Tekken 7 · Essentials

Bryan

Punish. Break. Launch.

Bryan official Tekken 7 artwork

Main Combos

Launcher

Forward,Back+Right punch

Follow-up

Forward+Left punch + Right punchIntoLeft punchIntoBack+Right punch,Right kickIntoScrew / spin extenderIntoBack+Left kick,Hold forward+Right punch,Left punch

Launchers

Up+Right kick
While standingLeft punch
Forward+Right kick,Left punch

Follow-up

Sidestep rightIntoDownDown-forwardForward+Left kick,Right kickIntoRight kick,Left kick,Right kickIntoScrew / spin extenderIntoBack+Left kick,Hold forward+Right punch,Left punch

Launcher

While standingRight punch,Forward+Right punch

Follow-up

Back+Right punch,Left punch,Right kickIntoScrew / spin extenderIntoBack+Left kick,Hold forward+Right kick,Left punch,Right punch

Standing Punishers

i10vs −10 or worse
Left punch,Right kick
i12vs −12 or worse
Right kick,Left kick
i13vs −13 or worse
Down-forward+Right punch,Left punch
i14vs −14 or worse
Forward,Back+Right punch
i18vs −18 or worse
Forward+Right kick,Left punch(range)

While Rising Punishers

i10vs −10 or worse
FCDown+Left punch
i11vs −11 or worse
While standingRight kick
i12vs −12 or worse
While standingLeft kick
i13vs −13 or worse
FCDown-forward+Right punch,Left punch
i15vs −15 or worse
While standingLeft punch
i19vs −19 or worse
While standingRight punch,Forward+Right punch

i10 means 10-frame startup. Punish at the listed disadvantage or worse, provided the move reaches. Motion inputs and stance transitions also require their input timing.

Important Throws

Anaconda Assasin

ForwardHold forwardLeft punch + Right punch
BreakLeft punch + Right punch

Gravity Brain Buster

Left punch + Left kick
BreakLeft punchorRight punch

Guillotine

Right punch + Right kick
BreakLeft punchorRight punch

Chains of Misery

FCDown-forwardDownDown-forwardLeft punch + Right punch
BreakLeft punch + Right punch

From full crouch.

Wall Combos

Back+Left kick,Hold forward+Left kick,Right kick(delay last hit)
Input key & stance abbreviations

1 = left punch · 2 = right punch · 3 = left kick · 4 = right kick. + means together; ~ before a direction means hold; ~ between buttons means a quick slide input; : marks strict timing.

WS = while rising · FC = full crouch · CH = counter hit · Screw / spin extender = Tekken 7’s screw/spin extender · Into = next combo step. Notes in parentheses describe timing or conditions.

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