Yoshimitsu — Tekken 2 portrait

Tekken 2 · PlayStation archive

Yoshimitsu

Throws, moves and combos, in familiar notation.

Input key

1 = LP / □   2 = RP / △  3 = LK / ×   4 = RK / ○

Left punch · Right punch · Left kick · Right kick

f / b / d / u = forward / back / down / up. Diagonals combine letters. A comma means next input; + means together; ~ before a direction means hold; Into separates combo steps. ~ between buttons means press them in quick succession. FC means full crouch; WS means attack while rising from crouch; CH means counter hit; n means return to neutral. Tap, crouch, release and timing instructions appear beside the move.

Use the input display settings in the navigation to switch between icons and notation.

Throws

Flying Press
Left punch + Left kick
Jawcrusher
Right punch + Right kick
Missile Press
DownDown-backBack+Left punch + Right punch

Key Moves

Uppercut
Down-forward+Right punch
Kangaroo Kick
Right kick~Left kick
Backfist
Hold forward+Right punch
Spinning Hilt Strikes
Hold back+Left punch,Left punch,Left punch
Spinning Fist Strikes
Hold down-back+Right punch,Right punch,Right punch
Spinning Sweep
FCDown-forward+Left kick
Jumping Knee
Forward,Forward+Right kick
Flipping Stomp
Up-forward+Left kick + Right kick
Spiral Launch and Dive
Forward,Forward+Left kick + Right kick,Left punch + Right punch
Spinning sweeps into falling tree
Hold down-back+Left kick,Left kick,Left kick,Left kick,Forward+Right kick
Teleport
Hold back+Left kick + Right kick
Sit Down
Down+Left kick + Right kick

Combo Routes

Uppercuts into hilt and kick
Down-forward+Right punchIntoDown-forward+Left punchIntoHold back+Left punchIntoNeutral+Right punch,Left kick

Release back before the final punch-kick string.

Two jabs into flipping stomp
Down-forward+Right punchIntoLeft punchIntoLeft punchIntoUp-forward+Left kick + Right kick

Use the stomp as the opponent falls.

Kangaroo into knee and stomp
Right kick~Left kickIntoHold back+Left punchIntoLeft punchIntoForward,Forward+Right kickIntoUp-forward+Left kick + Right kick

The stomp follows the knee knockdown.

Uppercut into knee and stomp
Down-forward+Right punchIntoForward+Left punchIntoForward,Forward+Right kickIntoUp-forward+Left kick + Right kick

The stomp follows the knee knockdown.

10 Hit Combos

10 Hit Combo 1
Left punch,Right punch,Left punch,Right kick,Right kick,Right kick,Left punch,Left punch,Left punch,Left punch

Use the string’s rhythm; these ten attacks are not all guaranteed on hit.

10 Hit Combo 2
Left punch,Right punch,Left punch,Right kick,Right punch,Right punch,Right punch,Right kick,Left punch,Left punch

Use the string’s rhythm; these ten attacks are not all guaranteed on hit.

Unblockable Attacks

Shoulder Cut
Down-back+Left punch
Sword Thrust
Back,Back+Left punch
Saw Blade
Back,Back+Left punch,Neutral+Left punch
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Tekken 2 move and combo archive. Commands use 1/2/3/4 notation. Land the starting attack before continuing a route. Some endings hit grounded opponents and depend on their recovery; timing, range and opponent size matter. 10 hit combos are preset strings, not guaranteed juggles.

Original Tekken 2 character artwork: Namco. Portrait source