Tekken 7 · Essentials
Jin
Punish. Break. Launch.

Main Combos
Launcher
Follow-up
Launcher
Follow-up
Staples
Launcher
Follow-up
Damage: +48
Bread n' butter
Launcher
Follow-up
Bread n' butter
Launcher
Follow-up
Mini-combos
Launchers
Follow-up
Damage: +21
Mini-combos
Launchers
Follow-up
Damage: +19
Mini-combos
Launcher
Follow-up
Damage: 30
Mini-combos
Launchers
Follow-up
Damage: 49
Mini-combos
Launchers
Follow-up
Damage: 45
Mini-combos
Launchers
Follow-up
Damage: +19
Mini-combos
Launchers
Follow-up
Damage: +16
Mini-combos
Launcher
Follow-up
Damage: 31
Staples
Launchers
Follow-up
Damage: +49
Staples
Launchers
Follow-up
Damage: +48
Staples
Launcher
Follow-up
Damage: 70
Staples
Launcher
Follow-up
Damage: 69
Staples
Launcher
Follow-up
Damage: 59
Staples
Launcher
Follow-up
Damage: 58
Staples
Launcher
Follow-up
Damage: 67
Staples
Launcher
Follow-up
Damage: 66
Staples
Launcher
Follow-up
Damage: 64
Staples
Launcher
Follow-up
Damage: 50
Staples
Launcher
Follow-up
Damage: 52
Staples
Launcher
Follow-up
Damage: 51
Staples
Launcher
Follow-up
Damage: 59
Staples
Launcher
Follow-up
Damage: 59
Staples
Launchers
Follow-up
Damage: 61
Staples
Launcher
Follow-up
Damage: 68
Staples
Launcher
Follow-up
Damage: 57
Staples
Launcher
Follow-up
Damage: 67
Very finicky pickup. Can miss upclose.
Staples
Launcher
Follow-up
Damage: 61
Staples / Rage
Launchers
Follow-up
Damage: +65
Staples / Rage
Launchers
Follow-up
Damage: +59
Staples / Rage
Launcher
Follow-up
Damage: 74
Staples / Rage
Launchers
Follow-up
Damage: +52
Staples / Rage
Launcher
Follow-up
Damage: 92
Staples / Rage
Launcher
Follow-up
Damage: 63
Staples / Rage
Launcher
Follow-up
Damage: 62
Staples / Rage
Launcher
Follow-up
Damage: 80
Staples / Rage
Launcher
Follow-up
Damage: 66
Staples / Rage
Launcher
Follow-up
Damage: 77
Staples / Rage
Launchers
Follow-up
Damage: 87
Staples / Rage
Launchers
Follow-up
Damage: 79
Float
Launcher
Follow-up
Damage: +33
Standing Punishers
- i10vs −10 or worse
,
- i10vs −10 or worse
,
- i10vs −10 or worse
,
- i12vs −12 or worse

- i13vs −13 or worse
+
,
- i13vs −13 or worse

- i13vs −13 or worse
- (Rage)
+
Requires Rage.
- i14vs −14 or worse
+
- i14vs −14 or worse
,
,
,
:
(14 frames is the fastest that Jin's electric can come out, but just because you can do electrics doesn't mean you are doing them 14 frames fast. You should practice in training mode before trying to use electric as a 14 frame punisher.) Execution-sensitive. Just-frame input.
- i15vs −15 or worse
+
- i15vs −15 or worse
+
- i16vs −16 or worse
+
(range)
While Rising Punishers
- i10vs −10 or worse
- FC
+
- i10vs −10 or worse
- hFC 1
- i11vs −11 or worse


- i12vs −12 or worse
- cc
,
Execution-sensitive.
- i13vs −13 or worse

,
- i13vs −13 or worse
- (Rage)
+
Requires Rage.
- i14vs −14 or worse


- i17vs −17 or worse
- cc
+
Execution-sensitive.
i10 means 10-frame startup. Punish at the listed disadvantage or worse, provided the move reaches. Motion inputs and stance transitions also require their input timing.
Important Throws
Complicated Wire
Shun Ren Dan
Tidal Wave
Double Face Kick
Over the Shoulder Reverse
Wall Combos
Input key & stance abbreviations
1 = left punch · 2 = right punch · 3 = left kick · 4 = right kick. + means together; ~ before a direction means hold; ~ between buttons means a quick slide input; : marks strict timing.
WS = while rising · FC = full crouch · CH = counter hit ·
= Tekken 7’s screw/spin extender ·
= next combo step. Notes in parentheses describe timing or conditions.
- ZEN
- Zenshin
- CDS
- Crouching Demon
- CD
- Crouch Dash
Tekken 7 archive. Source pages are kept separate from Tekken 8 and may cover different Tekken 7 updates.
Move List
133 moves
- Rage Art(Rage)
+
Damage: 55-82 · h
- Startup
- i13
- On block
- -9
- On hit
- +0d
- (Rage) CD d/f+1+2(Rage)CD
+
Damage: 25,35 · h,m
- Startup
- i11
- On block
- -7
- On hit
- +29a (+11)
Transition to +18 +45a (+36) CD with DF
- (Rage) CD d/f+1+2,3(Rage)CD
+
,
Damage: 25,35,12 · h,m,h
- Startup
- i11
- On block
- +8
- On hit
- +20a (-13)
- Counter hit
- +20a (+13)
- Rage Drive(Rage)CD
+
,
,
Damage: 25,35,12,9 · h,m,h,m
- Startup
- i11
- On block
- +9
- On hit
- +37a
Wall hit on block +15g (5 damage)
- Jab

Damage: 7 · h
- Startup
- i10
- On block
- +1
- On hit
- +8
- 1,2
,
Damage: 7,12 · h,h
- Startup
- i10
- On block
- -2
- On hit
- +3
- Counter hit
- +7
Combo from 1st hit
- 1,2,3
,
,
Damage: 7,12,20 · h,h,m
- Startup
- i10
- On block
- 0
- On hit
- +31d
Interruptable by i10 from 2nd on block
- 1,2,4
,
,
Damage: 7,12,26 · h,h,h
- Startup
- i10
- On block
- -4
- On hit
- +23a (+14)
- Counter hit
- +68a (+48)
Screw; Balcony break; Combo from 2nd CH
- 1,3
,
Damage: 7,10 · h,h
- Startup
- i10
- On block
- -6
- On hit
- +4
Combo from 1st hit
- 1,3,B
,
,
- Startup
- i10
- On block
- -6
- On hit
- +4
Special backdash
- 1,3,F
,
,
- Startup
- i10
- On block
- -7
- On hit
- +3
- 1,3,2
,
,
Damage: 7,10,10 · h,h,m
- Startup
- i10
- On block
- -1
- On hit
- +4
Combo from 2nd CH
- 1,3,2,1
,
,
,
Damage: 7,10,10,10 · h,h,m,m
- Startup
- i10
- On block
- -7
- On hit
- +7
Combo from 3rd hit
- 1,3,2,1,4
,
,
,
,
Damage: 7,10,10,10,10 · h,h,m,m,l
- Startup
- i10
- On block
- -13
- On hit
- +3
Combo from 3rd hit
- 1,3~3
,
~
Damage: 7,20 · h,m
- Startup
- i10
- On block
- +6
- On hit
- +16d
Same as (f+3)~3
- 1,3~3,d/f+3
,
~
,
+
Damage: 7,20,20 · h,m,m
- Startup
- i10
- On block
- -14
- On hit
- +10a (+1)
Can be delayed; Same as (f+3~3),df+3
- 1,d+3
,
+
Damage: 7,9 · h,l
- Startup
- i10
- On block
- -12
- On hit
- -1
Combo from 1st hit
- 1,d+3,4
,
+
,
Damage: 7,9,17 · h,l,l
- Startup
- i10
- On block
- -13
- On hit
- +3
- Counter hit
- +28
Combo from 2nd CH
- 2

Damage: 9 · h
- Startup
- i10
- On block
- 0
- On hit
- +9
- 2,1
,
Damage: 9,9 · h,m
- Startup
- i10
- On block
- -3
- On hit
- +6
Combo from 1st hit
- 2,1,4
,
,
Damage: 9,9,18 · h,m,m
- Startup
- i10
- On block
- -9
- On hit
- +4
Combo from 2nd CH; Can be delayed; Combo can be delayed 9f from CH
- 2,1,4~4
,
,
~
Damage: 9,9,20 · h,m,l
- Startup
- i10
- On block
- -31
- On hit
- +16d
Interruptable by i16 after 2nd on block
- 2,4
,
Damage: 9,20 · h,h
- Startup
- i10
- On block
- -9
- On hit
- +18a (+9)
Screw; Balcony break; Combo from 1st hit
- 3

Damage: 19 · h
- Startup
- i14
- On block
- -7
- On hit
- +4
- 3,1
,
Damage: 19,7 · h,h
- Startup
- i14
- On block
- -1
- On hit
- +7
Combo from 1st hit
- 3,1,F
,
,
- Startup
- i14
- On block
- +4
- On hit
- +12
- 3,1,4
,
,
Damage: 19,7,18 · h,h,l
- Startup
- i14
- On block
- -13
- On hit
- +3
- Counter hit
- +28d
Combo from 2nd CH; Can be delayed; Combo can be delayed 9f from CH
- 4

Damage: 18 · h
- Startup
- i13
- On block
- -9
- On hit
- +16g
- Counter hit
- +68a (+48)
Homing; Screw; Balcony break
- 4~3
~
Damage: 27 · M
- Startup
- i24~34
- On block
- -14~-4
- On hit
- -4a
Floor break; Alternate input:; ws4~3; CD.df+4,3+4
- 1+2

Damage: 30 · m,m,h
- Startup
- i12
- On block
- -14
- On hit
- +12a (+3)
Balcony break
- 3+4

Damage: 10,24 · h,t
- Startup
- i20
- On block
- -9
- On hit
- +0d
- f+2
+
Damage: 12 · h
- Startup
- i16
- On block
- -5
- On hit
- +4
10 hit starter
- f+2,3
+
,
Damage: 12,7 · h,l
- Startup
- i16
- On block
- -21
- On hit
- -10
- f+2,3,3
+
,
,
Damage: 12,7,7 · h,l,m
- Startup
- i16
- On block
- -27
- On hit
- -12
- f+3
+
Damage: 16 · m
- Startup
- i12
- On block
- -8
- On hit
- +3
- f+3~3
+
~
Damage: 20 · m
- Startup
- i23
- On block
- +6
- On hit
- +16d
Same as (1,3)~3
- f+3~3,d/f+3
+
~
,
+
Damage: 20,20 · m,m
- Startup
- i23
- On block
- -14
- On hit
- +10a (+1)
Can be delayed; Same as (1,3~3),df+3
- f+4
+
Damage: 21 · m
- Startup
- i16
- On block
- -8
- On hit
- +4
- Counter hit
- +42
- f+4,F
+
,
- Startup
- i16
- On block
- -1
- On hit
- +11
- Counter hit
- +49
- f+1+2
+
Damage: 38 · h,h
- Startup
- i14
- On block
- -9
- On hit
- +7a (-2)
Balcony break; Wall break
- d/f+1
+
Damage: 10 · m
- Startup
- i13
- On block
- -3
- On hit
- +4
- Counter hit
- +6
- d/f+1,4
+
,
Damage: 10,18 · m,h
- Startup
- i13
- On block
- -9
- On hit
- +10g
- Counter hit
- +17a (+8)
Screw; Balcony break; Combo from 1st hit; Can be delayed; Combo can be delayed 7f from hit; Combo can be delayed 9f from CH
- d/f+1,4~4
+
,
~
Damage: 10,24 · m,m
- Startup
- i13
- On block
- -12
- On hit
- +57a
Balcony break
- d/f+2
+
Damage: 15 · m
- Startup
- i15
- On block
- -7
- On hit
- +4
- Counter hit
- +34a (+24)
- d/f+3
+
Damage: 14 · m
- Startup
- i14
- On block
- -16
- On hit
- -5
- d/f+3,3
+
,
Damage: 14,14 · m,h
- Startup
- i14
- On block
- -8
- On hit
- +8
Combo from 1st hit; Can be delayed; Combo can be delayed 10f from hit
- d/f+3,3,B
+
,
,
- Startup
- i14
- On block
- -8
- On hit
- +8
Special backdash
- d/f+3,3,F
+
,
,
- Startup
- i14
- On block
- -7
- On hit
- +9
- d/f+4
+
Damage: 22 · m
- Startup
- i20
- On block
- -3
- On hit
- +8c
- Counter hit
- +63a
Floor break
- d/f+1+2
+
Damage: 20 · m
- Startup
- i23
- On block
- -12
- On hit
- +6
Parries high and mid punches
- d+1
+
Damage: 24 · m
- Startup
- i21
- On block
- -7
- On hit
- +12a (+3)
Balcony break; Wall break
- Crouch Straight
+
Damage: 8 · s
- Startup
- i11
- On block
- -4
- On hit
- +7
- d+3
+
Damage: 7 · l
- Startup
- i15
- On block
- -13
- On hit
- -2
- d+3,3
+
,
Damage: 7,10 · l,m
- Startup
- i15
- On block
- -14
- On hit
- -1
Combo from 1st hit
- d+4
+
Damage: 11 · L
- Startup
- i16
- On block
- -12
- On hit
- -1
- d+3+4
+
Damage: 25 · m,m
- Startup
- i15
- On block
- -19
- On hit
- +32a (+22)
- Crouch jab
+
Damage: 5 · s
- Startup
- i10
- On block
- -5
- On hit
- +6
Transition to r24 with F
- d/b+2
+
Damage: 12 · m
- Startup
- i16
- On block
- -10
- On hit
- -4
- Counter hit
- +56a (+3)
Double-over stun on CH
- d/b+2,2
+
,
Damage: 12,11 · m,h
- Startup
- i16
- On block
- -11
- On hit
- -7
Combo from 1st hit
- d/b+2,2,3
+
,
,
Damage: 12,11,21 · m,h,h
- Startup
- i16
- On block
- -9
- On hit
- +52a
Balcony break; Can be delayed; Interruptable by i9 after 2nd on block
- d/b+2,3
+
,
Damage: 12,23 · m,M
- Startup
- i16
- On block
- -8
- On hit
- +7d
Floor break
- d/b+3
+
Damage: 28 · h
- Startup
- i20
- On block
- -10
- On hit
- +17d
Screw
- d/b+4
+
Damage: 18 · l
- Startup
- i20
- On block
- -13
- On hit
- +3
- Counter hit
- +38a
- d/b+1+2
+
Damage: 0 · M
- Startup
- i25~55
- On block
- -25
- On hit
- -10
Ki charge on whiff
- b+2
+
Damage: 12 · m
- Startup
- i15
- On block
- -11
- On hit
- 0
- b+2,1
+
,
Damage: 12,10 · m,m
- Startup
- i15
- On block
- -9
- On hit
- +2
Combo from 1st hit; Can be delayed; Combo can be delayed 13f from CH
- b+3
+
Damage: 17 · m
- Startup
- i16
- On block
- -6
- On hit
- +5
- Counter hit
- +33a
- b+3,F
+
,
- Startup
- i16
- On block
- -2
- On hit
- +9
- Counter hit
- +37a
- b+4
+
Damage: 21 · m
- Startup
- i17
- On block
- -7
- On hit
- +15a
Balcony break
- u/b+3
+
Damage: 13 · m
- Startup
- i22
- On block
- -11
- On hit
- +4
- Counter hit
- +57a
- u/b+4
+
Damage: 11 · m
- Startup
- i15
- On block
- -20
- On hit
- -8
- u/b+1+2
+
Damage: 70 · m!
- Startup
- i75
- On hit
- +11a (+0)
Balcony break; b,b to cancel
- u+4
+
Damage: 15 · m
- Startup
- i15
- On block
- -13
- On hit
- +19a (+9)
- Counter hit
- +33a (+23)
Balcony break
- u/f+2
+
Damage: 18 · m
- Startup
- i15
- On block
- -7
- On hit
- +6
- Counter hit
- +19a (+10)
- u/f+3
+
Damage: 17 · m
- Startup
- i22
- On block
- -9
- On hit
- +6
- Counter hit
- +10 +59a
Alternate input u+3
- u/f+4
+
Damage: 13 · m
- Startup
- i15
- On block
- -13
- On hit
- +33a (+23)
- Delayed Hopkick
,
,
Damage: 25 · m
- Startup
- i23~25
- On block
- -11~-9
- On hit
- +34a (+24)
- f,F+2
,
+
Damage: 24 · m
- Startup
- i14
- On block
- -8
- On hit
- +15a (+6)
- Counter hit
- +47a (+0)
Balcony break
- f,F+3
,
+
Damage: 20 · m
- Startup
- i23
- On block
- +0
- On hit
- +27a
- f,F+3,1
,
+
,
Damage: 20,5 · m,h
- Startup
- i23
- On block
- +1
- On hit
- +7
Has same extensions as 1
- f,F+4
,
+
Damage: 19 · M
- Startup
- i21
- On block
- +0c
- On hit
- +8c
- Counter hit
- +9d
Floor break
- b,n,f+2
,
,
+
Damage: 15 · m
- Startup
- i15
- On block
- -7
- On hit
- +4
- Counter hit
- +64a (+11)
Double-over stun on CH
- b,n,f+2,1
,
,
+
,
Damage: 15,14 · m,h
- Startup
- i15
- On block
- -5
- On hit
- +6
- Counter hit
- +9
Combo from 1st hit; Can be delayed; Combo can be delayed 9f from hit
- b,n,f+2,1,2
,
,
+
,
,
Damage: 15,14,20 · m,h,m
- Startup
- i15
- On block
- -5
- On hit
- +18a (+9)
- Counter hit
- +50a (+3)
Balcony break; Combo from 2nd CH; Can be delayed; Combo can be delayed 14f from CH
- b,n,f+2,1,d/f+2
,
,
+
,
,
+
Damage: 15,14,28 · m,h,m
- Startup
- i15
- On block
- -14
- On hit
- +37a (+27)
Combo from 2nd CH; Can be delayed; Combo can be delayed 5f from CH
- b,n,f+2,3
,
,
+
,
Damage: 15,17 · m,m
- Startup
- i15
- On block
- -12
- On hit
- +6
- Counter hit
- +59a
Combo from 1st hit; Can be delayed; Combo can be delayed 5f from hit
- b,n,f+2,3,F
,
,
+
,
,
- Startup
- i15
- On block
- -1
- On hit
- +17
- Counter hit
- +71a
- Crouch jabhFC 1
Damage: 5 · s
- Startup
- i10
- On block
- -5
- On hit
- +6
Transition to r24 with f; Transition input can be delayed 16f
- Crouch StraighthFC 2
Damage: 8 · s
- Startup
- i11
- On block
- -4
- On hit
- +7
- Crouch Spin KickhFC 3
Damage: 12 · L
- Startup
- i16
- On block
- -17
- On hit
- -3
- Crouch Shin KickhFC 4
Damage: 10 · l
- Startup
- i12
- On block
- -15
- On hit
- -4
- ws 1


Damage: 10 · m
- Startup
- i13
- On block
- -6
- On hit
- +5
- ws 1,2

,
Damage: 16 · m,m
- Startup
- i13
- On block
- -8
- On hit
- +3c
Combo from 1st hit; Can be delayed; Combo can be delayed 2f from hit; Combo can be delayed 11f from CH
- ws 1,2,F

,
,
- Startup
- i13
- On block
- -9
- On hit
- +2c
- ws 2


Damage: 14 · m
- Startup
- i14
- On block
- -12
- On hit
- +39a (+29)
- ws 3


Damage: 20 · m
- Startup
- i16~18
- On block
- -9
- On hit
- +7
Homing; Screw; Wall crush on hit +19g; Alternate input CD.df+3
- ws 4


Damage: 16 · m
- Startup
- i11
- On block
- -3
- On hit
- +8
- Crouch Dash
,
,
,
- CD d/f+1CD
+
Damage: 20 · m
- Startup
- i16
- On block
- -13
- On hit
- +36a (+26)
- CD d/f:1CD
:
Damage: 22 · m
- Startup
- i16
- On block
- -13
- On hit
- +36a (+26)
The colon marks a just-frame input.
- CD d/f+2CD
+
Damage: 20 · h
- Startup
- i11
- On block
- -10
- On hit
- +23a (+6)
Balcony break
- CD d/f:2CD
:
Damage: 25 · h
- Startup
- i11
- On block
- +5
- On hit
- +70a (+50)
Balcony break The colon marks a just-frame input.
- CD d/f+4CD
+
Damage: 10 · l
- Startup
- i20
- On block
- -31
- On hit
- +27
- CD d/f+4,3+4CD
+
,
Damage: 10,27 · l,M
- Startup
- i20
- On block
- -14
- On hit
- -4a
Floor break; Combo from 1st hit; Same move as 4~3
- Crouch Dash to Special JumpingCD

- Crouch Dash to Leaping Slash KickCD
+
Damage: 30 · m
- Startup
- i22~23
- On block
- +9~10
- On hit
- +13~14a (+3~4)
Balcony break; Same move as wr3
- d+1+2
+
Transition 10f
- b+1
+
Transition 5f; CDS has same moves as ZEN
- b+1,f
+
,
Special dash, same as f,F
- ZEN D/FZEN

b to cancel
- ZEN 1ZEN

Damage: 14 · m
- Startup
- i16
- On block
- -3
- On hit
- +8
- ZEN 1,2ZEN
,
Damage: 14,21 · m,m
- Startup
- i16
- On block
- -14
- On hit
- +12a (+3)
- Counter hit
- +44a (-3)
Balcony break; Combo from 1st hit; Can be delayed; Combo can be delayed 11f from hit
- ZEN 1,3ZEN
,
Damage: 14,18 · m,h
- Startup
- i16
- On block
- -9
- On hit
- +33a (+18)
Balcony break; Combo from 1st hit
- ZEN 2ZEN

Damage: 27 · m
- Startup
- i22
- On block
- -14
- On hit
- +40a (-18)
Balcony break
- ZEN 3ZEN

Damage: 20 · m
- Startup
- i17
- On block
- -9
- On hit
- +10
- Counter hit
- +62a (+42)
Homing; Screw
- ZEN 4ZEN

Damage: 20 · L
- Startup
- i25
- On block
- -26
- On hit
- +24a
- ZEN 1+2ZEN

Damage: 20 · h,h
- Startup
- i13
- On block
- -13
- On hit
- +38a (+28)
- ZEN 3+4ZEN

Damage: 25 · h
- Startup
- i22~27
- On block
- +8
- On hit
- +35a (+27)
- OTG d+2OTG d+2
Damage: 24 · L
- Startup
- i19
- On block
- -13
- On hit
- +3
- 1+3+4

Taunt
- Wall Jumping Attack(Back to wall).b,b,u/b
Damage: 21 · m
- Startup
- i36
- On block
- +0c
- On hit
- +8a
- 1+3

Damage: 35 · t
- Startup
- i12~14
- On block
- +0
- On hit
- +2d
Throw break 1 or 2
- f+1+3
+
Damage: 35 · t
- Startup
- i15~17
- On block
- +0
- On hit
- +2d
Homing; Same throw as 1+3
- 2+4

Damage: 35 · t
- Startup
- i12~14
- On block
- -3
- On hit
- +0d
Throw break 1 or 2; Side switch
- f+2+4
+
Damage: 35 · t
- Startup
- i15~17
- On block
- -3
- On hit
- +0d
Homing; Same throw as 2+4
- Left throwLeft throw
Damage: 43 · t
- On block
- -3
- On hit
- +0d
Throw break 1
- Right throwRight throw
Damage: 40 · t
- On block
- -3
- On hit
- +0d
Throw break 2
- Back throwBack throw
Damage: 50 · t
- On hit
- +3d
- qcb+1+3


+
Damage: 40 · t
- Startup
- i12
- On block
- -2
- On hit
- +0d
Throw break 1; Side switch
- d/f+2+3
+
Damage: 40 · t
- Startup
- i12
- On block
- -2
- On hit
- -4d
Throw break 2
- u/f+1+2
+
Damage: 40 · t
- Startup
- i12
- On block
- +0
- On hit
- +0d
Throw break 1+2; Floor break
- u/f+1+2~u/b+3+4
+
~
+
Damage: 42 · t
- Startup
- i12
- On block
- +0
- On hit
- +0d
Throw break 1+2; Floor break
- b+1+3
+
Alternate input b+2+4; Parries all high and mid attacks; Auto block at 1f and 9~18f