Tekken 7 · Essentials

Kazumi

Punish. Break. Launch.

Kazumi official Tekken 7 artwork

Main Combos

Launchers

Up-forward+Right kick
Up-forward,Neutral,Right kick
While standingRight punch

Follow-up

Hold forward+Left kick,Right punchIntoBack,Forward+Right punch,Left punch,Right kickIntoScrew / spin extenderIntoBack,Forward+Right punch,Left punch,Left punch + Right punch

Launcher

Forward,Forward+Right kick(Ling)

Follow-up

FLYRight punchIntoDown-forward+Left punchIntoBack,Forward+Right punch,Left punch,Right kickIntoScrew / spin extenderIntoBack,Forward+Right punch,Left punch,Left punch + Right punch

Launcher

Down-forward+Right punch

Follow-up

Down-forward+Left punchIntoBack,Forward+Right punch,Left punch,Right kickIntoScrew / spin extenderIntoBack,Forward+Right punch,Left punch,Left punch + Right punch

Standing Punishers

i10vs −10 or worse
Left punch,Left punch,Right punch
i12vs −12 or worse
Left punch + Right punch
i13vs −13 or worse
Down-forward+Left punch,Right punch
i15vs −15 or worse
Left kick,Right punch
i18vs −18 or worse
Hold forward+Left kick,Right punch

While Rising Punishers

i10vs −10 or worse
FCDown+Left punch
i11vs −11 or worse
While standingRight kick,Right kick
i12vs −12 or worse
While standingLeft punch,Right punch
i14vs −14 or worse
While standingLeft kick
i15vs −15 or worse
Up-forward+Right kick
i18vs −18 or worse
While standingRight punch

i10 means 10-frame startup. Punish at the listed disadvantage or worse, provided the move reaches. Motion inputs and stance transitions also require their input timing.

Important Throws

Lightning Wrath

Down-forwardLeft punch + Right punch
BreakLeft punch + Right punch

Priestess Double Kick

Left punch + Left kick
BreakLeft punchorRight punch

Side Circle Throw

Right punch + Right kick
BreakLeft punchorRight punch

Wall Combos

Left punchIntoDown-forward+Left punchIntoLeft punch + Right punch
Input key & stance abbreviations

1 = left punch · 2 = right punch · 3 = left kick · 4 = right kick. + means together; ~ before a direction means hold; ~ between buttons means a quick slide input; : marks strict timing.

WS = while rising · FC = full crouch · CH = counter hit · Screw / spin extender = Tekken 7’s screw/spin extender · Into = next combo step. Notes in parentheses describe timing or conditions.

FLY
Fly
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