Tekken 7 · Essentials

Anna

Punish. Break. Launch.

Anna official Tekken 7 artwork

Main Combos

Launchers

Down-forward+Right punch
While standingRight punch
Forward,Forward+Left kick

Follow-up

Down-forward+Left kick,Right punch,Hold down-forward+Left punchIntoForward+Left kick,Right punchIntoScrew / spin extenderIntoWhile runningRight punch,Left kick

Launcher

Down-back+Left kick

Follow-up

While standingRight punchIntoDown+Right kick,Left punchIntoForward+Right punch,Left kickIntoScrew / spin extenderIntoWhile runningRight punch,Left kick

Launcher

Forward,Forward+Right kick

Follow-up

Down+Right kick,Left punchIntoForward+Right punchIntoForward+Left kick,Right punchIntoScrew / spin extenderIntoWhile runningRight punch,Left kick

Standing Punishers

i10vs −10 or worse
Left punch,Right punch
i13vs −13 or worse
Down-forward+Left punch,Right punch
i14vs −14 or worse
Back+Right punch,Right punch
i15vs −15 or worse
Down-forward+Right punch
i16vs −16 or worse
Forward,Forward+Left kick(range)

While Rising Punishers

i10vs −10 or worse
FCDown+Left punch
i11vs −11 or worse
While standingLeft kick,Back
i13vs −13 or worse
While standingLeft punch,Right punch
i18vs −18 or worse
While standingRight punch

i10 means 10-frame startup. Punish at the listed disadvantage or worse, provided the move reaches. Motion inputs and stance transitions also require their input timing.

Important Throws

Chin Bash

DownDown-forwardHold forwardLeft punch + Right punch
BreakRight punch

Overhead Toss

Up-forwardLeft punch + Right punch
BreakLeft punch + Right punch

Cruel Punishment

Left punch + Left kick
BreakLeft punchorRight punch

Losing Face

Right punch + Right kick
BreakLeft punchorRight punch

Elbow Smash

Down-forwardDown-forwardLeft punch
BreakLeft punch + Right punch

Wall Combos

Down-forward+Left kick,Right punchIntoForward+Right punch + Left kick
Input key & stance abbreviations

1 = left punch · 2 = right punch · 3 = left kick · 4 = right kick. + means together; ~ before a direction means hold; ~ between buttons means a quick slide input; : marks strict timing.

WS = while rising · FC = full crouch · CH = counter hit · Screw / spin extender = Tekken 7’s screw/spin extender · Into = next combo step. Notes in parentheses describe timing or conditions.

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