Tekken 7 · Essentials

Eliza

Punish. Break. Launch.

Eliza official Tekken 7 artwork

Main Combos

Launchers

Down-forward+Right punch,Left kick
Back+Right kick,Forward,Down,Down-forward+Left punch
While standingLeft punch,Forward,Down,Down-forward+Left punch

Follow-up

Back+Right punch,Left kickIntoBack+Right punch,Left kickIntoBack+Right kick,DownDown-backBack+Left punchIntoScrew / spin extenderIntoForward+Right kickIntoMGLeft kick,Left kick

Launcher

Forward,Forward+Right kick,Right punch,DownDown-forwardForward+Left punch

Follow-up

Forward+Right kickIntoMGLeft punchIntoBack+Right kick,DownDown-backBack+Left punchIntoScrew / spin extenderIntoForward+Right kickIntoMGLeft punch,Right punch,Left punch + Right punch

Launcher

Forward,Forward+Left kick,Right kick

Follow-up

Screw / spin extenderIntoForward+Right kickIntoMGLeft punchIntoLeft punchIntoForward+Right kickIntoMGLeft punchIntoLeft punchIntoForward+Right kickIntoMGLeft punch,Right punch,Left punch + Right punch

Standing Punishers

i10vs −10 or worse
Left punch,Right punch
i11vs −11 or worse
Back+Right punch,Left kick
i13vs −13 or worse
Down-forward+Left punch,Right punch
i14vs −14 or worse
Right punch,Right punch,Forward,Down,Down-forward+Right punch
i15vs −15 or worse
Back+Right kick,Forward,Down,Down-forward+Left punch
i16vs −16 or worse
Down-forward+Right punch,Left kick

While Rising Punishers

i10vs −10 or worse
FCDown+Left punch,Forward,Down,Down-forward+Right punch
i11vs −11 or worse
While standingRight kick
i14vs −14 or worse
While standingLeft punch,Forward,Down,Down-forward+Left punch
i15vs −15 or worse
While standingLeft kick

i10 means 10-frame startup. Punish at the listed disadvantage or worse, provided the move reaches. Motion inputs and stance transitions also require their input timing.

Important Throws

Phantom Rave

Down-forwardLeft punch + Right punch
BreakLeft punch + Right punch

Bloody Bite

Left punch + Left kick
BreakLeft punchorRight punch

Soul Rend

Right punch + Right kick
BreakLeft punchorRight punch

Wall Combos

Back+Left punch,Right punch,Right kick
Input key & stance abbreviations

1 = left punch · 2 = right punch · 3 = left kick · 4 = right kick. + means together; ~ before a direction means hold; ~ between buttons means a quick slide input; : marks strict timing.

WS = while rising · FC = full crouch · CH = counter hit · Screw / spin extender = Tekken 7’s screw/spin extender · Into = next combo step. Notes in parentheses describe timing or conditions.

MG
Moon Glide
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