Tekken 7 · Essentials

Alisa

Punish. Break. Launch.

Alisa official Tekken 7 artwork

Main Combos

Launcher

While standingRight punch,Left kick + Right kick

Follow-up

SBTLeft kickIntoWhile standingLeft punch,Right punchIntoBack+Right punch,Right kickIntoScrew / spin extenderIntoWhile runningLeft kick,Right kick

Launchers

Up-forward+Right kick,Right kick
Left punch + Right punch
Down+Left kick + Right kick

Follow-up

While standingLeft punch,Right punch,Left kickIntoDown+Right kick,Left punch + Right punchIntoScrew / spin extenderIntoDown+Left kick,Left punch

Launchers

Down-forward+Right punch
Back+Left kick + Right kick
BKPRight kick

Follow-up

Forward+Right punchIntoDown-forward+Left punch,Left punchIntoDown+Right kick,Left punch + Right punchIntoScrew / spin extenderIntoDown+Left kick,Left punch

Standing Punishers

i10vs −10 or worse
Left punch,Left punch
i12vs −12 or worse
Right punch,Right kick
i13vs −13 or worse
Left kick,Right punch
i14vs −14 or worse
Forward+Left kick,Right punch
i15vs −15 or worse
Up-forward+Right kick,Right kick
i16vs −16 or worse
Down-forward+Right punch

While Rising Punishers

i10vs −10 or worse
FCDown+Left punch
i11vs −11 or worse
While standingRight kick
i13vs −13 or worse
While standingLeft punch,Right punch
i15vs −15 or worse
Up-forward+Right kick,Right kick
i17vs −17 or worse
While standingRight punch

i10 means 10-frame startup. Punish at the listed disadvantage or worse, provided the move reaches. Motion inputs and stance transitions also require their input timing.

Important Throws

Spam Bomb

Up-forwardLeft punch + Right punch
BreakLeft punch + Right punch

Trigger Shuffle

Left punch + Left kick
BreakLeft punchorRight punch

Back Door

Right punch + Right kick
BreakLeft punchorRight punch

Double Bull Shoot

FCDown-backLeft punch + Right punch
BreakLeft punch + Right punch

From full crouch.

Wall Combos

Left punch,Right punchIntoForward+Left punch + Right punch
Input key & stance abbreviations

1 = left punch · 2 = right punch · 3 = left kick · 4 = right kick. + means together; ~ before a direction means hold; ~ between buttons means a quick slide input; : marks strict timing.

WS = while rising · FC = full crouch · CH = counter hit · Screw / spin extender = Tekken 7’s screw/spin extender · Into = next combo step. Notes in parentheses describe timing or conditions.

SBT
Boot
BKP
Backup
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