Tekken 7 · Essentials

Feng

Punish. Break. Launch.

Feng official Tekken 7 artwork

Main Combos

Launchers

Up-forward+Right kick
While standingLeft kick
Forward+Left kick,Right kick

Follow-up

Forward+Left punch + Right punchIntoScrew / spin extenderIntoForward,Forward+Right kick,Left kick(delay last hit)IntoDown-forward+Right kick,Right punch,Left punch + Right punch

Launcher

Forward+Left punch + Right punch

Follow-up

Screw / spin extenderIntoForward,Forward+Right kick,Left kick(delay last hit)IntoDown-forward+Right kick,Right punch,Left punch + Right punch

Launchers

FCDown-forward+Right punch
Forward+Right kick,Back
Down-back+Right kick

Follow-up

While standingLeft punchIntoDown-back+Left punch,Right kickIntoScrew / spin extenderIntoDown-forward+Right kick,Right punch,Left punch + Right punch

Standing Punishers

i10vs −10 or worse
Left punch,Left kick
i13vs −13 or worse
Back+Left punch + Right punch
i15vs −15 or worse
Up-forward+Right kick
i16vs −16 or worse
Down-back+Left punch,Right kick(range)

While Rising Punishers

i10vs −10 or worse
FCDown+Left punch
i11vs −11 or worse
While standingRight kick
i13vs −13 or worse
While standingLeft punch,Right punch
i15vs −15 or worse
While standingLeft kick
i18vs −18 or worse
FCDown-forward+Right punch

i10 means 10-frame startup. Punish at the listed disadvantage or worse, provided the move reaches. Motion inputs and stance transitions also require their input timing.

Important Throws

Avalanche

Down-forwardLeft punch + Right punch
BreakLeft punch + Right punch

Neck Twister

Left punch + Left kick
BreakLeft punchorRight punch

Serpent Slayer

Right punch + Right kick
BreakLeft punchorRight punch

Pao Lau Impaler

Back turnedLeft punch + Left kick + Right kick
BreakLeft punch + Right punch

Wall Combos

Left punch,Left kickIntoBack+Left punch + Right punch
Input key & stance abbreviations

1 = left punch · 2 = right punch · 3 = left kick · 4 = right kick. + means together; ~ before a direction means hold; ~ between buttons means a quick slide input; : marks strict timing.

WS = while rising · FC = full crouch · CH = counter hit · Screw / spin extender = Tekken 7’s screw/spin extender · Into = next combo step. Notes in parentheses describe timing or conditions.

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