Tekken 7 · Essentials

Katarina

Punish. Break. Launch.

Katarina official Tekken 7 artwork

Main Combos

Launchers

Up-forward+Right kick,Right kick
Down-back+Right kick

Follow-up

Down+Right punch,Hold forwardIntoHARLeft punchIntoDown-forward+Left punchIntoRight punch,Right punchIntoScrew / spin extenderIntoDown+Right punch,Hold forwardIntoHARRight kick

Launchers

While standingRight punch
Up-forward+Left kick
Back+Right punch

Follow-up

Back+Left punch,Hold forwardIntoHARLeft punchIntoDown-forward+Left punchIntoRight punch,Right punchIntoScrew / spin extenderIntoDown+Right punch,Hold forwardIntoHARRight kick

Launcher

Forward,Forward+Right punch,Right kick

Follow-up

Screw / spin extenderIntoRight kickIntoDown+Right punch,Hold forwardIntoHARLeft punchIntoBack+Left punch,Hold forwardIntoHARRight kick

Standing Punishers

i10vs −10 or worse
Left punch,Left punch
i12vs −12 or worse
Right punch,Right punch
i13vs −13 or worse
Forward,Forward+Right punch,Right kick(hard)
i14vs −14 or worse
Left kick,Left kick,Left kick,Left kick,Left kick
i15vs −15 or worse
Up-forward+Right kick,Right kick
i19vs −19 or worse
Up-forward+Left kick

While Rising Punishers

i10vs −10 or worse
FCDown+Left punch
i11vs −11 or worse
While standingRight kick
i13vs −13 or worse
While standingLeft punch,Left punch
i14vs −14 or worse
While standingLeft kick,Left kick,Left kick,Left kick,Left kick
i15vs −15 or worse
While standingRight punch
i19vs −19 or worse
Up-forward+Left kick

i10 means 10-frame startup. Punish at the listed disadvantage or worse, provided the move reaches. Motion inputs and stance transitions also require their input timing.

Important Throws

Phoenix Kick Flurry

Down-forwardLeft punch + Right punch
BreakLeft punch + Right punch

Flying Catch

Left punch + Left kick
BreakLeft punchorRight punch

Display of Force

Right punch + Right kick
BreakLeft punchorRight punch

Wall Combos

Left punchIntoDown-forward+Left punchIntoLeft kick,Left kick,Left kick,Left kick,Left kick
Input key & stance abbreviations

1 = left punch · 2 = right punch · 3 = left kick · 4 = right kick. + means together; ~ before a direction means hold; ~ between buttons means a quick slide input; : marks strict timing.

WS = while rising · FC = full crouch · CH = counter hit · Screw / spin extender = Tekken 7’s screw/spin extender · Into = next combo step. Notes in parentheses describe timing or conditions.

HAR
Harrier
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