Tekken 7 · Essentials
King
Punish. Break. Launch.

Main Combos
Launcher
Follow-up
Launcher
Follow-up
Bread n' butter
Launcher
Follow-up
Bread n' butter
Launcher
Follow-up
Bread n' butter
Launcher
Follow-up
Mini-combos
Launcher
Follow-up
Damage: 43
Mini-combos
Launcher
Follow-up
Damage: 37
Mini-combos
Launcher
Follow-up
Damage: 37
Mini-combos
Launchers
Follow-up
Damage: 44
Mini-combos
Launcher
Follow-up
Damage: 23
Mini-combos
Launcher
Follow-up
Damage: 38
May whiff in the open
Mini-combos
Launcher
Follow-up
Damage: 42
Mini-combos
Launcher
Follow-up
Damage: 41
Mini-combos
Launcher
Follow-up
Damage: 45
Mini-combos
Launcher
Follow-up
Damage: 40
Mini-combos
Launcher
Follow-up
Damage: 45
Mini-combos
Launcher
Follow-up
Damage: 58+
Mini-combos
Launcher
Follow-up
Damage: 37
Mini-combos
Launcher
Follow-up
Damage: 17
Mini-combos
Launcher
Follow-up
Damage: 29
Mini-combos
Launcher
Follow-up
Damage: 19
Mini-combos
Launcher
Follow-up
Damage: 49
Mini-combos
Launchers
Follow-up
Damage: 24
Staples
Launchers
Follow-up
Damage: +54
Staples
Launchers
Follow-up
Damage: +52
Staples
Launcher
Follow-up
Damage: 67
Staples
Launcher
Follow-up
Damage: 54
The trick is to buffer the f,n into recovery of 1,2 and press F+1 after that as soon as possible. See King's Jaguar Hook into Screw | TEKKEN 7 Tips by RyzingSol
Staples
Launcher
Follow-up
Damage: 50
Staples
Launcher
Follow-up
Damage: 71
Staples
Launcher
Follow-up
Damage: 64
Motion input is bufferable.
Staples
Launcher
Follow-up
Damage: 68
Staples
Launcher
Follow-up
Damage: 66
Staples
Launchers
Follow-up
Damage: +50
Staples
Launcher
Follow-up
Damage: 74
The trick is to buffer the f,n into recovery of 1,2 and press F+1 after that as soon as possible. See King's Jaguar Hook into Screw | TEKKEN 7 Tips by RyzingSol
Staples
Launcher
Follow-up
Damage: 72
Staples
Launcher
Follow-up
Damage: 64
Motion input is bufferable.
Staples
Launcher
Follow-up
Damage: 60
Staples
Launcher
Follow-up
Damage: 77
Staples
Launcher
Follow-up
Damage: 72
Staples
Launcher
Follow-up
Damage: 82
The trick is to buffer the f,n into recovery of 1,2 and press F+1 after that as soon as possible. See King's Jaguar Hook into Screw | TEKKEN 7 Tips by RyzingSol
Staples
Launcher
Follow-up
Damage: 80
Staples
Launcher
Follow-up
Damage: 78
The trick is to buffer the f,n into recovery of 1,2 and press F+1 after that as soon as possible. See King's Jaguar Hook into Screw | TEKKEN 7 Tips by RyzingSol
Staples
Launcher
Follow-up
Damage: 76
Staples
Launchers
Follow-up
Damage: 74
The trick is to buffer the f,n into recovery of 1,2 and press F+1 after that as soon as possible. See King's Jaguar Hook into Screw | TEKKEN 7 Tips by RyzingSol
Staples
Launchers
Follow-up
Damage: 65
Staples
Launcher
Follow-up
Damage: 73
Can be inputted as f,F+3 as there is no move with that command.
Staples
Launcher
Follow-up
Damage: 73
Staples
Launchers
Follow-up
Damage: +45
Staples
Launcher
Follow-up
Damage: 73
The trick is to buffer the f,n into recovery of 1,2 and press F+1 after that as soon as possible. See King's Jaguar Hook into Screw | TEKKEN 7 Tips by RyzingSol
Staples
Launchers
Follow-up
Damage: 64
The trick is to buffer the f,n into recovery of 1,2 and press F+1 after that as soon as possible. See King's Jaguar Hook into Screw | TEKKEN 7 Tips by RyzingSol
Staples
Launchers
Follow-up
Damage: 59
Staples / Rage
Launcher
Follow-up
Damage: 76
Staples / Rage
Launcher
Follow-up
Damage: 85
Sidestep cancel. Motion input is bufferable.
Staples / Rage
Launcher
Follow-up
Damage: 79
Staples / Rage
Launcher
Follow-up
Damage: 74
Float
Launcher
Follow-up
Damage: 49
Float
Launcher
Follow-up
Damage: 42
Standing Punishers
- i10vs −10 or worse
,
- i10vs −10 or worse
,
- i12vs −12 or worse
+
,
- i14vs −14 or worse
+
,
- i15vs −15 or worse
+
- i15vs −15 or worse
+
,
- i20vs −20 or worse
- (Rage)
+
- i23vs −23 or worse
,
,
While Rising Punishers
- i10vs −10 or worse
- FC
+
- i11vs −11 or worse


- i14vs −14 or worse

,
- i15vs −15 or worse
- FC
+
- i18vs −18 or worse


- i23vs −23 or worse
,
,
i10 means 10-frame startup. Punish at the listed disadvantage or worse, provided the move reaches. Motion inputs and stance transitions also require their input timing.
Important Throws
Tombstone Pile Driver
Muscle Buster
Giant Swing
Tomahawk
Knee Bash
Figure Four Leg Lock
Winding Nut
Suplex
Wall Combos
Input key & stance abbreviations
1 = left punch · 2 = right punch · 3 = left kick · 4 = right kick. + means together; ~ before a direction means hold; ~ between buttons means a quick slide input; : marks strict timing.
WS = while rising · FC = full crouch · CH = counter hit ·
= Tekken 7’s screw/spin extender ·
= next combo step. Notes in parentheses describe timing or conditions.
- CD
- Crouch Dash
- BT
- Back Turned
Tekken 7 archive. Source pages are kept separate from Tekken 8 and may cover different Tekken 7 updates.
Move List
240 moves
- Rage Art(Rage)
+
Damage: 55 · m
- Startup
- i20
- On block
- -22
- On hit
- -3d
Special animation when following items are equipped:; King & Kazuchika Okada Costume:; Full-Face; Entire Body; Upper Accessory
- Rage Drive(Rage)
+
Damage: 24 · M
- Startup
- i20~21
- On block
- +8c
- On hit
- +85a
+36d on airborne hit
- 1

Damage: 7 · h
- Startup
- i10
- On block
- +1
- On hit
- +8
- Palm Strike
,
Damage: 7,15 · h,h
- Startup
- i10
- On block
- -1
- On hit
- +6
Combo from 1st hit
- Palm Attack to Uppercut
,
,
Damage: 7,15,10 · h,h,m
- Startup
- i10; follow-up i24~25
- On block
- -4
- On hit
- +5
- Counter hit
- +10
Move can be delayed; Can't be buffered Left Attack
- Palm Upper to Suplex
,
,
,
Damage: 7,15,10,40 · h,h,m,t
- Startup
- i10
- On block
- -3
- On hit
- +0d
Throw break 2; Side switch
- Palm Upper to V Driver
,
,
,
+
Damage: 7,15,10,45 · h,h,m,t
- Startup
- i10
- On block
- +0
- On hit
- +0d
Same throw as d+2+4
- Palm Strike to Head Jammer
,
,
Damage: 7,15,30 · h,h,t
- Startup
- i10
- On block
- -6
- On hit
- +0d
Throw break
- Palm Strike to V Driver
,
,
+
Damage: 7,15,45 · h,h,t
- Startup
- i10
- On block
- +0
- On hit
- +0d
Same throw as d+2+4
- Right Jab

Damage: 10 · h
- Startup
- i10
- On block
- +1
- On hit
- +7
- Jab Uppercut
,
Damage: 10,15 · h,m
- Startup
- i10
- On block
- -1
- On hit
- +7
Combo from 1st hit
- Face Kick

Damage: 25 · h
- Startup
- i17
- On block
- -14
- On hit
- +17a (+7)
- High Kick

Damage: 20 · h
- Startup
- i13
- On block
- -5
- On hit
- +6
- Counter hit
- +31a (+21)
- Head Spinner (1) to BT

Damage: 18 · m
- Startup
- i18~20
- On block
- -11
- On hit
- -2
- Counter hit
- +0
- Head Spinner
,
Damage: 18,21 · m,m
- Startup
- i18
- On block
- -13
- On hit
- +12a (+3)
Wall break; Combo from 1st hit; Cancel to -9 with B
- Brutal Sting
,
Damage: 18,25 · m,h
- Startup
- i18; follow-up i24~25
- On block
- -3
- On hit
- +12a (+3)
Combo from 1st hit
- Moonsault Body Press

Damage: 23 · M!
- Startup
- i52~58
- On hit
- +6d
Recovers in face-up right side towards
- f+2
+
Damage: 12 · m
- Startup
- i15~16
- On block
- -11
- On hit
- +2
- Elbow Impact
+
,
Damage: 12,25 · m,h
- Startup
- i15~16; follow-up i18~19
- On block
- -9
- On hit
- +16a
Combo from 1st hit; Move can be delayed
- f+2,d+1
+
,
+
Damage: 12,15 · m,m
- Startup
- i15~16
- On block
- -13c
- On hit
- +2c
Move can be delayed
- Jaguar Smash Combo
+
,
+
,
Damage: 12,15,16 · m,m,m
- Startup
- i15~16
- On block
- -15
- On hit
- +26a (+16)
Combo from 2nd hit with 13f delay
- Front Kick
+
Damage: 18 · m
- Startup
- i15~16
- On block
- -8
- On hit
- +1
- Counter hit
- +9
- Front Kick to DDT
+
:
Damage: 18,20 · m,t
- Startup
- i15~16
- On hit
- +0d
Available only as combo from 1st front hit
- Rolling Sobat
+
Damage: 25 · m
- Startup
- i18~19
- On block
- -9
- On hit
- +12a (+3)
- Shadow Lariat
+
Damage: 23 · h
- Startup
- i17~18
- On block
- -1
- On hit
- +9a
- Jaguar Lariatf+1+2*
Damage: 50 · h!
- Startup
- i29~32
- On hit
- +11a
- Exploder
+
Damage: 25 · h
- Startup
- i38~40
- On block
- +7
- On hit
- +22d (-36)
Recovers in FUFT on whiff
- Body Check
+
Damage: 21 · m
- Startup
- i17~19
- On block
- +3
- On hit
- +7
- Shoulder Tackle
+
Damage: 27 · m
- Startup
- i23~30
- On block
- -12
- On hit
- -3a (-12)
- Elbow Smash
+
Damage: 15 · m
- Startup
- i14~15
- On block
- -1
- On hit
- +3
- Elbow Sting
+
,
Damage: 15,15 · m,m
- Startup
- i14~15; follow-up i18~19
- On block
- -10
- On hit
- +5
Combo from 1st hit with 7f delay; Combo from 1st CH with 12f delay
- Smash Hook
+
Damage: 12 · m
- Startup
- i13
- On block
- -6
- On hit
- +4
- Double Hook Disaster
+
,
Damage: 12,15 · m,h
- Startup
- i13; follow-up i20~21
- On block
- -4
- On hit
- +24a
Combo from 1st CH with 13f delay
- Mid Kick
+
Damage: 17 · m
- Startup
- i14
- On block
- -9
- On hit
- +6
- Lasso Kick
+
,
Damage: 17,23 · m,h
- Startup
- i14
- On block
- +0
- On hit
- +28a
Combo from 1st CH; Unavailable on whiff
- Side Low Kick
+
Damage: 10 · l
- Startup
- i14~15
- On block
- -14
- On hit
- -3
- d/f+4,3
+
,
Damage: 10,11 · l,h
- Startup
- i14~15
- On block
- -5
- On hit
- +6
Combo from 1st CH
- Mincer
+
,
,
Damage: 10,11,27 · l,h,m
- Startup
- i14~15; follow-up i28~29
- On block
- -15
- On hit
- +6a (-3)
- Counter hit
- +47a (+16)
Combo from 2nd CH; Transition to +13a (+4) BT with B
- Mincer Low
+
,
,
+
Damage: 10,11,20 · l,h,l
- Startup
- i14~15
- On block
- -13
- On hit
- -8a
- Counter hit
- +22d
Alternate input df+4,3,db+4; Recovers in FDFT on block or whiff
- Frankensteiner
+
Damage: 15,30 · s,t
- Startup
- i28~35
- On block
- -18
- On hit
- -7c
Throw only when close; Recovers in FUFT if throw failed
- Crouch Jab
+
Damage: 5 · s
- Startup
- i10
- On block
- -5
- On hit
- +6
Alternate input db+1; Transition to standing with F
- Jab Uppercut
+
,
Damage: 5,13 · s,m
- Startup
- i10; follow-up i15~17
- On block
- -11
- On hit
- +0
Alternate input:; db+1,2; hFC.1,2; hFC.db+1,2; Combo from 1st CH
- Crouch Straight
+
Damage: 8 · s
- Startup
- i11
- On block
- -4
- On hit
- +7
- Stomp
+
Damage: 12 · L
- Startup
- i17
- On block
- -12
- On hit
- +1
- Crouch Chin Kick
+
Damage: 7 · l
- Startup
- i14
- On block
- -13
- On hit
- -2
- Atlas' Hammer
+
Damage: 21 · m
- Startup
- i23
- On block
- -24
- On hit
- +45a (+35)
- Stagger Kick (1)
+
Damage: 14 · L
- Startup
- i16
- On block
- -25
- On hit
- -9
Alternate input:; FC.df+4
- Stagger Kick (2)
+
,
Damage: 14,7 · L,L
- Startup
- i16
- On block
- -25
- On hit
- -9
Combo from 1st CH; Alternate input:; FC.df+4,4; wr4,4
- Stagger Kick
+
,
,
Damage: 14,7,7 · L,L,L
- Startup
- i16
- On block
- -29
- On hit
- +7
Combo from 2nd CH; Alternate input:; FC.df+4,4,4; wr4,4,4
- Stagger Kicks
+
,
,
,
Damage: 14,7,7,4,3 · L,L,L,L,L
- Startup
- i16
- On block
- -26
- On hit
- +15
Alternate input FC.df+4,4,4,4; Available only from 1st CH; Not available from CH wr4; Combo from 3rd hit
- Stagger Kick Spinning Uppercut(Stagger Kick).2
Damage: 10 · m
- On block
- -15
- On hit
- +16a (+6)
Combo from any Stagger Kick CH; Combo from 3rd Stagger Kick hit
- Corporate Elbow
+
Damage: 25 · M
- Startup
- i30~35
- On block
- -8c
- On hit
- +0c
- Brain Chop
+
Damage: 21 · m
- Startup
- i25
- On block
- -5c
- On hit
- +19a
- Crouching Low Kick
+
Damage: 17 · L
- Startup
- i23
- On block
- -16
- On hit
- +2c
- Counter hit
- +41a
- Low Drop Kick
+
Damage: 20 · L
- Startup
- i29~31
- On block
- -20
- On hit
- -3a
- Counter hit
- +27d
Recovers in FDFT on block or whiff
- Quick Hook
+
Damage: 13 · h
- Startup
- i12
- On block
- -8
- On hit
- +3
- Counter hit
- +52a
- Quick Hook Uppercut
+
,
Damage: 13,20 · h,h
- Startup
- i12
- On block
- -13
- On hit
- +5
Combo from 1st hit with 8f delay
- Quick Hook Heel Kick
+
,
Damage: 13,23 · h,m
- Startup
- i12; follow-up i26~28
- On block
- -9
- On hit
- +0d
Move can be delayed
- Chupacabra
+
Damage: 12 · h
- Startup
- i14
- On block
- -5
- On hit
- +1
- Chupacabra to Spinning Back Elbow
+
,
Damage: 12,25 · h,h
- Startup
- i14; follow-up i20~21
- On block
- -9
- On hit
- +19a (+10)
Combo from 1st hit; Move can be delayed
- Chupacabra to Head Butt
+
,
Damage: 12,22 · h,h
- Startup
- i14; follow-up i24~25
- On block
- +2c
- On hit
- +22a
Move can be delayed
- Chupacabra to Olympia Slam
+
,
Damage: 12,18,20 · h,m,t
- Startup
- i14
- On block
- -9
- On hit
- +0d
Move can be delayed; Throw only on front hit; Side or behind hit +9
- Toll Kick
+
Damage: 23 · h
- Startup
- i16~18
- On block
- -10
- On hit
- +39d (-19)
- Guillotine Drop
+
:
Damage: 23,20 · h,t
- On hit
- +0d
Available only as combo from 1st front hit
- Disgraceful Kick
+
Damage: 25 · h
- Startup
- i17~21
- On block
- +2
- On hit
- +11a (+2)
- Water Parting Chop
+
Damage: 21 · h
- Startup
- i20~21
- On block
- -3
- On hit
- +35d (+27)
- Jumping Knuckle
+
Damage: 12 · m
- Startup
- i18
- On block
- -12
- On hit
- -1
Alternate input uf+1
- High Elbow Drop
+
Damage: 35 · M
- Startup
- i48~52
- On block
- -18c
- On hit
- +7d
Alternate input:; u+2; uf+2; Direction of a jump differs according to the input
- Sobat
+
Damage: 25 · m
- Startup
- i25
- On block
- -19
- On hit
- +12a (+2)
Alternate input u+3
- Falling Heel Kick
+
Damage: 18 · M
- Startup
- i24~27
- On block
- -20
- On hit
- +1a
Recovers face-up left side towards
- Jumping Knee Lift
+
Damage: 11 · m
- Startup
- i15~16
- On block
- -20
- On hit
- -8
- Jumping Knee Lift
+
Damage: 15 · m
- Startup
- i15~16
- On block
- -13
- On hit
- +19a (+9)
- Counter hit
- +33a (+23)
- Jumping Knee Lift
+
Damage: 13 · m
- Startup
- i15~16
- On block
- -13
- On hit
- +33a (+23)
- Capital Punishment
+
Damage: 25 · m
- Startup
- i35~36
- On block
- +2c
- On hit
- +22a
- Burning Knuckleu/f+1+2*
Damage: 45 · m!
- Startup
- i67~68
- On hit
- +11a
- Neck Cutter Kick
+
Damage: 28 · h
- Startup
- i23~24
- On block
- -16
- On hit
- +13a
- Delay Rising Toekick
,
,
Damage: 25 · m
- Startup
- i23
- On block
- -11
- On hit
- +34a (+24)
- Stomach Smash
,
,
,
Damage: 15,35 · L,t
- Startup
- i18
- On block
- -14
- On hit
- +1c
- Counter hit
- +0d
"Jaguar Hammer" throw only on CH
- Lay Off
,
,
,
m
- Startup
- i9
- On block
- +0
- On hit
- +7
- Counter hit
- +18
- Jaguar Hook
,
+
Damage: 21 · m
- Startup
- i22~23
- On block
- -5
- On hit
- +14g
- Counter hit
- +66a (+46)
Homing; Screw
- Rolling Elbow
,
+
Damage: 19 · m
- Startup
- i31~32
- On block
- +2c
- On hit
- +4c
Cancel with B for 33f total
- Clothesline Combo
,
+
,
Damage: 19,25 · m,h
- Startup
- i31~32
- On block
- -1
- On hit
- +9a
Combo from 1st hit with 11f delay
- Konvict Kick
,
+
Damage: 25,20 · m,t
- Startup
- i15
- On block
- -15
- On hit
- +14a (+4)
- Counter hit
- +0d
"DDT" throw only on CH
- Flying Cross Chop (latter)
,
+
Damage: 21 · L
- Startup
- i39~45
- On block
- -26
- On hit
- +5a (-5)
- Diving Body Press
,
+
Damage: 20 · M
- Startup
- i26~43
- On block
- -12c
- On hit
- -15c
Recovers face-down right side towards
- Exploder
,
+
Damage: 25 · h
- Startup
- i28~30
- On block
- +7
- On hit
- +22a (-36)
Recovers FUFT on whiff
- Strong Knee
,
,
+
Damage: 25 · m
- Startup
- i20~25
- On block
- +3
- On hit
- +30a (+22)
Alternate input wr3
- Running Exploder
,
,
+
Damage: 40 · m
- Startup
- i28~34
- On block
- +17g
- On hit
- +32a (-26)
Alternate input wr3+4
- wr4


Damage: 22 · L
- Startup
- i14
- On block
- -25
- On hit
- -9
- Crouch JabhFC 1
Damage: 5 · s
- Startup
- i10
- On block
- -5
- On hit
- +6
Alternate input hFC.db+1; Transition to standing with F
- Crouch StraighthFC 2
Damage: 8 · s
- Startup
- i11
- On block
- -4
- On hit
- +7
Alternate input hFC.db+2
- Crouch Spin KickhFC 3
Damage: 12 · L
- Startup
- i18
- On block
- -16
- On hit
- -2
- Crouch Chin kickhFC 4
Damage: 10 · l
- Startup
- i14
- On block
- -13
- On hit
- -2
Alternate input hFC.db+4
- Leg BreakerFC
+
Damage: 20 · L
- Startup
- i32~34
- On block
- -12
- On hit
- +29a
Alternate input CD.DF+1
- Body BlowFC
+
Damage: 21 · m
- Startup
- i15
- On block
- -14
- On hit
- +58a
- Uppercut


Damage: 12 · m
- Startup
- i10~11
- On block
- -3
- On hit
- +4
Usually hits on i11 due to range
- ws 2


Damage: 11 · m
- Startup
- i14
- On block
- -9
- On hit
- +1
Homing
- Round Trip Chop

,
Damage: 11,25 · m,m
- Startup
- i14; follow-up i15~16
- On block
- -12
- On hit
- +12g
Screw; Combo from 1st hit with 9f delay; Combo from 1st CH with 16f delay
- Stomping Kick


Damage: 28 · h
- Startup
- i16
- On block
- +0
- On hit
- +22a (+12)
- Toe Smash


Damage: 20 · m
- Startup
- i11~12
- On block
- -6
- On hit
- +5
- Snap Uppercut


Damage: 20 · m
- Startup
- i18~19
- On block
- -10
- On hit
- +35a (+25)
- Victory Palm


Damage: 25 · h
- Startup
- i19~20
- On block
- -5
- On hit
- +63a (+43)
Screw
- Deadly Boomerang


Damage: 50 · h
- Startup
- i27~31
- On block
- +11g
- On hit
- +0d
Wall crush on block +21g; Recovers face-down left side towards
- Spin Knuckle Jab


Damage: 15 · h
- Startup
- i8
- On block
- -8
- On hit
- +3
Alternate input BT.2
- Blind Kick


Damage: 18 · m
- Startup
- i13
- On block
- -13
- On hit
- +9
- Counter hit
- +50a
- Blind Kick to Neck Breaker

:
Damage: 18,20 · m,t
- Startup
- i13
- On hit
- +0d
Available only as combo from 1st front hit
- Spin Kick


Damage: 18 · h
- Startup
- i10
- On block
- -8
- On hit
- +23a (+13)
- Atomic Blaster


Damage: 50 · h!
- Startup
- i26~30
- On hit
- -1d
- Moonsault Body Press


Damage: 30 · M
- Startup
- i41~47
- On hit
- +6d
Recovers face-down right side towards
- Crouch Spin Knuckle

+
Damage: 10 · s
- Startup
- i10
- On block
- -2
- On hit
- +9
Alternate input BT.d+2
- Crouch Spin Kick

+
Damage: 12 · l
- Startup
- i10
- On block
- -11
- On hit
- +3
- Low Drop Kick

+
Damage: 20 · l
- Startup
- i22~24
- On block
- -17
- On hit
- -2d
- Counter hit
- +28d
Recovers FDFT on block or whiff
- BT u/f+3

+
Damage: 25 · m
- Startup
- i9
- On hit
- +19a (+9)
- Reverse Jump Kick

+
Damage: 18 · m
- Startup
- i9
- On hit
- +33a (+23)
- Charge

Cancel with any input after 60f; Cannot cancel with 1+2+3+4 after 120f
- ChargeCharge with advanced input start-up 1f 1+2+3+4
Keep charging longer than normal; Uncancellable
- Special StandingFUFT

Damage: 10 · m
- Startup
- i77~79
- On block
- +0
- On hit
- +32a (+22)
Available if following items are equipped:; Upper Accessory: Championship Belt; Alternate input (any downed face-up).1+2; Hold to extend animation
- FUFT 3+4FUFT

Damage: 25 · m
- Startup
- i16~28
- On block
- -27
- On hit
- +4a (-7)
- Wall Jumping Attack (latter)(Back to wall).b,b,u/b
Damage: 21 · M
- Startup
- i49~63
- On block
- -9c
- On hit
- +14d
- Jaguar Step

Hold to spin up to 6 times; 6th spin causes dizziness; JGS moves available at 23f; Every next spin JGS available at 28f
- Reverse Jaguar Step
+
- Jaguar Step to HookJGS

Damage: 21 · h
- Startup
- i19~20
- On block
- -5
- On hit
- +49a
- JGS(x2).1JGS(x2).1
Damage: 25 · h
- Startup
- i19~20
- On block
- -1
- On hit
- +53a
- JGS(x3).1JGS(x3).1
Damage: 31 · h
- Startup
- i19~20
- On block
- -1
- On hit
- +53a
Alternate input:; JGS(x4).1; JGS(x5).1
- Jaguar Step to ElbowJGS

Damage: 15 · m
- Startup
- i11~12
- On block
- -9
- On hit
- +12c
- JGS(x2).2JGS(x2).2
Damage: 18 · m
- Startup
- i11~12
- On block
- -2
- On hit
- +12c
- JGS(x3).2JGS(x3).2
Damage: 22 · m
- Startup
- i11~12
- On block
- +0c
- On hit
- +12c
Alternate input:; JGS(x4).2; JGS(x5).2
- Jaguar Step to sobatJGS

Damage: 23 · m
- Startup
- i22~23
- On block
- -5
- On hit
- +21a (+21)
- JGS(x2).3JGS(x2).3
Damage: 27 · m
- Startup
- i22~23
- On block
- -1
- On hit
- +25a (+16)
- JGS(x3).3JGS(x3).3
Damage: 34 · m
- Startup
- i22~23
- On block
- -1
- On hit
- +25a (+16)
Alternate input:; JGS(x4).3; JGS(x5).3
- Jaguar Step to sobat & PressJGS
,
Damage: 23,20 · m,M
- Startup
- i22
- On block
- -12c
- On hit
- -15c
Recovers face-up right side towards; Alternate input:; JGS(x2).3,2+3; JGS(x3).3,2+3; JGS(x4).3,2+3; JGS(x5).3,2+3
- Jaguar Step to High KickJGS

Damage: 40 · h
- Startup
- i17
- On block
- +8
- On hit
- +5a (-4)
- JGS(x2).4JGS(x2).4
Damage: 42 · h!
- Startup
- i17
- On hit
- +5a (-4)
- JGS(x3).4JGS(x3).4
Damage: 52 · h!
- Startup
- i17
- On hit
- +5a (-4)
Alternate input:; JGS(x4).4; JGS(x5).4
- Jaguar Step to Mid KickJGS
+
Damage: 30 · m
- Startup
- i17
- On block
- -17
- On hit
- +4a (-5)
- Counter hit
- +36a (-11)
- JGS(x2).d/f+4JGS(x2).d/f+4
Damage: 36 · m
- Startup
- i17
- On block
- +9
- On hit
- +4a (-5)
- Counter hit
- +36a (-11)
- JGS(x3).d/f+4JGS(x3).d/f+4
Damage: 45 · m
- Startup
- i17
- On block
- +9
- On hit
- +4a (-5)
- Counter hit
- +36a (-11)
Alternate input:; JGS(x4).df+4; JGS(x5).df+4
- Crouch Dash
,
,
,
- Jumping KneeCD
+
Damage: 21 · m
- Startup
- i15~16
- On block
- -9
- On hit
- +49a (+18)
- Counter hit
- +53a
- Black BombCD
+
Damage: 24 · M
- Startup
- i20~23
- On block
- -5c
- On hit
- +16a
- Counter hit
- +52a
- Winding Nut

Damage: 35 · t
- Startup
- i12
- On block
- -6
- On hit
- +0d
Throw break 1 or 2; Side switch on break; Opponent recovers in FUFA
- Winding Nut
+
Damage: 35 · t
- Startup
- i15
- On block
- -6
- On hit
- +0d
Homing; Same throw as 1+3
- Suplex

Damage: 35 · t
- Startup
- i12
- On block
- -3
- On hit
- +0d
Throw break 1 or 2; Side switch; Opponent recovers in FUFA
- Suplex
+
Damage: 35 · t
- Startup
- i15
- On block
- -3
- On hit
- +0d
Homing; Same throw as 2+4
- Argentina Back BreakerLeft throw
Damage: 40 · t
- On block
- -3
- On hit
- +35d
Throw break 1; Side switch; Opponent recovers face-up right side towards
- Knee CrusherRight throw
Damage: 42 · t
- On block
- -3
- On hit
- +22d
Throw break 2; Opponent recovers in FUFT
- Half Boston CrabBack throw 1+3
Damage: 60 · t
- On hit
- +0d
Opponent recovers face-down right side towards
- Cobra TwistBack throw 2+4
Damage: 60 · t
- On hit
- -1d
Opponent recovers face-down right side towards
- Stretch BusterBack throw b,n,f+1+2
Damage: 75 · t
- Startup
- i10
- On hit
- +3d
Floor break; Opponent recovers face-up right side towards
- Knee Bash
+
Damage: 40 · t
- Startup
- i12
- On block
- -2
- On hit
- +0d
Throw break 2; Opponent recovers in FUFT
- Figure Four Leg Lock
+
Damage: 40 · t
- Startup
- i12
- On block
- -6
- On hit
- +3d
Throw break 1+2; Reverse throw with 3+4 when King is about to snap the leg. Deals 26 damage; Opponent recovers in FUFT
- Executioner Drop
+
Damage: 30 · t
- Startup
- i12
- On block
- -6
- On hit
- +18d (-7)
Throw break 1+2; 15 damage on wall splat; Opponent recovers in FUFT; Alternate input ub+1+2
- Executioner Drop (behind)
+
,
Damage: 0,30 · t,t
- Startup
- i12
- On hit
- +18d (-13)
15 damage on wall splat; Side switch; Opponent recovers in FUFT; Alternate input ub+1+2,B
- Tombstone Pile Driver
,
+
Damage: 58 · t
- Startup
- i11
- On block
- -2
- On hit
- +0d
Floor break; Throw break 2; Opponent recovers in FUFA
- Muscle Buster


+
Damage: 50 · t
- Startup
- i11
- On block
- -6
- On hit
- +0d
Floor break; Throw break 1+2; Side switch; Opponent recovers in FUFA
- Giant Swing
,
,



+
Damage: 45,20 · t
- Startup
- i10
- On block
- -13
- On hit
- -23d (-52)
Throw break 1; Side switch; Opponent recovers in FUFT; Full damage only if opponent doesn't tech roll, otherwise only 45; 70 damage on wallsplat; Alternate input FD.f,n,hcf+1; Input shortcut f,n,b,db,d,f+1 (skip df)
- Tijuana Twister
,
,



+
Damage: 50 · t
- Startup
- i12
- On block
- -6
- On hit
- +0d
Throw break 2; Opponent recovers face-up left side towards; Alternate input FD.f,n,hcf+2; Input shortcut f,n,b,db,d,f+2 (skip df)
- Tomahawk
,
,
+
Damage: 40 · t
- Startup
- i10
- On block
- -5
- On hit
- +0d
Throw break 1+2; Position switch on break; Opponent recovers in FUFT; Alternate input wr2+4; More widely known as "Shining Wizard", a trademark move of Keiji Muto, japanese pro wrestler
- Clothesline PressFC
,
,
+
Damage: 45 · t
- Startup
- i12
- On block
- -6
- On hit
- +0d
Floor break; Throw break 1+2; Opponent recovers face-up right side towards
- Iron Lariat
+
Damage: 45 · t
- Startup
- i12
- On block
- +0
- On hit
- +0
Floor break; Crouch throw; Throw break 1; Opponent recovers in FDFA
- V Driver
+
Damage: 45 · t
- Startup
- i12
- On block
- +0
- On hit
- +0d
Floor break; Crouch throw; Throw break 2; Side switch; Opponent recovers in FUFA; Alternate input:; 1,2,d+2+4; 1,2,1,d+2+4
- Arm Whip
+
Damage: 25 + 50% of enemy attack
- On hit
- +4d
Floor break; Parries high or mid right punches; Side switch; Opponent recovers face-up right side towards
- Leg Screw
+
Damage: 25 + 50% of enemy attack
- On hit
- +27d
Parries high or mid right kicks; Turns both players 90° clockwise; Opponent recovers in FUFT
- Figure Four Leg Lock(Leg Screw).3+4
Damage: ,33 · ,t
- On hit
- +0d
Throw break 2; Opponent recovers in FUFT
- Pile Driver
,
,
+
Damage: 30 · t
- Startup
- i11
- On block
- -2
- On hit
- +8d
Floor break; Throw break 1; Opponent recovers in FUFT
- Double Arm Face Buster(Pile Driver).1+2,1+2
Damage: 0,35 · t,t
- On block
- -7
- On hit
- -14d
Floor break; Throw break 2; Opponent recovers in FDFA
- Boston Crab(Pile Driver).1+2,3,4,1+2
Damage: 0,15 · t,t
- On block
- -7
- On hit
- +0d
Throw break 1+2; Opponent recovers face-down right side towards
- Throw Away
+
Damage: 0 · t
- Startup
- i14
- On block
- -3
- On hit
- +9b
Throw break 1+2; Turns both players <90° counter clockwise on break; 5 damage and BT wallsplat when close to the wall; 3 damage and FUFA knockdown when slightly farther from the wall
- Throw Away Feint
+
,
Damage: 0,0 · t,t
- Startup
- i14
- On block
- -3
- On hit
- +14
Throw break 1
- Throw Away Knockdown
+
,
Damage: 0,8 · t,t
- Startup
- i14
- On block
- -3
- On hit
- +31d
Throw break 2; Side switch; Opponent recovers in FDFT
- Throw and Destroy
+
,
Damage: 0,10 · t,t
- Startup
- i14
- On block
- -15
- On hit
- +30d
Floor break; Throw break 3+4; Side switch r BT on break; Opponent recovers in FUFA
- Turn Around
+
,
Damage: 0,0 · t,t
- Startup
- i14
- On hit
- +5b
- Ultimate TackleFC

Damage: 5 · t
- Startup
- i26
- On block
- -5
- On hit
- +3d
Alternate input FC.db+1+2; See Generic Ultimate Tackle
- Ultimate PunchUltimate Punch
Damage: 5,5,5,15
- On block
- +0
- On hit
- +0d
See Generic Ultimate Punch
- Cross Arm LockTackle.1+2
Damage: 25 · t
- On block
- -9
- On hit
- +3d
Alternate input (Ultimate Punch 3rd).1+2; Throw break 1+2,2,2,2; Side switch; Opponent recovers face-up right side towards
- Arm Twist(Cross Arm Lock).1+2
Damage: 10
- On hit
- +3d
Side switch; Opponent recovers in FUFA
- Leg Cross HoldTackle.3+4
Damage: 20 · t
- On block
- +0
- On hit
- +13d
Alternate input (Ultimate Punch 3rd).3+4; Throw break 1+2,1,1,1; Opponent recovers face-up right side towards
- Stretch Combo(Leg Cross Hold).1+2
Damage: 30
- On hit
- +3d
Opponent recovers face-down right side towards
- Arm Breaker Reversal to Arm Breaker(Enemy Tackle).1+2,2,2,2,2,2
Damage: 10
- On hit
- +3
Reverse Arm Breaker; Opponent recovers in FUFA
- Leg Cross Hold Reversal to Leg Cross Hold(Enemy Tackle).1+2,1,1,1,1,1
Damage: 10
- On hit
- +3
Reverse Leg Cross Hold; Opponent recovers in FUFT
- Swing AwayOTG FUFT d/b+1+3
Damage: 20,10 · t
- Startup
- i18
- On block
- +0
- On hit
- +1d (-40)
Alternate input OTG.FUFT.db+2+4; Throw break 1 or 2; Break window 7f; Side switch; Opponent recovers in FUFT; Full damage only if opponent doesn't tech roll, otherwise only 20; 35 damage on wallsplat
- Head BomberOTG FUFT D/B+1+3
Damage: 25 · t
- Startup
- i18
- On block
- +0
- On hit
- +0d
Throw break 1; Opponent recovers in FUFT
- Figure Four Leg LockOTG FUFT D/B+2+4
Damage: 28 · t
- Startup
- i18
- On block
- +0
- On hit
- +0d
Throw break 2; Opponent recovers in FUFT
- Shoulder CrackerOTG FUFA d/b+1+3
Damage: 28 · t
- Startup
- i18
- On block
- +0
- On hit
- +0d
Alternate input OTG.FUFA.db+2+4; Throw break 1 or 2; Opponent recovers face-up right side
- Turn OverOTG (face-up any side).d/b+1+3
Damage: 0 · t
- Startup
- i18
- On block
- +0
- On hit
- +26d
Alternate input OTG.(face-up any side).db+2+4; Throw break 1 or 2; Flips opponent to face-down opposite side
- Half Boston CrabOTG FDFT d/b+1+3
Damage: 30 · t
- Startup
- i18
- On block
- +0
- On hit
- +23d
Alternate input OTG.FDFT.db+2+4; Throw break 1 or 2; Opponent recovers face-down right side towards
- Wing TearerOTG FDFA d/b+1+3
Damage: 32 · t
- Startup
- i18
- On block
- +0
- On hit
- +0d
Alternate input OTG.FDFA.db+2+4; Throw break 1 or 2; Opponent recovers in FDFA
- Camel ClutchOTG (face-down left side).d/b+1+3
Damage: 35 · t
- Startup
- i18
- On block
- +0
- On hit
- +0d
Alternate input OTG.(face-down left side).db+2+4; Throw break 1 or 2; Side switch; Opponent recovers face-down right side towards
- Bow & Arrow Stretch HoldOTG (face-down right side).d/b+1+3
Damage: 37 · t
- Startup
- i18
- On block
- +0
- On hit
- +0d
Alternate input OTG.(face-down right side).db+2+4; Throw break 1 or 2; Opponent recovers face-down right side towards
- Mid-Air Leg Cross Hold(on airborne).1+3
Damage: 30 · t
- Startup
- i12~14
- On hit
- +0d
Opponent recovers in FDFT
- Mid-Air Leg Cross Hold(on airborne).f+1+3
Damage: 30 · t
- Startup
- i15~17
- On hit
- +0d
Homing; Same throw as (on airborne).1+3
- Mid-Air Leg Screw(on airborne).2+4
Damage: 30 · t
- Startup
- i12~14
- On hit
- +0d
Side switch; Opponent recovers in FUFT
- Mid-Air Leg Screw(on airborne).f+2+4
Damage: 30 · t
- Startup
- i15~17
- On hit
- +0d
Homing; Same throw as (on airborne).2+4
- Aerial Jaguar Bomb(on airborne).f,n,hcf+1
Damage: 55 · t
- Startup
- i10
- On hit
- +3d
Floor break; Alternate input (on airborne).f,n,hcf+2 i12~14; Opponent recovers in FUFT
- Running Jaguar Bomb(on airborne).f,f,F+2+4
Damage: 65 · t
- Startup
- i10
- On hit
- +4d
Floor break; Opponent recovers in FUFT
- Double Heel Hold(on airborne).d+1+3
Damage: 15 · t
- Startup
- i12~13
- On hit
- -5d
Alternate input (on airborne).d+2+4; Opponent recovers face-down right side towards
- Flapjack(Double Heel Hold).1+2,1+2
Damage: 15 · t
- On block
- -6
- On hit
- -3d
Throw break 1; Side switch; Opponent recovers in FDFT
- Giant Swing(Double Heel Hold).2,1,3,4
Damage: 12,13 · t
- On block
- -6
- On hit
- -7d (-40)
Throw break 2; Side switch; Opponent recovers in FUFT; Full damage only if opponent doesn't tech roll, otherwise only 12; 32 damage on wallsplat
- Shining Torpedo(on enemy on the wall).f,n,hcf+1
Damage: 65 · t
- Startup
- i10
- On hit
- -5d
Alternate input (on enemy on the wall).f,f,F+2+4; Opponent recovers face-up right side towards
- Standing Heel HoldCD
+
Damage: 25 · t
- Startup
- i12
- On block
- -2
- On hit
- +0d
Throw break 2; Opponent recovers face-down left side towards
- Indian Death Lock(Standing Heel Hold).1+2,1,3,1+2
Damage: 25 · t
- On block
- -10
- On hit
- +0d
Throw break 1+2; 10 damage to King on break; Opponent recovers face-down right side towards
- King's Bridge(Indian Death Lock).1,3,4,1+2,3+4
Damage: 45 · t
- On hit
- +0d
Opponent recovers in FDFT
- S.T.F.(Standing Heel Hold).1,2,3,1+2
Damage: 35 · t
- On block
- -10
- On hit
- +0d
Throw break 1; 10 damage to King on break; Opponent recovers face-down left side towards
- Scorpion Death Lock(Standing Heel Hold).1+2,3,1,1+3
Damage: 40 · t
- On block
- -10
- On hit
- +0d
Throw break 2; 10 damage to King on break; Opponent recovers face-down left side towards
- Arm Breaker
,
,
,
+
Damage: 20 · t
- Startup
- i12
- On block
- -2
- On hit
- +0d
Throw break 1; Opponent recovers in FUFT
- Triple Arm Breaker(Arm Breaker).1+2,1+2
Damage: 30 · t
- On block
- -3
- On hit
- +3d
Throw break 1; Opponent recovers in FUFT
- Head Jammer(Arm Breaker).1+2,4,2+4
Damage: 20 · t
- On block
- -3
- On hit
- +3d
Throw break 2; Opponent recovers face-up left side towards
- Struggle Combination(Head Jammer).4,3,4,3+4,1+2
Damage: 25 · t
- On hit
- +3d
Opponent recovers face-up left side towards
- Chicken Wing Face Lock(Arm Breaker).2,1,1+2+3
Damage: 20 · t
- On block
- -3
- On hit
- +0d
Throw break 1+2; Opponent recovers in FDFT
- Dragon Sleeper Finish(Chicken Wing Face Lock).2,1,3,1+2+4,1+2+4
Damage: 30 · t
- On block
- -3
- On hit
- +3d
Throw break 1; Opponent recovers in FUFA
- Rolling Death Cradle(Chicken Wing Face Lock).1+3,3+4,2+4,1+2,1+2+3
Damage: 70 · t
- On block
- -3
- On hit
- +3d
Throw break 2; Opponent recovers face-up left side towards
- Reverse Arm Slam
+
Damage: 22 · t
- Startup
- i32
- On block
- -2
- On hit
- +0d
Throw break 1; Side switch; Opponent recovers in FUFA
- Backdrop(Reverse Arm Slam).2,1,1+2
Damage: 15 · t
- On block
- -3
- On hit
- +2d
Throw break 1; Opponent recovers face-up right side towards; King recovers face-up left side towards
- German Suplex(Backdrop).3+4,1+2
Damage: 15 · t
- On block
- -28
- On hit
- +3d
Throw break 1; Opponent recovers face-up right side towards
- Power Bomb(German Suplex).1,2,3+4
Damage: 22 · t
- On hit
- +3d
Opponent recovers in FUFT
- Giant Swing(Power Bomb).2,1,3,4
Damage: 25 · t
- On block
- -3
- On hit
- +3d
Throw break 1; Opponent recovers in FUFT; 31 damage on wallsplat
- Muscle Buster(Power Bomb).3,1,2,3+4,1+2+3+4
Damage: 30 · t
- On block
- -6
- On hit
- +3d
Throw break 2; Opponent recovers in FUFA
- Cannonball Buster(Backdrop).2,2,1+2
Damage: 15 · t
- On block
- -3
- On hit
- +3d
Throw break 2; Opponent recovers in FUFT
- Manhattan Drop(Cannonball Buster).3+4,1+2,1+2+4
Damage: 15 · t
- On block
- -3
- On hit
- +0d
Throw break 2; Opponent recovers in FDFA
- Victory Bomb(Manhattan Drop).1,2,3+4,1+2
Damage: 18 · t
- On hit
- +3d
Opponent recovers in FUFT
- Giant Swing(Victory Bomb).2,1,3,4
Damage: 25 · t
- On block
- -3
- On hit
- +3d
Throw break 1; Opponent recovers in FUFT; 31 damage on wallsplat
- Muscle Buster(Victory Bomb).3,1,2,3+4,1+2+3+4
Damage: 30 · t
- On block
- -6
- On hit
- +3d
Throw break 2; Opponent recovers in FUFA
- Power Bomb(Cannonball Buster).1,2,3+4
Damage: 22 · t
- On block
- -3
- On hit
- +3d
Throw break 1; Opponent recovers in FUFT
- Reverse Special Stretch Bomb
+
Damage: 25 · t
- Startup
- i38
- On block
- -2
- On hit
- +0d
Alternate input SS.2+4; Cancel with B; Throw break 2; Side switch; Opponent recovers FUFT
- Reverse Special Stretch Bomb
,
+
Damage: 25 · t
- Startup
- i12
- On block
- -2
- On hit
- +0d
Alternate input df,DF+2+4; Crouch throw; Throw break 1 or 2; Side switch; Opponent recovers in FUFT
- Cannonball Buster(Reverse Special Stretch Bomb).2,2,1+2
Damage: 15 · t
- On hit
- +3d
Opponent recovers in FUFT
- Cannonball BusterSide throw SS 2+4
Damage: 15 · t
- Startup
- i38
- On block
- -3
- On hit
- +0d
Cancel with B; Alternate input Back throw SS.2+4; Throw break 1 or 2; Opponent recovers in FUFT
- Cobra ClutchJGS

Damage: 20 · t
- Startup
- i12
- On block
- -3
- On hit
- +0d
Throw break 1 or 2; Side switch on break; Side switch; Opponent recovers in FDFT; Alternate input JGS.2+3
- Flinging Half Nelson(Cobra Clutch).2+4,1+2,1+2
Damage: 25 · t
- On block
- -3
- On hit
- +0d
Throw break 1; Opponent recovers in FDFA
- Sleeper(Cobra Clutch).3+4,3+4,1+2
Damage: 15 · t
- On block
- -3
- On hit
- +0d
Throw break 2; Opponent recovers in FDFT
- Triple Trouble(Sleeper).1,1,1+2
Damage: 20 · t
- On block
- +0
- On hit
- +0d
Throw break 1; r FUFA on break; Opponent recovers in FDFT
- Human Necktie(Sleeper).3,4,1+2,3+4
Damage: 23 · t
- On block
- +0
- On hit
- +0d
Throw break 2; r FUFA on break; Opponent recovers in face-down right side towards
- Cobra Twist(Cobra Clutch).1,4,2,3
Damage: 12 · t
- On hit
- +3d
Opponent recovers face-up left side towards
- Reverse DDT(Cobra Twist).2,1,1+3
Damage: 13 · t
- On block
- -6
- On hit
- +0d
Alternate input (Cobra Twist).2,1,2+4; Throw break 1 or 2; Opponent recovers in FDFA
- Samurai Rock(Reverse Special Stretch Bomb).2,3,1,1+2
Damage: 24 · t
- On block
- -6
- On hit
- +0d
Throw break 1+2; Opponent recovers in FDFA
- Reverse Special Stretch Bomb(Reverse Special Stretch Bomb).1+2,1,2,1+2+3
Damage: 16 · t
- On block
- -6
- On hit
- +3d
Alternate input (Reverse Special Stretch Bomb).1+2,1,2,1+2+4; Throw break 1 or 2; Opponent recovers in FUFA
- Backdrop(Reverse Special Stretch Bomb).3+4,1+2
Damage: 15 · t
- On hit
- +0d
Opponent recovers in FDFA
- Sol Naciente(Backdrop).1+2,4,1+2,1+2+3
Damage: 27 · t
- On block
- -3
- On hit
- +0d
Throw break 1+2; Opponent recovers in FDFA
- Burning Hammer(Backdrop).1+2,3,4,1+3
Damage: 18 · t
- On block
- -3
- On hit
- +0d
Alternate input (Backdrop).1+2,3,4,2+4; Throw break 1 or 2; Opponent recovers in FDFA
- Screwdriver(Burning Hammer).2+4,3+4,1+3,1+2,1+2+3
Damage: 32 · t
- On block
- -3
- On hit
- -10d
Alternate input (Burning Hammer).2+4,3+4,1+3,1+2,1+2+4; Throw break 1 or 2; Opponent recovers in FUFA