Tekken 7 · Essentials

Fahkumram

Punish. Break. Launch.

Fahkumram official Tekken 7 artwork

Main Combos

Launchers

Down-forward+Right punch,Left kick
While standingLeft kick
Up-forward+Left punch

Follow-up

Forward+Left kick,Right punch,Right kickIntoDown-forward+Left punch,Right kickIntoScrew / spin extenderIntoDown-forward+Left punch,Right kick~Left kick,Right punch

Launchers

Forward,Forward+Left punch + Right punch
Right kick,Left kick~Right kick(hold)

Follow-up

Up-forward+Right kickIntoDown-forward+Left punch,Right punch~Left punchIntoDown-forward+Left punch,Right kickIntoScrew / spin extenderIntoDown-forward+Left punch,Right kick~Left kick,Right punch

Launcher

Back,Forward+Right kick

Follow-up

Back+Left punchIntoDown-forward+Left punch,Right punch~Left punchIntoDown-forward+Left punch,Right kickIntoScrew / spin extenderIntoDown-forward+Left punch,Right kick~Left kick,Right punch

Standing Punishers

i10vs −10 or worse
Left punch,Right kick
i12vs −12 or worse
Forward+Right punch,Left punch
i14vs −14 or worse
Back+Left punch
i15vs −15 or worse
Down-forward+Right punch,Left kick
i16vs −16 or worse
Down-forward+Right kick,Left kick(range)

While Rising Punishers

i10vs −10 or worse
FCDown+Left punch
i11vs −11 or worse
While standingRight kick
i13vs −13 or worse
While standingLeft punch,Right punch
i15vs −15 or worse
While standingLeft kick

i10 means 10-frame startup. Punish at the listed disadvantage or worse, provided the move reaches. Motion inputs and stance transitions also require their input timing.

Important Throws

Genocidal Rush

Down-forwardLeft punch + Right punch
BreakLeft punch + Right punch

Killer Sweep

Left punch + Left kick
BreakLeft punchorRight punch

Raging Knee

Right punch + Right kick
BreakLeft punchorRight punch

Wall Combos

Back+Right kick,Left kick,Right punch
Input key & stance abbreviations

1 = left punch · 2 = right punch · 3 = left kick · 4 = right kick. + means together; ~ before a direction means hold; ~ between buttons means a quick slide input; : marks strict timing.

WS = while rising · FC = full crouch · CH = counter hit · Screw / spin extender = Tekken 7’s screw/spin extender · Into = next combo step. Notes in parentheses describe timing or conditions.

← All Tekken 7 fighters