
Tekken 2 · PlayStation archive
Yoshimitsu
Throws, moves and combos, in familiar notation.
Main Combos
- Keep yourself safe

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Self damage.
- Uppercuts into hilt and kick
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+

+

+
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Release back before the final punch-kick string.
- Two jabs into flipping stomp
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Use the stomp as the opponent falls.
- Kangaroo into knee and stomp
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+



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+

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The stomp follows the knee knockdown.
- Uppercut into knee and stomp
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+

,
+

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The stomp follows the knee knockdown.
- Hellsweep into knee and stomp
- FC
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+

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- B1tch slap Backshots
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+

+
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- Beyblade
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+

+
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FC
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Some hits will whiff. db+3,3,3... will pick up grounded opponent.
- Typical yoshi
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FC
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FC
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db+3,3,3... will pick up grounded opponent just get close quick.
Punishers
Startup data is not available for this character yet.
Throws
- Flying Press

- Jawcrusher

- Missile Press


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10 Hit Combos
- 10 Hit Combo 1
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Use the string’s rhythm; these ten attacks are not all guaranteed on hit.
- 10 Hit Combo 2
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Use the string’s rhythm; these ten attacks are not all guaranteed on hit.
Unblockable Attacks
- Shoulder Cut
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- Sword Thrust
,
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- Saw Blade
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Move List
- Uppercut
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- Kangaroo Kick
~
- Backfist
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- Spinning Hilt Strikes
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,
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- Spinning Fist Strikes
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- Spinning Sweep
- FC
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- Jumping Knee
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- Flipping Stomp
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- Spiral Launch and Dive
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- Spinning sweeps into falling tree
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- Teleport
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- Sit Down
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db+1 can be used as a followup after every throw or combo ender on groundend opponent.
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