Tekken 7 · Essentials

Ganryu

Punish. Break. Launch.

Ganryu official Tekken 7 artwork

Main Combos

Launcher

Down-forward+Right punch

Follow-up

Back+Right kick,Left punchIntoScrew / spin extenderIntoDown-forward+Right punch,Left punchIntoDown-forward+Right kick,Left punch,Right punch

Launcher

FCDown-forward+Right punch

Follow-up

Screw / spin extenderIntoUp-forward+Left punch + Right punch,Left kick + Right kickIntoTCHLeft punchIntoDown-forward+Right kick,Left punch,Right punch

Launcher

While standingRight punch

Follow-up

Up-forward+Left punch + Right punch,Left kick + Right kickIntoTCHLeft punchIntoBack+Right kick,Left punchIntoScrew / spin extenderIntoDown-forward+Right kick,Left punch,Right punch

Standing Punishers

i10vs −10 or worse
Back+Left punch + Right punch
i12vs −12 or worse
Right punch,Left punch
i13vs −13 or worse
Down-forward+Left punch,Right kick
i14vs −14 or worse
Forward+Left punch + Right punch
i16vs −16 or worse
Down-forward+Right punch

While Rising Punishers

i10vs −10 or worse
FCDown+Right punch
i11vs −11 or worse
While standingRight kick
i13vs −13 or worse
While standingLeft punch,Right punch
i14vs −14 or worse
FCDown-forward+Right punch
i16vs −16 or worse
While standingRight punch

i10 means 10-frame startup. Punish at the listed disadvantage or worse, provided the move reaches. Motion inputs and stance transitions also require their input timing.

Important Throws

Tsuri Dashi

ForwardHold forwardLeft punch + Left kick + Right kick
BreakLeft punch + Right punch

Body Slam

Left punch + Left kick
BreakLeft punchorRight punch

Sumo Scoop

Right punch + Right kick
BreakLeft punchorRight punch

Choke Slam

ForwardHold forwardRight punch + Left kick + Right kick
BreakLeft punch + Right punch

Wall Combos

Back+Right punch,Left punchIntoWhile standingRight kick
Input key & stance abbreviations

1 = left punch · 2 = right punch · 3 = left kick · 4 = right kick. + means together; ~ before a direction means hold; ~ between buttons means a quick slide input; : marks strict timing.

WS = while rising · FC = full crouch · CH = counter hit · Screw / spin extender = Tekken 7’s screw/spin extender · Into = next combo step. Notes in parentheses describe timing or conditions.

TCH
Tachiai
← All Tekken 7 fighters