
Tekken 3 · PlayStation archive
Anna Williams
Throws, moves and combos, in familiar notation.
Frame values shown below are Tag Tournament references, not verified Tekken 3 measurements.
Main Combos
- Biting Snake into Blonde Bomb
,
,
,

+
- Geyser into Catapult
+

+
- Cat Thrust to Scarlet Bomb
- Launcher (choose one)
- FC
+
+
FC
,

+
,

,
+
- FC
- Uppercut juggle
+

+

+
,

+
,
,
Standing, normal-sized opponents only; d/f+2 does not launch crouching or monster opponents.
- Crouching sweep juggle
- FC
+

+
,

+
,
,
- Counter-hit Rising Palm

+

+
,

+
,
,
- Low kick launcher
+
,

+
,

+
,
,
- Hop kick juggle
+

+
,

+
,
,
- Offensive Push follow-up
+

,
+
The push must hit a crouching opponent.
Standing Punishers
- i8Tag reference
- i10Tag reference
- i14Tag reference
- i16Tag reference
While Rising / Crouching Punishers
- i13Tag reference
- i22Tag reference
Check range and recovery position. Frame-derived string entries show only the opening hit; follow-ups are in the move list. Motion launchers need additional command-entry time.
Throws
- Arm Grab Flip

- Startup
- 12f
- Over The Back Toss

- Startup
- 12f
- Torso Splitter
or
Left side
- Serpentine Arm Break
or
Right side
- Overhead Triangle Lock
or
Back
- Overhead Toss
+
- Startup
- 12f
- Elbow Face Smash
,
+
- Startup
- 11f
- Attack Reversal
+
or
+
- Back Hand Slap


+
10 Hit Combos
- 10 Hit Combo
,
,
,
,
,
,
,
,
,
Use the string’s rhythm; these ten attacks are not all guaranteed on hit.
Unblockable Attacks
- Power Charge
+
- Startup
- 81f
- On hit
- KD
- Counter hit
- KD
Move List
- Left Right Combo
,
- Startup
- 8f
- On block
- +1 / -5
- On hit
- +7 / +7
- Counter hit
- +7 / +7
- Biting Snake
,
,
,
- Head Ringer
,
- Startup
- 14f
- On block
- -16 / -14
- On hit
- -5 / KD
- Counter hit
- -5 / KD
- Double Explosion
,
,
+
- Offensive Push
+
- Startup
- 19f
- On block
- -17
- On hit
- KD
- Counter hit
- KD
Offensive Push: hitting a crouching opponent allows f,f+1+2 or f,f+2 afterward.
- Geyser Cannon
+
- Catapult Kick
+
- Startup
- 23f
- Bad Habit
,
+
- Cat Thrust
- FC
+
- Startup
- 22f
- On block
- -6
- On hit
- -7
- Counter hit
- KD
- Scarlet Bomb
+
- Startup
- 19f
- On block
- -17
- On hit
- KD
- Counter hit
- KD
- Delayed Scarlet Bomb
,
+
- Startup
- 19f
- On block
- -17
- On hit
- KD
- Counter hit
- KD
- Bloody Chaos
+
- Startup
- 26f
- On block
- -15 / 0
- On hit
- 0 / KD
- Counter hit
- KD / KD
- Scarlet Windmill
- FC
+
- Startup
- 19f
- On block
- -6
- On hit
- -7
- Counter hit
- KD
- Scarlet Sweep
- FC
+
- Startup
- 20f
- On block
- -27
- On hit
- KD
- Counter hit
- KD
- Executioner
,
+
- Double Slaps
+
,
+
- Double Slaps
+
,
+
- Chaos Tail
+
- Startup
- 26f
- On block
- -18
- On hit
- +1
- Counter hit
- KD
- Assault
+
,
- Startup
- 14f
- On block
- -14 / -3
- On hit
- -3 / +8
- Counter hit
- -3 / +8
- Creeping Snake
+
,
- Spike Combo
+
,
,
- Cross Cut Saw
+
,
,
- On block
- -7 / -10 / -13
- On hit
- +4 / +1 / KD
- Counter hit
- +4 / KD / KD
Female opponents can return the second slap with 2; continuing with the third slap counter-hits that response.
- Scarlet Attack
,
- Startup
- 10f
- On block
- -4 / -14
- On hit
- +7 / -3
- Counter hit
- +28 / -3
- Falling Heel
,
+
- Startup
- 23f
- Front Kick
+
- Startup
- 16f
- On block
- -15
- On hit
- +4
- Counter hit
- +4
- Rising Palm
+
- Startup
- 13f
- On block
- -16
- On hit
- 0
- Counter hit
- KD
Also qcf+2.
- Shin Kick to Spin Punch
+
,
Can sidestep after the punch with u or d.
- Low Spin Kick to Upper
+
,
- Startup
- 16f
- On block
- -14 / -10
- On hit
- -3 / KD
- Counter hit
- -3 / KD
- Can Opener
+
,
,
Can sidestep after the final kick with u or d.
Very similar to Nina but with some unique strings and stronger mix-up potential in places.
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