
Tekken 2 · PlayStation archive
Wang Jinrei
Throws, moves and combos, in familiar notation.
Input key
1 = LP / □ 2 = RP / △ 3 = LK / × 4 = RK / ○
Left punch · Right punch · Left kick · Right kick
f / b / d / u = forward / back / down / up. Diagonals combine letters. A comma means next input; + means together; ~ before a direction means hold;
separates combo steps. ~ between buttons means press them in quick succession. FC means full crouch; WS means attack while rising from crouch; CH means counter hit; n means return to neutral. Tap, crouch, release and timing instructions appear beside the move.
Use the input display settings in the navigation to switch between icons and notation.
Throws
- Neck Throw

- Reaping Throw

- Whirlwind Throw
+
- Waning Moon
,
+
Key Moves
- Catapult
~
,
- Rising slice string

,
,
- Sky Uppercut
+
,
The first hit must connect against a standing opponent to set up the launch.
- Hopkick
+
- Death Fist


+
- Front Punch
+
- Double Palm
,
+
- Low Double Fist
+
- Leg sweep into uppercut
+
,
- Kick into sweep and uppercut
,
+
,
- Backsweep into fan kick
- FC
+
,
- Earthquake Stomp
+
Combo Routes
- Catapult into sweep and uppercut
~
,



+
,
- Catapult repeat
~
,

~
,
- Rising slice into sweep

,
,

+
,
- Sky uppercut into low double fist
+
,

,

+
,

+
Land both starting hits; dash in for the sweep. The double fist finishes low.
10 Hit Combos
- 10 Hit Combo
,
,
,
,
,
,
,
,
,
Use the string’s rhythm; these ten attacks are not all guaranteed on hit.