Tekken 7 · Essentials

Devil Jin

Punish. Break. Launch.

Devil Jin official Tekken 7 artwork

Main Combos

Launcher

Down+Left kick + Right kick

Follow-up

Down-forward+Right punchIntoRight punchIntoBack+Right punch,Left kickIntoScrew / spin extenderIntoRight punchIntoForward+Left kick + Right kick

Launcher

While standingRight punch

Follow-up

Screw / spin extenderIntoForward,Forward+Left kick,Left punch,Forward,ForwardIntoRight punchIntoBack+Right punch,Left kick

Launchers

Forward,Neutral,Down,Down-forward+Right kick
Forward,Neutral,Down,Down-forward+Left kick

Follow-up

Left punch + Right kickIntoRight punchIntoBack+Right punch,Left kickIntoScrew / spin extenderIntoRight punchIntoForward+Left kick + Right kick

Standing Punishers

i10vs −10 or worse
Left punch,Left punch,Right punch
i12vs −12 or worse
Back+Left punch,Right punch
i13vs −13 or worse
Down-forward+Right kick,Right kick
i14vs −14 or worse
Forward,Neutral,Down,Down-forward+Right punch(just frame)
i15vs −15 or worse
Down+Left kick + Right kick
i16vs −16 or worse
Forward+Left kick + Right kick(range)

While Rising Punishers

i10vs −10 or worse
FCDown+Left punch
i11vs −11 or worse
While standingRight kick,Right kick
i13vs −13 or worse
While standingLeft punch,Right kick
i15vs −15 or worse
While standingRight punch

i10 means 10-frame startup. Punish at the listed disadvantage or worse, provided the move reaches. Motion inputs and stance transitions also require their input timing.

Important Throws

Complicated Wire

DownDown-backBackLeft punch + Left kick
BreakLeft punch

Wrist Chuck Slam

Down-forwardRight punch + Left kick + Right kick
BreakRight punch

Stonehead

ForwardHold forwardLeft punch + Right punch
BreakLeft punch + Right punch

Double High Sweep

Left punch + Left kick
BreakLeft punchorRight punch

Judgement

Right punch + Right kick
BreakLeft punchorRight punch

Obliteration

ForwardBackDown-backDownDown-forwardForwardLeft punch + Right punch
BreakLeft punch + Right punch

Wall Combos

Back+Right punch,Left punch,Up
Input key & stance abbreviations

1 = left punch · 2 = right punch · 3 = left kick · 4 = right kick. + means together; ~ before a direction means hold; ~ between buttons means a quick slide input; : marks strict timing.

WS = while rising · FC = full crouch · CH = counter hit · Screw / spin extender = Tekken 7’s screw/spin extender · Into = next combo step. Notes in parentheses describe timing or conditions.

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