Tekken 7 · Essentials
Anna
Punish. Break. Launch.

Main Combos
Launcher
Follow-up
Launcher
Follow-up
Bread n' butter
Launcher
Follow-up
Mini-combos
Launchers
Follow-up
Mini-combos
Launchers
Follow-up
Mini-combos
Launcher
Follow-up
Mini-combos
Launcher
Follow-up
Mini-combos
Launcher
Follow-up
Mini-combos
Launcher
Follow-up
Staples
Launchers
Follow-up
Damage: +51
Staples
Launchers
Follow-up
Damage: +49
Staples
Launcher
Follow-up
Damage: +53
Tendency for the screw to completely whiff
Staples
Launcher
Follow-up
Damage: +51
Staples
Launcher
Follow-up
Damage: +46
Staples
Launcher
Follow-up
Damage: +41
Route for if you finish the string on CH.
Staples
Launcher
Follow-up
Damage: 58
Need to be on point with the dash up to connect qcf+1 after b+4 S!, also has a tendency for the ender to whiff.
Staples
Launcher
Follow-up
Damage: 55
Has excellent wall carry, but getting the wr2,3 is extremely hard.
Staples
Launcher
Follow-up
Damage: +42
Staples
Launcher
Follow-up
Damage: +38
Staples
Launcher
Follow-up
Damage: 45
Staples
Launcher
Follow-up
Damage: 49
Staples / Rage
Launcher
Follow-up
Standing Punishers
- i10vs −10 or worse
,
- i10vs −10 or worse
,
,
- i10vs −10 or worse
,
- i10vs −10 or worse
,
- i13vs −13 or worse
+
,
- i13vs −13 or worse
+
uf+1 can punish some things where df+1,2 whiffs.
- i14vs −14 or worse
+
,
- i14vs −14 or worse
+
,
- i14vs −14 or worse
+
- i15vs −15 or worse
+
- i16vs −16 or worse
,
+
(range)- i18vs −18 or worse
+
While Rising Punishers
- i10vs −10 or worse
- FC
+
- i10vs −10 or worse
- FC

- i11vs −11 or worse

,
- i11vs −11 or worse


- i11vs −11 or worse


- i13vs −13 or worse

,
- i18vs −18 or worse


i10 means 10-frame startup. Punish at the listed disadvantage or worse, provided the move reaches. Motion inputs and stance transitions also require their input timing.
Important Throws
Chin Bash
Overhead Toss
Cruel Punishment
Losing Face
Elbow Smash
Wall Combos
Input key & stance abbreviations
1 = left punch · 2 = right punch · 3 = left kick · 4 = right kick. + means together; ~ before a direction means hold; ~ between buttons means a quick slide input; : marks strict timing.
WS = while rising · FC = full crouch · CH = counter hit ·
= Tekken 7’s screw/spin extender ·
= next combo step. Notes in parentheses describe timing or conditions.
- BT
- Back Turned
Tekken 7 archive. Source pages are kept separate from Tekken 8 and may cover different Tekken 7 updates.
Move List
200 moves
- Rage Art(Rage)
+
Damage: 55–82 · h
- Startup
- i13
- On block
- -9
- On hit
- +0d
Damage increases with lower health
- Rage Drive(Rage)


+
Damage: 17,20 · m,M
- Startup
- i15 i32~34
- On block
- +5~+7
- On hit
- +82a
Alternate input: df+2+3
- Jab

Damage: 7 · h
- Startup
- i10
- On block
- +1
- On hit
- +8
- Left Right Combo
,
Damage: 7,10 · h,h
- Startup
- ,i10
- On block
- -1
- On hit
- +5
Jail from 1st attack with 4f delay
- Left Right Left
,
,
Damage: 7,10,6 · h,h,h
- Startup
- ,i16
- On block
- -3
- On hit
- +4
Jail from 2nd block with 3f delay; Combo from 2nd CH hit with 9f delay; Input can be delayed 10f
- Left Right Left to Frost Needle
,
,
,
Damage: 7,10,6,18 · h,h,h,h
- Startup
- ,i20~21
- On block
- +7~+8
- On hit
- +32a (+22)
Combo from 3rd CH
- Jab Combo Low Kick
,
,
,
+
Damage: 7,10,6,12 · h,h,h,L
- Startup
- ,i23
- On block
- -13
- On hit
- -2
Combo from 3rd CH with 2f delay; Input can be delayed 11f
- Left Right to Left Low Kick
,
,
Damage: 7,10,10 · h,h,L
- Startup
- ,i21
- On block
- -14
- On hit
- -3
Combo from 2nd CH with 4f delay; Input can be delayed 10f
- Jab Combo Roundhouse
,
,
Damage: 7,10,22 · h,h,h
- Startup
- ,i22
- On block
- -6
- On hit
- +20a (+11)
- Counter hit
- +49a
Screw; Combo from 2nd CH with 3f delay; Input can be delayed 10f
- Jab Low Kick
,
Damage: 7,12 · h,L
- Startup
- ,i23
- On block
- -13
- On hit
- -2
Combo from 1st hit
- Right Jab

Damage: 10 · h
- Startup
- i10
- On block
- +1
- On hit
- +7
- Right Left
,
Damage: 10,6 · h,h
- Startup
- ,i16
- On block
- -3
- On hit
- +4
Jail from 1st attack with 3f delay; Combo from 1st CH with 9f delay; Input can be delayed 10f
- Right Left to Frost Needle
,
,
Damage: 10,6,18 · h,h,h
- Startup
- ,i20~21
- On block
- +7~+8
- On hit
- +32a (+22)
Combo from 2nd CH
- Biting Snake (Short)
,
,
+
Damage: 10,6,12 · h,h,L
- Startup
- ,i23
- On block
- -13
- On hit
- -2
Combo from 2nd CH with 2f delay; Input can be delayed 11f
- Straight Face Wash
,
Damage: 10,14 · h,m
- Startup
- ,i19~20
- On block
- -11~-10
- On hit
- +0~+1
Combo from 1st hit only on if the second hit connects on i19, otherwise CH only; Combo from 1st CH with 6f delay; Input can be delayed 10f
- Straight Face Wash to Chaos Judgment
,
~
Damage: 10,14 · h,m
- Startup
- ,i19~20
- On block
- -3~-2
- On hit
- +8~+9
Combo from 1st hit only on if the second hit connects on i19, otherwise CH only; Combo from 1st CH with 6f delay; Input can be delayed 10f
- Jab Roundhouse
,
Damage: 10,22 · h,h
- Startup
- ,i22
- On block
- -6
- On hit
- +20a (+11)
- Counter hit
- +49a
Screw; Combo from 1st CH with 3f delay; Input can be delayed 10f
- Jab Sweep
,
+
Damage: 10,10 · h,L
- Startup
- ,i21
- On block
- -14
- On hit
- -3
Combo from 1st CH with 4f delay; Input can be delayed 10f
- Side Kick

Damage: 14 · h
- Startup
- i14
- On block
- -16
- On hit
- -5
- Spike Combo
,
Damage: 14,10 · h,L
- Startup
- ,i24
- On block
- -17
- On hit
- -6
Combo from 1st hit
- Spike Combo to Right Uppercut
,
,
Damage: 14,10,10 · h,L,m
- Startup
- ,i25~27
- On block
- -13
- On hit
- +28a (+18)
Combo from 2nd CH
- Spike Combo to Right High Kick
,
,
Damage: 14,10,18 · h,L,h
- Startup
- ,i20
- On block
- -6
- On hit
- +5
- Counter hit
- +30a (+20)
Combo from 2nd CH
- Spike Combo to B Slap
,
,
,
Damage: 14,10,18,20 · h,L,h,m
- Startup
- ,i29~30
- On block
- +2c
- On hit
- +5c
- Counter hit
- +21a
Spike
- Head Ringer
,
Damage: 14,20 · h,h
- Startup
- ,i22
- On block
- -6
- On hit
- +20a (+11)
Screw; Combo from 1st hit with 8f delay; Input can be delayed 10f
- Right High Kick

Damage: 15 · h
- Startup
- i11
- On block
- -9
- On hit
- +8
- Counter hit
- +33a (+23)
Balcony break on CH
- Right High Low Spin Kick
,
Damage: 15,13 · h,L
- Startup
- ,i22
- On block
- -14
- On hit
- -3
Can evade some high attacks
- Poison Sting
+
Damage: 14 · h
- Startup
- i14
- On block
- -2
- On hit
- +4
- Poison Sting & Spinning Kick
+
,
Damage: 14,20 · h,h
- Startup
- i19~20
- On block
- -7~-6
- On hit
- +12g~+13g
Screw; Combo from 1st hit with 3f delay only on if the second hit connects on i19; Input can be delayed 12f; Move can be delayed 9f
- Serval Knee
+
Damage: 14 · m
- Startup
- ,i17~19
- On block
- -13~-11
- On hit
- -4~-2
Alternate Input: WR+3+4
- Serval Knee to Chaos Judgment
+
~
Damage: 14 · m
- Startup
- ,i17~19
- On block
- -5~-3
- On hit
- +4~+6
Alternate Input: WR+3+4~b
- Serval Swat
+
,
Damage: 14,20 · m,m
- Startup
- ,i22~23
- On block
- -11~-10
- On hit
- +22a~+23a
Screw; Alternate Input: WR+3+4,2
- Imploding Star
+
Damage: 28 · m
- Startup
- i19~20
- On block
- -11~-10
- On hit
- +8a (-1)
Wall break
- Blonde Bombf+1+2_ws1+2
Damage: 21 · m
- Startup
- i18
- On block
- -18
- On hit
- +19a (+14)
Balcony break
- Aphrodite's Scorn
+
Damage: 30 · m
- Startup
- i14
- On block
- -16
- On hit
- +10a (+1)
- Counter hit
- +42a (-5)
Balcony break; Hip attack, unparryable
- Uppercut
+
Damage: 13 · m
- Startup
- i13~14
- On block
- -1
- On hit
- +5
- Uppercut Jab
+
,
Damage: 13,10 · m,h
- Startup
- ,i16
- On block
- -3
- On hit
- +2
- Counter hit
- +9
Jail from 1st attack
- Uppercut Jab to Radiant Arch
+
,
,
Damage: 13,10,20 · m,h,m
- Startup
- ,i24~25
- On block
- -13~-12
- On hit
- +29a (+19)
Combo from 2nd CH with 6f delay; Input can be delayed 10f
- Uppercut Jab to Chaos Judgmentd/f+1,2,3~B
Damage: 13,10 · m,h
- Startup
- ,i35
- On block
- -17
- On hit
- -12
- Counter hit
- -5
- Uppercut Jab to Cutting Crescent
+
,
,
Damage: 13,10,22 · m,h,h
- Startup
- i17~20
- On block
- -5~-2
- On hit
- +20a (+11)
Screw; Combo from 2nd CH with 10f delay; Input can be delayed 10f
- Step-in Uppercut
+
Damage: 13 · m
- Startup
- i15~16
- On block
- -12~-11
- On hit
- +32a (+22)
Launches crouching opponent
- Middle Kick
+
Damage: 13 · m
- Startup
- i14
- On block
- -11
- On hit
- +1
- Leg Slicer
+
,
Damage: 13,10 · m,h
- Startup
- ,i30
- On block
- -3
- On hit
- +7
Input can be delayed 10f
- Middle Kick to Chaos Judgmentd/f+3,1~B
- On block
- -15
- On hit
- -3
6f input window (9~14)
- Middle Kick to Sidestepd/f+3,1~d_u
- On block
- -10
- On hit
- +2
14f input window (15~28)
- Leg Slicer Combo
+
,
,
Damage: 13,10,6 · m,h,h
- Startup
- ,i16
- On block
- -2
- On hit
- +9
Combo from 2nd hit
- Leg Slicer High Kick
+
,
,
Damage: 13,10,20 · m,h,h
- Startup
- ,i15~16
- On block
- -3~-2
- On hit
- -3~-2
- Counter hit
- +2~+3
Combo from 2nd hit
- Twisting Rush
+
,
,
,
Damage: 13,10,20,12 · m,h,h,h
- Startup
- ,i25~26
- On block
- -4~-3
- On hit
- +0~+1
Combo from 3rd CH with 4f delay; Input can be delayed 10f; Move can be delayed 9f
- d/f+3,1,4,2~d_ud/f+3,1,4,2~d_u
Damage: 13,10,20,12 · m,h,h,h
- On block
- +11g
- On hit
- +15g
- Leg Slicer High Kick Backhand High Kick
+
,
,
,
,
Damage: 13,10,20,12,20 · m,h,h,h,h
- Startup
- ,i19~21
- On block
- +0~+2
- On hit
- +23a (+14)
Balcony break; Combo from 3rd CH
- Twisting Rush to Sudden Storm
+
,
,
,
,
+
Damage: 13,10,20,12,22 · m,h,h,h,m
- Startup
- ,i25~26
- On block
- -3~-2
- On hit
- +22a
- Twisting Rush to Blonde Bomb
+
,
,
,
,
Damage: 13,10,20,12,21 · m,h,h,h,m
- Startup
- ,i27
- On block
- -18
- On hit
- +8a (-1)
- Counter hit
- +40a (-7)
Balcony break; Combo from 4th CH
- Creeping Attack
+
,
Damage: 13,12 · m,h
- Startup
- ,i19
- On block
- +0
- On hit
- +5
- Counter hit
- +11
Combo from 1st hit with 9f delay; Input can be delayed 10f
- Creeping Step
+
,
~
Damage: 13,12 · m,h
- On block
- -1
- On hit
- +4
- Counter hit
- +10
- Creeping Attack to Sidestepd/f+3,2~d_u
Damage: 13,12 · m,h
- On block
- +9g
- On hit
- +14g
- Counter hit
- +20g
- Creeping Snake to Left Punch
+
,
,
Damage: 13,12,6 · m,h,h
- Startup
- ,i16
- On block
- -3
- On hit
- +4
- Counter hit
- +4
Combo from 2nd CH with 10f; Input can be delayed 10f
- Leg Kiss Combo
+
,
,
,
Damage: 13,12,6,18 · m,h,h,h
- Startup
- ,i20~21
- On block
- +7
- On hit
- +32a (+22)
Combo from 3rd CH
- Creeping Snake
+
,
,
,
+
Damage: 13,12,6,12 · m,h,h,L
- Startup
- ,i23
- On block
- -13
- On hit
- -2
- Counter hit
- -2
Combo from 3rd CH with 2f delay; Input can be delayed 11f
- Creeping Snake to Left Kick
+
,
,
Damage: 13,12,15 · m,h,h
- Startup
- ,i18
- On block
- -10
- On hit
- +1
Combo from 2nd CH with 10f delay
- Creeping Snake to Roundhouse
+
,
,
Damage: 13,12,22 · m,h,h
- Startup
- ,i22
- On block
- -6
- On hit
- +20a (+11)
- Counter hit
- +49a
Screw; Combo from 2nd CH with 8f delay; Input can be delayed 10f
- Creeping Snake to Left Low Kick
+
,
,
+
Damage: 13,12,10 · m,h,L
- Startup
- ,i21
- On block
- -14
- On hit
- -3
Combo from 2nd CH with 9f delay; Input can be delayed 10f
- d/f+3,3
+
,
Damage: 13,6 · m,h
- Startup
- ,i17
- On block
- -14
- On hit
- -3
Combo from 1st hit with 10f delay; Jail from 1st block with 1f delay; Input can be delayed 10f
- d/f+3,3,3
+
,
,
Damage: 13,6,8 · m,h,h
- Startup
- ,i17
- On block
- -11
- On hit
- +0
Combo from 2nd hit with 10f delay; Jail from 2nd block with 2f delay; Input can be delayed 10f
- Approaching Storm
+
,
,
,
Damage: 13,6,8,14 · m,h,h,h
- Startup
- ,i11~12
- On block
- -9~-8
- On hit
- +15~+16
Combo from 3rd CH with 17f delay; Input can be delayed 17f; Move can be delayed 4f
- Flash Kicks
+
,
,
,
Damage: 13,6,8,20 · m,h,h,h
- Startup
- ,i24
- On block
- -6
- On hit
- +20a (+11)
Screw; Combo from 3rd CH with 6f delay; Input can be delayed 10f
- Mid Head Ringer
+
,
Damage: 13,20 · m,h
- Startup
- ,i24
- On block
- -6
- On hit
- +20a (+11)
Screw; Combo from 1st hit with 4f delay; Input can be delayed 10f
- Wine Opener
+
Damage: 19 · L
- Startup
- i16~17
- On block
- -15~-14
- On hit
- +5c~+6c
- Counter hit
- +37
- Guard Breaker
+
Damage: +0 · m
- Startup
- i16
- On block
- +1
- On hit
- +5
- Counter hit
- +19a
f+4 guaranteed on counterhit
- Down Jab
+
Damage: 5 · s
- Startup
- i10
- On block
- -5
- On hit
- +6
Can recover standing with f
- Low Jab Rising Kick
+
,
Damage: 5,10 · s,m
- Startup
- ,i16~17
- On block
- -11~-10
- On hit
- +0~+1
Combo from 1st CH
- Ice Sickle
+
Damage: 17 · m
- Startup
- i16~17
- On block
- +1c~+2c
- On hit
- +7c~+8c
- Counter hit
- +24d
Spike
- Left Spin Low Kick
+
Damage: 12 · L
- Startup
- i16
- On block
- -17
- On hit
- -3
- Left Spin Low Kick to Right Uppercut
+
,
Damage: 12,10 · L,m
- Startup
- ,i25~27
- On block
- -13~-11
- On hit
- +31a (+21)
Combo from 1st CH
- Low Spin Low Kick to Right High Kick
+
,
Damage: 12,18 · L,h
- Startup
- ,i20
- On block
- -6
- On hit
- +5
- Counter hit
- +30a (+20)
Combo from 1st CH; Balcony break on CH
- Left Spin Low Kick to B slap Combo
+
,
,
Damage: 12,18,20 · L,h,m
- Startup
- ,i29~30
- On block
- +2c~+3c
- On hit
- +5c~+6c
- Counter hit
- +21a
Spike
- Low Kick Spin Punch
+
,
Damage: 7,10 · l,h
- Startup
- ,i25
- On block
- +0
- On hit
- +6
- Counter hit
- +11
Combo from 1st CH with 5f delay; Input can be delayed 9f
- Low Kick Spin Punch to Chaos Judgment
+
,
~
Damage: 7 · l
- Startup
- ,i29
- On block
- -10
- On hit
- +1
- Low Kick Spin Punch to Cancel SSd+4,1~d_u
- Startup
- ,i23
- On block
- -15
- On hit
- +7
- Bloody Scissors
+
Damage: 50 · m!
- Startup
- i60
- On hit
- +46a (+15)
- Heel GrindOTG d+3+4
Damage: 20 · l
- Startup
- i17~18
- On block
- -17~-16
- On hit
- -6~-7
Spike
- Scarlet Rain
+
Damage: 16 · m
- Startup
- i16~18
- On block
- -12~-10
- On hit
- +3~+5
Spike; Can recover in r30 FC with D
- Scarlet Spout
+
,
Damage: 16,17 · m,M
- Startup
- ,i22~24
- On block
- -15~-13
- On hit
- -1~+1
- Counter hit
- +23a (+17)
Combo from 1st hit; Combo from 1st CH with 11f delay; Input can be delayed 15f
- Low Jab Rising Kick
+
,
Damage: 8,10 · Sm,m
- Startup
- ,i19~21
- On block
- -8~-10
- On hit
- +1~+3
Combo from 1st CH
- Mudslide
+
Damage: 21 · L
- Startup
- i27~29
- On block
- -17~-15
- On hit
- +25a
- d/b+4
+
Damage: 18 · L
- Startup
- i25~26
- On block
- -17~-18
- On hit
- -7
- Severe Quake
+
,
Damage: 18,14 · L,L
- Startup
- ,i29~31
- On block
- -16~-14
- On hit
- -3~-5
- Counter hit
- +26a
Combo from 1st CH; Input can be delayed 12f
- Sepia Drop
+
,
Damage: 18,15 · L,M
- Startup
- ,i27~31
- On block
- -20~-16
- On hit
- -7d~+0d
Spike; Combo from 1st CH with 2f delay; Input can be delayed 12f; Will not knockdown if the second hit impacts on frame 30~31
- Weeping Slap
+
Damage: 30 · m
- Startup
- ,i20~21
- On block
- -13~-12
- On hit
- +20a (+15)
Balcony break
- d/b+3+4
+
Damage: 18 (27) · L
- Startup
- ,i24
- On block
- -26
- On hit
- -6 (-4)
- Stalker Repellant
+
,
Damage: 18 (27),23 · L,h
- Startup
- ,i29~30
- On block
- -7~-6
- On hit
- +18a (+9)
Balcony break
- b+1
+
Damage: 14 · m
- Startup
- i17~19
- On block
- -12~-10
- On hit
- -1~+1
- b+1,2
+
,
Damage: 14,12 · m,h
- Startup
- ,i23~24
- On block
- -11
- On hit
- -1~+0
- Counter hit
- -1~+0
Combo from 1st hit
- Cross Cut Saw
+
,
,
Damage: 14,12,24 · m,h,m
- Startup
- ,i26~27
- On block
- -11
- On hit
- +10a (+1)
- Counter hit
- +42a (-5)
Balcony break; Combo from 2nd CH with 4f delay; Input can be delayed 15f
- Slap
+
Damage: 10 · h
- Startup
- i14~15
- On block
- -9~-8
- On hit
- +1~+2
Homing; Female characters can slap back with 2
- Double Slap
+
,
Damage: 10,20 · h,h
- Startup
- ,i27~28
- On block
- -6~-5
- On hit
- +26a
Combo from 1st hit
- Rusty Hook
+
Damage: 17 · m
- Startup
- i20~22
- On block
- -9~-7
- On hit
- +9g~+11g
- Counter hit
- +17a (+8)
Homing; Screw
- Catapult Kick
+
Damage: 20 · m
- Startup
- i14
- On block
- -15
- On hit
- +16a (+6)
Balcony break
- Catapult Kick
+
Damage: 15 · m
- Startup
- i14
- On block
- -15
- On hit
- -4
- u/f+1
+
Damage: 10 · h
- Startup
- i13
- On block
- -4
- On hit
- +7
- Counter hit
- +7
- Fatal Attack Combo
+
,
Damage: 10,17 · h,m
- Startup
- ,i15
- On block
- -16
- On hit
- +7
- Counter hit
- +51a
Combo from 1st CH with 12f delay; Input can be delayed 12f; Move can be delayed 11f
- Hail Storm
+
,
,
Damage: 10,17,10,7 · h,m,m,m
- Startup
- ,i11~12
- On block
- -4~-3
- On hit
- +32a (+25)
Balcony break; Combo from 2nd hit with 5f delay
- Sudden Storm
+
Damage: 22 · m
- Startup
- i25~26
- On block
- -2~-3
- On hit
- +22a
- u/f+4
+
Damage: 20 · h
- Startup
- i18
- On block
- -11
- On hit
- -3
- u/f+4,3
+
,
Damage: 20,10 · h,L
- Startup
- ,i18
- On block
- -17
- On hit
- -6
Combo from 1st CH
- Can Opener
+
,
,
Damage: 20,10,14 · h,L,h
- Startup
- ,i20
- On block
- -6
- On hit
- +5
- Counter hit
- +30a (+20)
Combo from 2nd hit; Balcony Break on CH
- Can Opener to Cancel Sidestepu/f+4,3,4~d_u
Damage: 20,10 · h,l
- Startup
- ,i15
- On block
- -7
- On hit
- +4
- Quick Somersault KickU/B*+4
Damage: 15 · m
- Startup
- i18~20
- On block
- -18~-16
- On hit
- -12~-10
- Quick Somersault Kick to CrouchingU/B*+4~d
Damage: 15 · m
- Startup
- i18~20
- On block
- -18~-16
- On hit
- -12~-10
- Quick Somersault KickU*+4
Damage: 18 · m
- Startup
- i18~20
- On block
- -18~-16
- On hit
- +27a (+17)
- Quick Somersault Kick to CrouchingU*+4~d
Damage: 18 · m
- Startup
- i18~20
- On block
- -18~-16
- On hit
- +27a (+17)
- Quick Somersault KickU/F*+4
Damage: 21 · m
- Startup
- i18~20
- On block
- -18~-16
- On hit
- +27a (+17)
- Quick Somersault Kick to CrouchingU/F*+4~d
Damage: 21 · m
- Startup
- i18~20
- On block
- -18~-16
- On hit
- +27a (+17)
- Dominatrix Heel
+
Damage: 4,18 · M,M
- Startup
- i20~24
- On block
- -3~0
- On hit
- +5c~+8c
Spike
- Delay Rising Toekick
,
,
Damage: 25 · m
- Startup
- i25
- On block
- -9
- On hit
- +22a (+12)
Balcony break
- Back HandspringU/B*,b
- Executioner
,
+
Damage: 21 · h
- Startup
- i16~17
- On block
- +6~+7
- On hit
- +22a
Homing; Screw
- f,f+3
,
+
Damage: 14 · m
- Startup
- i15~16
- On block
- -13~-12
- On hit
- +29a (+19)
- f,f+3,4
,
+
,
Damage: 14,12 · m,m
- Startup
- ,i8~11
- On block
- -20~-23
- On hit
- +22a (+12)
Move can be delayed 2f
- Treading Water
,
+
,
,
Damage: 14,12,9 · m,m,m
- Startup
- ,i7~8
- On block
- -14~-13
- On hit
- -3~-2
Move can be delayed 5f
- Treading Water to Chaos Judgment
,
+
,
~
+
Damage: 14,12,9 · m,m,m
- On block
- -1~+0
- On hit
- +10~+11
- Treading Water to Chaos Judgment Hunting Swan
,
+
,
~
+
,
:
Damage: 14,12,9,45 · m,m,m,m!
- Startup
- ,i43
- On hit
- +33a
1+2 must be pressed on the active frames of the third kick (i7~8); Cancel to r43 with u,u
- Falling Heel
,
+
Damage: 20 · M
- Startup
- i31~34
- On block
- +0~+3
- On hit
- +19a
Can recover in r28 FC with D
- Falling Heel to Chaos Judgment
,
+
~
Damage: 20 · M
- Startup
- i31~34
- On block
- -9~-7
- On hit
- +10a
- Sosho Zanha
,
+
Damage: 25 · m
- Startup
- i18~20
- On block
- -9~-7
- On hit
- +18a (+13)
Balcony break
- Crouch Dash



- Assassin's Dagger


+
Damage: 23 · h
- Startup
- i13~17
- On block
- +2~+6
- On hit
- +4~+8
- Counter hit
- +48a (+38)
- Crimson Arrow


+
Damage: 17 · m
- Startup
- i16
- On block
- -12
- On hit
- +3
- Counter hit
- +10 +56a
- Artemis Arrow


+
,
Damage: 17,20 · m,m
- Startup
- ,i22~24
- On block
- -14~-12
- On hit
- +30a (+15)
Balcony break; Combo from 1st hit with 11f delay; Input can be delayed 11f; Move can be delayed 10f
- Crimson Arrow to Chaos Judgment


+
,
~
Damage: 17 · m
- Startup
- ,i20
- On block
- -13
- On hit
- +2
- Counter hit
- +55a
- qcf+3


+
Damage: 14 · m
- Startup
- i16
- On block
- -13
- On hit
- -2
- Paralyzing Needle


+
,
Damage: 14,25 · m,h
- Startup
- ,i20
- On block
- -2
- On hit
- +20a (+11)
- Counter hit
- +49a
Screw; Combo from 1st hit with 10f delay; Input can be delayed 10f
- qcf+3,3


+
,
Damage: 14,8 · m,h
- Startup
- ,i17
- On block
- -11
- On hit
- +0
Combo from 1st hit with 10f delay; Jail from 1st block with 2f delay; Input can be delayed 10f
- Omission Storm


+
,
,
Damage: 14,8,14 · m,h,h
- Startup
- ,i11~12
- On block
- -9~-8
- On hit
- +15~+16
Combo from 2nd CH with 17f delay; Input can be delayed 17f; Move can be delayed 4f
- Omission Kick Combo


+
,
,
Damage: 14,8,20 · m,h,h
- Startup
- ,i24
- On block
- -6
- On hit
- +20a (+11)
Screw; Combo from 2nd CH with 6f delay; Input can be delayed 10f
- Piston Kick


+
Damage: 12,12 · m,m
- Startup
- i18~19 i4~6
- On block
- -12~-10
- On hit
- +6~+8
Screw
- f,f,f+2
,
,
+
Damage: 10 · m
- Startup
- i15~16
- On block
- -8~-7
- On hit
- +1~+2
- Double Meteor
,
,
+
,
Damage: 10,28 · m,m
- Startup
- ,i32~33
- On block
- -13~-12
- On hit
- +9a (+9)
- Counter hit
- +41a (-6)
Balcony break
- Bone Cutter
,
,
+
Damage: 20 · m
- Startup
- i23~30
- On block
- -23~-16
- On hit
- +8a (-2)
Balcony break
- Uppercut


Damage: 13 · m
- Startup
- i13~14
- On block
- -3~-2
- On hit
- +7~+8
Links to df+1 strings
- Uppercut Jab

,
Damage: 13,10 · m,h
- Startup
- ,i16
- On block
- -3
- On hit
- +2
- Counter hit
- +9
Jail from 1st attack with 1f delay; Links to df+1 strings
- Rising Palm


Damage: 22 · m
- Startup
- i18~19
- On block
- -13~-12
- On hit
- +29a (+19)
- Face Wash


Damage: 20 · m
- Startup
- i11~12
- On block
- -11~-10
- On hit
- +0~+1
- Face Wash to Chaos Judgment

~
Damage: 20 · m
- Startup
- i11~12
- On block
- -3~-2
- On hit
- +8~+9
- Toe Smash


Damage: 16 · m
- Startup
- i11~12
- On block
- -6~-5
- On hit
- +5~+6
- FC 1FC

Damage: 5 · s
- Startup
- i10
- On block
- -5
- On hit
- +6
Can recover standing with f
- FC 2FC

Damage: 8 · s
- Startup
- i11
- On block
- -4
- On hit
- +7
- Crouch Spin Low KickFC

Damage: 12 · L
- Startup
- i16
- On block
- -17
- On hit
- -3
- Crouch Chin KickFC

Damage: 10 · l
- Startup
- i12
- On block
- -15
- On hit
- -4
- Cat ThrustFC
+
Damage: 22 · m
- Startup
- i22
- On block
- -9
- On hit
- +11a (+2)
Wall break
- Right Hand StabFC
+
Damage: 25 · M
- Startup
- i20~21
- On block
- -14c~-13c
- On hit
- +24a
Spike
- Right Handed SweepFC
+
Damage: 14 · L
- Startup
- i20
- On block
- -21
- On hit
- +21a
- Right Handed SweepFC
+
~
Damage: 21 · L
- Startup
- i20
- On block
- -21
- On hit
- +21a
Can recover in r40 FC with DB_D_DF; 2f window to input 1 after performing FC.df+2
- Low Somersault KickFC
+
Damage: 15 · m
- Startup
- i18~20
- On block
- -18~-16
- On hit
- -12~-10
Can recover in r35 FC with D
- Low Somersault KickFC
+
Damage: 18 · m
- Startup
- i18~20
- On block
- -18~-16
- On hit
- +27a (+17)
Can recover in r35 FC with D
- Low Somersault KickFC
+
Damage: 21 · m
- Startup
- i18~20
- On block
- -18~-16
- On hit
- +27a (+17)
Can recover in r35 FC with D
- High Somersault KickFC U/B*+4
Damage: 25 · m
- Startup
- i14~15
- On block
- -33~-32
- On hit
- -22~-21
Can recover in r51 FC with D
- High Somersault KickFC U*+4
Damage: 28 · m
- Startup
- i14~15
- On block
- -33~-32
- On hit
- -2a (-12)
Can recover in r51 FC with D
- High Somersault KickFC U/F*+4
Damage: 30 · m
- Startup
- i14~15
- On block
- -33~-32
- On hit
- -2a (-12)
Can recover in r51 FC with D
- Chaos Tail


Damage: 12 · L
- Startup
- i20~21
- On block
- -12~-11
- On hit
- +0~+1
- Counter hit
- +14g
Hits grounded but is inconsistent against small body types
- Heel Smash


Damage: 23 · M
- Startup
- i21~23
- On block
- +4s~+6s
- On hit
- +8s~+10s
- Counter hit
- +25d
Spike
- Bloody Chaos


Damage: 5,7 · m,m
- Startup
- i19~20 i5~9
- On block
- -9~-5
- On hit
- +36a (+26)
- Wall Jump Attack(Back to wall).b,b,U/B
Damage: 21 · m
- Startup
- i35~38
- On block
- +1~+4
- On hit
- +35d
- Spin Knuckle JabBT 1_2
Damage: 15 · h
- Startup
- i8
- On block
- -8
- On hit
- +3
Can transition to jab strings but they combo only on CH
- Chaos Judgement
+
Parries low punches or kicks; Parries throws
- Crouch DashCJM

- Infernal StormCJM

Damage: 14 · h
- Startup
- i11~12
- On block
- -9~-8
- On hit
- +14~+15
- CJM 2CJM

Damage: 10 · h
- Startup
- i10
- On block
- -13
- On hit
- -2
- Double RapierCJM
,
Damage: 10,12 · h,m
- Startup
- ,i17~18
- On block
- -7~-6
- On hit
- +4~+5
Combo from 1st hit with 10f delay
- Picking HeelCJM

Damage: 18 · m
- Startup
- i12~14
- On block
- -12~-10
- On hit
- +3~+5
- Counter hit
- +56a
- Infernal AvalancheCJM

Damage: 20 · L
- Startup
- i27~29
- On block
- -29~-27
- On hit
- +13a
- Aphrodite's ScornCJM
+
Damage: 30 · m
- Startup
- i13
- On block
- -16
- On hit
- +10a (+1)
- Counter hit
- +42a (-5)
Balcony break; Hip attack, unparryable; Alternate input: 2+3
- CaracalCJM

Damage: 20 · M
- Startup
- i17~18
- On block
- -4c~-3c
- On hit
- +6s
- Counter hit
- +6c~+7c
Spike
- Guard BreakerCJM
:
Damage: 0 · m
- Startup
- i16
- On block
- +6
- On hit
- +10g
- Counter hit
- +24
The colon marks a just-frame input.
- CJM d+3CJM
+
Damage: 8 · L
- Startup
- i15
- On block
- -11
- On hit
- +0
Alternate input: CJM.db+3
- Dendrobates AzureusCJM
+
,
Damage: 6,20 · L,h
- Startup
- ,i21
- On block
- -7
- On hit
- +7
Combo from 1st hit; Alternate input: CJM.db+3,3
- StryxCJM
+
Damage: 15 · m
- Startup
- i15~16
- On block
- -15~-14
- On hit
- -4~-3
- StryxCJM
+
Damage: 20 · m
- Startup
- i15~16
- On block
- -15~-14
- On hit
- -4~-3
- StryxCJM
+
Damage: 20 · m
- Startup
- i15~16
- On block
- -13~-12
- On hit
- +30a (+20)
- Forward RollCJM
,
- Rolling StoneCJM
,
+
Damage: 27 · m
- Startup
- i10~11
- On block
- -11~-10
- On hit
- +55a
The forward roll adds 20 frames, total startup is i30
- Seismic BlastCJM
,
+
Damage: 21 · h
- Startup
- i20
- On block
- +12g
- On hit
- +32a (+22)
Wall crush, minimum +14g; The forward roll adds 20 frames, total startup is i40
- Queen HeelCJM

Damage: 23 · m
- Startup
- i20~21
- On block
- -14~-13
- On hit
- +10a
Balcony break; Spike
- Cruel Punishment

Damage: 35 · t
- Startup
- i12~14
- On block
- -6
- On hit
- +0d
Throw break 1 or 2
- Losing Face

Damage: 35 · t
- Startup
- i12~14
- On block
- -3
- On hit
- +0d
Throw break 1 or 2; Side switch on hit
- Cruel Punishment
+
Damage: 35 · t
- Startup
- i15~17
- On block
- -6
- On hit
- +0d
Homing; Throw break 1 or 2
- Losing Face
+
Damage: 35 · t
- Startup
- i15~17
- On block
- -3
- On hit
- +0d
Homing; Throw break 1 or 2; Side switch on hit
- Torso SplitterLeft throw
Damage: 40 · t
- On block
- -3
- On hit
- +0d
Throw break 1
- Serpentine Arm BreakRight throw
Damage: 38 · t
- On block
- -3
- On hit
- +0d
Throw break 2; Can side switch on hit
- Overhead Triangle LockBack throw
Damage: 60 · t
- On hit
- +3
Can side switch on hit; Unbreakable
- Overhead Toss
+
Damage: 30,20 · t
- Startup
- i12
- On block
- +0
- On hit
- +28d (-33)
Throw break 1+2; Opponent can tech roll to reduce damage to 30; 40 damage on wall splat
- Elbow Smash
,
+
Damage: 43 · t
- Startup
- i12
- On block
- -6
- On hit
- -2d
Floor break; Throw break 1+2; Can side switch on hit
- Attack Reversalb+1+3_b+2+4
- On block
- -6
- On hit
- +3d
Damage is 25 + 50% of the opponent's attack; Parries mid or high punches or kicks; Can parry Yoshimitsu's sword exclusively; Chickenable, 15 damage to Anna
- Chin Bash


+
Damage: 15 · t
- Startup
- i11
- On block
- -2
- On hit
- +0
Throw break 2
- Arm Snap


+
,
,
,
,
Damage: 30 · t
- On block
- -3
- On hit
- +3d
Throw break 1+2; 5 Damage to Anna on break
- Reverse Arm Lock


+
,
,
,
,
Damage: 18 · t
- On block
- -3
- On hit
- +3d
Throw break 1; 5 Damage to Anna on break
- Falcon Wing Squeeze


+
,
,
,
,
,
,
,
,
,
Damage: 25 · t
- On block
- -3
- On hit
- +3d
Throw break 1; 5 Damage to Anna on break
- Falling Arm Break


+
,
,
,
,
,
,
,
,
,
Damage: 25 · t
- On block
- -3
- On hit
- +0d
Throw break 2; 5 Damage to Anna on break
- Double Arm Lock Toss


+
,
,
,
,
,
,
,
,
,
Damage: 30 · t
- On block
- -3
- On hit
- +3d
Throw break 1+2; 5 Damage to Anna on break
- Arm Lock


+
,
,
,
Damage: 25 · t
- On block
- -3
- On hit
- +3d
Throw break 2; 5 Damage to Anna on break
- Rolling Arm Break


+
,
,
,
,
,
,
,
,
Damage: 30 · t
- On block
- -3
- On hit
- +0d
Throw break 2; 5 Damage to Anna on break
- Arm Break Takedown


+
,
,
,
,
,
,
,
,
,
Damage: 28 · t
- On block
- -3
- On hit
- +0d
Throw break 1; 5 Damage to Anna on break