Tekken 7 · Essentials

Jack-7

Punish. Break. Launch.

Jack-7 official Tekken 7 artwork

Main Combos

Launchers

Down-forward+Right punch
While standingLeft punch

Follow-up

Forward+Right kickIntoBack+Left punchIntoDown-forward+Left punch,Left punchIntoScrew / spin extenderIntoForward+Left punch,Right punch,Left punch

Launchers

Forward,Forward+Left punch + Right punch
Down-back+Left punch + Right punch
FCDown-forward+Left punch,Right punch,Left punch

Follow-up

Back+Left kick,Right punchIntoDown-forward+Left punch,Left punchIntoScrew / spin extenderIntoForward+Left punch,Right punch,Left punch

Launcher

Forward,Forward+Right punch

Follow-up

Up+Left punch + Right punchIntoBack+Left punchIntoDown-forward+Left punch,Left punchIntoScrew / spin extenderIntoForward+Left punch,Right punch,Left punch

Standing Punishers

i10vs −10 or worse
Forward+Right punch
i11vs −11 or worse
Right punch,Left punch
i13vs −13 or worse
Left punch,Left punch
i14vs −14 or worse
Forward+Left punch,Left punch
i15vs −15 or worse
Down-forward+Right punch
i20vs −20 or worse
Down-back+Left punch + Right punch

While Rising Punishers

i11vs −11 or worse
While standingRight kick
i14vs −14 or worse
While standingRight punch,Left punch
i15vs −15 or worse
While standingLeft punch

i10 means 10-frame startup. Punish at the listed disadvantage or worse, provided the move reaches. Motion inputs and stance transitions also require their input timing.

Important Throws

Pyramid Driver

DownDown-forwardForwardLeft punch
BreakLeft punch

Volcano

Down-forwardRight punch + Right kick
BreakRight punch

Ground Zero

Up-forwardLeft punch + Right punch
BreakLeft punch + Right punch

Rotary Catapult

Left punch + Left kick
BreakLeft punchorRight punch

Piston Gun Back Breaker

Right punch + Right kick
BreakLeft punchorRight punch

Volcano Blaster

Down-forwardDown-forwardRight punch + Right kick
BreakRight punch

Wall Combos

Back+Left kick,Right punchIntoDown-forward+Left kick + Right kick
Input key & stance abbreviations

1 = left punch · 2 = right punch · 3 = left kick · 4 = right kick. + means together; ~ before a direction means hold; ~ between buttons means a quick slide input; : marks strict timing.

WS = while rising · FC = full crouch · CH = counter hit · Screw / spin extender = Tekken 7’s screw/spin extender · Into = next combo step. Notes in parentheses describe timing or conditions.

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