Tekken 7 · Essentials
Heihachi
Punish. Break. Launch.

Main Combos
Launchers
Follow-up
Launcher
Follow-up
Bread n' butter
Launcher
Follow-up
Mini-combos
Launchers
Follow-up
Damage: +24
Mini-combos
Launchers
Follow-up
Damage: +22
Only first hit, [+8] on f+1+2
Mini-combos
Launchers
Follow-up
Damage: +17
Mini-combos
Launchers
Follow-up
Damage: +24
Guaranteed at the wall
Mini-combos
Launchers
Follow-up
Damage: +20
You might have to dash to hit
Mini-combos
Launcher
Follow-up
Damage: +19
Mini-combos
Launcher
Follow-up
Damage: +17
Mini-combos
Launcher
Follow-up
Damage: +34
Mini-combos
Launcher
Follow-up
Damage: +25
Mini-combos
Launcher
Follow-up
Damage: +20
Mini-combos
Launcher
Follow-up
Damage: +17
Mini-combos
Launcher
Follow-up
Damage: +17
Staples
Launchers
Follow-up
Damage: +48
Staples
Launchers
Follow-up
Damage: +45
Staples
Launcher
Follow-up
Damage: 64
Staples
Launcher
Follow-up
Damage: 58
Staples
Launcher
Follow-up
Damage: 45
Staples
Launcher
Follow-up
Damage: 44
Staples
Launcher
Follow-up
Damage: 70
WGF does the same damage due to scaling.
Staples
Launcher
Follow-up
Damage: 67
Staples
Launchers
Follow-up
Damage: +41
WGF does the same damage due to scaling.
Staples
Launchers
Follow-up
Damage: +39
Staples
Launchers
Follow-up
Damage: +39
f,n,d,D/F+4,4: Depends on which of the hellsweeps it hit. CH f,n,d,d/f+4: Depends on which of the hellsweeps it hit.
Staples
Launchers
Follow-up
Damage: +21
f,n,d,D/F+4,4: Depends on which of the hellsweeps it hit. CH f,n,d,d/f+4: Depends on which of the hellsweeps it hit.
Staples
Launcher
Follow-up
Damage: +45
Staples
Launcher
Follow-up
Damage: +41
Staples
Launchers
Follow-up
Damage: +42
Staples
Launcher
Follow-up
Damage: 64
Staples
Launcher
Follow-up
Damage: 62
Staples
Launchers
Follow-up
Damage: +42
Staples
Launchers
Follow-up
Damage: +41
Staples / Rage
Launcher
Follow-up
Damage: +36?
Float
Launchers
Follow-up
Damage: +29
Float
Launchers
Follow-up
Damage: +27
Float
Launcher
Follow-up
Damage: +24
Standing Punishers
- i10vs −10 or worse
,
,
- i10vs −10 or worse
,
,
- i10vs −10 or worse
,
- i12vs −12 or worse

- i12vs −12 or worse
+
Execution-sensitive.
- i13vs −13 or worse
+
,
- i14vs −14 or worse
,
,
,
+
(just frame)(hard)- i14vs −14 or worse
+
,
- i14vs −14 or worse
+
,
- i14vs −14 or worse
,
,
,
:
Execution-sensitive. Just-frame input.
- i15vs −15 or worse
+
,
(range)- i15vs −15 or worse
+
,
- i18vs −18 or worse
,
,
,
:
Just-frame input.
While Rising Punishers
- i10vs −10 or worse
- FC
+
- i10vs −10 or worse
- hFC 1
- i11vs −11 or worse


- i11vs −11 or worse

,
- i13vs −13 or worse


- i16vs −16 or worse
,
,
,
:
Execution-sensitive. Just-frame input.
- i18vs −18 or worse

,
i10 means 10-frame startup. Punish at the listed disadvantage or worse, provided the move reaches. Motion inputs and stance transitions also require their input timing.
Important Throws
Broken Toy
Fire Starter
Stonehead
Neck Breaker
Jumping Powerbomb
Head Butt Carnival
Wall Combos
Input key & stance abbreviations
1 = left punch · 2 = right punch · 3 = left kick · 4 = right kick. + means together; ~ before a direction means hold; ~ between buttons means a quick slide input; : marks strict timing.
WS = while rising · FC = full crouch · CH = counter hit ·
= Tekken 7’s screw/spin extender ·
= next combo step. Notes in parentheses describe timing or conditions.
- CD
- Crouch Dash
- RAI
- Raijin
- BT
- Back Turned
Tekken 7 archive. Source pages are kept separate from Tekken 8 and may cover different Tekken 7 updates.
Techniques
Raijin Stance
You can sidestep with U, and then block with B and press 1.; : <b>f+3+4,U,B,1</b>; It catches any punches it parries and launches, but otherwise it just blocks (although with some recovery frames).
Move List
118 moves
- Rage Art(Rage)
+
Damage: 55 · m
- Startup
- i20
- On block
- -22
- On hit
- -8d
Alternate input FC.d+1+2
- Rage Drive 1
,
+
,(Rage)
Damage: 7,21,21 · h,m,h
- Startup
- i10,i22,i25~26
- On block
- +9c
- On hit
- +46a (+38)
Combo from 1st CH; Combo from 2nd hit; +38d on airborne opponent hit
- Rage Drive 2
+
,(Rage)
Damage: 20,21 · m,h
- Startup
- i22~23,i25~26
- On block
- +9c
- On hit
- +46a (+38)
Combo from 1st hit; Jail from 1st block; +38d on airborne opponent hit
- Jab

Damage: 7 · h
- Startup
- i10
- On block
- +1
- On hit
- +8
- 1,1
,
Damage: 7,6 · h,h
- Startup
- i10,i15
- On block
- -1
- On hit
- +8
Combo from 1st hit
- Flash Punch Combo
,
,
Damage: 7,6,12 · h,h,m
- Startup
- i10,i15,i13
- On block
- -17
- On hit
- +20a (+15)
Combo from 1st hit with delay
- 1,2
,
Damage: 7,8 · h,h
- Startup
- i10,i10
- On block
- -1
- On hit
- +7
Combo from 1st hit
- Demon Slayer
,
,
Damage: 7,8,12 · h,h,h
- Startup
- i10,i10,i17
- On block
- -12
- On hit
- +4
Combo from 1st hit
- Demon Executioner
,
,
~
Damage: 7,8,25 · h,h,m
- Startup
- i10,i10,i13~14
- On block
- -6
- On hit
- +46d (-12)
Cancel last hit and transition to -16 -8 SS with u_d
- Demon Kicker
,
,
Damage: 7,8,21 · h,h,h
- Startup
- i10,i10,i22
- On block
- -9
- On hit
- +17a (+8)
- Counter hit
- +46a
Balcony break; Combo from 2nd CH
- 1,b+2
,
+
Damage: 7,21 · h,m
- Startup
- i10,i22
- On block
- -2
- On hit
- +8
Combo from 1st CH; Move can be delayed
- Demon Massacre
,
+
,
Damage: 7,21,20 · h,m,m
- Startup
- i10,i22,i35~39
- On block
- -15
- On hit
- +30a (+20)
Combo from 2nd CH
- Demon Lair
,
+
,
Damage: 7,21,30 · h,m,m
- Startup
- i10,i22,i39
- On block
- +5
- On hit
- +30d (+9)
Balcony break
- Right Jab

Damage: 10 · h
- Startup
- i10
- On block
- +0
- On hit
- +9
- Demon Backhand Spin
,
Damage: 10,18 · h,h
- Startup
- i10,i17
- On block
- -13
- On hit
- -2
Combo from 1st hit
- Quick Executioner
,
~
Damage: 10,25 · h,m
- Startup
- i10,i13~14
- On block
- -6
- On hit
- +46d (-12)
Cancel last hit and transition to -14 -5 SS with u_d
- 3

Damage: 15 · h
- Startup
- i14
- On block
- -10
- On hit
- +1
- Monzenbarai
,
Damage: 15,20 · h,m
- Startup
- i14,i24~25
- On block
- -14
- On hit
- +3
- Counter hit
- +57a
Combo from 1st hit
- 4

Damage: 21 · h
- Startup
- i16
- On block
- -9
- On hit
- +17a (+8)
- Counter hit
- +46a
Balcony break
- Demon Scissors
~
Damage: 25 · M
- Startup
- i35~37
- On block
- -9
- On hit
- +20a
Alternate input:; uf+4~3; ws4~3; Take 5 damage on whiff with D; Usually connects at i36 on a standing opponent
- Demon Breath

Damage: 25 · m
- Startup
- i12~13
- On block
- -10
- On hit
- +42d (-16)
- f+2
+
Damage: 13 · h
- Startup
- i15~16
- On block
- -9
- On hit
- +2
- Pressure Point
+
,
Damage: 13,20 · h,m
- Startup
- i15~16,i18~20
- On block
- -2
- On hit
- +18a
- Counter hit
- +63a
Combo from 1st hit with 12f delay; Move can be delayed 15f
- Demon Shout
+
~
Damage: 25 · m
- Startup
- i21~22
- On block
- -6
- On hit
- +46d (-12)
Cancel last hit and transition to SS with u_d
- Lightning Crush
+
Damage: 20 · m
- Startup
- i18~20
- On block
- -2
- On hit
- +18a
- Counter hit
- +63a
- Right Splits Kick
+
Damage: 20 · m
- Startup
- i19~20
- On block
- +4c
- On hit
- +7c
- Counter hit
- +31d
Floor break; +13 on crouching opponent hit
- Chrome Dome
+
Damage: 15 · h
- Startup
- i12~13
- On block
- -14
- On hit
- +35d (+27)
- d/f+1
+
Damage: 10 · m
- Startup
- i13
- On block
- -1
- On hit
- +9
- Double Palm Strike
+
,
Damage: 10,8 · m,h
- Startup
- i13,i15
- On block
- -2
- On hit
- +4
Combo from 1st hit
- Muso Tettsui
+
,
Damage: 10,24 · m,m
- Startup
- i13,i21~22
- On block
- -13c
- On hit
- +13a
Floor break; Combo from 1st hit with 8f delay; Move can be delayed 17f
- Quick Uppercut
+
Damage: 14 · m
- Startup
- i15~16
- On block
- -7
- On hit
- +4
- Counter hit
- +34a (+24)
- Side kick
+
Damage: 17 · m
- Startup
- i17
- On block
- -7
- On hit
- +4
- Front Kick
+
Damage: 15 · m
- Startup
- i12
- On block
- -6
- On hit
- +5
- Demon's Wings
+
Damage: 25 · m
- Startup
- i24~25
- On block
- -14
- On hit
- +40a
Balcony break
- Hammer Punch
+
Damage: 16 · M
- Startup
- i16~17
- On block
- -9
- On hit
- +2
Floor break; Transition to FC with D
- Hammer Beating
+
,
Damage: 16,17 · M,m
- Startup
- i16~17,i27~28
- On block
- -9
- On hit
- +6
- Counter hit
- +36d (+28)
Combo from 1st CH with 3f delay; Move can be delayed 11f
- Crouch Straight
+
Damage: 8 · s
- Startup
- i11
- On block
- -4
- On hit
- +7
- Jichinsai
+
Damage: 25 · m
- Startup
- i22~23
- On block
- -7c
- On hit
- +3d
Alternate input:; d+3+4; df+3+4
- Crouch Shin Kick
+
Damage: 7 · l
- Startup
- i12
- On block
- -13
- On hit
- -2
Alternate input db+4
- Lightning Hammer
+
Damage: 50 · m!
- Startup
- i60
- On hit
- +18a
- Bettering Ram
+
Damage: 0 · L!
- Startup
- i62
- On hit
- -3
+38a on downed opponent; 20 damage on direct hit
- Eishomon
+
Damage: 25 · L
- Startup
- i23
- On block
- -18
- On hit
- +6c
Floor break
- Spin Sweep
+
Damage: 12 · L
- Startup
- i15~17
- On block
- -18
- On hit
- -4
- Angekisai
+
Damage: 10,20 · m,m
- Startup
- i21
- On block
- -13
- On hit
- +5
Balcony break; Evasive but not cs
- b+1
+
Damage: 14 · h
- Startup
- i15~16
- On block
- -11
- On hit
- -5
Homing
- Funkei Uraken
+
,
Damage: 14,20 · h,h
- Startup
- i15~16,i16
- On block
- -9
- On hit
- +15g
- Counter hit
- +58a
Screw; Combo from 1st hit with 9f delay; Move can be delayed 15f
- Funkei Goshoha
+
,
~
Damage: 14,25 · h,m
- Startup
- i15~16,i13~14
- On block
- -6
- On hit
- +46d (-12)
Cancel last hit and transition to -19 -13 SS with u_d
- Rashomon
+
Damage: 20 · m
- Startup
- i22~23
- On block
- -2
- On hit
- +16a (+7)
Wall break
- b+3
+
Damage: 14 · h
- Startup
- i14~15
- On block
- -4
- On hit
- +7
- Hooking Crescent Thrust
+
,
Damage: 14,20 · h,h
- Startup
- i14~15,i20
- On block
- -1
- On hit
- +8
- Counter hit
- +61a
Combo from 1st hit
- Hooking Crescent Kick
+
,
Damage: 14,25 · h,M
- Startup
- i14~15,i22~26
- On block
- -12c
- On hit
- +3d
Floor break; Combo from 1st hit
- Shingetsusen
+
Damage: 20 · m
- Startup
- i18~20
- On block
- -9
- On hit
- +22a (+13)
- Counter hit
- +67a (+47)
Homing; Screw
- b+1+2
+
Damage: 18 · m
- Startup
- i17~18
- On block
- -9
- On hit
- +8
- Twin Hammer Volley
+
,
Damage: 18,24 · m,m
- Startup
- i17~18,i26
- On block
- -13
- On hit
- +11a (+2)
Balcony break; Combo from 1st hit with 10f delay; Move can be delayed 18f
- u/f+3
+
Damage: 17 · m
- Startup
- i28~29
- On block
- -10
- On hit
- -10a (-20)
- Hell Axle
+
,
Damage: 17,20 · m,m
- Startup
- i28~29,i48~49
- On block
- +3
- On hit
- +59a (+42)
Screw; Not available on whiff
- u/b+4
+
Damage: 11 · m
- Startup
- i15
- On block
- -19
- On hit
- -8
- u+4
+
Damage: 15 · m
- Startup
- i15~17
- On block
- -13
- On hit
- +19a (+9)
- Counter hit
- +33a (+23)
- Wind Slicer
+
Damage: 25 · m
- Startup
- i24~27
- On block
- -5
- On hit
- +22a (+13)
Screw
- u/f,n,4
,
,
Damage: 25 · m
- Startup
- i29
- On block
- -24
- On hit
- +7a (-3)
- Demon Uppercut
,
+
Damage: 22 · M
- Startup
- i19~21
- On block
- -16
- On hit
- +37a (+27)
- Left Splits Kick
,
+
Damage: 25 · m
- Startup
- i20~22
- On block
- -3c
- On hit
- +23a
- f,f,n,2
,
,
,
Damage: 7 · h
- Startup
- i12
- On block
- -10
- On hit
- -1
Same extensitons as 2; 10 hit starter
- b,n,f+2
,
,
+
Damage: 12 · m
- Startup
- i15~16
- On block
- -7
- On hit
- +4
- Tenma Destroyer
,
,
+
,
Damage: 12,24 · m,h
- Startup
- i15~16,i20
- On block
- -9
- On hit
- +12a (+3)
Balcony break; Combo from 1st hit with 11f delay; Move can be delayed 17f
- Subjugator
,
,
+
,
Damage: 12,21 · m,m
- Startup
- i15~16,i23
- On block
- -12c
- On hit
- +1c
- Counter hit
- +48a
Floor break; Combo from 1st hit with 7f delay; Move can be delayed 17f
- Tenma Barrage
,
,
+
,
Damage: 12,20 · m,h
- Startup
- i15~16,i23~24
- On block
- -6
- On hit
- +20a (+11)
Screw; Combo from 1st hit with 7f delay; Move can be delayed 17f
- Deity Slayer
,
+
Damage: 25 · m
- Startup
- i35~36
- On block
- +10g
- On hit
- +5a (-4)
Wall crush on block +12g
- Shadow Step
,
+
- Iron Hand


+
Damage: 30 · m
- Startup
- i15~16
- On block
- -17
- On hit
- +7a (-2)
Balcony break
- Leaping Side Kick
,
,
+
Damage: 30 · m
- Startup
- i22~25
- On block
- +9g
- On hit
- +13a (+3)
Balcony break
- Crouch jabhFC 1
Damage: 5 · s
- Startup
- i10
- On block
- -5
- On hit
- +6
Transition to r24 with f; Transition input can be delayed 16f
- Crouch Shin KickhFC 4
Damage: 10 · l
- Startup
- i12
- On block
- -15
- On hit
- -4
- Crouching Dragon KickFC
+
Damage: 20 · L
- Startup
- i19~21
- On block
- -23
- On hit
- +13a
- Quick Iron Fist


Damage: 17 · m
- Startup
- i13~14
- On block
- -14
- On hit
- +35d (+27)
Balcony break; Alternate input f,n,d,df,n,1
- Dark Thrust


Damage: 20 · m
- Startup
- i18
- On block
- -6
- On hit
- +11g
- Counter hit
- +47a
Screw
- ws 3


Damage: 10 · m
- Startup
- i18~19
- On block
- -11
- On hit
- +0
- Holy Demon Cross

,
Damage: 10,20 · m,m
- Startup
- i18~19,i22
- On block
- -14
- On hit
- +61a
Combo from 1st hit
- ws 4


Damage: 13 · m
- Startup
- i11~12
- On block
- -3
- On hit
- +8
Alternate input f,n,d,df,n,4
- Tsunami Kick

,
Damage: 13,16 · m,m
- Startup
- i11~12,i15~16
- On block
- -15
- On hit
- +0c
Combo from 1st hit; Move can be delayed 7f
- ss2


Damage: 10 · m
- Startup
- i19
- On block
- -9
- On hit
- -1
- Kidney Crush Combo

,
Damage: 10,20 · m,m
- Startup
- i19,i27~28
- On block
- -14
- On hit
- +56a
Balcony break; Combo from 1st hit with 5f delay; Move can be delayed 16f
- Raijin Stance
+
Parries punches; +27 on successful parry
- Fusatsujin HasaikenRAI

Damage: 20 · h
- Startup
- i17~18
- On block
- -2
- On hit
- +47a
Homing
- RAI 2RAI

Damage: 20 · m
- Startup
- i15~16
- On block
- -13
- On hit
- +39a (+18)
Balcony break
- Raijin's WrathRAI
,
Damage: 20,23 · m,m
- Startup
- i15~16,i21~22
- On block
- -17c
- On hit
- +9a
Floor break; Combo from 1st hit
- Lightning BoltRAI

Damage: 35 · h!
- Startup
- i56
- On hit
- +61a
Cancel with B for total 50f
- f,n,d,d/f
,
,
,
Lapses to standing; Transition to FC with DB_D_DF
- Dragon Uppercut
,
,
,
+
Damage: 25 · m
- Startup
- i19~21
- On block
- -15
- On hit
- +30a (+20)
- f,n,d/f:1
,
,
:
Damage: 35 · m
- Startup
- i19~21
- On block
- -10
- On hit
- +41a (+31)
Not from CD but also not bufferable; Known as Omen Thunder God Fist (OTGF) in the community The colon marks a just-frame input.
- Wind God Fist
,
,
,
+
Damage: 20 · h
- Startup
- i11~12
- On block
- -10
- On hit
- +39a (+29)
Alternate input f,n,d,df,n,2
- Electric Wind God Fist
,
,
,
:
Damage: 23 · h
- Startup
- i11~12
- On block
- +5
- On hit
- +39a (+29)
The colon marks a just-frame input.
- Jumping Mid Kick
,
,
,
+
Damage: 30 · m
- Startup
- i27~28
- On block
- +7
- On hit
- +31a (+10)
Alternate input f,n,d,df,n,3
- Jumping Low Kick
,
,
,
+
Damage: 24 · L
- Startup
- i33~34
- On block
- -23
- On hit
- +28a
- f,n,d,D/F+4
,
,
,
+
Damage: 15 · L
- Startup
- i16~17
- On block
- -23
- On hit
- +8c
- Counter hit
- +28a
Alternate input f,n,d,df+4
- f,n,d,D/F+4,4
,
,
,
+
,
Damage: 15,10 · L,L
- Startup
- i16~17,i24
- On block
- -10
- On hit
- +3c
- Counter hit
- +26a
+26a if both hits connect
- Spinning Demon
,
,
,
+
,
,
Damage: 15,10,8 · L,L,L
- Startup
- i16~17,i24,i24
- On block
- -10
- On hit
- +3c
- Counter hit
- +26a
+26a if 2nd and 3rd hits connect
- f,n,d,D/F+4,n,4
,
,
,
+
,
,
Damage: 15,10 · L,m
- Startup
- i16~17,i24~25
- On block
- -3
- On hit
- +8
Alternate input:; f,n,d,df+4,n,4; f,n,d,DF+4,4,n,4; f,n,d,DF+4,4,4,n,4
- Tsunami Kick
,
,
,
+
,
,
,
Damage: 15,10,20 · L,m,m
- Startup
- i16~17,i24~25,i15~16
- On block
- -14
- On hit
- -3c
Combo from 1st hit; Alternate input:; f,n,d,df+4,n,4,4; f,n,d,DF+4,4,n,4,4; f,n,d,DF+4,4,4,n,4,4
- Spinning Demon Uppercut
,
,
,
+
,
Damage: 15,20 · L,m
- Startup
- i16~17,i28~16
- On block
- -15
- On hit
- +30a (+20)
Alternate input:; f,n,d,df+4,1; f,n,d,DF+4,4,1; f,n,d,DF+4,4,4,1
- Geta StompOTG d+4
Damage: 30 · L
- Startup
- i18
- On block
- -14
- On hit
- -3
Floor break; -3a (-13) on grounded opponent hit
- Auger

Cancellable at any point
- Ki Charge

- 1+2+3+4,d,u,n,u/f+3
,
,
,
,
+
Damage: 36 · m
- Startup
- i84~85
- On block
- -10
- On hit
- -10a (-29)
Alternate input 1+2+3+4,d,u,n,u+3
- 1+2+3+4,d,u,n,u/f+3,4
,
,
,
,
+
,
Damage: 36,20 · m,m
- Startup
- i84~85,i48~49
- On block
- +3
- On hit
- +59a (+42)
Screw; Not available on whiff
- (Back to wall).b,b,U/B(Back to wall).b,b,U/B
Damage: 25 · m
- Startup
- i29~33
- On block
- -1
- On hit
- +45a (-13)
- Neck Breaker

Damage: 35 · t
- Startup
- i12~14
- On block
- -3
- On hit
- -1d
Throw break 1 or 2
- Neck Breaker
+
Damage: 35 · t
- Startup
- i15~17
- On block
- -3
- On hit
- -1d
Homing; Same throw as 1+3
- Jumping Powerbomb

Damage: 35 · t
- Startup
- i12~14
- On block
- +0
- On hit
- +5d
Floor break; Throw break 1 or 2; Both BT on break
- Jumping Powerbomb
+
Damage: 35 · t
- Startup
- i15~17
- On block
- +0
- On hit
- +5d
Homing; Same throw as 2+4
- Guillotine ChopLeft throw
Damage: 40 · t
- On block
- -3
- On hit
- -3d
Throw break 1
- FreefallRight throw
Damage: 46 · t
- On block
- -3
- On hit
- -4d
Floor break; Throw break 2
- Atomic DropBack throw
Damage: 60 · t
- On hit
- +3d
- Fire Starter
+
Damage: 25 · t
- Startup
- i12
- On block
- +0
- On hit
- +7
Throw break 2
- Stonehead
,
+
Damage: 14,21 · t
- Startup
- i12
- On block
- +0
- On hit
- +26a (+7)
Throw break 1+2; Only 14 damage on wall hit\
- Head Butt Carnival
,
+
Damage: 30 · t
- Startup
- i12
- On block
- -6
- On hit
- +28a (-30)
Throw break 1+2; Male only; Opponent can input 1 or 2 to revenge:; Heihachi deals 10 damage; Opponent deals 30 damage and is +28a (-30)
- Broken Toy


+
Damage: 45 · t
- Startup
- i15~17
- On block
- -3
- On hit
- +0d
Throw break 1; 20f break window; 52 damage on wall hit
- Heaven's Wrath
+
Alternate input b+2+3; Parries highs and mids, except:; Projectiles; Weapons: except Yoshimitsu; Some unique aerial moves: e.g. King's f,F+1+2 is not parryable, but UF+1+2* is; On successful parry:; 30 damage; Self damage: 25 + 50% of opponent attack; +3d on punches, kicks, elbows, knees; +7d on headbutts, shoulders; Ki Charge on whiff