Tekken 7 · Essentials

Heihachi

Punish. Break. Launch.

Heihachi official Tekken 7 artwork

Main Combos

Launcher

Forward,Forward+Right punch

Follow-up

Forward,Neutral,Down,Down-forward+Right punch(just frame)IntoForward+Right punch,Left kickIntoBack,Forward+Right punch,Left kickIntoScrew / spin extenderIntoForward+Right punch,Left kick

Launchers

RAILeft punch
RAILeft punch + Right punch
While standingLeft kick,Left punch + Right punch

Follow-up

Forward+Right punch,Left kickIntoLeft punchIntoBack,Forward+Right punch,Left kickIntoScrew / spin extenderIntoForward+Right punch,Left kick

Launcher

Up-forward+Left kick,Right kick

Follow-up

Screw / spin extenderIntoCDRight kick,Right kick,Left punchIntoLeft punch,Back+Right punch

Standing Punishers

i10vs −10 or worse
Left punch,Left punch,Right punch
i12vs −12 or worse
Left punch + Right punch
i13vs −13 or worse
Down-forward+Left punch,Right punch
i14vs −14 or worse
Forward,Neutral,Down,Down-forward+Right punch(just frame)(hard)
i15vs −15 or worse
Forward+Right punch,Left kick(range)

While Rising Punishers

i10vs −10 or worse
FCDown+Left punch
i11vs −11 or worse
While standingRight kick
i13vs −13 or worse
While standingLeft punch
i18vs −18 or worse
While standingLeft kick,Left punch + Right punch

i10 means 10-frame startup. Punish at the listed disadvantage or worse, provided the move reaches. Motion inputs and stance transitions also require their input timing.

Important Throws

Broken Toy

DownDown-forwardForwardLeft punch + Left kick
BreakLeft punch

Fire Starter

Down-forwardRight punch + Left kick + Right kick
BreakRight punch

Stonehead

ForwardHold forwardLeft punch + Right punch
BreakLeft punch + Right punch

Neck Breaker

Left punch + Left kick
BreakLeft punchorRight punch

Jumping Powerbomb

Right punch + Right kick
BreakLeft punchorRight punch

Head Butt Carnival

ForwardHold forwardLeft punch + Left kick + Right kick
BreakLeft punch + Right punch

Wall Combos

CDRight kick,Neutral,Right kickIntoLeft punch + Right punch
Input key & stance abbreviations

1 = left punch · 2 = right punch · 3 = left kick · 4 = right kick. + means together; ~ before a direction means hold; ~ between buttons means a quick slide input; : marks strict timing.

WS = while rising · FC = full crouch · CH = counter hit · Screw / spin extender = Tekken 7’s screw/spin extender · Into = next combo step. Notes in parentheses describe timing or conditions.

CD
Crouch Dash
RAI
Raijin
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