Tekken 7 · Essentials

Kazuya

Punish. Break. Launch.

Kazuya official Tekken 7 artwork

Main Combos

Launchers

Up-forward,Neutral,Right kick
While standingRight punch

Follow-up

Forward,Neutral,Down,Down-forward+Right punch(just frame)IntoBack+Right punch,Left punchIntoScrew / spin extenderIntoForward,Neutral,Down,Down-forward+Right kick,Left punch

Launchers

Forward,Forward+Left kick
While standingLeft punch,Right punch

Follow-up

Back+Right punch,Right kickIntoBack+Right punch,Left punchIntoScrew / spin extenderIntoForward,Neutral,Down,Down-forward+Right kick,Left punch

Launcher

SidestepLeft kick

Follow-up

(dash)IntoDown-forward+Left punch,Right kickIntoScrew / spin extenderIntoForward,Neutral,Down,Down-forward+Left kick

Standing Punishers

i10vs −10 or worse
Left punch,Left punch,Right punch
i11vs −11 or worse
Back+Left punch,Right punch
i12vs −12 or worse
Right punch,Right punch
i13vs −13 or worse
Down-forward+Right kick,Right kick
i15vs −15 or worse
Down-forward+Left punch,Right punch

While Rising Punishers

i10vs −10 or worse
FCDown+Left punch
i11vs −11 or worse
While standingRight kick,Right kick
i13vs −13 or worse
While standingLeft punch,Right punch
i16vs −16 or worse
While standingRight punch

i10 means 10-frame startup. Punish at the listed disadvantage or worse, provided the move reaches. Motion inputs and stance transitions also require their input timing.

Important Throws

Stonehead

ForwardHold forwardLeft punch + Right punch
BreakLeft punch + Right punch

Double Face Kick

Left punch + Left kick
BreakLeft punchorRight punch

Hip Throw

Right punch + Right kick
BreakLeft punchorRight punch

Gates of Hell

FCDown-forwardDownDown-forwardLeft punch + Right punch
BreakLeft punch + Right punch

From full crouch.

Wall Combos

While standingRight kickIntoDown-forward+Left punch,Right kickIntoLeft punch + Right punch
Input key & stance abbreviations

1 = left punch · 2 = right punch · 3 = left kick · 4 = right kick. + means together; ~ before a direction means hold; ~ between buttons means a quick slide input; : marks strict timing.

WS = while rising · FC = full crouch · CH = counter hit · Screw / spin extender = Tekken 7’s screw/spin extender · Into = next combo step. Notes in parentheses describe timing or conditions.

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