Tekken 7 · Essentials
Hwoarang
Punish. Break. Launch.

Main Combos
Launchers
LFS
+
Follow-up
Launcher
Follow-up
Standing Punishers
- i10vs −10 or worse
,
- i11vs −11 or worse
,
- i13vs −13 or worse
+
,
- i14vs −14 or worse
+
,
- i15vs −15 or worse
+
- i16vs −16 or worse
+
While Rising Punishers
- i10vs −10 or worse
- FC
+
- i11vs −11 or worse

,
- i14vs −14 or worse


- i16vs −16 or worse
+
,
i10 means 10-frame startup. Punish at the listed disadvantage or worse, provided the move reaches. Motion inputs and stance transitions also require their input timing.
Important Throws
Door Mat
Break
Roll and Choke
Break
Human Cannonball
Break
Pickpocket
Break
or
Falcon Dice Kick
Break
or
Leg Hook Throw
Break
Wall Combos
Does not work on Kuma or Panda.
Input key & stance abbreviations
1 = left punch · 2 = right punch · 3 = left kick · 4 = right kick. + means together; ~ before a direction means hold; ~ between buttons means a quick slide input; : marks strict timing.
WS = while rising · FC = full crouch · CH = counter hit ·
= Tekken 7’s screw/spin extender ·
= next combo step. Notes in parentheses describe timing or conditions.
- RFF
- Right Foot Forward
- RFS
- Right Flamingo
- LFS
- Left Flamingo