Tekken 7 · Essentials

Armor King

Punish. Break. Launch.

Armor King official Tekken 7 artwork

Main Combos

Launcher

Forward,Neutral,Down,Down-forward+Right punch

Follow-up

Up-forward+Left kickIntoDown-forward+Left punchIntoDown-forward+Left kickIntoDown-back+Right punch,Right kickIntoScrew / spin extenderIntoWhile runningRight punch + Right kick

Launchers

Up-forward+Right kick
While standingLeft punch
Up-forward+Left punch + Right punch

Follow-up

Down-forward+Left kickIntoDown-forward+Left punchIntoDown-forward+Left kickIntoDown-back+Right punch,Right kickIntoScrew / spin extenderIntoWhile runningRight punch + Right kick

Launcher

Forward,Forward+Left kick

Follow-up

Down+Left kick + Right kick,Left punchIntoScrew / spin extenderIntoSidestep leftIntoLeft punch + Right punch,Right punchIntoDown-back+Right punch,Left kick

Standing Punishers

i10vs −10 or worse
Right punch,Left punch
i12vs −12 or worse
Back+Left punch,Right punch
i13vs −13 or worse
Forward+Left punch + Right kick
i14vs −14 or worse
Down-back+Right punch,Right kick
i15vs −15 or worse
Up-forward+Right kick

While Rising Punishers

i10vs −10 or worse
FCDown+Left punch
i11vs −11 or worse
While standingRight kick
i15vs −15 or worse
Up-forward+Right kick
i16vs −16 or worse
While standingLeft punch

i10 means 10-frame startup. Punish at the listed disadvantage or worse, provided the move reaches. Motion inputs and stance transitions also require their input timing.

Important Throws

Tombstone Piledriver

Down-backForwardRight punch + Right kick
BreakRight punch

Hades

DownDown-backBackLeft punch + Right punch
BreakLeft punch + Right punch

Double Arm Swing

ForwardBackDown-backDownDown-forwardForwardLeft punch
BreakLeft punch

Brilliant Brawler Kick

ForwardForwardForwardRight punch + Right kick
BreakLeft punch + Right punch

Driving Headbutt

Down-forwardRight punch + Left kick + Right kick
BreakRight punch

DDT

Down-backDown-backLeft punch + Right punch
BreakLeft punch + Right punch

Knee Bash

Left punch + Left kick
BreakLeft punchorRight punch

Suplex

Right punch + Right kick
BreakLeft punchorRight punch

Wall Combos

Left punchIntoDown-forward+Left punchIntoForward+Left punch + Right kick
Input key & stance abbreviations

1 = left punch · 2 = right punch · 3 = left kick · 4 = right kick. + means together; ~ before a direction means hold; ~ between buttons means a quick slide input; : marks strict timing.

WS = while rising · FC = full crouch · CH = counter hit · Screw / spin extender = Tekken 7’s screw/spin extender · Into = next combo step. Notes in parentheses describe timing or conditions.

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