Tekken 7 · Essentials

Dragunov

Punish. Break. Launch.

Dragunov official Tekken 7 artwork

Main Combos

Launchers

Down-forward+Right punch
While standingRight punch
DownDown-forwardForward+Right punch

Follow-up

Forward+Right kick,Right kick,Left kickIntoRight kick,Right kickIntoScrew / spin extenderIntoLeft kick,Left punch,Right kick

Launchers

Up-forward,Neutral,Right kick
DownDown-forwardForward+Right punch

Follow-up

Forward+Right punch,Right kickIntoForward+Left kick,Right punchIntoScrew / spin extenderIntoLeft kick,Left punch,Right kick

Launcher

Down-back+Left kick(clean hit)

Follow-up

Down+Right punchIntoWhile standingRight kickIntoBack+Left punch,Right punchIntoScrew / spin extenderIntoLeft kick,Left punch,Right kick

Standing Punishers

i10vs −10 or worse
Left punch,Left kick
i12vs −12 or worse
Right kick,Left punch
i14vs −14 or worse
Back+Left kick(range)
i15vs −15 or worse
Down-forward+Right punch
i17vs −17 or worse
Forward+Left punch + Right punch

While Rising Punishers

i10vs −10 or worse
FCDown+Left punch
i11vs −11 or worse
While standingRight kick
i12vs −12 or worse
While standingLeft punch,Left kick
i15vs −15 or worse
While standingRight punch

i10 means 10-frame startup. Punish at the listed disadvantage or worse, provided the move reaches. Motion inputs and stance transitions also require their input timing.

Important Throws

Reverse Victor Clutch

ForwardLeft punch + Left kick + Right kick
BreakLeft punch

Victor Clutch

ForwardRight punch + Left kick + Right kick
BreakRight punch

Blizzard Rush

ForwardHold forwardLeft punch + Right punch
BreakLeft punch + Right punch

Volk Clutch

Left punch + Left kick
BreakLeft punchorRight punch

Purge Slam

Right punch + Right kick
BreakLeft punchorRight punch

Cold Fate

DownLeft punch + Left kick
BreakLeft punchorRight punch

Wall Combos

Down-back+Right punch,Left punch,Right punch(delay last hit)
Input key & stance abbreviations

1 = left punch · 2 = right punch · 3 = left kick · 4 = right kick. + means together; ~ before a direction means hold; ~ between buttons means a quick slide input; : marks strict timing.

WS = while rising · FC = full crouch · CH = counter hit · Screw / spin extender = Tekken 7’s screw/spin extender · Into = next combo step. Notes in parentheses describe timing or conditions.

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