
Tekken 3 · PlayStation archive
Yoshimitsu
Throws, moves and combos, in familiar notation.
Frame values shown below are Tag Tournament references, not verified Tekken 3 measurements.
Main Combos
- Kangaroo into door knocker

~
![]: Closing bracket Closing bracket](/icons-t8/bracketr.png)

+
,
,
,
- Flash attack into harakiri
,

+
- Uppercut into stone fists
+

+
,
,
,
- Indian stance into kangaroo
+


- Uppercut, short carry
+

+

,
+
,
- Uppercut to rising kick
+

+

,
+

+
- Kangaroo to Fubuki
~

,
,

,
+
Jump straight up, release to neutral, then press 4.
- Lunging Sweep follow-up
- FC
+

+

+
- Kangaroo to Bad Stomach
~

+
,
Standing Punishers
- i8Tag reference
- i10Tag reference
- i12Tag reference
- i14Tag reference
- i16Tag reference
- i17Tag reference
While Rising / Crouching Punishers
- i10Tag reference
- i16Tag reference
Check range and recovery position. Frame-derived string entries show only the opening hit; follow-ups are in the move list. Motion launchers need additional command-entry time.
Throws
- Jumping Body Slam

- Startup
- 12f
- Sword Face Smash

- Startup
- 12f
- Wheels of Hell
or
Left side
- Spiritual Division
or
Right side
- Tornado Drop
or
Back
- Rainbow Throw
,
,
+
- Startup
- 11f
- Lower Parry
+
or
10 Hit Combos
- 10 Hit Combo
,
,
,
,
,
,
,
,
,
Use the string’s rhythm; these ten attacks are not all guaranteed on hit.
Unblockable Attacks
- Harakiri
+
- Startup
- 29f
- On hit
- KD
- Counter hit
- KD
- Quick Slash
+
- Startup
- 24f
- On hit
- -5
- Counter hit
- -5
- Death Slash
+
,
,
- Poison Breath
- DuringBadStomachanybutton
Move List
- Flash Attack
,
- Startup
- 10f
- On block
- 0 / -12
- On hit
- +6 / KD
- Counter hit
- +6 / KD
- Oni Kick

- Zig Zag
,
- Startup
- 16f
- On block
- -8 / -14
- On hit
- KD / KD
- Counter hit
- KD / KD
- Kangaroo Kick

~
![]: Closing bracket Closing bracket](/icons-t8/bracketr.png)
- Startup
- 36f
- On block
- -16
- On hit
- KD
- Counter hit
- KD
- Triple Roundhouse Combo
,
,
- Startup
- 14f
- On block
- -14 / -5 / -8
- On hit
- -3 / -3 / -3
- Counter hit
- -3 / -3 / -4
- Manji Backfist
+
- Startup
- 17f
- On block
- -13
- On hit
- +17
- Counter hit
- +17
- Door Knocker
+
,
,
,
- Startup
- 14f
- On block
- -10 / -6 / -5 / +2
- On hit
- +5 / +5 / +6 / +4
- Counter hit
- +1 / +5 / +6 / +4
- Basic Uppercut
+
- Startup
- 16f
- On block
- -1
- On hit
- KD
- Counter hit
- KD
- Indian Stance
+
- Slap-U-Silly
+
,
,
,
,
,
- Manji Spin Low Kicks
+
,
,
,
,
,
- Stone Fists
+
,
,
,
,
,
- Startup
- 17f
- On block
- +1 / +6 / +6 / +6 / +6 / —
- On hit
- +12 / +7 / +7 / +7 / +7 / —
- Counter hit
- +12 / +7 / +7 / +7 / +7 / —
- Bad Stomach
+
- Meditation
+
- Jab - Uppercut
,
- Jab - Double Uppercut
,
,
- Startup
- 8f
- On block
- +2 / -13 / -12
- On hit
- +7 / -2 / -1
- Counter hit
- +7 / -2 / -1
- Hilt Strike - Backfist
+
,
- Startup
- 14f
- On block
- -10 / -9
- On hit
- +5 / +21
- Counter hit
- +1 / +21
- Quick Upper
+
- Startup
- 10f
- On block
- -3
- On hit
- +8
- Counter hit
- +8
- Dive Bomb
,
+
- Startup
- 22f
- On block
- -8
- On hit
- +3
- Counter hit
- +3
Can flow into d+3+4 or D/B+2,2,2,2,2 while retaining the backward-facing movement.
- Low Flash Attack
,
+
- Startup
- 10f
- On block
- 0 / -15
- On hit
- +6 / -1
- Counter hit
- +6 / -1
- Ninja Blade Smash
,
+
- Startup
- 15f
- On block
- -10
- On hit
- +1
- Counter hit
- KD
- Lunging Sweep
- FC
+
- Startup
- 16f
- On block
- -16
- On hit
- KD
- Counter hit
- KD
- Shark Attack
,
+
- Startup
- 22f
- On block
- -20
- On hit
- -9
- Counter hit
- -9
- Poison Wind
+
- Startup
- 31f
- On block
- -16
- On hit
- KD
- Counter hit
- KD
- Side Kick
+
- Startup
- 12f
- On block
- -7
- On hit
- +4
- Counter hit
- +4
- Fubuki
,
+
- Startup
- 7f
- On block
- -17
- On hit
- KD
- Counter hit
- KD
- Fake Suicide
,
+
- Shark Attack to Dive Bomb
,
+
,
- Shark Attack to Kangaroo Kick
,
+
,
Self-damage moves like Harakiri are signature. Indian Stance and Meditation provide healing options.
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