Tekken 7 · Essentials
Kazuya
Punish. Break. Launch.

Main Combos
Launchers
Follow-up
Launcher
Follow-up
Bread n' butter
Launcher
Follow-up
Bread n' butter
Launcher
Follow-up
Mini-combos
Launcher
Follow-up
Damage: +20
Mini-combos
Launcher
Follow-up
Damage: +17
Mini-combos
Launchers
Follow-up
Damage: +17
Mini-combos
Launcher
Follow-up
Damage: +27
Mini-combos
Launcher
Follow-up
Damage: +25
Staples
Launcher
Follow-up
Damage: +49
Doesn't work vs Kunimitsu. Whiffs unless slightly off-axis to the right. Correct alignment happens automatically from ws2 and CH df+2.
Staples
Launcher
Follow-up
Damage: +46
Staples
Launchers
Follow-up
Damage: +49
CH d+1+2: CH d+1+2 ws1+2 doesn't work vs Kuma/Panda. Replace with ws4.
Staples
Launchers
Follow-up
Damage: +49
CH d+1+2: CH d+1+2 ws1+2 doesn't work vs Kuma/Panda. Replace with ws4. Doesn't work vs Kunimitsu. Whiffs unless slightly off-axis to the right. Correct alignment happens automatically from ws2 and CH df+2.
Staples
Launcher
Follow-up
Damage: 68
Staples
Launcher
Follow-up
Damage: 64
Staples
Launchers
Follow-up
Damage: +46
Staples
Launchers
Follow-up
Damage: +46
Staples
Launchers
Follow-up
Damage: +41
Staples
Launchers
Follow-up
Damage: +40
Staples
Launcher
Follow-up
Damage: 76
Staples
Launcher
Follow-up
Damage: 68
Staples
Launcher
Follow-up
Damage: 57
Staples
Launcher
Follow-up
Damage: 56
Standing Punishers
- i10vs −10 or worse
,
,
- i10vs −10 or worse
,
,
- i11vs −11 or worse
+
,
- i12vs −12 or worse
,
- i13vs −13 or worse
+
,
- i13vs −13 or worse
,
,
:
- i15vs −15 or worse
+
,
While Rising Punishers
- i10vs −10 or worse
- FC
+
- i11vs −11 or worse

,
- i13vs −13 or worse

,
- i16vs −16 or worse


i10 means 10-frame startup. Punish at the listed disadvantage or worse, provided the move reaches. Motion inputs and stance transitions also require their input timing.
Important Throws
Stonehead
Double Face Kick
Hip Throw
Gates of Hell
From full crouch.
Wall Combos
Input key & stance abbreviations
1 = left punch · 2 = right punch · 3 = left kick · 4 = right kick. + means together; ~ before a direction means hold; ~ between buttons means a quick slide input; : marks strict timing.
WS = while rising · FC = full crouch · CH = counter hit ·
= Tekken 7’s screw/spin extender ·
= next combo step. Notes in parentheses describe timing or conditions.
- CD
- Crouch Dash
- MS
- Mist Step
- BT
- Back Turned
Tekken 7 archive. Source pages are kept separate from Tekken 8 and may cover different Tekken 7 updates.
Move List
122 moves
- Rage Art(Rage)
+
Damage: 55–82 · m
- Startup
- i20
- On block
- -22
- On hit
- -15d
Damage increases with lower health
- Rage Drive(Rage)CD
+
Damage: 41 · m
- Startup
- i18~19
- On block
- +5
- On hit
- +29a (+19)
- Rage Drive(Rage)CD
+
,
Damage: 41,12 · m,t
- Startup
- i18(21~)
- On hit
- +0d
Floor break; Available only as combo from 1st hit
- Rage Drive(Rage)
+
Damage: 0 · m
- Startup
- i20~30
- On block
- -6~+4
- On hit
- +4a~+14a
Balcony break; Same properties as the Rage Art power crush
- 1

Damage: 7 · h
- Startup
- i10
- On block
- +1
- On hit
- +8
Alternate input f+1
- 1,1
,
Damage: 7,6 · h,h
- Startup
- i10
- On block
- -1
- On hit
- +8
Jail from 1st attack; Combo from 1st hit
- 1,1,2
,
,
Damage: 7,6,12 · h,h,m
- Startup
- i10
- On block
- -17
- On hit
- +20a (+15)
Balcony break; Combo from 2nd hit with 11f delay
- 1,2
,
Damage: 7,8 · h,h
- Startup
- i10
- On block
- -1
- On hit
- +7
Jail from 1st attack with 4f delay; Combo from 1st hit with 4f delay
- 1,2,2
,
,
Damage: 7,8,12 · h,h,h
- Startup
- i10
- On block
- -12
- On hit
- +4
Jail from 2nd attack; Combo from 2nd hit; Move can be delayed 2f
- 1,2,4
,
,
Damage: 7,8,18 · h,h,l
- Startup
- i10; follow-up i23~24
- On block
- -14~-13
- On hit
- -3
- Counter hit
- +0c
Combo from 2nd CH with 7f delay
- 1,2,4,3
,
,
,
Damage: 7,8,18,25 · h,h,l,m
- Startup
- i10
- On block
- -2
- On hit
- +24a (+15)
- Counter hit
- +69a
Balcony break; Combo from 3rd CH
- 2

Damage: 12 · h
- Startup
- i12
- On block
- -3
- On hit
- +8
- 2,2
,
Damage: 12,24 · h,m
- Startup
- i12; follow-up i24~25
- On block
- -10~-9
- On hit
- +6
- Counter hit
- +49a
Screw; Combo from 1st hit
- 3

Damage: 14 · h
- Startup
- i14
- On block
- -8
- On hit
- +4
Alternate input 3+4
- 3,1
,
Damage: 14,10 · h,h
- Startup
- i14
- On block
- -1
- On hit
- +7
Combo from 1st hit
- 3,1,4
,
,
Damage: 14,7,17 · h,h,m
- Startup
- i14; follow-up i21~22
- On block
- -6~-5
- On hit
- +8
- Counter hit
- +34a
Combo from 2nd CH with 6f delay; Move can be delayed 14f
- 4

Damage: 18 · h
- Startup
- i12
- On block
- -9
- On hit
- +2
- Counter hit
- +51a
- 4~3
~
Damage: 18,25 · m,M
- Startup
- i31~33 i35~37
- On block
- -11~-9
- On hit
- -1d
Alternate input uf+4~3; Floor break
- 1+2

Damage: 5,20 · m,m
- Startup
- i12 i28
- On block
- -13
- On hit
- +13a
Balcony break
- f+2
+
Damage: 25 · m
- Startup
- i20
- On block
- -12
- On hit
- +13a (+4)
- f+3
+
Damage: 22 · m
- Startup
- i19~20
- On block
- -13
- On hit
- +5
- Counter hit
- +54a (+23)
- f+4
+
Damage: 20 · m
- Startup
- i19~20
- On block
- +4c
- On hit
- +7c
- Counter hit
- +31d
- f+1+2
+
Damage: 20 · m
- Startup
- i25
- On block
- -9
- On hit
- +13a (+4)
Wall break
- d/f+1
+
Damage: 11 · m
- Startup
- i15~16
- On block
- -7
- On hit
- +9
- d/f+1,2
+
,
Damage: 11,20 · m,m
- Startup
- i15~16
- On block
- -13c
- On hit
- +24d
Combo from 1st hit
- d/f+1,4
+
,
Damage: 11,20 · m,h
- Startup
- i15~16; follow-up i16~17
- On block
- -3
- On hit
- +18g
Screw; Combo from 1st hit
- d/f+1,f+2
+
,
+
Damage: 11,22 · m,m
- Startup
- i15~16
- On block
- -12
- On hit
- +13a (+4)
Combo from 1st hit
- d/f+2
+
Damage: 22 · m
- Startup
- i14
- On block
- -12
- On hit
- +5
- Counter hit
- +13 +59a
Homing
- d/f+3
+
Damage: 13 · m
- Startup
- i18~19
- On block
- -7
- On hit
- +9
- d/f+3,2
+
,
Damage: 13,15 · m,m
- Startup
- i18~19
- On block
- -11
- On hit
- +5
Combo from 1st hit with 10f delay
- d/f+3,2,1
+
,
,
Damage: 13,15,21 · m,m,m
- Startup
- i18~19
- On block
- -18
- On hit
- +7a (-2)
- Counter hit
- +24
Combo from 2nd CH; Move can be delayed 16f
- d/f+4
+
Damage: 10 · m
- Startup
- i13~14
- On block
- -9
- On hit
- +2
- d/f+4,4
+
,
Damage: 10,16 · m,m
- Startup
- i13~14; follow-up i15~16
- On block
- -15
- On hit
- -4c
Combo from 1st hit with 11f delay
- d+1
+
Damage: 5 · s
- Startup
- i10
- On block
- -5
- On hit
- +6
Alternate input db+1; Transition to standing with F
- d+2
+
Damage: 8 · s
- Startup
- i11
- On block
- -4
- On hit
- +7
- d+3
+
Damage: 12 · L
- Startup
- i16
- On block
- -17
- On hit
- -3
- d+4
+
Damage: 7 · l
- Startup
- i12
- On block
- -13
- On hit
- -2
- d+1+2
+
Damage: 20 · L
- Startup
- i25
- On block
- -14
- On hit
- +3c
- Counter hit
- +27a
Cancel with B
- d/b+2
+
Damage: 20 · m
- Startup
- i20
- On block
- -9c
- On hit
- +21d
- d/b+3
+
Damage: 14 · L
- Startup
- i19~20
- On block
- -12
- On hit
- -1
- Counter hit
- +7c
- d/b+4
+
Damage: 18 · L
- Startup
- i20~21
- On block
- -12
- On hit
- +4
- Counter hit
- +17g
- b+1
+
Damage: 13 · h
- Startup
- i11~12
- On block
- -10~-9
- On hit
- +1
- b+1,2
+
,
Damage: 13,20 · h,m
- Startup
- i11~12
- On block
- -14
- On hit
- +9a (+0)
Combo from 1st hit with 10f delay; Move can be delayed 14f
- b+2
+
Damage: 12 · m
- Startup
- i14~15
- On block
- -8
- On hit
- +4
- b+2,1
+
,
Damage: 12,20 · m,m
- Startup
- i14~15; follow-up i31~32
- On block
- -14
- On hit
- +23a (+14)
Screw; Combo from 1st CH; Move can be delayed 10f
- b+2,4
+
,
Damage: 12,12 · m,h
- Startup
- i14~15
- On block
- -3
- On hit
- +8
Combo from 1st hit with 5f delay; Move can be delayed 10f
- b+2,4,1
+
,
,
Damage: 12,12,22 · m,h,m
- Startup
- i14~15; follow-up i19~21
- On block
- -14
- On hit
- +11a (+2)
Combo from 2nd CH
- b+3
+
Damage: 20 · h
- Startup
- i18~19
- On block
- -8
- On hit
- +3
- b+3,1
+
,
Damage: 15,10 · h,h
- Startup
- i18~19
- On block
- +0
- On hit
- +6
Combo from 1st hit
- b+3,1,4
+
,
,
Damage: 15,10,10 · h,h,l
- Startup
- i18~19; follow-up i16~17
- On block
- -10
- On hit
- +7
- b+3,1,4,1
+
,
,
,
Damage: 15,10,10,15 · h,h,l,m
- Startup
- i18~19
- On block
- -14
- On hit
- +15a (+6)
- b+3,1,4,3
+
,
,
,
Damage: 15,10,10,12 · h,h,l,l
- Startup
- i18~19
- On block
- -13
- On hit
- +1
- b+4
+
Damage: 20 · h
- Startup
- i17~18
- On block
- -5
- On hit
- +16g
- Counter hit
- +68a (+48)
Homing; Screw
- b+1+2
+
Damage: 21 · m
- Startup
- i22
- On block
- -12
- On hit
- +5
- Counter hit
- +13 +59a
- b+1+4
+
Damage: 25 · m!
- Startup
- i43~44
- On hit
- +20a (+10)
- B+1+4
+
Damage: 60 · m!
- Startup
- i63~64
- On hit
- +20a (+10)
- u/b+1
+
Damage: 12 · m
- Startup
- i18
- On block
- -12
- On hit
- -1
Alternate input:; u+1; uf+1
- u/b+2
+
Damage: 17 · h
- Startup
- i15~16
- On block
- -12
- On hit
- +9
Alternate input:; u+2; uf+2
- u/b+3
+
Damage: 25 · m
- Startup
- i21
- On block
- -17
- On hit
- +14a (+4)
- u/b+4
+
m
- Startup
- i15
- On block
- -19
- On hit
- -8
- u+3
+
Damage: 25 · m
- Startup
- i19~20
- On block
- -9
- On hit
- +17a (+8)
Alternate input uf+3
- u+4
+
Damage: 16 · m
- Startup
- i25~27
- On block
- -12
- On hit
- -1
Alternate input uf+4
- u/f+4,4
+
,
Damage: 16,12 · m,L
- Startup
- i25~27
- On block
- -23
- On hit
- +28a
Combo from 1st CH
- u/f+4,4,4
+
,
,
Damage: 16,12,10 · m,L,l
- Startup
- i25~27
- On block
- -23
- On hit
- +28a
- u/f+4,4,4,4
+
,
,
,
Damage: 16,12,10,20 · m,L,l,m
- Startup
- i25~27
- On block
- -17
- On hit
- +14a (+5)
- u/f,n,4
,
,
Damage: 25 · m
- Startup
- i23~25
- On block
- -11
- On hit
- +34a (+24)
- f,F+2
,
+
Damage: 30 · h
- Startup
- i13
- On block
- -11
- On hit
- +35d (-23)
- f,F+3
,
+
Damage: 25 · m
- Startup
- i20~22
- On block
- -3c
- On hit
- +20a
- f,F+4
,
+
Damage: 22 · m
- Startup
- i17~18
- On block
- -9
- On hit
- +5
- Counter hit
- +29a (+23)
- f,f,F+3
,
,
+
Damage: 30 · m
- Startup
- i22~25
- On block
- +9
- On hit
- +13a (+3)
Alternate input wr3
- Crouch JabhFC 1
Damage: 5 · s
- Startup
- i10
- On block
- -5
- On hit
- +6
Transition to r24 with F
- Crouch StraighthFC 2
Damage: 8 · s
- Startup
- i11
- On block
- -4
- On hit
- +7
- Crouch Spin KickhFC 3
Damage: 12 · L
- Startup
- i16
- On block
- -17
- On hit
- -3
- Crouch Shin KickhFC 4
Damage: 10 · l
- Startup
- i12
- On block
- -15
- On hit
- -4
- FC d/f+3+4FC
+
Damage: 24 · m
- Startup
- i23
- On block
- -11c
- On hit
- +12a
- ws 1


Damage: 10 · m
- Startup
- i13~14
- On block
- -5
- On hit
- +5
- ws 1,2

,
Damage: 10,12 · m,m
- Startup
- i13~14; follow-up i22~23
- On block
- -12
- On hit
- +29a (+19)
Combo from 1st hit
- ws 2


Damage: 25 · m
- Startup
- i16~17
- On block
- -18
- On hit
- +57a
Homing
- ws 3


Damage: 24 · m
- Startup
- i21~23
- On block
- -5
- On hit
- +20a (+11)
Homing; Screw
- ws 4


Damage: 13 · m
- Startup
- i11~12
- On block
- -3
- On hit
- +8
- ws 4,4

,
Damage: 13,16 · m,m
- Startup
- i11~12
- On block
- -15
- On hit
- -4c
Combo from 1st hit
- ws 1+2


Damage: 25 · m
- Startup
- i13~14
- On block
- -9
- On hit
- +11g
Wall crush on hit +23g
- ss3


Damage: 23 · m
- Startup
- i23
- On block
- -7
- On hit
- +51a
- ss1+2


Damage: 25 · h
- Startup
- i16~17
- On block
- -3
- On hit
- +28a
Screw
- OTG d+3+4OTG d+3+4
Damage: 20 · L
- Startup
- i23
- On block
- -12
- On hit
- -1
- f,n
,
Direction differs on number of frames f was held:; Odd number of frames - left; Even number of frames - right
- MS d/fMS

- f,n,d,d/f
,
,
,
- CD d/f+1CD
+
Damage: 30 · m
- Startup
- i22~24
- On block
- -16
- On hit
- +30a (+20)
- CD d/f+2CD
+
Damage: 20 · h
- Startup
- i11~12
- On block
- -10
- On hit
- +39a (+29)
- CD d/f:2CD
:
Damage: 23 · h
- Startup
- i11~12
- On block
- +5
- On hit
- +39a (+29)
The colon marks a just-frame input.
- CD d/f+3CD
+
Damage: 40 · h
- Startup
- i18~27
- On block
- -9
- On hit
- +12a (+2)
- CD d/f+4CD
+
Damage: 15 · L
- Startup
- i16
- On block
- -23
- On hit
- -3c
- Counter hit
- +20a
- CD d/f+4,1CD
+
,
Damage: 15,27 · L,m
- Startup
- i16
- On block
- -16
- On hit
- +16a (+7)
- CD d/f+4,4CD
+
,
Damage: 15,12 · L,L
- Startup
- i16
- On block
- -23
- On hit
- +26a
- DVK u/b+1+2DVK
+
Disables DVK; Practice mode only
- DVK 1+2DVK

Damage: 40 · h!
- Startup
- i40~63
- On hit
- +14d (-44)
Hits on i43 point blank; Jack and Alisa can recover 20 health with 2 input
- DVK 3+4DVK

Damage: 30 · M!
- Startup
- i60~120
- On hit
- -23d (-81)
- DVK 3+4,3+4DVK
,
Damage: 30 · M!
- Startup
- i106~166
- On hit
- -52d
- DVK f+4DVK
+
Damage: 20 · m
- Startup
- i19~20
- On block
- +4c
- On hit
- +7c
- Counter hit
- +31d
+15c on crouching opponent hit
- DVK f+1+2DVK
+
Damage: 21 · m
- Startup
- i22~23
- On block
- -9
- On hit
- +25a
- DVK d/f+1,2DVK
+
,
Damage: 11,11 · m,m
- Startup
- i15~16; follow-up i18~19
- On block
- -13
- On hit
- +32a (+22)
Combo from 1st hit
- DVK u+1+2DVK
+
Damage: 26 · h!
- Startup
- i18~35
Fires laser diagonally upward; Cannot hit opponent on the ground (tested on Fahkumram and Kuma); Alternate input uf+1+2
- DVK f,F+2DVK
,
+
Damage: 20,15 · m
- Startup
- i16
- On block
- -12
- On hit
- +5d
- DVK CD d/f+1,U/FDVKCD
+
,
Damage: 30,15 · m,t
- Startup
- i22~24
- On hit
- -4d
Floor break; Available only as combo from 1st hit
- DVK CD d/f+2DVKCD
+
Damage: 23 · m
- Startup
- i11~12
- On block
- -10
- On hit
- +39a (+29)
- DVK CD d/f:2DVKCD
:
Damage: 23 · m
- Startup
- i11~12
- On block
- -6
- On hit
- +39a (+29)
The colon marks a just-frame input.
- DVK CD d/f+4,1,f,n,d,d/f+1DVKCD
+
,
,
,
,
,
+
Damage: 15,27,20 · L,m,m
- Startup
- i16; follow-up i26~28
- On block
- -17
- On hit
- +28a (+18)
- DVK CD d/f+4,1,f,n,d,d/f+1,U/FDVKCD
+
,
,
,
,
,
+
,
Damage: 15,27,20,15 · L,m,t
- Startup
- i16
- On hit
- -4d
Available only as combo from 3rd hit
- DVK ss2DVK


Damage: 25 · m
- Startup
- i17~18
- On block
- -22
- On hit
- +72a
- DVK OTG d+1+2DVK OTG d+1+2
Damage: 20 · L
- Startup
- i22~30
- On block
- -16
- On hit
- +5d
+5d on waking up opponent hit, -5d (-15) on OTG hit
- 1+3

Damage: 35 · t
- Startup
- i12~14
- On block
- +0
- On hit
- +2d
Throw break 1 or 2; Recovers BT on break
- f+1+3
+
Damage: 35 · t
- Startup
- i15~17
- On block
- +0
- On hit
- +2d
Homing; Same throw as 1+3
- 2+4

Damage: 35 · t
- Startup
- i12~14
- On block
- +0
- On hit
- +0d
Throw break 1 or 2; Recovers BT on break; Side switch on hit
- f+2+4
+
Damage: 35 · t
- Startup
- i15~17
- On block
- +0
- On hit
- +0d
Homing; Same throw as 2+4
- Left throwLeft throw
Damage: 40 · t
- On block
- -3
- On hit
- +1
Floor break; Throw break 1
- Right throwRight throw
Damage: 40 · t
- On block
- -3
- On hit
- -4d
Throw break 2
- Back throwBack throw
Damage: 50 · t
- On hit
- +3d
- f,F+1+2
,
+
Damage: 35 · t
- Startup
- i12
- On block
- +0
- On hit
- +26d (+8)
Throw break 1+2; Side switch on break; 15 additional damage on wall hit
- FC d/f,d,d/f+1+2FC
,
,
+
Damage: 40 · t
- Startup
- i12
- On block
- -6
- On hit
- -3d
Throw break 1+2
- Ultimate Tackle
+
Damage: 40 · t
- Startup
- i26
- On block
- -5
- On hit
- +3d
Alternate input:; df+1+2; FC.1+2; Throw break:; 2 in first 4f; 1+2 before takedown; Recovers in BT on break
- Ultimate PunchTackle.1,2,1,2
Damage: 5,5,5,15
- On block
- +0
- On hit
- +0d
Alternate input Tackle.2,1,2,1; Throw break 1 or 2