovery; timing, range and opponent size matter. 10 hit combos are preset strings, not guaranteed juggles.

Original Tekken 2 character artwork: Namco. Portrait source