Tekken 7 · Essentials

Julia

Punish. Break. Launch.

Julia official Tekken 7 artwork

Main Combos

Launchers

Down-forward+Right punch,Left punch
DownDown-forwardForward+Right punch

Follow-up

Forward+Left kick~Left punchIntoDown-forward+Left kickIntoForward,Forward+Left punchIntoDown,Down-forward+Left punch~Right kickIntoDown-forward+Right kick,Right punch,Left kickIntoScrew / spin extenderIntoWhile runningRight punch,Left punch

Launchers

Up-forward+Right kick,Left kick
While standingLeft punch
Up-forward,Neutral,Right kick

Follow-up

Right kickIntoDown,Down-forward+Left punch~Right kick,Left punchIntoDown,Down-forward+Left punch~Left kickIntoDown-forward+Right kick,Right punch,Left kickIntoScrew / spin extenderIntoWhile runningRight punch,Left punch

Launchers

Back+Left punch + Right punch
SidestepLeft kick + Right kick

Follow-up

Forward,Forward+Left punchIntoDown,Down-forward+Left punch~Right kick,Left punchIntoDown,Down-forward+Left punch~Left kickIntoDown-forward+Right kick,Right punch,Left kickIntoScrew / spin extenderIntoWhile runningRight punch,Left punch

Standing Punishers

i10vs −10 or worse
Left punch,Left punch
i12vs −12 or worse
Right punch,Hold backLeft punch + Right punch
i13vs −13 or worse
Down-forward+Left kick,Left punch + Right punch
i15vs −15 or worse
Down-forward+Right punch,Left punch
i16vs −16 or worse
Up-forward+Right kick,Left kick

While Rising Punishers

i10vs −10 or worse
FCDown+Left punch
i11vs −11 or worse
While standingRight kick
i12vs −12 or worse
FCDown-forward+Right punch
i15vs −15 or worse
While standingLeft punch
i16vs −16 or worse
Up-forward+Right kick,Left kick

i10 means 10-frame startup. Punish at the listed disadvantage or worse, provided the move reaches. Motion inputs and stance transitions also require their input timing.

Important Throws

Waist Suplex

Down-forwardLeft punch + Left kick
BreakLeft punch

Seesaw Toss

BackRight punch + Right kick
BreakRight punch

Mad Axes

DownDown-backBackHold forwardRight punch
BreakLeft punch + Right punch

Arm Lock Suplex

Up-forwardLeft punch + Right punch
BreakLeft punch + Right punch

Death Valley Bomb

Left punch + Left kick
BreakLeft punchorRight punch

Side Slam

Right punch + Right kick
BreakLeft punchorRight punch

Wall Combos

Left punchIntoDown-forward+Right kick,Right punch,Back,Forward+Left punch
Input key & stance abbreviations

1 = left punch · 2 = right punch · 3 = left kick · 4 = right kick. + means together; ~ before a direction means hold; ~ between buttons means a quick slide input; : marks strict timing.

WS = while rising · FC = full crouch · CH = counter hit · Screw / spin extender = Tekken 7’s screw/spin extender · Into = next combo step. Notes in parentheses describe timing or conditions.

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