Tekken 7 · Essentials

King

Punish. Break. Launch.

King official Tekken 7 artwork

Main Combos

Launchers

Up-forward+Right kick
Up-forward+Left punch + Right punch
FCDown-forward+Right punch

Follow-up

Forward+Left kickIntoDown-forward+Right kick,Left kickIntoDown-forward+Right punch,Left punchIntoScrew / spin extenderIntoWhile runningRight punch + Right kick

Launcher

Down-back+Right punch

Follow-up

Down-forward+Right kick,Left kickIntoRight punchIntoBack+Right punch,Left punchIntoScrew / spin extenderIntoWhile runningRight punch + Right kick

Launcher

Down+Left punch + Right punch

Follow-up

Hold up-forward,Neutral,Right kickIntoLeft punch,Right punchIntoBack+Right punch,Left punchIntoScrew / spin extenderIntoWhile runningRight punch + Right kick

Standing Punishers

i10vs −10 or worse
Left punch,Right punch
i12vs −12 or worse
Back+Left punch,Right punch
i14vs −14 or worse
Back+Right punch,Left punch
i15vs −15 or worse
Up-forward+Right kick

While Rising Punishers

i10vs −10 or worse
FCDown+Left punch
i11vs −11 or worse
While standingRight kick
i14vs −14 or worse
While standingRight punch,Right punch
i15vs −15 or worse
FCDown-forward+Right punch

i10 means 10-frame startup. Punish at the listed disadvantage or worse, provided the move reaches. Motion inputs and stance transitions also require their input timing.

Important Throws

Tombstone Pile Driver

Down-backForwardRight punch + Right kick
BreakRight punch

Muscle Buster

DownDown-backBackLeft punch + Right punch
BreakLeft punch + Right punch

Giant Swing

ForwardBackDown-backDownDown-forwardForwardLeft punch
BreakLeft punch

Tomahawk

ForwardForwardForwardRight punch + Right kick
BreakLeft punch + Right punch

Knee Bash

Down-forwardRight punch + Left kick + Right kick
BreakRight punch

Figure Four Leg Lock

Down-backRight punch + Left kick + Right kick
BreakLeft punch + Right punch

Winding Nut

Left punch + Left kick
BreakLeft punchorRight punch

Suplex

Right punch + Right kick
BreakLeft punchorRight punch

Wall Combos

Down-forward+Right kick,Left kick,Right kick
Input key & stance abbreviations

1 = left punch · 2 = right punch · 3 = left kick · 4 = right kick. + means together; ~ before a direction means hold; ~ between buttons means a quick slide input; : marks strict timing.

WS = while rising · FC = full crouch · CH = counter hit · Screw / spin extender = Tekken 7’s screw/spin extender · Into = next combo step. Notes in parentheses describe timing or conditions.

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