Tekken 7 · Essentials

Claudio

Punish. Break. Launch.

Claudio official Tekken 7 artwork

Main Combos

Launchers

Up-forward+Right kick
Up-forward,Neutral,Right kick
Down-forward+Left punch,Right punch

Follow-up

Back+Left kickIntoForward,Forward+Right kickIntoBack+Left kickIntoRight punch,(Left punch),Right punchIntoScrew / spin extenderIntoWhile runningRight punch

Launcher

While standingRight punch

Follow-up

Back+Left kickIntoBack+Left kickIntoForward+Right punchIntoDown+Left punch,Right punchIntoScrew / spin extenderIntoWhile runningRight punch

Launcher

STBForward+Left punch + Right punch,Left punch + Right punch

Follow-up

Forward,Forward+Right kickIntoBack+Left kickIntoForward+Right punchIntoRight punch,(Left punch),Right punchIntoScrew / spin extenderIntoWhile runningRight punch

Standing Punishers

i10vs −10 or worse
Left punch,Right punch
i12vs −12 or worse
Right kick,Left kick
i13vs −13 or worse
Down+Left punch + Right punch
i14vs −14 or worse
Down-forward+Left kick,Left punch
i15vs −15 or worse
Up-forward+Right kick
i16vs −16 or worse
STBForward+Left punch + Right punch,Left punch + Right punch
i17vs −17 or worse
Left punch + Right punch,Left punch + Right punch,Forward+Right punch

While Rising Punishers

i10vs −10 or worse
FCDown+Left punch
i11vs −11 or worse
While standingRight kick
i12vs −12 or worse
While standingLeft punch,Left punch
i14vs −14 or worse
FCDown-forward+Right punch,Left punch + Right punch
i15vs −15 or worse
Up-forward+Right kick

i10 means 10-frame startup. Punish at the listed disadvantage or worse, provided the move reaches. Motion inputs and stance transitions also require their input timing.

Important Throws

Gula

ForwardHold forwardLeft kick + Right kick
BreakLeft punch + Right punch

Punishment

Left punch + Left kick
BreakLeft punchorRight punch

Roche Limit

Right punch + Right kick
BreakLeft punchorRight punch

Wall Combos

Down-forward+Left kick,Right punchIntoDown+Left punch + Right punch
Input key & stance abbreviations

1 = left punch · 2 = right punch · 3 = left kick · 4 = right kick. + means together; ~ before a direction means hold; ~ between buttons means a quick slide input; : marks strict timing.

WS = while rising · FC = full crouch · CH = counter hit · Screw / spin extender = Tekken 7’s screw/spin extender · Into = next combo step. Notes in parentheses describe timing or conditions.

STB
Starburst
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