Tekken 7 · Essentials
Claudio
Punish. Break. Launch.

Main Combos
Launcher
Follow-up
Launcher
Follow-up
Staples
Launcher
Follow-up
Damage: +45
Staples
Launcher
Follow-up
Damage: +36
Mini-combos
Launchers
Follow-up
Mini-combos
Launchers
Follow-up
Mini-combos
Launcher
Follow-up
Mini-combos
Launcher
Follow-up
Staples
Launchers
Follow-up
Damage: +50
Doesn't work vs Kuma/Panda
Staples
Launchers
Follow-up
Damage: +45
Staples
Launcher
Follow-up
Damage: 68
Staples
Launcher
Follow-up
Damage: 66
Staples
Launcher
Follow-up
Damage: +27
Staples
Launcher
Follow-up
Damage: +25
Staples
Launchers
Follow-up
Damage: +36
Staples
Launchers
Follow-up
Damage: +34
Staples
Launchers
Follow-up
Damage: +44
Doesn't work vs Kuma/Panda
Staples
Launchers
Follow-up
Damage: +41
Staples / Starburst
Launchers
Follow-up
Damage: +58
Staples / Starburst
Launcher
Follow-up
Damage: +36
Staples / Starburst
Launchers
Follow-up
Damage: +43
Staples / Starburst
Launcher
Follow-up
Damage: +49
Staples / Starburst
Launcher
Follow-up
Standing Punishers
- i10vs −10 or worse
,
- i12vs −12 or worse
,
- i12vs −12 or worse
+
,
- i13vs −13 or worse
+
- i14vs −14 or worse
+
,
- i14vs −14 or worse
+
- i15vs −15 or worse
+
- i15vs −15 or worse
+
,
- i16vs −16 or worse
- STB
+
,
- i17vs −17 or worse
,
,
+
While Rising Punishers
- i10vs −10 or worse
- FC
+
- i11vs −11 or worse


- i12vs −12 or worse

,
- i12vs −12 or worse
- STB

,
- i14vs −14 or worse
- FC
+
,
- i14vs −14 or worse
- FC
+
,
- i15vs −15 or worse
+
- i15vs −15 or worse


i10 means 10-frame startup. Punish at the listed disadvantage or worse, provided the move reaches. Motion inputs and stance transitions also require their input timing.
Important Throws
Gula
Punishment
Roche Limit
Wall Combos
Input key & stance abbreviations
1 = left punch · 2 = right punch · 3 = left kick · 4 = right kick. + means together; ~ before a direction means hold; ~ between buttons means a quick slide input; : marks strict timing.
WS = while rising · FC = full crouch · CH = counter hit ·
= Tekken 7’s screw/spin extender ·
= next combo step. Notes in parentheses describe timing or conditions.
- STB
- Starburst
- BT
- Back Turned
Tekken 7 archive. Source pages are kept separate from Tekken 8 and may cover different Tekken 7 updates.
Techniques
Starburst
Moves that grant starburst on hit:; 1+2:1+2:f+2; f+2,2; b+4,2; b+2; f,F+1+2; f,F+2,2; f,f,F+2; ws2; Claudio's Rage Drive (R.b+4,2,F) always grants starburst.; Moves that use starburst:; STB.b+4,3,2 (the last hit launches, safe on block, more damage); STB.d+2,2 (low launcher); STB.d+1,2 (natural combo, more damage, +8 on block); STB.ws1,2 (more damage, +8 on block); STB.f+1+2,1+2 (natural combo, launch, safe on block); STB.d/b+1+2 (unblockable 2nd hit)
Move List
94 moves
- Rage Art(Rage)
+
Damage: 55–82 · m
- Startup
- i20
- On block
- -22
- On hit
- +11d
Damage increases with lower health
- Rage Drive(Rage)
+
,
,
Damage: 10,20 · m,m
- Startup
- i17
- On block
- +7
- On hit
- +47a (+21)
Doesn't consume rage until after the attacks, so actually does 11,22 damage; Hitstop 20f on 2nd hit; Combo from 1st hit with no delay; Combo from 1st CH with 10f delay
- Jab

Damage: 7 · h
- Startup
- i10
- On block
- +1
- On hit
- +8
- Scattered Ashes
,
Damage: 7,12 · h,h
- Startup
- i10; follow-up ,i13~14
- On block
- -1
- On hit
- +6
Jail from 1st hit with 5f delay; Input can be delayed 5f; Move can be delayed 4f
- Absolve
,
Damage: 7,11 · h,l
- Startup
- i10; follow-up ,i22
- On block
- -12
- On hit
- -1
Combo from 1st CH with 3f delay; Input can be delayed 5f; Move can be delayed 4f
- Right Jab

Damage: 10 · h
- Startup
- i12
- On block
- -3
- On hit
- +3
- 2,1
,
Damage: 10,13 · h,m
- Startup
- i12; follow-up ,i20
- On block
- -6
- On hit
- +5
Combo from 1st hit; Input can be delayed 2f
- Circle of Judgement
,
,
Damage: 10,13,25 · h,m,m
- Startup
- i12; follow-up ,i16~18
- On block
- -13
- On hit
- +10a (+1)
- Counter hit
- +55a (+35)
Screw; Combo from 2nd CH with 14f delay; Input can be delayed 15f; Move can be delayed 10f
- 3

Damage: 21 · h
- Startup
- i12~13
- On block
- -6
- On hit
- -1
- Counter hit
- +19a (+12)
- Magic Four

Damage: 17 · h
- Startup
- i12
- On block
- -8
- On hit
- +3
- Counter hit
- +28a (+18)
- Battle Scars
,
Damage: 17,13 · h,h
- Startup
- i12; follow-up ,i25~26
- On block
- +0
- On hit
- +15g
- Counter hit
- +67a (+47)
Homing; Screw; Combo from 1st hit with 5f delay; Combo from 1st CH with 11f delay; Input can be delayed 11f; Move can be delayed 10f
- 1+2

Damage: 20 · m
- Startup
- i17
- On block
- -14
- On hit
- +2c
- 1+2,1+2
,
Damage: 20,20 · m,t
- Startup
- i17
- On hit
- +0
Combo from 1st hit; Only comes out on hit; Doesn't work at tip range; Doesn't work in the side or back; Not a timed input
- Crimson Delta Edge
,
,
+
Damage: 20,20,18 · m,t,t
- Startup
- i17
- On hit
- -5d or +0d
Combo from 1st hit; -5d vs FUFT when gaining STB; +0d vs FUFA if already STB; Deals 20 damage with input b,f+2; Not a timed input
- Rolling Strike

Damage: 20 · M
- Startup
- i24~26
- On block
- -10
- On hit
- +9a
Hit vs FUFT and FUFA +4~6d; No floor break
- f+2
+
Damage: 9 · h
- Startup
- i12
- On block
- +0
- On hit
- +6
- f+2,1
+
,
Damage: 9,12 · h,m
- Startup
- i12; follow-up ,i15~16
- On block
- -10
- On hit
- +6c
Combo from 1st hit
- Trinity of Pain
+
,
,
Damage: 9,12,25 · h,m,m
- Startup
- i12; follow-up ,i21~22
- On block
- -18
- On hit
- +7a (-2)
Combo from 1st CH with 13f delay; Input can be delayed 13f; Move can be delayed 10f
- Deadly Sin to Starburst
+
,
Damage: 9,20 · h,m
- Startup
- i12; follow-up ,i14
- On block
- -27
- On hit
- +40a (+9)
Screw; Combo from 1st hit; Transition to r67 STB on hit without STB; Input can be delayed 4f
- Sacred Edge
+
Damage: 27 · h
- Startup
- i18~19
- On block
- +0
- On hit
- +15g
- Counter hit
- +67a (+47)
Homing; Screw
- Into the Abyss
+
Damage: 23 · m
- Startup
- i22
- On block
- +4c
- On hit
- +4c
- Counter hit
- +28d
Spike
- f+1+2
+
Damage: 10 · m
- Startup
- i16
- On block
- -18
- On hit
- -7
- Cross Arm Strike
+
,
Damage: 10,20 · m,m
- Startup
- i16; follow-up ,i18
- On block
- -14
- On hit
- +4
Combo from 1st hit with 11f delay; Input can be delayed 11f; Move can be delayed 10f
- Above the Storm
+
Damage: 25 · h
- Startup
- i17~18
- On block
- +2
- On hit
- +19d
Homing
- d/f+1
+
Damage: 10 · m
- Startup
- i15~16
- On block
- -2
- On hit
- +9
- Sky's Arc
+
,
Damage: 10,13 · m,m
- Startup
- i15; follow-up ,i23~24
- On block
- -15
- On hit
- +31a (+21)
Combo from 1st hit
- Chaos Fist
+
Damage: 19 · m
- Startup
- i14
- On block
- -13
- On hit
- +5
- Counter hit
- +58a
- d/f+3
+
Damage: 14 · m
- Startup
- i14
- On block
- -7
- On hit
- +6
- Dispel Magic
+
,
Damage: 14,20 · m,m
- Startup
- i14; follow-up ,i17
- On block
- -12
- On hit
- +29a (+14)
Combo from 1st hit with 14f delay; Input can be delayed 14f; Move can be delayed 10f
- Dispel Force
+
,
Damage: 14,10 · m,h
- Startup
- i14; follow-up ,i15
- On block
- -2
- On hit
- +4
Combo from 1st hit with 14f delay; Input can be delayed 14f; Move can be delayed 9f
- Front Kick
+
Damage: 14 · m
- Startup
- i13
- On block
- -8
- On hit
- +3
- d+1
+
Damage: 16 · m
- Startup
- i17~18
- On block
- -8
- On hit
- +2
- Axion
+
,
Damage: 16,16 · m,m
- Startup
- i17~18; follow-up ,i28~29
- On block
- -9
- On hit
- +4
- Counter hit
- +9
Screw; Combo from 1st CH
- d+2
+
Damage: 11 · L
- Startup
- i20
- On block
- -12
- On hit
- -1
- Gravity Point
+
,
Damage: 11,10 · L,L
- Startup
- i20; follow-up ,i11~12
- On block
- -12
- On hit
- +0
Jail from 1st block; Combo from 1st CH
- Crouch Side Kick
+
Damage: 12 · L
- Startup
- i16
- On block
- -17
- On hit
- -3
- Crouch Shin Kick
+
Damage: 7 · l
- Startup
- i12
- On block
- -13
- On hit
- -2
- Superbia
+
Damage: 28 · m
- Startup
- i13~14
- On block
- -18
- On hit
- +7a (-2)
Alternate input BT.1+2
- Crouch Jab
+
Damage: 5 · s
- Startup
- i10
- On block
- -5
- On hit
- +6
Transition to r24 with F
- Crouch Straight
+
Damage: 8 · s
- Startup
- i11
- On block
- -4
- On hit
- +7
- Twin Claws
+
,
Damage: 8,12 · s,m
- Startup
- i11; follow-up ,i18
- On block
- -13
- On hit
- +3
Alternate input hFC.2,1; Combo from 1st CH
- Acedia
+
Damage: 23 · L
- Startup
- i24~25
- On block
- -15
- On hit
- +3c
- Counter hit
- +27a
- d/b+4
+
Damage: 7 · l
- Startup
- i15
- On block
- -13
- On hit
- -2
- Lagrange Needle
+
,
Damage: 7,10 · l,h
- Startup
- i15; follow-up ,i18
- On block
- -11
- On hit
- +0
Jail from 1st attack; Input can be delayed 1f
- Nova Eruption
+
Damage: 20,20 · m,m
- Startup
- i21 i56
- On block
- -4
- On hit
- +37a (+6)
Combo from 1st hit; Evade with sidestep from 1st block
- Vanishing Storm
+
Damage: 25 · m
- Startup
- i18~19
- On block
- -5
- On hit
- +12a
Homing; Screw
- Spinning Skies
+
Damage: 30 · h
- Startup
- i14~15
- On block
- -9
- On hit
- +9a
Transition to r52 STB on hit without STB; Can evade some highs
- Burning Core
+
Damage: 16 · m
- Startup
- i13
- On block
- -4
- On hit
- +7
- Crescent Heel
+
,
Damage: 16,21 · m,m
- Startup
- i13; follow-up ,i24~25
- On block
- -12
- On hit
- +7c
- Counter hit
- +54a
Floor break; Combo from 1st CH with 6f delay; Input can be delayed 9f; Move can be delayed 8f; Interrupt with i5 from 1st block
- b+4
+
Damage: 10 · m
- Startup
- i17
- On block
- -14
- On hit
- -3
- Shining Wind
+
,
Damage: 10,18 · m,h
- Startup
- i17; follow-up ,i20~21
- On block
- -8
- On hit
- +13g
- Counter hit
- +65a (+45)
Screw; Combo from 1st hit with no delay; Combo from 1st CH with 10f delay; Move can be delayed 12f
- Shining Ray
+
,
Damage: 10,20 · m,m
- Startup
- i17; follow-up ,i20
- On block
- -12
- On hit
- +29a (+3)
Transition to r45 STB on hit without STB; Hitstop 20f on hit; Combo from 1st hit with no delay; Combo from 1st CH with 10f delay; Move can be delayed 12f
- b+4,3
+
,
Damage: 10,14 · m,h
- Startup
- i17; follow-up ,i22~23
- On block
- -12
- On hit
- -4
- Counter hit
- +1
Homing; Combo from 1st hit with no delay; Comvo from 1st CH with 8f delay; Move can be delayed 12f
- Axial Ray
+
,
,
Damage: 10,14,20 · m,h,m
- Startup
- i17; follow-up ,i31~32
- On block
- -13
- On hit
- +16a
Combo from 2nd CH; Interrupt with i9 from 2nd block
- Judgment Claw
+
Damage: 25 · m
- Startup
- i22~23
- On block
- -13
- On hit
- +15a
- Eternal Moon
+
Damage: 24 · m
- Startup
- i29~30
- On block
- -14
- On hit
- +8a (-1)
Homing; Wall break; Backswing blow
- Big Bang
+
Damage: 60 · m!
- Startup
- i72
- On hit
- +15a (-11)
- Jumping Knuckle
+
Damage: 12 · m
- Startup
- i18
- On block
- -12
- On hit
- -1
Spike; Alternate input u+1 (jumps up); ub+1 (jumps backwards)
- Meteor Slash
+
Damage: 25 · m
- Startup
- i25
- On block
- -3c
- On hit
- +17a
Floor break; Alternate input u+2 or uf+2
- Ground Slash Nova
+
Damage: 21 · m
- Startup
- i23~25
- On block
- +2c
- On hit
- +7c
- Counter hit
- +44a
Spike; Alternate input u+3 (jumps up); ub+3 (jumps backwards)
- Sky Slash Nova
+
Damage: 13 · m
- Startup
- i15~17
- On block
- -13
- On hit
- +33a (+23)
Alternate input u+4 or uf+4; Transition to r29 on hit
- Pollux
+
Damage: 10,14 · m,m
- Startup
- i20 i33~34
- On block
- -11
- On hit
- +14a (+5)
- Delayed Hopkick
,
,
Damage: 25 · m
- Startup
- i23~25
- On block
- -11
- On hit
- +34a (+24)
- f,F+2
,
+
Damage: 14 · m
- Startup
- i14~16
- On block
- -18
- On hit
- -7
Can't be buffered
- Dual Guns
,
+
,
Damage: 14,20 · m,h
- Startup
- i14; follow-up ,i14~15
- On block
- -2c
- On hit
- +18a
Alternate input FC.df+2,2; Transition to r57 STB on hit without STB; Combo from 1st hit with 13f delay; Input can be delayed 13f; Move can be delayed 7f
- Bringer of Justice
,
+
,
Damage: 14,20 · m,m
- Startup
- i14; follow-up ,i18~19
- On block
- -13
- On hit
- +9a (+0)
Wall break; Alternate input FC.df+2,1+2; Combo from 1st hit with 10f delay; Input can be delayed 13f; Move can be delayed 10f; Hitstop 20f on hit
- Invidia
,
+
Damage: 20 · m
- Startup
- i15~17
- On block
- -5
- On hit
- +15a (+6)
Can't be buffered
- Orbit Slice
,
+
Damage: 23 · m
- Startup
- i17~18
- On block
- -8
- On hit
- +9a
Can't be buffered; Transition to r47 STB on hit without STB
- Ira
,
,
+
Damage: 40 · h
- Startup
- i13~16
- On block
- +7
- On hit
- +24a (+19)
Can't be buffered; Alternate input wr2; Wall crush on block +17g; Transition to r51 STB on hit without STB; Hitstop 20f on hit
- Crouch JabhFC 1
Damage: 5 · s
- Startup
- i10
- On block
- -5
- On hit
- +6
Transition to r24 with F
- Crouch StraighthFC 2
Damage: 8 · s
- Startup
- i11
- On block
- -4
- On hit
- +7
Connect to db+2 extensions
- Crouch Side KickhFC 3
Damage: 12 · L
- Startup
- i16
- On block
- -17
- On hit
- -3
- Crouch Shin KickhFC 4
Damage: 10 · l
- Startup
- i12
- On block
- -15
- On hit
- -4
- FC d/f+2FC
+
Damage: 14 · m
- Startup
- i14~16
- On block
- -18
- On hit
- -7
Connect to f,F+2 extensions
- ws 1


Damage: 12 · m
- Startup
- i12~13
- On block
- -4
- On hit
- +7
- Noble Step

,
Damage: 12,15 · m,h
- Startup
- i12; follow-up ,i20
- On block
- -12
- On hit
- +9
Combo from 1st hit; Input can be delayed 1f
- Axino

,
Damage: 12,12 · m,m
- Startup
- i12; follow-up ,i28~29
- On block
- -9
- On hit
- +4
- Counter hit
- +9
Screw; Combo from 1st hit; Interrupt with i10 from 1st block
- Sylvia


Damage: 20 · m
- Startup
- i15~16
- On block
- -14
- On hit
- +26a (+16)
Transition to r39 STB on hit without STB
- Piercing Wind


Damage: 20 · m
- Startup
- i16
- On block
- -8
- On hit
- +15a (+6)
- Toe Smash


Damage: 18 · m
- Startup
- i11~12
- On block
- -6
- On hit
- +5
- Cross Arm Impact
+
,STB
Damage: 10,20 · m,m
- Startup
- i16; follow-up ,i18
- On block
- -9
- On hit
- +64a
Often written STB.f+1+2,1+2; Combo from 1st hit with 11f delay; Input can be delayed 11f; Move can be delayed 10f
- Axion Burst
+
,STB
Damage: 16,23 · m,m
- Startup
- i17~18; follow-up ,i28~29
- On block
- +8
- On hit
- +14a (+5)
- Counter hit
- +46a (-1)
Screw; Often written STB.d+1,2; Combo from 1st hit
- Gravity Zone
+
,STB
Damage: 11,17 · L,L
- Startup
- i20; follow-up ,i11~12
- On block
- -12
- On hit
- +30a
Often written STB.d+2,2; Jail from 1st block; Combo from 1st CH
- Nova BurstSTB
+
Damage: 20,20 · m,m!
- Startup
- i21 i56
- On hit
- +36a (+5)
Combo from 1st hit; Evade with sidestep from 1st block; Hitstop 20f from 2nd hit
- Avaritia
+
,
,STB
Damage: 10,14,38 · m,h,m
- Startup
- i17; follow-up ,i31~32
- On block
- -1
- On hit
- +42a
Often written STB.b+4,3,2; Combo from 2nd CH; Interrupt with i9 from 2nd block
- Axino Burst

,STB
Damage: 12,23 · m,m
- Startup
- i12; follow-up ,i28~29
- On block
- +8
- On hit
- +14a (+5)
- Counter hit
- +46a (-1)
Screw; Often written STB.ws1,2; Combo from 1st hit; Interrupt with i10 from 1st block
- Luxuria


Damage: 20 · L
- Startup
- i20
- On block
- -12
- On hit
- +6c
- Counter hit
- +39a
- Wall Jump Attack(Back to wall).b,b,U/B
Damage: 21 · m
- Startup
- i36~38
- On block
- +0c
- On hit
- +8a
Can't be buffered; UB is held for 5 frames; Frame counts are from first frame of UB
- Punishment

Damage: 35 · t
- Startup
- i12~14
- On block
- -3
- On hit
- +1d
Throw break 1 or 2
- Roche Limit

Damage: 35 · t
- Startup
- i12~14
- On block
- -6
- On hit
- +0d
Throw break 1 or 2; Side switch on hit; Recovers in FUFA on hit
- Avalanche ThrowLeft throw
Damage: 45 · t
- On block
- -3
- On hit
- +1d
Throw break 1
- Prayer into the VoidRight throw
Damage: 40 · t
- On block
- -3
- On hit
- +1d
Throw break 2; Can side switch on hit
- Sudden ShadowBack throw
Damage: 50 · t
- On hit
- +0d
Can side switch on hit
- Gula
,
+
Damage: 40 · t
- Startup
- i12
- On block
- -6
- On hit
- +1d
Throw break 1+2; Side switch on hit; Can be buffered