Tekken 7 · Essentials

Bryan

Punish. Break. Launch.

Bryan official Tekken 7 artwork

Main Combos

Launcher

Forward,Back+Right punch

Follow-up

f+1+2 > 1 > b+2,4 > (screw) > b+3,~f+2,1

Launchers

Up+Right kick
While standingLeft punch
Forward+Right kick,Left punch

Follow-up

(ssr) > qcf+3,4 > 4,3,4 > (screw) > b+3,~f+2,1

Launcher

While standingRight punch,Forward+Right punch

Follow-up

b+2,1,4 > (screw) > b+3,~f+4,1,2

Bread n' butter

Launcher

Up-forward+Right kick

Follow-up

Down-back+Right punchRight punchBack+Right punch,Right kickScrew / spin extenderBack+Left kick,Forward~Right punch,Left punch

Staples

Launcher

Counter hitForward,Hold forward+Right kick

Follow-up

Screw / spin extenderLeft punch + Right punch,Left punchRight punchBack+Left kick,Forward~Right punch,Left punch

Damage: +38

Possible to do b+3,f~4,1,2 ender instead for 1 more damage, more carry, lower splat.

Bread n' butter

Launcher

Counter hitFUFTLeft kick

Follow-up

While standingLeft kick,Right kickRight kick,Left kick,Right kickScrew / spin extenderBack+Left kick,Forward~Right punch,Left punch

Mini-combos

Launcher

Counter hitDownDown-backBack+Left kick

Follow-up

Down+Left kick + Right kick,Right punch

Damage: 50

Optimal follow up, on tech roll taunt is guaranteed; f,F+2 catches back roll; 2 whiffs at the wall, but d+3+4,2~DB allows a FC.df+2,1 setup if the enemy holds back at the wall

Mini-combos

Launcher

Counter hitDownDown-backBack+Left kick

Follow-up

DownDown-backBack+Right kick

Damage: 45

Most damage at the wall, because (d+3+4),2 whiffs

Mini-combos

Launchers

Forward,Hold forward+Right kick
(DownDown-backBack+Right punch),Right kick
Counter hit(Left punch,Right punch),Left kick
Counter hit(Left punch,Right kick,Left kick),Left kick
Counter hit(Back+Left kick),Left punch + Right punch
Counter hitBack,Down-forward+Right kick

Follow-up

DownDown-backBack+Right kick

Damage: +18

CH (1,2),3: qcb+4 whiffs at max range CH b,d/f+4: qcb+4 whiffs at max range

Mini-combos

Launchers

Forward,Hold forward+Right kick
(DownDown-backBack+Right punch),Right kick
Counter hit(Left punch,Right punch),Left kick
Counter hit(Left punch,Right kick,Left kick),Left kick
Counter hit(Back+Left kick),Left punch + Right punch
Counter hitBack,Down-forward+Right kick

Follow-up

Down+Right kick

Damage: +10

CH (1,2),3: qcb+4 whiffs at max range CH b,d/f+4: qcb+4 whiffs at max range

Mini-combos

Launcher

Forward,Hold forward+Right punch(no backroll)

Follow-up

Forward,ForwardDownDown-backBack+Right kick

Damage: 50

Mini-combos

Launcher

Forward,Hold forward+Right punch(no backroll)

Follow-up

Forward,ForwardDown+Right kick

Damage: 42

Mini-combos

Launcher

Back+Right kick

Follow-up

f,n,b+2 ...

Damage: 88+

Guaranteed at the wall. In the open: bears - only when close, Gigas - close and ssr beforehand.

Mini-combos

Launcher

Back+Right kick

Follow-up

TNT f,F+2

Damage: 62

Mini-combos

Launcher

Down-forward+Right kick

Follow-up

microdash qcb+4

Damage: 41

Mini-combos

Launcher

Forward+Left punch + Right punch

Follow-up

microdash_microSSR (Rage) b+1+2 (qcf+2),1

Damage: 68

Mini-combos

Launcher

Forward+Left punch + Right punch

Follow-up

Forward,ForwardDown-back+Left punch + Right punch

Damage: 50

Mini-combos

Launcher

f,F+3*

Follow-up

While runningLeft punch + Right punch

Damage: 52

Mini-combos

Launchers

Counter hit(DownDown-forwardForward+Left kick),Right kick
Up-forward+Left kick

Follow-up

Forward,Hold forward+Right punch

Damage: 37

u/f+3: u+3 does not give any combos in the open even point blank Will not connect at max range. Pretty reliable up to ~2.60

Staples

Launchers

Up+Right kick
Up-forward+Right kick
Forward+Right kick,Left punch
SidestepLeft punch
Counter hitBack+Left punch
Counter hitForward+Left kick
Low parry

Follow-up

miniSSR qcf+3,4 4,3,4 (screw) b+3,f~2,1

Damage: +52

Staples

Launchers

Up+Right kick
Up-forward+Right kick
Forward+Right kick,Left punch
SidestepLeft punch
Counter hitBack+Left punch
Counter hitForward+Left kick
Low parry

Follow-up

Down-back+Right punchRight punchBack+Right punch,Left punch,Right kickScrew / spin extenderBack+Left kick,Forward~Right punch,Left punch

Damage: +47

Staples

Launcher

Forward,Neutral,Back+Right punch

Follow-up

Forward,ForwardDownDown-forwardForward+Left kick,Right kickBack+Right punch,Left punch,Right kickScrew / spin extenderBack+Left kick,Forward~Right punch,Left punch

Damage: 77

For 2nd hit to connect enemy must be really high after the knees. Depending on how high enemy is, it is possible to choose different extension on reaction: b+2,4 or qcb+2,4.

Staples

Launcher

Forward,Neutral,Back+Right punch

Follow-up

f,F+4 (screw) 1+2,1 1 b+3,f >CD 2,1

Damage: 73

Staples

Launcher

While standingLeft punch

Follow-up

>qcf+3,4 b+2,1,4 (screw) b+3,f~2,1

Damage: 77

Small delay. Second knee whiffs if the first is done right away. qcb+2,4 will connect lower than b+2,4, but it has more recovery, so dash after the screw becomes harder. It is preferred to hit knees better, so that qcb+2,4 won't be needed.

Staples

Launcher

While standingLeft punch

Follow-up

>qcf+3,4 b+2,4_qcb+2,4 (screw) b+3,f~2,1

Damage: 72

Small delay. Second knee whiffs if the first is done right away. qcb+2,4 will connect lower than b+2,4, but it has more recovery, so dash after the screw becomes harder. It is preferred to hit knees better, so that qcb+2,4 won't be needed. Possible to do b+3,f~4,1,2 ender instead for 1 more damage, more carry, lower splat.

Staples

Launcher

Up-forward,Neutral,Right kick

Follow-up

DownDown-forwardForward+Left kick,Right kickBack+Right punch,Left punch,Right kickScrew / spin extenderBack+Left kick,Forward~Right punch,Left punch

Damage: 82

qcb+2,4 will connect lower than b+2,4, but it has more recovery, so dash after the screw becomes harder. It is preferred to hit knees better, so that qcb+2,4 won't be needed.

Staples

Launcher

Up-forward,Neutral,Right kick

Follow-up

qcf+3,4 b+2,4_qcb+2,4 (screw) b+3,f~2,1

Damage: 77

qcb+2,4 will connect lower than b+2,4, but it has more recovery, so dash after the screw becomes harder. It is preferred to hit knees better, so that qcb+2,4 won't be needed. Possible to do b+3,f~4,1,2 ender instead for 1 more damage, more carry, lower splat.

Staples

Launcher

DownDown-backBack+Right kick

Follow-up

1+2,1 4,3,4* (screw) b+3,f~2,1

Damage: 73

Works only on medium sized characters

Staples

Launcher

DownDown-backBack+Right kick

Follow-up

Left punch + Right punch,Left punchRight kick,Left kick,Right kickScrew / spin extenderBack+Left kick,Forward~Right punch,Left punch

Damage: 70

Staples

Launchers

Counter hitLeft kick + Right kick
Counter hit(Left punch + Right punch),Right punch
Down-forward+Left kick

Follow-up

f,F+3* (screw) 1+2,1 (screw) b+3,f >CD 2,1

Damage: +54

Staples

Launcher

Counter hitRight kick

Follow-up

DownDown-backBack+Right punch,Right kickScrew / spin extenderBack+Left kick,Forward~UpForward+Left punchBack+Left kick,Forward~Right punch,Left punch

Damage: 62

Staples

Launcher

Counter hitRight kick

Follow-up

Forward,ForwardLeft punchBack+Right punch,Left punch,Right kickScrew / spin extenderBack+Left kick,Forward~Right punch,Left punch

Damage: 58

Possible to do b+3,f~4,1,2 ender instead for 1 more damage, more carry, lower splat.

Staples

Launcher

CH 4,3,4*

Follow-up

Screw / spin extenderBack+Left kick,Forward~UpForward+Left punchBack+Left kick,Forward~Right punch,Left punch

Damage: 59

CH 4,3,4*: 3rd hit is confirmable

Staples

Launcher

Counter hitRight kick,Left kick,Forward+Right kick

Follow-up

DownDown-backBack+Right punch,Right kickScrew / spin extenderBack+Left kick,Forward~Right punch,Left punch

Damage: 63

CH 4,3,f+4: 3rd hit is confirmable

Staples

Launcher

Counter hitRight kick,Left kick,Forward+Right kick

Follow-up

Back+Left kick,Forward~Right kick,Left punch,Right kickScrew / spin extenderBack+Left kick,Forward~Left punch + Right punch

Damage: 63

CH 4,3,f+4: 3rd hit is confirmable

Staples

Launcher

Counter hit(Left punch,Right punch),Left punch

Follow-up

Down-forward+Right punch,Left punchRight kick,Left kick,Right kickScrew / spin extenderBack+Left kick,Forward~Right punch,Left punch

Damage: 62

Staples

Launchers

Counter hitForward,Hold forward+Right kick
Counter hit(DownDown-backBack+Right punch),Right kick
Counter hitFCDown-forward+Right kick

Follow-up

Screw / spin extenderDownDown-forwardForward+Left kick,Right kickForward,ForwardLeft punchBackLeft kick,Forward~Right punch,Left punch

Damage: +41

Possible to do b+3,f~4,1,2 ender instead for 1 more damage, more carry, lower splat.

Staples

Launchers

Counter hit(DownDown-backBack+Right punch),Right kick
Counter hitFCDown-forward+Right kick

Follow-up

Screw / spin extenderLeft punch + Right punch,Left punchRight punchBackLeft kick,Forward~Right punch,Left punch

Damage: +38

Possible to do b+3,f~4,1,2 ender instead for 1 more damage, more carry, lower splat.

Staples

Launcher

Counter hitWhile standingLeft kick

Follow-up

qcf >CD 3,4 4,3,4 (screw) b+3,f~2,1

Damage: 73

Staples

Launcher

Counter hitWhile standingLeft kick

Follow-up

Down-back+Right punchRight punchBack+Right punch,Left punch,Right kickScrew / spin extenderBack+Left kick,Forward~Right punch,Left punch

Damage: 68

Staples

Launcher

Counter hitWhile standingLeft kick,Right kick

Follow-up

Left punchDownDown-backBack+Right punch,Right kickScrew / spin extenderBack+Left kick,Forward~Right punch,Left punch

Damage: 69

Possible to do b+3,f~4,1,2 ender instead for 1 more damage, more carry, lower splat.

Staples

Launchers

While standingRight punch~Forward+Right punch
Sidestep rightLeft punch

Follow-up

Forward,Hold forward+Right kickScrew / spin extenderLeft punch + Right punch,Left punchLeft punchBack+Left kick,Forward~Right punch,Left punch

Damage: 76

Staples / Rage

Launcher

(Rage)Back+Left punch + Right punch

Follow-up

TNT~f,F+3* (screw) qcf+3 qcf+3,4 TNT f,F+2

Damage: 89

Transition to TNT is optional for other combos, but mandatory here. Timing on f,F+3* becomes stricter with transition.

Staples / Rage

Launcher

(Rage)Back+Left punch + Right punch

Follow-up

f,F+3* (screw) 1+2,1 1 b+3,f >CD 2,1

Damage: 84

Without delay 1 can whiff.

Standing Punishers

i10vs −10 or worse
Left punch,Right kick
i10vs −10 or worse
Right punch,Left kick
i12vs −12 or worse
Right kick,Left kick
i13vs −13 or worse
Down-forward+Right punch,Left punch
i14vs −14 or worse
Forward,Back+Right punch
i16vs −16 or worse
Back+Right kick
i18vs −18 or worse
Forward+Right kick,Left punch(range)
i18vs −18 or worse
Forward+Right kick,Left punch
i18vs −18 or worse
(Rage)Back+Left punch + Right punch

Requires Rage.

i23vs −23 or worse
Up-forward,Neutral,Right kick

While Rising Punishers

i10vs −10 or worse
FCDown+Left punch
i10vs −10 or worse
hFC 1
i11vs −11 or worse
While standingRight kick
i12vs −12 or worse
While standingLeft kick
i13vs −13 or worse
FCDown-forward+Right punch,Left punch
i15vs −15 or worse
While standingLeft punch
i19vs −19 or worse
While standingRight punch,Forward+Right punch
i23vs −23 or worse
Up-forward,Neutral,Right kick

i10 means 10-frame startup. Punish at the listed disadvantage or worse, provided the move reaches. Motion inputs and stance transitions also require their input timing.

Important Throws

Anaconda Assasin

ForwardHold forwardLeft punch + Right punch
BreakLeft punch + Right punch

Gravity Brain Buster

Left punch + Left kick
BreakLeft punchorRight punch

Guillotine

Right punch + Right kick
BreakLeft punchorRight punch

Chains of Misery

FCDown-forwardDownDown-forwardLeft punch + Right punch
BreakLeft punch + Right punch

From full crouch.

Wall Combos

Back+Left kick,Hold forward+Left kick,Right kick(delay last hit)
Input key & stance abbreviations

1 = left punch · 2 = right punch · 3 = left kick · 4 = right kick. + means together; ~ before a direction means hold; ~ between buttons means a quick slide input; : marks strict timing.

WS = while rising · FC = full crouch · CH = counter hit · Screw / spin extender = Tekken 7’s screw/spin extender · Into = next combo step. Notes in parentheses describe timing or conditions.

CD
Crouch Dash

Tekken 7 archive. Source pages are kept separate from Tekken 8 and may cover different Tekken 7 updates.

Techniques

Crouch Dash Cancel

Basically crouch cancel with a sidestep out of Crouch Dash. For example, b+3,f~u,n. Primary use - CH 4 combo.

Instant Snake Rampage

Instant Snake Rampage (iSR) - instant FC.df+2,1. Mainly useful in advanced combos. Input is d,df,d,db,d,df+2,1; Same input could be used to do Instant Northern Cross (FC.df+4). Niche, but high crushes from frame 1, so maybe has its use?

Move List

161 moves

Rage Art
(Rage)Down-forward+Left punch + Right punch

Damage: 55 · m

Startup
i20
On block
-22
On hit
+5d

Alternate input R.FC.df+1+2; Auto Taunt after hit, cannot be canceled

Rage Drive
(Rage)Back+Left punch + Right punch

Damage: 30 · m

Startup
i18~19
On block
+6c
On hit
+83a

+35d on airborne hit; Auto Taunt after hit

Jab
Left punch

Damage: 7 · h

Startup
i10
On block
+1
On hit
+8

Alternate input:; f+1; Sway.1

One Two Punch
Left punch,Right punch

Damage: 7,8 · h,h

Startup
i10,i12
On block
-2
On hit
+5

Combo from 1st hit

One Two Body Blow
Left punch,Right punch,Left punch

Damage: 7,8,18 · h,h,m

Startup
i10,i12,i19
On block
-6
On hit
+6
Counter hit
+64a

Combo from 1st CH; Combo from 2nd CH with 7f delay; Move can be delayed 10f

One Two Low Kick
Left punch,Right punch,Left kick

Damage: 7,8,15 · h,h,L

Startup
i10,i12,i24
On block
-12
On hit
+2
Counter hit
+14a

Combo from 1st and 2nd CH

One Two High Kick
Left punch,Right punch,Right kick

Damage: 7,8,24 · h,h,h

Startup
i10,i12,i25
On block
-3
On hit
+21a (+12)

Screw; Combo from 1st and 2nd CH

Lair's Dance (2)
Left punch,Right kick

Damage: 7,14 · h,h

Startup
i10,i15
On block
-7
On hit
+4

Combo from 1st hit

Lair's Dance (3)
Left punch,Right kick,Right punch

Damage: 7,14,18 · h,h,h

Startup
i10,i15,i26
On block
-7
On hit
+4
Counter hit
+53a

Alternate input b+2

Lair's Dance (4)
Left punch,Right kick,Right punch,Left punch

Damage: 7,14,18,17 · h,h,h,h

Startup
i10,i15,i26,i19
On block
+0
On hit
+55a

Move can be delayed; Cancel to +2 SS with d_u; Alternate input:; b+2,1; b+2~f+1; CD.4,1

Lair's Dance
Left punch,Right kick,Right punch,Left punch,Right punch

Damage: 7,14,18,17,22 · h,h,h,h,h

Startup
i10,i15,i26,i19,i24
On block
-9
On hit
+41d (-17)

Alternate input:; b+2,1,2; b+2~f+1,2; CD.4,1,2

Cremation
Left punch,Right kick,Right punch,Left punch,Right kick

Damage: 7,14,18,17,21 · h,h,h,h,m

Startup
i10,i15,i26,i19,i30~31
On block
-5
On hit
+40a (+14)

Screw; Alternate input:; 1,4,2,4; b+2,1,4; b+2,4; b+2~f+1,4; CD.4,1,2; 1,4,2,4 is called "Whipping Fury" in-game

Jab to Double Spin Kick
Left punch,Right kick,Left kick

Damage: 7,14,15 · h,h,m

Startup
i10,i15,i21
On block
-10
On hit
+1

Combo from 2nd CH

Running Blind
Left punch,Right kick,Left kick,Left kick

Damage: 7,14,15,18 · h,h,m,h

Startup
i10,i15,i21,i23
On block
-7
On hit
+7
Counter hit
+17a

Combo from 3rd CH

Right Jab
Right punch

Damage: 10 · h

Startup
i10
On block
+1
On hit
+7
PK Combination
Right punch,Left kick

Damage: 10,14 · h,m

Startup
i10,i16
On block
-10
On hit
+6

Combo from 1st hit; +16a (+7) from 1st CH

Back Spin Middle Kick
Left kick

Damage: 14 · m

Startup
i16
On block
-4
On hit
+7
Mid Kick to Rush (2)
Left kick,Right punch

Damage: 14,11 · m,m

Startup
i16,i22
On block
-10
On hit
+1

Combo from 1st CH

Mid Kick to Rush (3)
Left kick,Right punch,Left punch

Damage: 14,11,10 · m,m,m

Startup
i16,i22,i20
On block
-9
On hit
+2

Combo from 2nd hit

Mid Kick to Rush
Left kick,Right punch,Left punch,Right punch

Damage: 14,11,10,14 · m,m,m,m

Startup
i16,i22,i20,i19
On block
-10
On hit
+19a (+10)

Combo from 3rd CH

Gatling Combination
Left kick,Right punch,Left punch,Right kick

Damage: 14,11,10,12 · m,m,m,L

Startup
i16,i22,i20,i22
On block
-11
On hit
+0

Combo from 3rd CH

Anaconda
Left kick,Left kick

Damage: 14,13 · m,h

Startup
i16,i23
On block
-6
On hit
+6

Combo from 1st CH

Anaconda Bite
Left kick,Left kick,Right punch

Damage: 14,13,20 · m,h,h

Startup
i16,i23,i22~23
On block
-7
On hit
+43a (+33)

Combo from 2nd CH; Same move as f,n,b+2

Anaconda Rage
Left kick,Left kick,Right kick

Damage: 14,13,25 · m,h,m

Startup
i16; follow-up i16,i23,i28
On block
-12
On hit
+37a (-21)
High Kick
Right kick

Damage: 15 · h

Startup
i12
On block
-7
On hit
+6
Counter hit
+31a (+21)
Double Spin Tomahawk (2)
Right kick,Left kick

Damage: 15,12 · h,m

Startup
i12,i24~25
On block
-10
On hit
+2

Combo from 1st hit

Double Spin Tomahawk
Right kick,Left kick,Right kick

Damage: 15,12,16 · h,m,m

Startup
i12,i24~25,i25~26
On block
-12
On hit
+14a (+5)
Counter hit
+63a (+43)

Screw

Double Spin Tomahawk (Hold)
4,3,4*

Damage: 15,12,25 · h,m,m

Startup
i12,i24~25,i40~41
On block
-9~-8
On hit
+35a (+9)
Counter hit
+63a (+43)

Screw

Triple Spin Kick
Right kick,Left kick,Forward+Right kick

Damage: 15,12,18 · h,m,h

Startup
i12,i24~25,i24~25
On block
-5
On hit
+6
Counter hit
+31a (+21)
Snake Pit (1)
Left punch + Right punch

Damage: 16 · m

Startup
i17~18
On block
-7
On hit
+6

Homing

Snake Bite
Left punch + Right punch,Left punch

Damage: 16,16 · m,h

Startup
i17~18,i23~24
On block
-1
On hit
+6

Combo from 1st hit

Snake Pit
Left punch + Right punch,Right punch

Damage: 16,20 · m,m

Startup
i17~18,i26~27
On block
-14
On hit
+51a (+20)
Counter hit
+57a

Combo from 1st hit with 10f delay

Middle Side Kick
Left kick + Right kick

Damage: 20 · m

Startup
i18
On block
-13
On hit
+54a (+23)
Counter hit
+59a
Right Left to Spin Kick (1)
Forward+Right punch

Damage: 10 · m

Startup
i15
On block
-10
On hit
+1
Right Left to Spin Kick (2)
Forward+Right punch,Left punch

Damage: 10,12 · m,m

Startup
i15,i10
On block
-10
On hit
+1

Combo from 1st hit

Right Left to Spin Kick
Forward+Right punch,Left punch,Right kick

Damage: 10,12,20 · m,m,m

Startup
i15,i10,i18~19
On block
-13
On hit
+3d

Combo from 1st hit

Knee Strike
Forward+Left kick

Damage: 18 · m

Startup
i16~18
On block
+0
On hit
+4
Counter hit
+50a
Boa Crusher (1)
Forward+Right kick

Damage: 10 · m

Startup
i18
On block
-9
On hit
+0
Boa Crusher
Forward+Right kick,Left punch

Damage: 10,10 · m,m

Startup
i18,i25~26
On block
-13c
On hit
+40a (+32)

Combo from 1st hit with 6f delay

Sidestep Elbow
Forward+Left punch + Right punch

Damage: 22 · h

Startup
i22~23
On block
+8
On hit
+37a (+29)
Gravity Blow
Forward+Left punch + Right kick

Damage: 21 · m!

Startup
i28
On hit
-12
Left Body Blow
Hold down-forward+Left punch

Damage: 8 · m

Startup
i15
On block
-5
On hit
+1

Alternate input df+1; DF+1,1... extensions are not allowed with df+1 input

Vulcan Cannon (2)
Hold down-forward+Left punch,Left punch

Damage: 8,2 · m,m

Startup
i15,i10
On block
-10
On hit
-4

Combo from 1st hit with delay

Vulcan Cannon (3)
Hold down-forward+Left punch,Left punch,Left punch

Damage: 8,2,2 · m,m,m

Startup
i15,i10,i10
On block
-10
On hit
-4

Combo from 1st hit with delay

Vulcan Cannon
Hold down-forward+Left punch,Left punch,Left punch,Left punch

Damage: 8,2,2,2 · m,m,m,m

Startup
i15,i10,i10,i10
On block
-10
On hit
-4

Combo from 1st hit with delay

Double Body Blow
Hold down-forward+Left punch,Right punch

Damage: 8,20 · m,m

Startup
i15,i23
On block
-15
On hit
+1
Counter hit
+14a (+5)

Combo from 1st hit; Alternate input:; df+1,2; DF+1,1,2; DF+1,1,1,2; DF+1,1,1,1,2

Blackout Combo (1)
Down-forward+Right punch

Damage: 12 · m

Startup
i13
On block
-6
On hit
+5
Blackout Combo
Down-forward+Right punch,Left punch

Damage: 12,11 · m,h

Startup
i13,i16
On block
-4
On hit
+8

Combo from 1st hit

Blackout Trap
Down-forward+Right punch,Left kick

Damage: 12,20 · m,m

Startup
i13,i23
On block
-13
On hit
+54a (+23)
Counter hit
+59a

Combo from 1st CH with delay

Snake Edge
Down-forward+Left kick

Damage: 27 · L

Startup
i29~30
On block
-26
On hit
+47a

Homing

Wolf's Tail
Down-forward+Right kick

Damage: 23 · m

Startup
i22~24
On block
-6
On hit
+19a

Homing; Screw

Crouch jab
Down+Left punch

Damage: 5 · s

Startup
i10
On block
-5
On hit
+6

Alternate input db+1; Transition to r24 with f; Transition input can be delayed 16f

Elbow Smash
Down+Right punch

Damage: 17 · m

Startup
i14~15
On block
-2
On hit
+8c
Python Crush
Down+Right punch,Left kick

Damage: 17,21 · m,m

Startup
i14~15,i22
On block
-10
On hit
+16a (-1)
Counter hit
+32a (+18)

Combo from 1st CH with 12f delay

Quick Left Low Kick
Down+Left kick

Damage: 10 · l

Startup
i16
On block
-11
On hit
+0
Quick Low Screw Punch
Down+Left kick,Right punch

Damage: 10,22 · l,h

Startup
i16,i21
On block
-7
On hit
+35a (+9)

Combo from 1st CH

Low Kick
Down+Right kick

Damage: 13 · L

Startup
i15
On block
-11
On hit
+0
Hammer Drive
Down+Left punch + Right punch

Damage: 10,15 · m,m

Startup
i17 i35
On block
-10
On hit
+3

Cancel 2nd and transition to +10g CD with f; Cancel 2nd and transition to +8 Sway with b; Cannot buffer sidestep with d; 1st is -17 on hit if 2nd whiffs (rare); Alternate input FC.1+2

Hammer Driver Hatchet
Down+Left punch + Right punch,Left kick

Damage: 10,15,20 · m,m,l

Startup
i17 i35,i27~28
On block
-13
On hit
+5
Counter hit
+22a

Same move as Sway.3

Snake Bomb
Down+Left punch + Right punch~Right punch

Damage: 24 · m

Startup
i45
On block
+7
On hit
+53a
Side Low
Down+Left kick + Right kick

Damage: 15 · l

Startup
i19
On block
-12
On hit
-1
Counter hit
+4
Side Low Knucke Whip
Down+Left kick + Right kick,Right punch

Damage: 15,23 · l,m

Startup
i19,i29
On block
-12
On hit
+14a (-3)

Combo from 1st CH; Cancel and transition to -12 FC with DB

Stomach Blow
Down-back+Right punch

Damage: 13 · m

Startup
i15~17
On block
-6
On hit
+8
Sweeper Kick
Down-back+Left kick

Damage: 11 · L

Startup
i16~17
On block
-12
On hit
-1
Counter hit
+4
Crouch Shin Kick
Down-back+Right kick

Damage: 7 · l

Startup
i12
On block
-13
On hit
-2
Crash Impact
Down-back+Left punch + Right punch

Damage: 14,25 · m,h

Startup
i15 i27
On block
-13
On hit
+12a (+11)
Chopping Elbow
Back+Left punch

Damage: 21 · m

Startup
i20~21
On block
+4
On hit
+7c
Counter hit
+50a
Right Back Knuckle
Back+Right punch

Damage: 18 · h

Startup
i17
On block
-7
On hit
+4
Counter hit
+53a

Alternate input 1,4,2

Double Back Knuckle
Back+Right punch,Left punch

Damage: 18,17 · h,h

Startup
i17,i19
On block
+0
On hit
+55a

Move can be delayed; Cancel to +2 SS with d_u; Alternate input:; b+2~f+1; CD.4,1

Hands of Doom
Back+Right punch,Left punch,Right punch

Damage: 18,17,22 · h,h,h

Startup
i17,i19,i24
On block
-9
On hit
+41d (-17)
Wolf Bite
Back+Right punch,Left punch,Right kick

Damage: 18,17,21 · h,h,m

Startup
i17,i19,i30~31
On block
-5
On hit
+40a (+14)

Screw; Same move as b+2,4

b+2~f+1
Back+Right punch~Forward+Left punch

Damage: 17 · h

Startup
i29
On block
-5
On hit
+55a

Same move as b+2,1

Wolf Call
Back+Right punch,Right kick

Damage: 18,21 · h,m

Startup
i17,i30~31
On block
-5
On hit
+40a (+14)

Screw; Same move as b+2,1,4

Front Kick
Back+Left kick

Damage: 12 · m

Startup
i19
On block
-7
On hit
+4

Transition to +12g CD with f_df

Front Kick to Rush (2)
Back+Left kick,Right punch

Damage: 12,12 · m,h

Startup
i19,i16
On block
-4
On hit
+7

Combo from 1st CH

Front Kick to Rush (3)
Back+Left kick,Right punch,Left punch

Damage: 12,12,10 · m,h,m

Startup
i19,i16,i20
On block
-9
On hit
+2

Combo from 2nd hit; Same move as 3,2,1

Front Kick to Rush
Back+Left kick,Right punch,Left punch,Right punch

Damage: 12,12,10,14 · m,h,m,m

Startup
i19,i16,i20,i19
On block
-10
On hit
+19a (+10)

Combo from 2nd or 3rd CH; Same move as 3,2,1,2

Run for Cover
Back+Left kick,Right punch,Left punch,Right kick

Damage: 12,12,10,12 · m,h,m,L

Startup
i19,i16,i20,i22
On block
-11
On hit
+0

Combo from 2nd or 3rd CH; Same move as 3,2,1,4

Front Kick to Feint Knee
Back+Left kick,Right kick

Damage: 12,18 · m,m

Startup
i19,i21
On block
-12
On hit
-1

Combo from 1st CH with 9f delay; Move can be delayed 12f

Front Kick to Double Hammer
Back+Left kick,Left punch + Right punch

Damage: 12,25 · m,m

Startup
i19,i22
On block
-6
On hit
+4c
Counter hit
+20d

Combo from 1st CH with 8f delay; Move can be delayed 12f; Transition to FC with D

Knee Break
Back+Right kick

Damage: 18 · m

Startup
i16
On block
-10
On hit
+15
Meteor Smash
Back+Left punch + Right kick

Damage: 45 · m!

Startup
i53
On hit
+7a
Jumping Kick
Up-back+Left kick

Damage: 18 · m

Startup
i18
On block
-13
On hit
-2
Counter hit
+18a (+8)
Rising Toekick
Up-back+Right kick

Damage: 10 · m

Startup
i15~17
On block
-19
On hit
-8
u/b+1+2
Up-back+Left punch + Right punch

Damage: 5,2 · m,m

Startup
i15 i27
On block
-16
On hit
-6

1st is -7 on hit, -18 on block, if 2nd whiffs (rare)

u/b+1+2,1
Up-back+Left punch + Right punch,Left punch

Damage: 5,2,2 · m,m,m

Startup
i15 i27,i12
On block
-13
On hit
-3

Combo from 1st hit

u/b+1+2,1,2
Up-back+Left punch + Right punch,Left punch,Right punch

Damage: 5,2,2,2 · m,m,m,m

Startup
i15 i27,i12,i11
On block
-16
On hit
-6

Combo from 1st hit

u/b+1+2,1,2,1
Up-back+Left punch + Right punch,Left punch,Right punch,Left punch

Damage: 5,2,2,2,2 · m,m,m,m,m

Startup
i15 i27,i12,i11,i10
On block
-13
On hit
-3

Combo from 1st hit

u/b+1+2,1,2,1,2
Up-back+Left punch + Right punch,Left punch,Right punch,Left punch,Right punch

Damage: 5,2,2,2,2,2 · m,m,m,m,m,m

Startup
i15 i27,i12,i11,i10,i9
On block
-16
On hit
-6

Combo from 1st hit

u/b+1+2,1,2,1,2,1
Up-back+Left punch + Right punch,Left punch,Right punch,Left punch,Right punch,Left punch

Damage: 5,2,2,2,2,2,2 · m,m,m,m,m,m,m

Startup
i15 i27,i12,i11,i10,i9,i8
On block
-13
On hit
-3

Combo from 1st hit

u/b+1+2,1,2,1,2,1,2
Up-back+Left punch + Right punch,Left punch,Right punch,Left punch,Right punch,Left punch,Right punch

Damage: 5,2,2,2,2,2,2,2 · m,m,m,m,m,m,m,m

Startup
i15 i27,i12,i11,i10,i9,i8,i7
On block
-16
On hit
-6

Combo from 1st hit

u/b+1+2,1,2,1,2,1,2,1
Up-back+Left punch + Right punch,Left punch,Right punch,Left punch,Right punch,Left punch,Right punch,Left punch

Damage: 5,2,2,2,2,2,2,2,2 · m,m,m,m,m,m,m,m,m

Startup
i15 i27,i12,i11,i10,i9,i8,i7,i6
On block
-13
On hit
-3

Combo from 1st hit

u/b+1+2,1,2,1,2,1,2,1,2
Up-back+Left punch + Right punch,Left punch,Right punch,Left punch,Right punch,Left punch,Right punch,Left punch,Right punch

Damage: 5,2,2,2,2,2,2,2,2,2 · m,m,m,m,m,m,m,m,m,m

Startup
i15 i27,i12,i11,i10,i9,i8,i7,i6,i5
On block
-16
On hit
-6

Combo from 1st hit

u/b+1+2,1,2,1,2,1,2,1,2,1
Up-back+Left punch + Right punch,Left punch,Right punch,Left punch,Right punch,Left punch,Right punch,Left punch,Right punch,Left punch

Damage: 5,2,2,2,2,2,2,2,2,2,2 · m,m,m,m,m,m,m,m,m,m,m

Startup
i15 i27,i12,i11,i10,i9,i8,i7,i6,i5,i5
On block
-26
On hit
-15

Combo from 1st hit

Gatling Rush
Up-back+Left punch + Right punch,Left punch,Right punch,Left punch,Right punch,Left punch,Right punch,Left punch,Right punch,Left punch,Right kick

Damage: 5,2,2,2,2,2,2,2,2,2,2,14 · m,m,m,m,m,m,m,m,m,m,m,m

Startup
i15 i27,i12,i11,i10,i9,i8,i7,i6,i5,i5,i10
On block
-35
On hit
-15a (-24)

Combo from 1st hit

Rolling Driver
Up+Left kick

Damage: 15 · m

Startup
i27~28
On block
+0
On hit
+31a (+21)

Alternate input uf+3

Orbital Heel Kick
Up+Right kick

Damage: 21 · m

Startup
i24~26
On block
-5
On hit
+26a
Jumping Side Kick
Up+Left kick + Right kick

Damage: 25 · m

Startup
i21
On block
-17
On hit
+14a (+4)

Alternate input uf+3+4

Orbital Heel Kick
Up-forward+Right kick

Damage: 22 · m

Startup
i24~26
On block
-5
On hit
+26a
Delayed Hopkick
Up-forward,Neutral,Right kick

Damage: 25 · m

Startup
i23~25
On block
-11~-9
On hit
+34a (+24)
Mach Breaker
Forward,Hold forward+Right punch

Damage: 32 · h

Startup
i13
On block
-9
On hit
+41d (-17)
Slash Kick
Forward,Hold forward+Left kick

Damage: 25 · m

Startup
i22~23
On block
-13
On hit
+28a (-7)
Counter hit
+39a (-7)

Screw

Slash Kick (Hold)
f,F+3*

Damage: 33 · m

Startup
i34~35
On block
+11g
On hit
+70a

Screw; Wall crush on block +13g; Auto Taunt after hit

Mach Kick
Forward,Hold forward+Right kick

Damage: 32 · h

Startup
i16~19
On block
-9c
On hit
+15a
Counter hit
+60a (+40)

Homing; Screw

Jet Uppercut
Forward,Neutral,Back+Right punch

Damage: 20 · h

Startup
i14~15
On block
-7
On hit
+43a (+33)
Wedge Driver
Back,Down-forward+Right kick

Damage: 25 · l

Startup
i29
On block
-13
On hit
+14g
Counter hit
+29a

Cancel with b for 26f total

Flying Knee Kick
Back,Hold back+Right kick

Damage: 24 · M

Startup
i21~33
On block
-19
On hit
-1d

Usually hits on i24 on a standing opponent

Snake Slash
Forward,Forward,Hold forward+Left kick

Damage: 30 · m

Startup
i22~25
On block
+9
On hit
+13a (+3)

Alternate input wr3

Crouch jab
hFC 1

Damage: 5 · s

Startup
i10
On block
-5
On hit
+6

Alternate input:; hFC.db+1; hFC.df+1; Transition to r24 with f; Transition input can be delayed 16f

Crouch Straight
hFC 2

Damage: 8 · s

Startup
i11
On block
-4
On hit
+7

Alternate input hFC.db+2

Crouch Spin Kick
hFC 3

Damage: 12 · L

Startup
i16
On block
-17
On hit
-3

Alternate input hFC.db+3

Crouch Shin Kick
hFC 4

Damage: 10 · l

Startup
i12
On block
-15
On hit
-4

Alternate input hFC.db+4

Snake Rampage (1)
FCDown-forward+Right punch

Damage: 12 · m

Startup
i13
On block
-9
On hit
+4
Snake Rampage
FCDown-forward+Right punch,Left punch

Damage: 12,25 · m,h

Startup
i13,i22~23
On block
-8
On hit
+34a (+8)

Screw; Combo from 1st hit with delay; Move can be delayed

Crouch Spin Kick
FCDown-forward+Left kick

Damage: 12 · L

Startup
i16
On block
-17
On hit
-3
Northern Cross
FCDown-forward+Right kick

Damage: 21 · m

Startup
i15~16
On block
-10
On hit
+13g
Counter hit
+65a (+45)

Screw

Left Upper
While standingLeft punch

Damage: 20 · m

Startup
i15~16
On block
-16
On hit
+35a (+25)

Alternate input CD.1

Right Upper
While standingRight punch

Damage: 18 · m

Startup
i19
On block
-10
On hit
+1

+31a (+21) on sides and back

Fisherman's Slam
While standingRight punch,Forward+Right punch

Damage: 18,25 · m,t

Startup
i19
On hit
+54a

Alternate input ws2,b+2; Available only as combo from 1st hit on front

High Knee Kick
While standingLeft kick

Damage: 18 · m

Startup
i12
On block
-10
On hit
+4
Counter hit
+33a (+27)

Alternate input CD.3

Double High Knee Kick
While standingLeft kick,Right kick

Damage: 18,25 · m,m

Startup
i12,i28
On block
-10
On hit
+4
Counter hit
+29g

Alternate input CD.3,4; Move can be delayed

Toe Smash
While standingRight kick

Damage: 16 · m

Startup
i11~12
On block
-6
On hit
+5
Short Upper
While standingLeft punch + Right punch

Damage: 12 · m

Startup
i10~11
On block
-5
On hit
+6

Mostly connects on i11 due to range

Rise Spin Kick
While standingLeft kick + Right kick

Damage: 28 · h

Startup
i16
On block
-16
On hit
+15a (+5)
Hellraiser
SidestepLeft punch

Damage: 23 · h

Startup
i17~18
On block
-5
On hit
+49a

Screw

Shell Shock
SidestepRight punch

Damage: 20 · m

Startup
i20~21
On block
-6
On hit
+18a (+9)
Shock & Awe
SidestepRight punch,Left kick

Damage: 20,20 · m,l

Startup
i20~21,i27~28
On block
-13
On hit
+5
Counter hit
+44a

Move can be delayed

Slither Step
DownDown-forwardForward

Recovers in FC after CD; Cancel to SS with u; Cannot go to SS with d; Alternate input d,df,n

Cross Bazooka (1)
CDRight punch

Damage: 18 · h

Startup
i15~16
On block
-6
On hit
+4
Cross Bazooka
CDRight punch,Left punch

Damage: 26 · h,m

Startup
i15~16,i15~16
On block
-11
On hit
+33a (+18)

Combo from 1st hit

Snake Spin Mach Breaker (1)
CDRight kick

Damage: 13 · m

Startup
i18
On block
-5
On hit
+1
Counter hit
+3
Snake Spin Mach Breaker (2)
CDRight kick,Left punch

Damage: 13,14 · m,h

Startup
i18,i27
On block
+0
On hit
+55a

Combo from 1st CH; Cancel to -5 SS with d_u; Same move as b+2,1; CD.4,1,2 is called "Snake Spin Mach Breaker" in-game; CD.4,1,4 is called "Snake Spin Middle Kick" in-game

Requiem
CDLeft punch + Right punch

Damage: 28 · m

Startup
i15~16
On block
-12
On hit
+11a (+2)

Wall break

Sway
DownDown-backBack

Cancel to SS with u; Buffer to SS with d

Smash
Sway.2

Damage: 16 · m

Startup
i15~16
On block
-9
On hit
+6

May look like an elbow, but it's not

Smash and Mach Kick
Sway.2,4

Damage: 16,25 · m,h

Startup
i15~16,i22~25
On block
-9c
On hit
+15a
Counter hit
+60a (+40)

Screw; Combo from 1st hit with 11f delay

Hatchet Kick
Sway.3

Damage: 23 · l

Startup
i19~20
On block
-13
On hit
+5
Counter hit
+22a
Kickoff
Sway.4

Damage: 23 · M

Startup
i17~18
On block
-12
On hit
+31a (+21)
Taunt
Left punch + Left kick + Right kick

Damage: 0 · m!

Startup
i28~31
On hit
+16

Cancel with any move or direction; Cancellable before 32f or after laugh; If cancelled after laugh, TNT is still active; Can be done only from standing or forward dash; Cannot be done out of backdash or sidestep - results in 1+3 throw

Neo Stomach Combination (1)
TNT f+2

Damage: 10 · m

Startup
i15
On block
-10
On hit
+1
Neo Stomach Combination (2)
TNT f+2,1

Damage: 10,12 · m,m

Startup
i15,i10
On block
-10
On hit
+1
Neo Stomach Combination (3)
TNT f+2,1,4

Damage: 10,12,16 · m,m,m

Startup
i15,i10,i18~19
On block
-161
On hit
?

Combo from 1st hit; Auto Taunt after hit, cannot be canceled; Unsafe on hit due to Auto Taunt

Neo Stomach Combination (4)
TNT f+2,1,4,2

Damage: 10,12,16,5 · m,m,m,h

Startup
i15,i10,i18~19,i17
On block
-160
On hit
?

Combo from 1st hit; Auto Taunt after hit, cannot be canceled; Unsafe on hit due to Auto Taunt

Neo Stomach Combination (5)
TNT f+2,1,4,2,1

Damage: 10,12,16,5,5 · m,m,m,h,h

Startup
i15,i10,i18~19,i17,i19
On block
-153
On hit
?

Combo from 1st hit; Auto Taunt after hit, cannot be canceled; Unsafe on hit due to Auto Taunt

Neo Stomach Combination (6)
TNT f+2,1,4,2,1,4

Damage: 10,12,16,5,5,10 · m,m,m,h,h,m

Startup
i15,i10,i18~19,i17,i19,i30~31
On block
-155
On hit
?

Combo from 1st hit; Auto Taunt after hit, cannot be canceled; Unsafe on hit due to Auto Taunt

Neo Stomach Combination
TNT f+2,1,4,2,1,4,2

Damage: 10,12,16,5,5,10,28 · m,m,m,h,h,m,h

Startup
i15,i10,i18~19,i17,i19,i30~31,i13
On block
+4
On hit
+8a (+7)

Combo from 1st hit

Neo Gatling Rush
TNT u/b+1+2,​(1,​2(x9)),1,4

Damage: 5,2(x20),21 · m(x21),m

Startup
i15
On block
+4
On hit
+32a (+6)

On block ends with high punch

Neo Mach Breaker
TNT f,F+2

Damage: 44 · h

Startup
i13
On block
+4
On hit
+23a (+6)
wr1+2
While runningLeft punch + Right punch

Damage: 24 · M

Startup
i18~36
On block
+0
On hit
+14a (+23)

Cannot iwr1+2

Gravity Brain Buster
Left punch + Left kick

Damage: 35 · t

Startup
i12~14
On block
-3
On hit
+2d

Floor break; Throw break 1 or 2

Gravity Brain Buster
Forward+Left punch + Left kick

Damage: 35 · t

Startup
i15~17
On block
-3
On hit
+2d

Homing; Same throw as 1+3

Guillotine
Right punch + Right kick

Damage: 35 · t

Startup
i12~14
On block
-6
On hit
+0d

Floor break; Throw break 1 or 2

Guillotine
Forward+Right punch + Right kick

Damage: 35 · t

Startup
i15~17
On block
-6
On hit
+0d

Homing; Same throw as 2+4

Gravity Throw
Left throw

Damage: 40 · t

On block
-3
On hit
+1d

Floor break; Throw break 1

Knee Blast
Right throw

Damage: 40 · t

On block
-3
On hit
+6d

Throw break 2

Neck Throw
Back throw

Damage: 60 · t

On hit
+1d

Throws opponent at a 180+ degree angle clockwise (backwards and then some); 40 damage and wallsplat if hits a wall

Anaconda Assassin
Forward,Hold forward+Left punch + Right punch

Damage: 40 · t

Startup
i12
On block
-6
On hit
+10d

Floor break; Throw break 1+2; Side switch sometimes on hit and break

Chains of Misery
FCDown-forward,Down,Down-forward+Left punch + Right punch

Damage: 45 · t

Startup
i11
On block
-6
On hit
+1d

Throw break 1+2; Side switch sometimes

Parry
Back+Left punch + Left kick

Alternate input b+2+4; Parries high or mid punches; +35 on successful parry

Parry to Mach Breaker
b+1+3,P.2 (Mach Breaker)

Damage: 30 · h

Startup
,i13~14
On block
-10
On hit
+40d (-18)

Available only if left punch was parried; Auto Taunt after hit; Steve can evade with B

Parry to Right Body Blow
b+1+3,P.2 (Right Body Blow)

Damage: 22 · m

Startup
,i15
On block
-5
On hit
+7

Available only if right punch was parried

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