Tekken 7 · Essentials

Bob

Punish. Break. Launch.

Bob official Tekken 7 artwork

Main Combos

Launchers

Up-forward+Left kick
While standingRight punch,Left punch

Follow-up

Down+Right punch,Left kickIntoBack+Right punchIntoDown+Left kick,Right kickIntoScrew / spin extenderIntoDown+Right punch,Right kick

Launcher

Down-back+Left punch + Right punch

Follow-up

Down+Right punch,Right kickIntoBack+Right punchIntoDown+Left kick,Right kickIntoScrew / spin extenderIntoDown+Right punch,Right kick

Launcher

Forward,Forward+Left punch + Right punch(grab)

Follow-up

Forward+Right kickIntoScrew / spin extenderIntoForward,Forward+Left kickIntoDown-forward+Left punchIntoDown-forward+Left punchIntoDown+Right punch,Left kickIntoBack+Left kick

Standing Punishers

i10vs −10 or worse
Left punch,Left punch,Right punch
i12vs −12 or worse
Forward+Right punch,Left kick
i13vs −13 or worse
Back+Right punch,Right punch(range)
i14vs −14 or worse
Down+Left punch + Right punch,Right punch,Left punch
i15vs −15 or worse
Up-forward+Right kick
i16vs −16 or worse
Up-forward+Left punch + Right punch,Left punch + Right punch
i20vs −20 or worse
Up-forward+Left kick

While Rising Punishers

i10vs −10 or worse
FCDown+Left punch
i11vs −11 or worse
While standingRight kick
i14vs −14 or worse
While standingRight punch,Left punch
i20vs −20 or worse
Up-forward+Left kick

i10 means 10-frame startup. Punish at the listed disadvantage or worse, provided the move reaches. Motion inputs and stance transitions also require their input timing.

Important Throws

Flying Cask

ForwardHold forwardLeft punch + Right punch
BreakLeft punch + Right punch

Quarter Deck

Left punch + Left kick
BreakLeft punchorRight punch

Cooler Shaker

Right punch + Right kick
BreakLeft punchorRight punch

Sparkling Death

FCDown-forwardDownHold down-forwardLeft punch + Right punch
BreakLeft punch + Right punch

From full crouch.

Wall Combos

Back+Right punch,Right punchIntoDown+Left kick + Right kick
Input key & stance abbreviations

1 = left punch · 2 = right punch · 3 = left kick · 4 = right kick. + means together; ~ before a direction means hold; ~ between buttons means a quick slide input; : marks strict timing.

WS = while rising · FC = full crouch · CH = counter hit · Screw / spin extender = Tekken 7’s screw/spin extender · Into = next combo step. Notes in parentheses describe timing or conditions.

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