Tekken 7 · Essentials

Kazuya

Punish. Break. Launch.

Kazuya official Tekken 7 artwork

Main Combos

Launchers

Up-forward,Neutral,Right kick
While standingRight punch

Follow-up

f,n,d,df+2 (just frame) > b+2,1 > (screw) > f,n,d,df+4,1

Launchers

Forward,Forward+Left kick
While standingLeft punch,Right punch

Follow-up

b+2,4 > b+2,1 > (screw) > f,n,d,df+4,1

Launcher

SidestepLeft kick

Follow-up

(dash) > df+1,4 > (screw) > f,n,d,df+3

Bread n' butter

Launcher

While standingLeft punch,Right punch

Follow-up

Left kick,Left punch,Right kickBack+Right punch,Left punchScrew / spin extenderDown-forward+Left punch,Forward+Right punch

Bread n' butter

Launcher

Counter hitFUFTLeft kick

Follow-up

While standingRight kickBack+Right punch,Left punchScrew / spin extenderDown-forward+Left kick,Right punch,Left punch

Mini-combos

Launcher

Down-back+Right punch

Follow-up

cc OTG d+3+4

Damage: +20

Mini-combos

Launcher

Down-back+Right punch

Follow-up

Forward,Hold forward+Right kick

Damage: +17

Mini-combos

Launchers

Down-forward+Left punch,Right punch
SidestepLeft punch + Right punch
Counter hitForward+Right kick
FCDown-forward+Left kick + Right kick

Follow-up

Forward,Hold forward+Right kick

Damage: +17

Mini-combos

Launcher

Down-forward+Left kick(last active frame)

Follow-up

Left punch,Right punch,Right punch

Damage: +27

Mini-combos

Launcher

Down-forward+Left kick(last active frame)

Follow-up

Left punch,Left punch,Right punch

Damage: +25

Staples

Launcher

Counter hitDown-forward+Right punch

Follow-up

EWGF b+2,1 (screw) (1,2),4,3 f+3

Damage: +49

Doesn't work vs Kunimitsu. Whiffs unless slightly off-axis to the right. Correct alignment happens automatically from ws2 and CH df+2.

Staples

Launcher

Counter hitDown-forward+Right punch

Follow-up

EWGF b+2,1 (screw) b+3,1 f,f d/f+1,f+2

Damage: +46

Staples

Launchers

While standingRight punch
Counter hitDown+Left punch + Right punch
low parry

Follow-up

ws 1+2 b+2,4 f,f b+2,1 (screw) b+3,1 DEWGF

Damage: +49

CH d+1+2: CH d+1+2 ws1+2 doesn't work vs Kuma/Panda. Replace with ws4.

Staples

Launchers

While standingRight punch
Counter hitDown+Left punch + Right punch
low parry

Follow-up

While standingLeft punch + Right punchBack+Right punch,Left punchScrew / spin extender(Left punch,Right punch),Right kick,Left kickForward+Left kick

Damage: +49

CH d+1+2: CH d+1+2 ws1+2 doesn't work vs Kuma/Panda. Replace with ws4. Doesn't work vs Kunimitsu. Whiffs unless slightly off-axis to the right. Correct alignment happens automatically from ws2 and CH df+2.

Staples

Launcher

Counter hitRight kick

Follow-up

While standingLeft punch + Right punchBack+Right punch,Left punchScrew / spin extenderBack+Left kick,Left punchForward,ForwardDown-forward+Left punch,Right kick

Damage: 68

Staples

Launcher

Counter hitRight kick

Follow-up

While standingLeft punch + Right punchBack+Right punch,Left punchScrew / spin extenderDown-forward+Left kickDown-forward+Left punch,Forward+Right punch

Damage: 64

Staples

Launchers

Counter hitForward,Hold forward+Right kick
Forward,Hold forward+Left kick
While standingLeft punch,Right punch

Follow-up

d/f+3 EWGF b+2,1 (screw) b+3,1 f,f b+2,1

Damage: +46

Staples

Launchers

Counter hitForward,Hold forward+Right kick
Forward,Hold forward+Left kick
While standingLeft punch,Right punch

Follow-up

d/f+3 EWGF b+2,1 (screw) b+3,1 f,F+2

Damage: +46

Staples

Launchers

Counter hitDown-forward+Right punch
While standingRight punch
Forward,Hold forward+Left kick
While standingLeft punch,Right punch

Follow-up

Left kick,Left punch,Right kickBack+Right punch,Left punchScrew / spin extenderForward,Neutral,Down,Down-forward+Right kick,Left punch

Damage: +41

Staples

Launchers

Counter hitDown-forward+Right punch
While standingRight punch
Forward,Hold forward+Left kick
While standingLeft punch,Right punch

Follow-up

Left kick,Left punch,Right kickForward,ForwardLeft punchForward,ForwardBack+Right punch,Left punchScrew / spin extenderDown-forward+Left punch,Forward+Right punch

Damage: +40

Staples

Launcher

Counter hitWhile standingLeft punch + Right punch(wall to the left)

Follow-up

d/f+3 EWGF b+2,1 (screw) b+3,1 f,F+2

Damage: 76

Staples

Launcher

Counter hitWhile standingLeft punch + Right punch(wall to the left)

Follow-up

Down-forward+Left kickDown-forward+Left punch,Right kickScrew / spin extenderBack+Left kick,Left punchForward,ForwardBack+Right punch,Left punch

Damage: 68

Staples

Launcher

Sidestep rightLeft kick

Follow-up

Forward,ForwardDown-forward+Left punch,Right punchForward,Hold forward+Right kick

Damage: 57

Staples

Launcher

Sidestep rightLeft kick

Follow-up

Forward,ForwardDown-forward+Left punch,Right kickScrew / spin extenderForward,Neutral,Down,Down-forward+Left kick

Damage: 56

Standing Punishers

i10vs −10 or worse
Left punch,Left punch,Right punch
i10vs −10 or worse
Left punch,Right punch,Right punch
i11vs −11 or worse
Back+Left punch,Right punch
i12vs −12 or worse
Right punch,Right punch
i13vs −13 or worse
Down-forward+Right kick,Right kick
i13vs −13 or worse
Forward,Neutral,Down-forward:Right punch
i15vs −15 or worse
Down-forward+Left punch,Right punch

While Rising Punishers

i10vs −10 or worse
FCDown+Left punch
i11vs −11 or worse
While standingRight kick,Right kick
i13vs −13 or worse
While standingLeft punch,Right punch
i16vs −16 or worse
While standingRight punch

i10 means 10-frame startup. Punish at the listed disadvantage or worse, provided the move reaches. Motion inputs and stance transitions also require their input timing.

Important Throws

Stonehead

ForwardHold forwardLeft punch + Right punch
BreakLeft punch + Right punch

Double Face Kick

Left punch + Left kick
BreakLeft punchorRight punch

Hip Throw

Right punch + Right kick
BreakLeft punchorRight punch

Gates of Hell

FCDown-forwardDownDown-forwardLeft punch + Right punch
BreakLeft punch + Right punch

From full crouch.

Wall Combos

ws 4 > df+1,4 > 1+2
Input key & stance abbreviations

1 = left punch · 2 = right punch · 3 = left kick · 4 = right kick. + means together; ~ before a direction means hold; ~ between buttons means a quick slide input; : marks strict timing.

WS = while rising · FC = full crouch · CH = counter hit · Screw / spin extender = Tekken 7’s screw/spin extender · Into = next combo step. Notes in parentheses describe timing or conditions.

CD
Crouch Dash
MS
Mist Step
BT
Back Turned

Tekken 7 archive. Source pages are kept separate from Tekken 8 and may cover different Tekken 7 updates.

Move List

122 moves

Rage Art
(Rage)Down-forward+Left punch + Right punch

Damage: 55–82 · m

Startup
i20
On block
-22
On hit
-15d

Damage increases with lower health

Rage Drive
(Rage)CDDown-forward+Left punch + Right kick

Damage: 41 · m

Startup
i18~19
On block
+5
On hit
+29a (+19)
Rage Drive
(Rage)CDDown-forward+Left punch + Right kick,Hold up-forward

Damage: 41,12 · m,t

Startup
i18(21~)
On hit
+0d

Floor break; Available only as combo from 1st hit

Rage Drive
(Rage)Up-back+Left punch + Right punch

Damage: 0 · m

Startup
i20~30
On block
-6~+4
On hit
+4a~+14a

Balcony break; Same properties as the Rage Art power crush

1
Left punch

Damage: 7 · h

Startup
i10
On block
+1
On hit
+8

Alternate input f+1

1,1
Left punch,Left punch

Damage: 7,6 · h,h

Startup
i10
On block
-1
On hit
+8

Jail from 1st attack; Combo from 1st hit

1,1,2
Left punch,Left punch,Right punch

Damage: 7,6,12 · h,h,m

Startup
i10
On block
-17
On hit
+20a (+15)

Balcony break; Combo from 2nd hit with 11f delay

1,2
Left punch,Right punch

Damage: 7,8 · h,h

Startup
i10
On block
-1
On hit
+7

Jail from 1st attack with 4f delay; Combo from 1st hit with 4f delay

1,2,2
Left punch,Right punch,Right punch

Damage: 7,8,12 · h,h,h

Startup
i10
On block
-12
On hit
+4

Jail from 2nd attack; Combo from 2nd hit; Move can be delayed 2f

1,2,4
Left punch,Right punch,Right kick

Damage: 7,8,18 · h,h,l

Startup
i10; follow-up i23~24
On block
-14~-13
On hit
-3
Counter hit
+0c

Combo from 2nd CH with 7f delay

1,2,4,3
Left punch,Right punch,Right kick,Left kick

Damage: 7,8,18,25 · h,h,l,m

Startup
i10
On block
-2
On hit
+24a (+15)
Counter hit
+69a

Balcony break; Combo from 3rd CH

2
Right punch

Damage: 12 · h

Startup
i12
On block
-3
On hit
+8
2,2
Right punch,Right punch

Damage: 12,24 · h,m

Startup
i12; follow-up i24~25
On block
-10~-9
On hit
+6
Counter hit
+49a

Screw; Combo from 1st hit

3
Left kick

Damage: 14 · h

Startup
i14
On block
-8
On hit
+4

Alternate input 3+4

3,1
Left kick,Left punch

Damage: 14,10 · h,h

Startup
i14
On block
-1
On hit
+7

Combo from 1st hit

3,1,4
Left kick,Left punch,Right kick

Damage: 14,7,17 · h,h,m

Startup
i14; follow-up i21~22
On block
-6~-5
On hit
+8
Counter hit
+34a

Combo from 2nd CH with 6f delay; Move can be delayed 14f

4
Right kick

Damage: 18 · h

Startup
i12
On block
-9
On hit
+2
Counter hit
+51a
4~3
Right kick~Left kick

Damage: 18,25 · m,M

Startup
i31~33 i35~37
On block
-11~-9
On hit
-1d

Alternate input uf+4~3; Floor break

1+2
Left punch + Right punch

Damage: 5,20 · m,m

Startup
i12 i28
On block
-13
On hit
+13a

Balcony break

f+2
Forward+Right punch

Damage: 25 · m

Startup
i20
On block
-12
On hit
+13a (+4)
f+3
Forward+Left kick

Damage: 22 · m

Startup
i19~20
On block
-13
On hit
+5
Counter hit
+54a (+23)
f+4
Forward+Right kick

Damage: 20 · m

Startup
i19~20
On block
+4c
On hit
+7c
Counter hit
+31d
f+1+2
Forward+Left punch + Right punch

Damage: 20 · m

Startup
i25
On block
-9
On hit
+13a (+4)

Wall break

d/f+1
Down-forward+Left punch

Damage: 11 · m

Startup
i15~16
On block
-7
On hit
+9
d/f+1,2
Down-forward+Left punch,Right punch

Damage: 11,20 · m,m

Startup
i15~16
On block
-13c
On hit
+24d

Combo from 1st hit

d/f+1,4
Down-forward+Left punch,Right kick

Damage: 11,20 · m,h

Startup
i15~16; follow-up i16~17
On block
-3
On hit
+18g

Screw; Combo from 1st hit

d/f+1,f+2
Down-forward+Left punch,Forward+Right punch

Damage: 11,22 · m,m

Startup
i15~16
On block
-12
On hit
+13a (+4)

Combo from 1st hit

d/f+2
Down-forward+Right punch

Damage: 22 · m

Startup
i14
On block
-12
On hit
+5
Counter hit
+13 +59a

Homing

d/f+3
Down-forward+Left kick

Damage: 13 · m

Startup
i18~19
On block
-7
On hit
+9
d/f+3,2
Down-forward+Left kick,Right punch

Damage: 13,15 · m,m

Startup
i18~19
On block
-11
On hit
+5

Combo from 1st hit with 10f delay

d/f+3,2,1
Down-forward+Left kick,Right punch,Left punch

Damage: 13,15,21 · m,m,m

Startup
i18~19
On block
-18
On hit
+7a (-2)
Counter hit
+24

Combo from 2nd CH; Move can be delayed 16f

d/f+4
Down-forward+Right kick

Damage: 10 · m

Startup
i13~14
On block
-9
On hit
+2
d/f+4,4
Down-forward+Right kick,Right kick

Damage: 10,16 · m,m

Startup
i13~14; follow-up i15~16
On block
-15
On hit
-4c

Combo from 1st hit with 11f delay

d+1
Down+Left punch

Damage: 5 · s

Startup
i10
On block
-5
On hit
+6

Alternate input db+1; Transition to standing with F

d+2
Down+Right punch

Damage: 8 · s

Startup
i11
On block
-4
On hit
+7
d+3
Down+Left kick

Damage: 12 · L

Startup
i16
On block
-17
On hit
-3
d+4
Down+Right kick

Damage: 7 · l

Startup
i12
On block
-13
On hit
-2
d+1+2
Down+Left punch + Right punch

Damage: 20 · L

Startup
i25
On block
-14
On hit
+3c
Counter hit
+27a

Cancel with B

d/b+2
Down-back+Right punch

Damage: 20 · m

Startup
i20
On block
-9c
On hit
+21d
d/b+3
Down-back+Left kick

Damage: 14 · L

Startup
i19~20
On block
-12
On hit
-1
Counter hit
+7c
d/b+4
Down-back+Right kick

Damage: 18 · L

Startup
i20~21
On block
-12
On hit
+4
Counter hit
+17g
b+1
Back+Left punch

Damage: 13 · h

Startup
i11~12
On block
-10~-9
On hit
+1
b+1,2
Back+Left punch,Right punch

Damage: 13,20 · h,m

Startup
i11~12
On block
-14
On hit
+9a (+0)

Combo from 1st hit with 10f delay; Move can be delayed 14f

b+2
Back+Right punch

Damage: 12 · m

Startup
i14~15
On block
-8
On hit
+4
b+2,1
Back+Right punch,Left punch

Damage: 12,20 · m,m

Startup
i14~15; follow-up i31~32
On block
-14
On hit
+23a (+14)

Screw; Combo from 1st CH; Move can be delayed 10f

b+2,4
Back+Right punch,Right kick

Damage: 12,12 · m,h

Startup
i14~15
On block
-3
On hit
+8

Combo from 1st hit with 5f delay; Move can be delayed 10f

b+2,4,1
Back+Right punch,Right kick,Left punch

Damage: 12,12,22 · m,h,m

Startup
i14~15; follow-up i19~21
On block
-14
On hit
+11a (+2)

Combo from 2nd CH

b+3
Back+Left kick

Damage: 20 · h

Startup
i18~19
On block
-8
On hit
+3
b+3,1
Back+Left kick,Left punch

Damage: 15,10 · h,h

Startup
i18~19
On block
+0
On hit
+6

Combo from 1st hit

b+3,1,4
Back+Left kick,Left punch,Right kick

Damage: 15,10,10 · h,h,l

Startup
i18~19; follow-up i16~17
On block
-10
On hit
+7
b+3,1,4,1
Back+Left kick,Left punch,Right kick,Left punch

Damage: 15,10,10,15 · h,h,l,m

Startup
i18~19
On block
-14
On hit
+15a (+6)
b+3,1,4,3
Back+Left kick,Left punch,Right kick,Left kick

Damage: 15,10,10,12 · h,h,l,l

Startup
i18~19
On block
-13
On hit
+1
b+4
Back+Right kick

Damage: 20 · h

Startup
i17~18
On block
-5
On hit
+16g
Counter hit
+68a (+48)

Homing; Screw

b+1+2
Back+Left punch + Right punch

Damage: 21 · m

Startup
i22
On block
-12
On hit
+5
Counter hit
+13 +59a
b+1+4
Back+Left punch + Right kick

Damage: 25 · m!

Startup
i43~44
On hit
+20a (+10)
B+1+4
Hold back+Left punch + Right kick

Damage: 60 · m!

Startup
i63~64
On hit
+20a (+10)
u/b+1
Up-back+Left punch

Damage: 12 · m

Startup
i18
On block
-12
On hit
-1

Alternate input:; u+1; uf+1

u/b+2
Up-back+Right punch

Damage: 17 · h

Startup
i15~16
On block
-12
On hit
+9

Alternate input:; u+2; uf+2

u/b+3
Up-back+Left kick

Damage: 25 · m

Startup
i21
On block
-17
On hit
+14a (+4)
u/b+4
Up-back+Right kick

m

Startup
i15
On block
-19
On hit
-8
u+3
Up+Left kick

Damage: 25 · m

Startup
i19~20
On block
-9
On hit
+17a (+8)

Alternate input uf+3

u+4
Up+Right kick

Damage: 16 · m

Startup
i25~27
On block
-12
On hit
-1

Alternate input uf+4

u/f+4,4
Up-forward+Right kick,Right kick

Damage: 16,12 · m,L

Startup
i25~27
On block
-23
On hit
+28a

Combo from 1st CH

u/f+4,4,4
Up-forward+Right kick,Right kick,Right kick

Damage: 16,12,10 · m,L,l

Startup
i25~27
On block
-23
On hit
+28a
u/f+4,4,4,4
Up-forward+Right kick,Right kick,Right kick,Right kick

Damage: 16,12,10,20 · m,L,l,m

Startup
i25~27
On block
-17
On hit
+14a (+5)
u/f,n,4
Up-forward,Neutral,Right kick

Damage: 25 · m

Startup
i23~25
On block
-11
On hit
+34a (+24)
f,F+2
Forward,Hold forward+Right punch

Damage: 30 · h

Startup
i13
On block
-11
On hit
+35d (-23)
f,F+3
Forward,Hold forward+Left kick

Damage: 25 · m

Startup
i20~22
On block
-3c
On hit
+20a
f,F+4
Forward,Hold forward+Right kick

Damage: 22 · m

Startup
i17~18
On block
-9
On hit
+5
Counter hit
+29a (+23)
f,f,F+3
Forward,Forward,Hold forward+Left kick

Damage: 30 · m

Startup
i22~25
On block
+9
On hit
+13a (+3)

Alternate input wr3

Crouch Jab
hFC 1

Damage: 5 · s

Startup
i10
On block
-5
On hit
+6

Transition to r24 with F

Crouch Straight
hFC 2

Damage: 8 · s

Startup
i11
On block
-4
On hit
+7
Crouch Spin Kick
hFC 3

Damage: 12 · L

Startup
i16
On block
-17
On hit
-3
Crouch Shin Kick
hFC 4

Damage: 10 · l

Startup
i12
On block
-15
On hit
-4
FC d/f+3+4
FCDown-forward+Left kick + Right kick

Damage: 24 · m

Startup
i23
On block
-11c
On hit
+12a
ws 1
While standingLeft punch

Damage: 10 · m

Startup
i13~14
On block
-5
On hit
+5
ws 1,2
While standingLeft punch,Right punch

Damage: 10,12 · m,m

Startup
i13~14; follow-up i22~23
On block
-12
On hit
+29a (+19)

Combo from 1st hit

ws 2
While standingRight punch

Damage: 25 · m

Startup
i16~17
On block
-18
On hit
+57a

Homing

ws 3
While standingLeft kick

Damage: 24 · m

Startup
i21~23
On block
-5
On hit
+20a (+11)

Homing; Screw

ws 4
While standingRight kick

Damage: 13 · m

Startup
i11~12
On block
-3
On hit
+8
ws 4,4
While standingRight kick,Right kick

Damage: 13,16 · m,m

Startup
i11~12
On block
-15
On hit
-4c

Combo from 1st hit

ws 1+2
While standingLeft punch + Right punch

Damage: 25 · m

Startup
i13~14
On block
-9
On hit
+11g

Wall crush on hit +23g

ss3
SidestepLeft kick

Damage: 23 · m

Startup
i23
On block
-7
On hit
+51a
ss1+2
SidestepLeft punch + Right punch

Damage: 25 · h

Startup
i16~17
On block
-3
On hit
+28a

Screw

OTG d+3+4
OTG d+3+4

Damage: 20 · L

Startup
i23
On block
-12
On hit
-1
f,n
Forward,Neutral

Direction differs on number of frames f was held:; Odd number of frames - left; Even number of frames - right

MS d/f
MSDown-forward
f,n,d,d/f
Forward,Neutral,Down,Down-forward
CD d/f+1
CDDown-forward+Left punch

Damage: 30 · m

Startup
i22~24
On block
-16
On hit
+30a (+20)
CD d/f+2
CDDown-forward+Right punch

Damage: 20 · h

Startup
i11~12
On block
-10
On hit
+39a (+29)
CD d/f:2
CDDown-forward:Right punch

Damage: 23 · h

Startup
i11~12
On block
+5
On hit
+39a (+29)

The colon marks a just-frame input.

CD d/f+3
CDDown-forward+Left kick

Damage: 40 · h

Startup
i18~27
On block
-9
On hit
+12a (+2)
CD d/f+4
CDDown-forward+Right kick

Damage: 15 · L

Startup
i16
On block
-23
On hit
-3c
Counter hit
+20a
CD d/f+4,1
CDDown-forward+Right kick,Left punch

Damage: 15,27 · L,m

Startup
i16
On block
-16
On hit
+16a (+7)
CD d/f+4,4
CDDown-forward+Right kick,Right kick

Damage: 15,12 · L,L

Startup
i16
On block
-23
On hit
+26a
DVK u/b+1+2
DVKUp-back+Left punch + Right punch

Disables DVK; Practice mode only

DVK 1+2
DVKLeft punch + Right punch

Damage: 40 · h!

Startup
i40~63
On hit
+14d (-44)

Hits on i43 point blank; Jack and Alisa can recover 20 health with 2 input

DVK 3+4
DVKLeft kick + Right kick

Damage: 30 · M!

Startup
i60~120
On hit
-23d (-81)
DVK 3+4,3+4
DVKLeft kick + Right kick,Left kick + Right kick

Damage: 30 · M!

Startup
i106~166
On hit
-52d
DVK f+4
DVKForward+Right kick

Damage: 20 · m

Startup
i19~20
On block
+4c
On hit
+7c
Counter hit
+31d

+15c on crouching opponent hit

DVK f+1+2
DVKForward+Left punch + Right punch

Damage: 21 · m

Startup
i22~23
On block
-9
On hit
+25a
DVK d/f+1,2
DVKDown-forward+Left punch,Right punch

Damage: 11,11 · m,m

Startup
i15~16; follow-up i18~19
On block
-13
On hit
+32a (+22)

Combo from 1st hit

DVK u+1+2
DVKUp+Left punch + Right punch

Damage: 26 · h!

Startup
i18~35

Fires laser diagonally upward; Cannot hit opponent on the ground (tested on Fahkumram and Kuma); Alternate input uf+1+2

DVK f,F+2
DVKForward,Hold forward+Right punch

Damage: 20,15 · m

Startup
i16
On block
-12
On hit
+5d
DVK CD d/f+1,U/F
DVKCDDown-forward+Left punch,Hold up-forward

Damage: 30,15 · m,t

Startup
i22~24
On hit
-4d

Floor break; Available only as combo from 1st hit

DVK CD d/f+2
DVKCDDown-forward+Right punch

Damage: 23 · m

Startup
i11~12
On block
-10
On hit
+39a (+29)
DVK CD d/f:2
DVKCDDown-forward:Right punch

Damage: 23 · m

Startup
i11~12
On block
-6
On hit
+39a (+29)

The colon marks a just-frame input.

DVK CD d/f+4,1,f,n,d,d/f+1
DVKCDDown-forward+Right kick,Left punch,Forward,Neutral,Down,Down-forward+Left punch

Damage: 15,27,20 · L,m,m

Startup
i16; follow-up i26~28
On block
-17
On hit
+28a (+18)
DVK CD d/f+4,1,f,n,d,d/f+1,U/F
DVKCDDown-forward+Right kick,Left punch,Forward,Neutral,Down,Down-forward+Left punch,Hold up-forward

Damage: 15,27,20,15 · L,m,t

Startup
i16
On hit
-4d

Available only as combo from 3rd hit

DVK ss2
DVKSidestepRight punch

Damage: 25 · m

Startup
i17~18
On block
-22
On hit
+72a
DVK OTG d+1+2
DVK OTG d+1+2

Damage: 20 · L

Startup
i22~30
On block
-16
On hit
+5d

+5d on waking up opponent hit, -5d (-15) on OTG hit

1+3
Left punch + Left kick

Damage: 35 · t

Startup
i12~14
On block
+0
On hit
+2d

Throw break 1 or 2; Recovers BT on break

f+1+3
Forward+Left punch + Left kick

Damage: 35 · t

Startup
i15~17
On block
+0
On hit
+2d

Homing; Same throw as 1+3

2+4
Right punch + Right kick

Damage: 35 · t

Startup
i12~14
On block
+0
On hit
+0d

Throw break 1 or 2; Recovers BT on break; Side switch on hit

f+2+4
Forward+Right punch + Right kick

Damage: 35 · t

Startup
i15~17
On block
+0
On hit
+0d

Homing; Same throw as 2+4

Left throw
Left throw

Damage: 40 · t

On block
-3
On hit
+1

Floor break; Throw break 1

Right throw
Right throw

Damage: 40 · t

On block
-3
On hit
-4d

Throw break 2

Back throw
Back throw

Damage: 50 · t

On hit
+3d
f,F+1+2
Forward,Hold forward+Left punch + Right punch

Damage: 35 · t

Startup
i12
On block
+0
On hit
+26d (+8)

Throw break 1+2; Side switch on break; 15 additional damage on wall hit

FC d/f,d,d/f+1+2
FCDown-forward,Down,Down-forward+Left punch + Right punch

Damage: 40 · t

Startup
i12
On block
-6
On hit
-3d

Throw break 1+2

Ultimate Tackle
Down-back+Left punch + Right punch

Damage: 40 · t

Startup
i26
On block
-5
On hit
+3d

Alternate input:; df+1+2; FC.1+2; Throw break:; 2 in first 4f; 1+2 before takedown; Recovers in BT on break

Ultimate Punch
Tackle.1,2,1,2

Damage: 5,5,5,15

On block
+0
On hit
+0d

Alternate input Tackle.2,1,2,1; Throw break 1 or 2

← All Tekken 7 fighters