Tekken 7 · Essentials

Asuka

Punish. Break. Launch.

Asuka official Tekken 7 artwork

Main Combos

Launchers

Forward+Right punch
Down-forward+Right punch
Up-forward+Right kick

Follow-up

Forward,Forward+Right punch,Left kickIntoLeft punch,Right punch,Left kickIntoScrew / spin extenderIntoForward,Forward+Right punch,Left punch

Launchers

Left punch + Right punch
While standingLeft kick
Right punch + Left kick(parry)

Follow-up

Down-back+Right kick,Left kickIntoRight punch,Left punch,Left punch + Right punchIntoScrew / spin extenderIntoForward,Forward+Right punch,Left punch

Launcher

Forward,Forward+Right kick

Follow-up

Screw / spin extenderIntoWhile runningLeft kickIntoLeft punch + Right kickIntoBack+Right punch,Right kick,Left kick

Standing Punishers

i10vs −10 or worse
Left punch
i11vs −11 or worse
Right kick
i12vs −12 or worse
Right punch,Left kick
i14vs −14 or worse
Up-forward+Right punch
i15vs −15 or worse
Down-forward+Right punch
i16vs −16 or worse
Left punch + Right punch
i17vs −17 or worse
Forward+Right punch
i20vs −20 or worse
Up-forward+Right kick

While Rising Punishers

i10vs −10 or worse
FCDown+Left punch
i11vs −11 or worse
While standingRight kick
i13vs −13 or worse
While standingRight punch,Left punch
i14vs −14 or worse
While standingLeft punch,Right kick
i17vs −17 or worse
FCDown-forward+Left kick
i18vs −18 or worse
While standingLeft kick
i20vs −20 or worse
Up-forward+Right kick

i10 means 10-frame startup. Punish at the listed disadvantage or worse, provided the move reaches. Motion inputs and stance transitions also require their input timing.

Important Throws

White Mountain

Down-forwardRight punch + Left kick + Right kick
BreakRight punch

Cherry Blossom

BackLeft punch + Right punch
BreakLeft punch + Right punch

Aiki Nage

Left punch + Left kick
BreakLeft punchorRight punch

Katanuki

Right punch + Right kick
BreakLeft punchorRight punch

Falling Rain

FCDown-forwardDownDown-forwardLeft punch + Right punch
BreakLeft punch + Right punch

From full crouch.

Wall Combos

Left punch + Right kick,Right punch,Right kick
Input key & stance abbreviations

1 = left punch · 2 = right punch · 3 = left kick · 4 = right kick. + means together; ~ before a direction means hold; ~ between buttons means a quick slide input; : marks strict timing.

WS = while rising · FC = full crouch · CH = counter hit · Screw / spin extender = Tekken 7’s screw/spin extender · Into = next combo step. Notes in parentheses describe timing or conditions.

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