Tekken 7 · Essentials

King

Punish. Break. Launch.

King official Tekken 7 artwork

Main Combos

Launchers

Up-forward+Right kick
Up-forward+Left punch + Right punch
FCDown-forward+Right punch

Follow-up

f+3 > df+4,3 > df+2,1 > (screw) > wr 2+4

Launcher

Down-back+Right punch

Follow-up

df+4,3 > 2 > b+2,1 > (screw) > wr 2+4

Launcher

Down+Left punch + Right punch

Follow-up

~uf,n,4 > 1,2 > b+2,1 > (screw) > wr 2+4

Bread n' butter

Launcher

Up-forward+Right kick

Follow-up

Forward+Left kickDown-forward+Right kick,Left kickDown-forward+Right punch,Left punchScrew / spin extenderForward,Forward,Hold forward+Right punch + Right kick

Bread n' butter

Launcher

Counter hitFUFTLeft kick

Follow-up

While standingRight punch,Right punchScrew / spin extenderForward,Forward,Hold forward+Right punch + Right kick

Bread n' butter

Launcher

Instant screw (e.g., CH f,F+1)

Follow-up

Screw / spin extenderForward,Hold forward+Left punchDown-forward+Right kick,Left kick

Mini-combos

Launcher

Counter hitForward,Forward,Neutral,Left punch + Right punch

Follow-up

Back+Left kick:Left punch + Right punch

Damage: 43

Mini-combos

Launcher

Counter hitForward,Forward,Neutral,Left punch + Right punch

Follow-up

Forward+Right punch,Left punch

Damage: 37

Mini-combos

Launcher

Counter hit(Left punch,Right punch),Left punch

Follow-up

Right punch,Left punch

Damage: 37

Mini-combos

Launchers

Counter hitDown-back+Right kick
Counter hitBack turnedDown+Right kick

Follow-up

Down+Right punch + Left kick

Damage: 44

Mini-combos

Launcher

JAG 2

Follow-up

Down+Right punch

Damage: 23

Mini-combos

Launcher

Forward,Neutral,Down,Hold down-forward+Right kick

Follow-up

Down+Left kick + Right kick,Right kick,Right kick,Right punch

Damage: 38

May whiff in the open

Mini-combos

Launcher

Up-back+Left punch

Follow-up

Forward+Right punch + Left kick

Damage: 42

Mini-combos

Launcher

Up-back+Left punch

Follow-up

Forward,Hold forward+Right kick

Damage: 41

Mini-combos

Launcher

Forward,Forward,Hold forward+Left kick

Follow-up

Forward,Hold forward+Right kick

Damage: 45

Mini-combos

Launcher

Counter hit(Down-forward+Right kick,Left kick),Down+Right kick

Follow-up

FCDown-forward+Left punch

Damage: 40

Mini-combos

Launcher

Counter hitDown-forward+Right punch,Left punch

Follow-up

Down+Left kick + Right kick,Right kick,Right punch

Damage: 45

Mini-combos

Launcher

Counter hitDown+Left kick + Right kick,Right kick,Right kick,Right kick

Follow-up

FC d/f+2 ...

Damage: 58+

Mini-combos

Launcher

Back+Left punch + Right punch,Left punch + Left kick

Follow-up

Back+Right punch,Left punch

Damage: 37

Mini-combos

Launcher

Back+Left punch + Right punch,Right punch + Right kick

Follow-up

Forward,ForwardDown+Left kick

Damage: 17

Mini-combos

Launcher

Back+Left punch + Right punch,Left kick + Right kick

Follow-up

Forward,Neutral,Down,Hold down-forward+Left punch + Right punch

Damage: 29

Mini-combos

Launcher

Back+Left punch + Right punch,Left kick + Right kick

Follow-up

Down+Left kick

Damage: 19

Mini-combos

Launcher

(Rage)Down-back+Left punch + Right punch

Follow-up

Up+Right punch

Damage: 49

Mini-combos

Launchers

Counter hitFDFTLeft kick
Counter hitFDFALeft kick

Follow-up

FCDown-forward+Right kick,Right kick,Right punch

Damage: 24

Staples

Launchers

Up-forward+Right kick
Counter hitUp+Right kick
Back turnedUp-forward+Right kick
While standingLeft punch + Right punch
Up-forward,Neutral,Right kick

Follow-up

4 dash d/f+4,3 1,2 f,F+1The trick is to buffer the f,n into recovery of 1,2 and press F+1 after that as soon as possible. See [https://www.youtube.com/watch?v=v0UldI0qHsk King's Jaguar Hook into Screw

Damage: +54

Staples

Launchers

Up-forward+Right kick
Counter hitUp+Right kick
Back turnedUp-forward+Right kick
While standingLeft punch + Right punch
Up-forward,Neutral,Right kick

Follow-up

Right kickForward,ForwardLeft punch,Right punchBack+Right punch,Left punchScrew / spin extenderForward,Forward,Hold forward+Right punch + Right kick

Damage: +52

Staples

Launcher

Counter hitBack+Left punch

Follow-up

Sidestep rightForward+Left kickDown-forward+Right kick,Left kickLeft punchBack+Right punch,Left punchScrew / spin extenderForward,Forward,Hold forward+Right punch + Right kick

Damage: 67

Staples

Launcher

low parry

Follow-up

Forward+Left punch + Right kickDown-forward+Right kick,Left kickLeft punch,Right punchForward,Hold forward+Left punchScrew / spin extenderForward,Forward,Hold forward+Right punch + Right kick

Damage: 54

The trick is to buffer the f,n into recovery of 1,2 and press F+1 after that as soon as possible. See King's Jaguar Hook into Screw | TEKKEN 7 Tips by RyzingSol

Staples

Launcher

low parry

Follow-up

Forward+Left punch + Right kickDown-forward+Right kick,Left kickLeft punchForward,Hold forward+Left punchScrew / spin extenderForward,Forward,Hold forward+Right punch + Right kick

Damage: 50

Staples

Launcher

Counter hitRight kick

Follow-up

Back+Right punch,Right kickBack+Right punch,Left punchScrew / spin extenderForward,Forward,Hold forward+Right punch + Right kick

Damage: 71

Staples

Launcher

Counter hitForward,Hold forward+Left punch

Follow-up

Screw / spin extenderForward,Hold forward+Left punchDown-forward+Right kick,Left kickForward,Neutral,BackDown-backDownDown-forwardForward+Left punch

Damage: 64

Motion input is bufferable.

Staples

Launcher

Down-back+Right punch

Follow-up

Down-forward+Right kick,Left kickRight punchForward,ForwardLeft punchBack+Right punch,Left punchScrew / spin extenderForward,Forward,Hold forward+Right punch + Right kick

Damage: 68

Staples

Launcher

Down-back+Right punch

Follow-up

Down-forward+Right kick,Left kickRight punchBack+Right punch,Left punchScrew / spin extenderForward,Forward,Hold forward+Right punch + Right kick

Damage: 66

Staples

Launchers

Up-forward+Left punch + Right punch
(Back+Right punch),Left punch + Right punch

Follow-up

Forward+Left punch + Right kickDown-forward+Right kick,Left kickLeft punchForward,Hold forward+Left punchScrew / spin extenderForward,Forward,Hold forward+Right punch + Right kick

Damage: +50

Staples

Launcher

Counter hitDown-back+Left kick

Follow-up

While standingLeft punch + Right punchDown-forward+Right kick,Left kickLeft punch,Right punchForward,Hold forward+Left punchScrew / spin extenderForward,Forward,Hold forward+Right punch + Right kick

Damage: 74

The trick is to buffer the f,n into recovery of 1,2 and press F+1 after that as soon as possible. See King's Jaguar Hook into Screw | TEKKEN 7 Tips by RyzingSol

Staples

Launcher

Counter hitDown-back+Left kick

Follow-up

Forward,ForwardSidestep rightForward+Left kickDown-forward+Right kick,Left kickLeft punchBack+Right punch,Left punchScrew / spin extenderForward,Forward,Hold forward+Right punch + Right kick

Damage: 72

Staples

Launcher

SidestepRight punch

Follow-up

Screw / spin extenderForward,Hold forward+Left punchDown-forward+Right kick,Left kickForward,Neutral,BackDown-backDownDown-forwardForward+Left punch

Damage: 64

Motion input is bufferable.

Staples

Launcher

SidestepRight punch

Follow-up

Screw / spin extenderForward,Hold forward+Left punchDown-forward+Right kick,Left kickLeft punchForward+Right punch,Left punch

Damage: 60

Staples

Launcher

Counter hitForward,Neutral,Down,Hold down-forward+Right kick

Follow-up

Forward,ForwardSidestep rightForward+Left kickDown-forward+Right kick,Left kickLeft punchBack+Right punch,Left punchScrew / spin extenderForward,Forward,Hold forward+Right punch + Right kick

Damage: 77

Staples

Launcher

Counter hitForward,Neutral,Down,Hold down-forward+Right kick

Follow-up

Forward,ForwardForward+Left kickDown-forward+Right kick,Left kickDown-forward+Right punch,Left punchScrew / spin extenderForward,Forward,Hold forward+Right punch + Right kick

Damage: 72

Staples

Launcher

Counter hitForward,Neutral,Down,Hold down-forward+Left punch + Right punch

Follow-up

Right kickForward,ForwardDown-forward+Right kick,Left kickLeft punch,Right punchForward,Hold forward+Left punchScrew / spin extenderForward,Forward,Hold forward+Right punch + Right kick

Damage: 82

The trick is to buffer the f,n into recovery of 1,2 and press F+1 after that as soon as possible. See King's Jaguar Hook into Screw | TEKKEN 7 Tips by RyzingSol

Staples

Launcher

Counter hitForward,Neutral,Down,Hold down-forward+Left punch + Right punch

Follow-up

Forward,ForwardSidestep rightForward+Left kickDown-forward+Right kick,Left kickLeft punchBack+Right punch,Left punchScrew / spin extenderForward,Forward,Hold forward+Right punch + Right kick

Damage: 80

Staples

Launcher

Down+Left punch + Right punch

Follow-up

Hold up-forward,Neutral,Right kickDown-forward+Right kick,Left kickLeft punch,Right punchForward,Hold forward+Left punchScrew / spin extenderForward,Forward,Hold forward+Right punch + Right kick

Damage: 78

The trick is to buffer the f,n into recovery of 1,2 and press F+1 after that as soon as possible. See King's Jaguar Hook into Screw | TEKKEN 7 Tips by RyzingSol

Staples

Launcher

Down+Left punch + Right punch

Follow-up

Hold up-forward,Neutral,Right kickLeft punch,Right punchBack+Right punch,Left punchScrew / spin extenderForward,Forward,Hold forward+Right punch + Right kick

Damage: 76

Staples

Launchers

FCDown-forward+Left punch
CDHold down-forward+Left punch

Follow-up

While standingRight kickDown-forward+Right kick,Left kickLeft punch,Right punchForward,Hold forward+Left punchScrew / spin extenderForward,Forward,Hold forward+Right punch + Right kick

Damage: 74

The trick is to buffer the f,n into recovery of 1,2 and press F+1 after that as soon as possible. See King's Jaguar Hook into Screw | TEKKEN 7 Tips by RyzingSol

Staples

Launchers

FCDown-forward+Left punch
CDHold down-forward+Left punch

Follow-up

While standingRight punch,Right punchScrew / spin extenderForward,Forward,Hold forward+Right punch + Right kick

Damage: 65

Staples

Launcher

FCDown-forward+Right punch

Follow-up

Sidestep rightForward,ForwardForward+Left kickDown-forward+Right kick,Left kickLeft punchBack+Right punch,Left punchScrew / spin extenderForward,Forward,Hold forward+Right punch + Right kick

Damage: 73

Can be inputted as f,F+3 as there is no move with that command.

Staples

Launcher

JGSLeft punch

Follow-up

Sidestep rightForward+Left kickDown-forward+Right kick,Left kickBack+Right punch,Left punchScrew / spin extenderForward,Forward,Hold forward+Right punch + Right kick

Damage: 73

Staples

Launchers

(Forward+Right punch),Down+Left punch,Right punch
(Forward+Right punch,Down+Left punch),Right punch

Follow-up

Down-forward+Right kick,Left kickRight punchBack+Right punch,Left punchScrew / spin extenderForward,Forward,Hold forward+Right punch + Right kick

Damage: +45

Staples

Launcher

Counter hitBack turnedLeft kick

Follow-up

Forward+Left kickDown-forward+Right kick,Left kickLeft punch,Right punchForward,Hold forward+Left punchScrew / spin extenderForward,Forward,Hold forward+Right punch + Right kick

Damage: 73

The trick is to buffer the f,n into recovery of 1,2 and press F+1 after that as soon as possible. See King's Jaguar Hook into Screw | TEKKEN 7 Tips by RyzingSol

Staples

Launchers

Counter hitFUFTLeft kick
Counter hitFUFALeft kick

Follow-up

Forward,ForwardForward+Left kickDown-forward+Right kick,Left kickLeft punch,Right punchForward,Hold forward+Left punchScrew / spin extenderForward,Forward,Hold forward+Right punch + Right kick

Damage: 64

The trick is to buffer the f,n into recovery of 1,2 and press F+1 after that as soon as possible. See King's Jaguar Hook into Screw | TEKKEN 7 Tips by RyzingSol

Staples

Launchers

Counter hitFUFTLeft kick
Counter hitFUFALeft kick

Follow-up

Forward,ForwardForward+Left kickDown-forward+Right kick,Left kickDown-forward+Right punch,Left punchScrew / spin extenderForward,Forward,Hold forward+Right punch + Right kick

Damage: 59

Staples / Rage

Launcher

Up-forward+Right kick

Follow-up

Right kickForward,ForwardLeft punch,Right punchBack+Right punch,Left punchScrew / spin extender(Rage)Down-back+Left punch + Right punchDown+Right punch + Left kick

Damage: 76

Staples / Rage

Launcher

(Rage)Down-back+Left punch + Right punch

Follow-up

Sidestep leftBack,NeutralLeft kick + Right kick~Right kickForward,Hold forward+Left punchDown-forward+Right kick,Left kickForward,Neutral,BackDown-backDownDown-forwardForward+Left punch

Damage: 85

Sidestep cancel. Motion input is bufferable.

Staples / Rage

Launcher

(Rage)Down-back+Left punch + Right punch

Follow-up

Hold up-forward,Neutral,Right kickLeft punch,Right punchBack+Right punch,Left punchScrew / spin extenderForward,Forward,Hold forward+Right punch + Right kick

Damage: 79

Staples / Rage

Launcher

Counter hitForward,Forward,Neutral,Left punch + Right punch

Follow-up

Forward+Left punch + Right punch(Rage)Down-back+Left punch + Right punchUp+Right punch

Damage: 74

Float

Launcher

Left punch

Follow-up

Down-forward+Right kick,Left kickDown-forward+Right punch,Left punchScrew / spin extenderForward,Forward,Hold forward+Right punch + Right kick

Damage: 49

Float

Launcher

Left punch

Follow-up

Left punch,Right punchBack+Right punch,Left punchScrew / spin extenderForward,Forward,Hold forward+Right punch + Right kick

Damage: 42

Standing Punishers

i10vs −10 or worse
Left punch,Right punch
i10vs −10 or worse
Right punch,Left punch
i12vs −12 or worse
Back+Left punch,Right punch
i14vs −14 or worse
Back+Right punch,Left punch
i15vs −15 or worse
Up-forward+Right kick
i15vs −15 or worse
Forward+Right punch,Left punch
i20vs −20 or worse
(Rage)Down-back+Left punch + Right punch
i23vs −23 or worse
Up-forward,Neutral,Right kick

While Rising Punishers

i10vs −10 or worse
FCDown+Left punch
i11vs −11 or worse
While standingRight kick
i14vs −14 or worse
While standingRight punch,Right punch
i15vs −15 or worse
FCDown-forward+Right punch
i18vs −18 or worse
While standingLeft punch + Right punch
i23vs −23 or worse
Up-forward,Neutral,Right kick

i10 means 10-frame startup. Punish at the listed disadvantage or worse, provided the move reaches. Motion inputs and stance transitions also require their input timing.

Important Throws

Tombstone Pile Driver

Down-backForwardRight punch + Right kick
BreakRight punch

Muscle Buster

DownDown-backBackLeft punch + Right punch
BreakLeft punch + Right punch

Giant Swing

ForwardBackDown-backDownDown-forwardForwardLeft punch
BreakLeft punch

Tomahawk

ForwardForwardForwardRight punch + Right kick
BreakLeft punch + Right punch

Knee Bash

Down-forwardRight punch + Left kick + Right kick
BreakRight punch

Figure Four Leg Lock

Down-backRight punch + Left kick + Right kick
BreakLeft punch + Right punch

Winding Nut

Left punch + Left kick
BreakLeft punchorRight punch

Suplex

Right punch + Right kick
BreakLeft punchorRight punch

Wall Combos

Down-forward+Right kick,Left kick,Right kick
Input key & stance abbreviations

1 = left punch · 2 = right punch · 3 = left kick · 4 = right kick. + means together; ~ before a direction means hold; ~ between buttons means a quick slide input; : marks strict timing.

WS = while rising · FC = full crouch · CH = counter hit · Screw / spin extender = Tekken 7’s screw/spin extender · Into = next combo step. Notes in parentheses describe timing or conditions.

CD
Crouch Dash
BT
Back Turned

Tekken 7 archive. Source pages are kept separate from Tekken 8 and may cover different Tekken 7 updates.

Move List

240 moves

Rage Art
(Rage)Down-forward+Left punch + Right punch

Damage: 55 · m

Startup
i20
On block
-22
On hit
-3d

Special animation when following items are equipped:; King & Kazuchika Okada Costume:; Full-Face; Entire Body; Upper Accessory

Rage Drive
(Rage)Down-back+Left punch + Right punch

Damage: 24 · M

Startup
i20~21
On block
+8c
On hit
+85a

+36d on airborne hit

1
Left punch

Damage: 7 · h

Startup
i10
On block
+1
On hit
+8
Palm Strike
Left punch,Right punch

Damage: 7,15 · h,h

Startup
i10
On block
-1
On hit
+6

Combo from 1st hit

Palm Attack to Uppercut
Left punch,Right punch,Left punch

Damage: 7,15,10 · h,h,m

Startup
i10; follow-up i24~25
On block
-4
On hit
+5
Counter hit
+10

Move can be delayed; Can't be buffered Left Attack

Palm Upper to Suplex
Left punch,Right punch,Left punch,Right punch + Right kick

Damage: 7,15,10,40 · h,h,m,t

Startup
i10
On block
-3
On hit
+0d

Throw break 2; Side switch

Palm Upper to V Driver
Left punch,Right punch,Left punch,Down+Right punch + Right kick

Damage: 7,15,10,45 · h,h,m,t

Startup
i10
On block
+0
On hit
+0d

Same throw as d+2+4

Palm Strike to Head Jammer
Left punch,Right punch,Right punch + Right kick

Damage: 7,15,30 · h,h,t

Startup
i10
On block
-6
On hit
+0d

Throw break

Palm Strike to V Driver
Left punch,Right punch,Down+Right punch + Right kick

Damage: 7,15,45 · h,h,t

Startup
i10
On block
+0
On hit
+0d

Same throw as d+2+4

Right Jab
Right punch

Damage: 10 · h

Startup
i10
On block
+1
On hit
+7
Jab Uppercut
Right punch,Left punch

Damage: 10,15 · h,m

Startup
i10
On block
-1
On hit
+7

Combo from 1st hit

Face Kick
Left kick

Damage: 25 · h

Startup
i17
On block
-14
On hit
+17a (+7)
High Kick
Right kick

Damage: 20 · h

Startup
i13
On block
-5
On hit
+6
Counter hit
+31a (+21)
Head Spinner (1) to BT
Left punch + Right punch

Damage: 18 · m

Startup
i18~20
On block
-11
On hit
-2
Counter hit
+0
Head Spinner
Left punch + Right punch,Left punch

Damage: 18,21 · m,m

Startup
i18
On block
-13
On hit
+12a (+3)

Wall break; Combo from 1st hit; Cancel to -9 with B

Brutal Sting
Left punch + Right punch,Left kick

Damage: 18,25 · m,h

Startup
i18; follow-up i24~25
On block
-3
On hit
+12a (+3)

Combo from 1st hit

Moonsault Body Press
Left punch + Right kick

Damage: 23 · M!

Startup
i52~58
On hit
+6d

Recovers in face-up right side towards

f+2
Forward+Right punch

Damage: 12 · m

Startup
i15~16
On block
-11
On hit
+2
Elbow Impact
Forward+Right punch,Left punch

Damage: 12,25 · m,h

Startup
i15~16; follow-up i18~19
On block
-9
On hit
+16a

Combo from 1st hit; Move can be delayed

f+2,d+1
Forward+Right punch,Down+Left punch

Damage: 12,15 · m,m

Startup
i15~16
On block
-13c
On hit
+2c

Move can be delayed

Jaguar Smash Combo
Forward+Right punch,Down+Left punch,Right punch

Damage: 12,15,16 · m,m,m

Startup
i15~16
On block
-15
On hit
+26a (+16)

Combo from 2nd hit with 13f delay

Front Kick
Forward+Left kick

Damage: 18 · m

Startup
i15~16
On block
-8
On hit
+1
Counter hit
+9
Front Kick to DDT
Forward+Left kick:Left punch + Right punch

Damage: 18,20 · m,t

Startup
i15~16
On hit
+0d

Available only as combo from 1st front hit

Rolling Sobat
Forward+Right kick

Damage: 25 · m

Startup
i18~19
On block
-9
On hit
+12a (+3)
Shadow Lariat
Forward+Left punch + Right punch

Damage: 23 · h

Startup
i17~18
On block
-1
On hit
+9a
Jaguar Lariat
f+1+2*

Damage: 50 · h!

Startup
i29~32
On hit
+11a
Exploder
Forward+Left kick + Right kick

Damage: 25 · h

Startup
i38~40
On block
+7
On hit
+22d (-36)

Recovers in FUFT on whiff

Body Check
Forward+Left punch + Right kick

Damage: 21 · m

Startup
i17~19
On block
+3
On hit
+7
Shoulder Tackle
Forward+Right punch + Left kick

Damage: 27 · m

Startup
i23~30
On block
-12
On hit
-3a (-12)
Elbow Smash
Down-forward+Left punch

Damage: 15 · m

Startup
i14~15
On block
-1
On hit
+3
Elbow Sting
Down-forward+Left punch,Right punch

Damage: 15,15 · m,m

Startup
i14~15; follow-up i18~19
On block
-10
On hit
+5

Combo from 1st hit with 7f delay; Combo from 1st CH with 12f delay

Smash Hook
Down-forward+Right punch

Damage: 12 · m

Startup
i13
On block
-6
On hit
+4
Double Hook Disaster
Down-forward+Right punch,Left punch

Damage: 12,15 · m,h

Startup
i13; follow-up i20~21
On block
-4
On hit
+24a

Combo from 1st CH with 13f delay

Mid Kick
Down-forward+Left kick

Damage: 17 · m

Startup
i14
On block
-9
On hit
+6
Lasso Kick
Down-forward+Left kick,Right kick

Damage: 17,23 · m,h

Startup
i14
On block
+0
On hit
+28a

Combo from 1st CH; Unavailable on whiff

Side Low Kick
Down-forward+Right kick

Damage: 10 · l

Startup
i14~15
On block
-14
On hit
-3
d/f+4,3
Down-forward+Right kick,Left kick

Damage: 10,11 · l,h

Startup
i14~15
On block
-5
On hit
+6

Combo from 1st CH

Mincer
Down-forward+Right kick,Left kick,Right kick

Damage: 10,11,27 · l,h,m

Startup
i14~15; follow-up i28~29
On block
-15
On hit
+6a (-3)
Counter hit
+47a (+16)

Combo from 2nd CH; Transition to +13a (+4) BT with B

Mincer Low
Down-forward+Right kick,Left kick,Down+Right kick

Damage: 10,11,20 · l,h,l

Startup
i14~15
On block
-13
On hit
-8a
Counter hit
+22d

Alternate input df+4,3,db+4; Recovers in FDFT on block or whiff

Frankensteiner
Down-forward+Left kick + Right kick

Damage: 15,30 · s,t

Startup
i28~35
On block
-18
On hit
-7c

Throw only when close; Recovers in FUFT if throw failed

Crouch Jab
Down+Left punch

Damage: 5 · s

Startup
i10
On block
-5
On hit
+6

Alternate input db+1; Transition to standing with F

Jab Uppercut
Down+Left punch,Right punch

Damage: 5,13 · s,m

Startup
i10; follow-up i15~17
On block
-11
On hit
+0

Alternate input:; db+1,2; hFC.1,2; hFC.db+1,2; Combo from 1st CH

Crouch Straight
Down+Right punch

Damage: 8 · s

Startup
i11
On block
-4
On hit
+7
Stomp
Down+Left kick

Damage: 12 · L

Startup
i17
On block
-12
On hit
+1
Crouch Chin Kick
Down+Right kick

Damage: 7 · l

Startup
i14
On block
-13
On hit
-2
Atlas' Hammer
Down+Left punch + Right punch

Damage: 21 · m

Startup
i23
On block
-24
On hit
+45a (+35)
Stagger Kick (1)
Down+Left kick + Right kick

Damage: 14 · L

Startup
i16
On block
-25
On hit
-9

Alternate input:; FC.df+4

Stagger Kick (2)
Down+Left kick + Right kick,Right kick

Damage: 14,7 · L,L

Startup
i16
On block
-25
On hit
-9

Combo from 1st CH; Alternate input:; FC.df+4,4; wr4,4

Stagger Kick
Down+Left kick + Right kick,Right kick,Right kick

Damage: 14,7,7 · L,L,L

Startup
i16
On block
-29
On hit
+7

Combo from 2nd CH; Alternate input:; FC.df+4,4,4; wr4,4,4

Stagger Kicks
Down+Left kick + Right kick,Right kick,Right kick,Right kick

Damage: 14,7,7,4,3 · L,L,L,L,L

Startup
i16
On block
-26
On hit
+15

Alternate input FC.df+4,4,4,4; Available only from 1st CH; Not available from CH wr4; Combo from 3rd hit

Stagger Kick Spinning Uppercut
(Stagger Kick).2

Damage: 10 · m

On block
-15
On hit
+16a (+6)

Combo from any Stagger Kick CH; Combo from 3rd Stagger Kick hit

Corporate Elbow
Down+Right punch + Left kick

Damage: 25 · M

Startup
i30~35
On block
-8c
On hit
+0c
Brain Chop
Down-back+Right punch

Damage: 21 · m

Startup
i25
On block
-5c
On hit
+19a
Crouching Low Kick
Down-back+Left kick

Damage: 17 · L

Startup
i23
On block
-16
On hit
+2c
Counter hit
+41a
Low Drop Kick
Down-back+Right kick

Damage: 20 · L

Startup
i29~31
On block
-20
On hit
-3a
Counter hit
+27d

Recovers in FDFT on block or whiff

Quick Hook
Back+Left punch

Damage: 13 · h

Startup
i12
On block
-8
On hit
+3
Counter hit
+52a
Quick Hook Uppercut
Back+Left punch,Right punch

Damage: 13,20 · h,h

Startup
i12
On block
-13
On hit
+5

Combo from 1st hit with 8f delay

Quick Hook Heel Kick
Back+Left punch,Right kick

Damage: 13,23 · h,m

Startup
i12; follow-up i26~28
On block
-9
On hit
+0d

Move can be delayed

Chupacabra
Back+Right punch

Damage: 12 · h

Startup
i14
On block
-5
On hit
+1
Chupacabra to Spinning Back Elbow
Back+Right punch,Left punch

Damage: 12,25 · h,h

Startup
i14; follow-up i20~21
On block
-9
On hit
+19a (+10)

Combo from 1st hit; Move can be delayed

Chupacabra to Head Butt
Back+Right punch,Left punch + Right punch

Damage: 12,22 · h,h

Startup
i14; follow-up i24~25
On block
+2c
On hit
+22a

Move can be delayed

Chupacabra to Olympia Slam
Back+Right punch,Right kick

Damage: 12,18,20 · h,m,t

Startup
i14
On block
-9
On hit
+0d

Move can be delayed; Throw only on front hit; Side or behind hit +9

Toll Kick
Back+Left kick

Damage: 23 · h

Startup
i16~18
On block
-10
On hit
+39d (-19)
Guillotine Drop
Back+Left kick:Left punch + Right punch

Damage: 23,20 · h,t

On hit
+0d

Available only as combo from 1st front hit

Disgraceful Kick
Back+Right kick

Damage: 25 · h

Startup
i17~21
On block
+2
On hit
+11a (+2)
Water Parting Chop
Up-back+Left punch

Damage: 21 · h

Startup
i20~21
On block
-3
On hit
+35d (+27)
Jumping Knuckle
Up+Left punch

Damage: 12 · m

Startup
i18
On block
-12
On hit
-1

Alternate input uf+1

High Elbow Drop
Up-back+Right punch

Damage: 35 · M

Startup
i48~52
On block
-18c
On hit
+7d

Alternate input:; u+2; uf+2; Direction of a jump differs according to the input

Sobat
Up-back+Left kick

Damage: 25 · m

Startup
i25
On block
-19
On hit
+12a (+2)

Alternate input u+3

Falling Heel Kick
Up-forward+Left kick

Damage: 18 · M

Startup
i24~27
On block
-20
On hit
+1a

Recovers face-up left side towards

Jumping Knee Lift
Up-back+Right kick

Damage: 11 · m

Startup
i15~16
On block
-20
On hit
-8
Jumping Knee Lift
Up+Right kick

Damage: 15 · m

Startup
i15~16
On block
-13
On hit
+19a (+9)
Counter hit
+33a (+23)
Jumping Knee Lift
Up-forward+Right kick

Damage: 13 · m

Startup
i15~16
On block
-13
On hit
+33a (+23)
Capital Punishment
Up-forward+Left punch + Right punch

Damage: 25 · m

Startup
i35~36
On block
+2c
On hit
+22a
Burning Knuckle
u/f+1+2*

Damage: 45 · m!

Startup
i67~68
On hit
+11a
Neck Cutter Kick
Up-forward+Left kick + Right kick

Damage: 28 · h

Startup
i23~24
On block
-16
On hit
+13a
Delay Rising Toekick
Up-forward,Neutral,Right kick

Damage: 25 · m

Startup
i23
On block
-11
On hit
+34a (+24)
Stomach Smash
Forward,Forward,Neutral,Right punch

Damage: 15,35 · L,t

Startup
i18
On block
-14
On hit
+1c
Counter hit
+0d

"Jaguar Hammer" throw only on CH

Lay Off
Forward,Forward,Neutral,Left punch + Right punch

m

Startup
i9
On block
+0
On hit
+7
Counter hit
+18
Jaguar Hook
Forward,Hold forward+Left punch

Damage: 21 · m

Startup
i22~23
On block
-5
On hit
+14g
Counter hit
+66a (+46)

Homing; Screw

Rolling Elbow
Forward,Hold forward+Right punch

Damage: 19 · m

Startup
i31~32
On block
+2c
On hit
+4c

Cancel with B for 33f total

Clothesline Combo
Forward,Hold forward+Right punch,Left punch

Damage: 19,25 · m,h

Startup
i31~32
On block
-1
On hit
+9a

Combo from 1st hit with 11f delay

Konvict Kick
Forward,Hold forward+Right kick

Damage: 25,20 · m,t

Startup
i15
On block
-15
On hit
+14a (+4)
Counter hit
+0d

"DDT" throw only on CH

Flying Cross Chop (latter)
Forward,Hold forward+Left punch + Right punch

Damage: 21 · L

Startup
i39~45
On block
-26
On hit
+5a (-5)
Diving Body Press
Forward,Hold forward+Right punch + Left kick

Damage: 20 · M

Startup
i26~43
On block
-12c
On hit
-15c

Recovers face-down right side towards

Exploder
Forward,Hold forward+Left kick + Right kick

Damage: 25 · h

Startup
i28~30
On block
+7
On hit
+22a (-36)

Recovers FUFT on whiff

Strong Knee
Forward,Forward,Hold forward+Left kick

Damage: 25 · m

Startup
i20~25
On block
+3
On hit
+30a (+22)

Alternate input wr3

Running Exploder
Forward,Forward,Hold forward+Left kick + Right kick

Damage: 40 · m

Startup
i28~34
On block
+17g
On hit
+32a (-26)

Alternate input wr3+4

wr4
While runningRight kick

Damage: 22 · L

Startup
i14
On block
-25
On hit
-9
Crouch Jab
hFC 1

Damage: 5 · s

Startup
i10
On block
-5
On hit
+6

Alternate input hFC.db+1; Transition to standing with F

Crouch Straight
hFC 2

Damage: 8 · s

Startup
i11
On block
-4
On hit
+7

Alternate input hFC.db+2

Crouch Spin Kick
hFC 3

Damage: 12 · L

Startup
i18
On block
-16
On hit
-2
Crouch Chin kick
hFC 4

Damage: 10 · l

Startup
i14
On block
-13
On hit
-2

Alternate input hFC.db+4

Leg Breaker
FCDown-forward+Left punch

Damage: 20 · L

Startup
i32~34
On block
-12
On hit
+29a

Alternate input CD.DF+1

Body Blow
FCDown-forward+Right punch

Damage: 21 · m

Startup
i15
On block
-14
On hit
+58a
Uppercut
While standingLeft punch

Damage: 12 · m

Startup
i10~11
On block
-3
On hit
+4

Usually hits on i11 due to range

ws 2
While standingRight punch

Damage: 11 · m

Startup
i14
On block
-9
On hit
+1

Homing

Round Trip Chop
While standingRight punch,Right punch

Damage: 11,25 · m,m

Startup
i14; follow-up i15~16
On block
-12
On hit
+12g

Screw; Combo from 1st hit with 9f delay; Combo from 1st CH with 16f delay

Stomping Kick
While standingLeft kick

Damage: 28 · h

Startup
i16
On block
+0
On hit
+22a (+12)
Toe Smash
While standingRight kick

Damage: 20 · m

Startup
i11~12
On block
-6
On hit
+5
Snap Uppercut
While standingLeft punch + Right punch

Damage: 20 · m

Startup
i18~19
On block
-10
On hit
+35a (+25)
Victory Palm
SidestepRight punch

Damage: 25 · h

Startup
i19~20
On block
-5
On hit
+63a (+43)

Screw

Deadly Boomerang
SidestepLeft kick + Right kick

Damage: 50 · h

Startup
i27~31
On block
+11g
On hit
+0d

Wall crush on block +21g; Recovers face-down left side towards

Spin Knuckle Jab
Back turnedLeft punch

Damage: 15 · h

Startup
i8
On block
-8
On hit
+3

Alternate input BT.2

Blind Kick
Back turnedLeft kick

Damage: 18 · m

Startup
i13
On block
-13
On hit
+9
Counter hit
+50a
Blind Kick to Neck Breaker
Back turnedLeft kick:Left punch + Right punch

Damage: 18,20 · m,t

Startup
i13
On hit
+0d

Available only as combo from 1st front hit

Spin Kick
Back turnedRight kick

Damage: 18 · h

Startup
i10
On block
-8
On hit
+23a (+13)
Atomic Blaster
Back turnedLeft punch + Right punch

Damage: 50 · h!

Startup
i26~30
On hit
-1d
Moonsault Body Press
Back turnedLeft punch + Right kick

Damage: 30 · M

Startup
i41~47
On hit
+6d

Recovers face-down right side towards

Crouch Spin Knuckle
Back turnedDown+Left punch

Damage: 10 · s

Startup
i10
On block
-2
On hit
+9

Alternate input BT.d+2

Crouch Spin Kick
Back turnedDown+Left kick

Damage: 12 · l

Startup
i10
On block
-11
On hit
+3
Low Drop Kick
Back turnedDown+Right kick

Damage: 20 · l

Startup
i22~24
On block
-17
On hit
-2d
Counter hit
+28d

Recovers FDFT on block or whiff

BT u/f+3
Back turnedUp-forward+Left kick

Damage: 25 · m

Startup
i9
On hit
+19a (+9)
Reverse Jump Kick
Back turnedUp-forward+Right kick

Damage: 18 · m

Startup
i9
On hit
+33a (+23)
Charge
Left punch + Right punch + Left kick + Right kick

Cancel with any input after 60f; Cannot cancel with 1+2+3+4 after 120f

Charge
Charge with advanced input start-up 1f 1+2+3+4

Keep charging longer than normal; Uncancellable

Special Standing
FUFTLeft punch + Right punch

Damage: 10 · m

Startup
i77~79
On block
+0
On hit
+32a (+22)

Available if following items are equipped:; Upper Accessory: Championship Belt; Alternate input (any downed face-up).1+2; Hold to extend animation

FUFT 3+4
FUFTLeft kick + Right kick

Damage: 25 · m

Startup
i16~28
On block
-27
On hit
+4a (-7)
Wall Jumping Attack (latter)
(Back to wall).b,b,u/b

Damage: 21 · M

Startup
i49~63
On block
-9c
On hit
+14d
Jaguar Step
Left kick + Right kick

Hold to spin up to 6 times; 6th spin causes dizziness; JGS moves available at 23f; Every next spin JGS available at 28f

Reverse Jaguar Step
Back+Left kick + Right kick
Jaguar Step to Hook
JGSLeft punch

Damage: 21 · h

Startup
i19~20
On block
-5
On hit
+49a
JGS(x2).1
JGS(x2).1

Damage: 25 · h

Startup
i19~20
On block
-1
On hit
+53a
JGS(x3).1
JGS(x3).1

Damage: 31 · h

Startup
i19~20
On block
-1
On hit
+53a

Alternate input:; JGS(x4).1; JGS(x5).1

Jaguar Step to Elbow
JGSRight punch

Damage: 15 · m

Startup
i11~12
On block
-9
On hit
+12c
JGS(x2).2
JGS(x2).2

Damage: 18 · m

Startup
i11~12
On block
-2
On hit
+12c
JGS(x3).2
JGS(x3).2

Damage: 22 · m

Startup
i11~12
On block
+0c
On hit
+12c

Alternate input:; JGS(x4).2; JGS(x5).2

Jaguar Step to sobat
JGSLeft kick

Damage: 23 · m

Startup
i22~23
On block
-5
On hit
+21a (+21)
JGS(x2).3
JGS(x2).3

Damage: 27 · m

Startup
i22~23
On block
-1
On hit
+25a (+16)
JGS(x3).3
JGS(x3).3

Damage: 34 · m

Startup
i22~23
On block
-1
On hit
+25a (+16)

Alternate input:; JGS(x4).3; JGS(x5).3

Jaguar Step to sobat & Press
JGSLeft kick,Right punch + Left kick

Damage: 23,20 · m,M

Startup
i22
On block
-12c
On hit
-15c

Recovers face-up right side towards; Alternate input:; JGS(x2).3,2+3; JGS(x3).3,2+3; JGS(x4).3,2+3; JGS(x5).3,2+3

Jaguar Step to High Kick
JGSRight kick

Damage: 40 · h

Startup
i17
On block
+8
On hit
+5a (-4)
JGS(x2).4
JGS(x2).4

Damage: 42 · h!

Startup
i17
On hit
+5a (-4)
JGS(x3).4
JGS(x3).4

Damage: 52 · h!

Startup
i17
On hit
+5a (-4)

Alternate input:; JGS(x4).4; JGS(x5).4

Jaguar Step to Mid Kick
JGSDown-forward+Right kick

Damage: 30 · m

Startup
i17
On block
-17
On hit
+4a (-5)
Counter hit
+36a (-11)
JGS(x2).d/f+4
JGS(x2).d/f+4

Damage: 36 · m

Startup
i17
On block
+9
On hit
+4a (-5)
Counter hit
+36a (-11)
JGS(x3).d/f+4
JGS(x3).d/f+4

Damage: 45 · m

Startup
i17
On block
+9
On hit
+4a (-5)
Counter hit
+36a (-11)

Alternate input:; JGS(x4).df+4; JGS(x5).df+4

Crouch Dash
Forward,Neutral,Down,Hold down-forward
Jumping Knee
CDHold down-forward+Right kick

Damage: 21 · m

Startup
i15~16
On block
-9
On hit
+49a (+18)
Counter hit
+53a
Black Bomb
CDHold down-forward+Left punch + Right punch

Damage: 24 · M

Startup
i20~23
On block
-5c
On hit
+16a
Counter hit
+52a
Winding Nut
Left punch + Left kick

Damage: 35 · t

Startup
i12
On block
-6
On hit
+0d

Throw break 1 or 2; Side switch on break; Opponent recovers in FUFA

Winding Nut
Forward+Left punch + Left kick

Damage: 35 · t

Startup
i15
On block
-6
On hit
+0d

Homing; Same throw as 1+3

Suplex
Right punch + Right kick

Damage: 35 · t

Startup
i12
On block
-3
On hit
+0d

Throw break 1 or 2; Side switch; Opponent recovers in FUFA

Suplex
Forward+Right punch + Right kick

Damage: 35 · t

Startup
i15
On block
-3
On hit
+0d

Homing; Same throw as 2+4

Argentina Back Breaker
Left throw

Damage: 40 · t

On block
-3
On hit
+35d

Throw break 1; Side switch; Opponent recovers face-up right side towards

Knee Crusher
Right throw

Damage: 42 · t

On block
-3
On hit
+22d

Throw break 2; Opponent recovers in FUFT

Half Boston Crab
Back throw 1+3

Damage: 60 · t

On hit
+0d

Opponent recovers face-down right side towards

Cobra Twist
Back throw 2+4

Damage: 60 · t

On hit
-1d

Opponent recovers face-down right side towards

Stretch Buster
Back throw b,n,f+1+2

Damage: 75 · t

Startup
i10
On hit
+3d

Floor break; Opponent recovers face-up right side towards

Knee Bash
Down-forward+Right punch + Left kick

Damage: 40 · t

Startup
i12
On block
-2
On hit
+0d

Throw break 2; Opponent recovers in FUFT

Figure Four Leg Lock
Down-back+Right punch + Left kick

Damage: 40 · t

Startup
i12
On block
-6
On hit
+3d

Throw break 1+2; Reverse throw with 3+4 when King is about to snap the leg. Deals 26 damage; Opponent recovers in FUFT

Executioner Drop
Up+Left punch + Right punch

Damage: 30 · t

Startup
i12
On block
-6
On hit
+18d (-7)

Throw break 1+2; 15 damage on wall splat; Opponent recovers in FUFT; Alternate input ub+1+2

Executioner Drop (behind)
Up+Left punch + Right punch,Hold back

Damage: 0,30 · t,t

Startup
i12
On hit
+18d (-13)

15 damage on wall splat; Side switch; Opponent recovers in FUFT; Alternate input ub+1+2,B

Tombstone Pile Driver
Down-back,Forward+Right punch + Right kick

Damage: 58 · t

Startup
i11
On block
-2
On hit
+0d

Floor break; Throw break 2; Opponent recovers in FUFA

Muscle Buster
DownDown-backBack+Left punch + Right punch

Damage: 50 · t

Startup
i11
On block
-6
On hit
+0d

Floor break; Throw break 1+2; Side switch; Opponent recovers in FUFA

Giant Swing
Forward,Neutral,BackDown-backDownDown-forwardForward+Left punch

Damage: 45,20 · t

Startup
i10
On block
-13
On hit
-23d (-52)

Throw break 1; Side switch; Opponent recovers in FUFT; Full damage only if opponent doesn't tech roll, otherwise only 45; 70 damage on wallsplat; Alternate input FD.f,n,hcf+1; Input shortcut f,n,b,db,d,f+1 (skip df)

Tijuana Twister
Forward,Neutral,BackDown-backDownDown-forwardForward+Right punch

Damage: 50 · t

Startup
i12
On block
-6
On hit
+0d

Throw break 2; Opponent recovers face-up left side towards; Alternate input FD.f,n,hcf+2; Input shortcut f,n,b,db,d,f+2 (skip df)

Tomahawk
Forward,Forward,Hold forward+Right punch + Right kick

Damage: 40 · t

Startup
i10
On block
-5
On hit
+0d

Throw break 1+2; Position switch on break; Opponent recovers in FUFT; Alternate input wr2+4; More widely known as "Shining Wizard", a trademark move of Keiji Muto, japanese pro wrestler

Clothesline Press
FCDown-back,Down,Down-back+Left punch + Right punch

Damage: 45 · t

Startup
i12
On block
-6
On hit
+0d

Floor break; Throw break 1+2; Opponent recovers face-up right side towards

Iron Lariat
Down+Left punch + Left kick

Damage: 45 · t

Startup
i12
On block
+0
On hit
+0

Floor break; Crouch throw; Throw break 1; Opponent recovers in FDFA

V Driver
Down+Right punch + Right kick

Damage: 45 · t

Startup
i12
On block
+0
On hit
+0d

Floor break; Crouch throw; Throw break 2; Side switch; Opponent recovers in FUFA; Alternate input:; 1,2,d+2+4; 1,2,1,d+2+4

Arm Whip
Back+Left punch + Left kick

Damage: 25 + 50% of enemy attack

On hit
+4d

Floor break; Parries high or mid right punches; Side switch; Opponent recovers face-up right side towards

Leg Screw
Back+Right punch + Right kick

Damage: 25 + 50% of enemy attack

On hit
+27d

Parries high or mid right kicks; Turns both players 90° clockwise; Opponent recovers in FUFT

Figure Four Leg Lock
(Leg Screw).3+4

Damage: ,33 · ,t

On hit
+0d

Throw break 2; Opponent recovers in FUFT

Pile Driver
Down,Down-forward,Hold forward+Left punch

Damage: 30 · t

Startup
i11
On block
-2
On hit
+8d

Floor break; Throw break 1; Opponent recovers in FUFT

Double Arm Face Buster
(Pile Driver).1+2,1+2

Damage: 0,35 · t,t

On block
-7
On hit
-14d

Floor break; Throw break 2; Opponent recovers in FDFA

Boston Crab
(Pile Driver).1+2,3,4,1+2

Damage: 0,15 · t,t

On block
-7
On hit
+0d

Throw break 1+2; Opponent recovers face-down right side towards

Throw Away
Back+Left punch + Right punch

Damage: 0 · t

Startup
i14
On block
-3
On hit
+9b

Throw break 1+2; Turns both players <90° counter clockwise on break; 5 damage and BT wallsplat when close to the wall; 3 damage and FUFA knockdown when slightly farther from the wall

Throw Away Feint
Back+Left punch + Right punch,Left punch + Left kick

Damage: 0,0 · t,t

Startup
i14
On block
-3
On hit
+14

Throw break 1

Throw Away Knockdown
Back+Left punch + Right punch,Right punch + Right kick

Damage: 0,8 · t,t

Startup
i14
On block
-3
On hit
+31d

Throw break 2; Side switch; Opponent recovers in FDFT

Throw and Destroy
Back+Left punch + Right punch,Left kick + Right kick

Damage: 0,10 · t,t

Startup
i14
On block
-15
On hit
+30d

Floor break; Throw break 3+4; Side switch r BT on break; Opponent recovers in FUFA

Turn Around
Back+Left punch + Right punch,Left punch + Right punch

Damage: 0,0 · t,t

Startup
i14
On hit
+5b
Ultimate Tackle
FCLeft punch + Right punch

Damage: 5 · t

Startup
i26
On block
-5
On hit
+3d

Alternate input FC.db+1+2; See Generic Ultimate Tackle

Ultimate Punch
Ultimate Punch

Damage: 5,5,5,15

On block
+0
On hit
+0d

See Generic Ultimate Punch

Cross Arm Lock
Tackle.1+2

Damage: 25 · t

On block
-9
On hit
+3d

Alternate input (Ultimate Punch 3rd).1+2; Throw break 1+2,2,2,2; Side switch; Opponent recovers face-up right side towards

Arm Twist
(Cross Arm Lock).1+2

Damage: 10

On hit
+3d

Side switch; Opponent recovers in FUFA

Leg Cross Hold
Tackle.3+4

Damage: 20 · t

On block
+0
On hit
+13d

Alternate input (Ultimate Punch 3rd).3+4; Throw break 1+2,1,1,1; Opponent recovers face-up right side towards

Stretch Combo
(Leg Cross Hold).1+2

Damage: 30

On hit
+3d

Opponent recovers face-down right side towards

Arm Breaker Reversal to Arm Breaker
(Enemy Tackle).1+2,2,2,2,2,2

Damage: 10

On hit
+3

Reverse Arm Breaker; Opponent recovers in FUFA

Leg Cross Hold Reversal to Leg Cross Hold
(Enemy Tackle).1+2,1,1,1,1,1

Damage: 10

On hit
+3

Reverse Leg Cross Hold; Opponent recovers in FUFT

Swing Away
OTG FUFT d/b+1+3

Damage: 20,10 · t

Startup
i18
On block
+0
On hit
+1d (-40)

Alternate input OTG.FUFT.db+2+4; Throw break 1 or 2; Break window 7f; Side switch; Opponent recovers in FUFT; Full damage only if opponent doesn't tech roll, otherwise only 20; 35 damage on wallsplat

Head Bomber
OTG FUFT D/B+1+3

Damage: 25 · t

Startup
i18
On block
+0
On hit
+0d

Throw break 1; Opponent recovers in FUFT

Figure Four Leg Lock
OTG FUFT D/B+2+4

Damage: 28 · t

Startup
i18
On block
+0
On hit
+0d

Throw break 2; Opponent recovers in FUFT

Shoulder Cracker
OTG FUFA d/b+1+3

Damage: 28 · t

Startup
i18
On block
+0
On hit
+0d

Alternate input OTG.FUFA.db+2+4; Throw break 1 or 2; Opponent recovers face-up right side

Turn Over
OTG (face-up any side).d/b+1+3

Damage: 0 · t

Startup
i18
On block
+0
On hit
+26d

Alternate input OTG.(face-up any side).db+2+4; Throw break 1 or 2; Flips opponent to face-down opposite side

Half Boston Crab
OTG FDFT d/b+1+3

Damage: 30 · t

Startup
i18
On block
+0
On hit
+23d

Alternate input OTG.FDFT.db+2+4; Throw break 1 or 2; Opponent recovers face-down right side towards

Wing Tearer
OTG FDFA d/b+1+3

Damage: 32 · t

Startup
i18
On block
+0
On hit
+0d

Alternate input OTG.FDFA.db+2+4; Throw break 1 or 2; Opponent recovers in FDFA

Camel Clutch
OTG (face-down left side).d/b+1+3

Damage: 35 · t

Startup
i18
On block
+0
On hit
+0d

Alternate input OTG.(face-down left side).db+2+4; Throw break 1 or 2; Side switch; Opponent recovers face-down right side towards

Bow & Arrow Stretch Hold
OTG (face-down right side).d/b+1+3

Damage: 37 · t

Startup
i18
On block
+0
On hit
+0d

Alternate input OTG.(face-down right side).db+2+4; Throw break 1 or 2; Opponent recovers face-down right side towards

Mid-Air Leg Cross Hold
(on airborne).1+3

Damage: 30 · t

Startup
i12~14
On hit
+0d

Opponent recovers in FDFT

Mid-Air Leg Cross Hold
(on airborne).f+1+3

Damage: 30 · t

Startup
i15~17
On hit
+0d

Homing; Same throw as (on airborne).1+3

Mid-Air Leg Screw
(on airborne).2+4

Damage: 30 · t

Startup
i12~14
On hit
+0d

Side switch; Opponent recovers in FUFT

Mid-Air Leg Screw
(on airborne).f+2+4

Damage: 30 · t

Startup
i15~17
On hit
+0d

Homing; Same throw as (on airborne).2+4

Aerial Jaguar Bomb
(on airborne).f,n,hcf+1

Damage: 55 · t

Startup
i10
On hit
+3d

Floor break; Alternate input (on airborne).f,n,hcf+2 i12~14; Opponent recovers in FUFT

Running Jaguar Bomb
(on airborne).f,f,F+2+4

Damage: 65 · t

Startup
i10
On hit
+4d

Floor break; Opponent recovers in FUFT

Double Heel Hold
(on airborne).d+1+3

Damage: 15 · t

Startup
i12~13
On hit
-5d

Alternate input (on airborne).d+2+4; Opponent recovers face-down right side towards

Flapjack
(Double Heel Hold).1+2,1+2

Damage: 15 · t

On block
-6
On hit
-3d

Throw break 1; Side switch; Opponent recovers in FDFT

Giant Swing
(Double Heel Hold).2,1,3,4

Damage: 12,13 · t

On block
-6
On hit
-7d (-40)

Throw break 2; Side switch; Opponent recovers in FUFT; Full damage only if opponent doesn't tech roll, otherwise only 12; 32 damage on wallsplat

Shining Torpedo
(on enemy on the wall).f,n,hcf+1

Damage: 65 · t

Startup
i10
On hit
-5d

Alternate input (on enemy on the wall).f,f,F+2+4; Opponent recovers face-up right side towards

Standing Heel Hold
CDHold down-forward+Right punch + Left kick

Damage: 25 · t

Startup
i12
On block
-2
On hit
+0d

Throw break 2; Opponent recovers face-down left side towards

Indian Death Lock
(Standing Heel Hold).1+2,1,3,1+2

Damage: 25 · t

On block
-10
On hit
+0d

Throw break 1+2; 10 damage to King on break; Opponent recovers face-down right side towards

King's Bridge
(Indian Death Lock).1,3,4,1+2,3+4

Damage: 45 · t

On hit
+0d

Opponent recovers in FDFT

S.T.F.
(Standing Heel Hold).1,2,3,1+2

Damage: 35 · t

On block
-10
On hit
+0d

Throw break 1; 10 damage to King on break; Opponent recovers face-down left side towards

Scorpion Death Lock
(Standing Heel Hold).1+2,3,1,1+3

Damage: 40 · t

On block
-10
On hit
+0d

Throw break 2; 10 damage to King on break; Opponent recovers face-down left side towards

Arm Breaker
Forward,Neutral,Down,Hold down-forward+Left punch + Right kick

Damage: 20 · t

Startup
i12
On block
-2
On hit
+0d

Throw break 1; Opponent recovers in FUFT

Triple Arm Breaker
(Arm Breaker).1+2,1+2

Damage: 30 · t

On block
-3
On hit
+3d

Throw break 1; Opponent recovers in FUFT

Head Jammer
(Arm Breaker).1+2,4,2+4

Damage: 20 · t

On block
-3
On hit
+3d

Throw break 2; Opponent recovers face-up left side towards

Struggle Combination
(Head Jammer).4,3,4,3+4,1+2

Damage: 25 · t

On hit
+3d

Opponent recovers face-up left side towards

Chicken Wing Face Lock
(Arm Breaker).2,1,1+2+3

Damage: 20 · t

On block
-3
On hit
+0d

Throw break 1+2; Opponent recovers in FDFT

Dragon Sleeper Finish
(Chicken Wing Face Lock).2,1,3,1+2+4,1+2+4

Damage: 30 · t

On block
-3
On hit
+3d

Throw break 1; Opponent recovers in FUFA

Rolling Death Cradle
(Chicken Wing Face Lock).1+3,3+4,2+4,1+2,1+2+3

Damage: 70 · t

On block
-3
On hit
+3d

Throw break 2; Opponent recovers face-up left side towards

Reverse Arm Slam
Down-forward+Left punch + Left kick

Damage: 22 · t

Startup
i32
On block
-2
On hit
+0d

Throw break 1; Side switch; Opponent recovers in FUFA

Backdrop
(Reverse Arm Slam).2,1,1+2

Damage: 15 · t

On block
-3
On hit
+2d

Throw break 1; Opponent recovers face-up right side towards; King recovers face-up left side towards

German Suplex
(Backdrop).3+4,1+2

Damage: 15 · t

On block
-28
On hit
+3d

Throw break 1; Opponent recovers face-up right side towards

Power Bomb
(German Suplex).1,2,3+4

Damage: 22 · t

On hit
+3d

Opponent recovers in FUFT

Giant Swing
(Power Bomb).2,1,3,4

Damage: 25 · t

On block
-3
On hit
+3d

Throw break 1; Opponent recovers in FUFT; 31 damage on wallsplat

Muscle Buster
(Power Bomb).3,1,2,3+4,1+2+3+4

Damage: 30 · t

On block
-6
On hit
+3d

Throw break 2; Opponent recovers in FUFA

Cannonball Buster
(Backdrop).2,2,1+2

Damage: 15 · t

On block
-3
On hit
+3d

Throw break 2; Opponent recovers in FUFT

Manhattan Drop
(Cannonball Buster).3+4,1+2,1+2+4

Damage: 15 · t

On block
-3
On hit
+0d

Throw break 2; Opponent recovers in FDFA

Victory Bomb
(Manhattan Drop).1,2,3+4,1+2

Damage: 18 · t

On hit
+3d

Opponent recovers in FUFT

Giant Swing
(Victory Bomb).2,1,3,4

Damage: 25 · t

On block
-3
On hit
+3d

Throw break 1; Opponent recovers in FUFT; 31 damage on wallsplat

Muscle Buster
(Victory Bomb).3,1,2,3+4,1+2+3+4

Damage: 30 · t

On block
-6
On hit
+3d

Throw break 2; Opponent recovers in FUFA

Power Bomb
(Cannonball Buster).1,2,3+4

Damage: 22 · t

On block
-3
On hit
+3d

Throw break 1; Opponent recovers in FUFT

Reverse Special Stretch Bomb
Down-forward+Right punch + Right kick

Damage: 25 · t

Startup
i38
On block
-2
On hit
+0d

Alternate input SS.2+4; Cancel with B; Throw break 2; Side switch; Opponent recovers FUFT

Reverse Special Stretch Bomb
Down-forward,Hold down-forward+Left punch + Left kick

Damage: 25 · t

Startup
i12
On block
-2
On hit
+0d

Alternate input df,DF+2+4; Crouch throw; Throw break 1 or 2; Side switch; Opponent recovers in FUFT

Cannonball Buster
(Reverse Special Stretch Bomb).2,2,1+2

Damage: 15 · t

On hit
+3d

Opponent recovers in FUFT

Cannonball Buster
Side throw SS 2+4

Damage: 15 · t

Startup
i38
On block
-3
On hit
+0d

Cancel with B; Alternate input Back throw SS.2+4; Throw break 1 or 2; Opponent recovers in FUFT

Cobra Clutch
JGSLeft punch + Right kick

Damage: 20 · t

Startup
i12
On block
-3
On hit
+0d

Throw break 1 or 2; Side switch on break; Side switch; Opponent recovers in FDFT; Alternate input JGS.2+3

Flinging Half Nelson
(Cobra Clutch).2+4,1+2,1+2

Damage: 25 · t

On block
-3
On hit
+0d

Throw break 1; Opponent recovers in FDFA

Sleeper
(Cobra Clutch).3+4,3+4,1+2

Damage: 15 · t

On block
-3
On hit
+0d

Throw break 2; Opponent recovers in FDFT

Triple Trouble
(Sleeper).1,1,1+2

Damage: 20 · t

On block
+0
On hit
+0d

Throw break 1; r FUFA on break; Opponent recovers in FDFT

Human Necktie
(Sleeper).3,4,1+2,3+4

Damage: 23 · t

On block
+0
On hit
+0d

Throw break 2; r FUFA on break; Opponent recovers in face-down right side towards

Cobra Twist
(Cobra Clutch).1,4,2,3

Damage: 12 · t

On hit
+3d

Opponent recovers face-up left side towards

Reverse DDT
(Cobra Twist).2,1,1+3

Damage: 13 · t

On block
-6
On hit
+0d

Alternate input (Cobra Twist).2,1,2+4; Throw break 1 or 2; Opponent recovers in FDFA

Samurai Rock
(Reverse Special Stretch Bomb).2,3,1,1+2

Damage: 24 · t

On block
-6
On hit
+0d

Throw break 1+2; Opponent recovers in FDFA

Reverse Special Stretch Bomb
(Reverse Special Stretch Bomb).1+2,1,2,1+2+3

Damage: 16 · t

On block
-6
On hit
+3d

Alternate input (Reverse Special Stretch Bomb).1+2,1,2,1+2+4; Throw break 1 or 2; Opponent recovers in FUFA

Backdrop
(Reverse Special Stretch Bomb).3+4,1+2

Damage: 15 · t

On hit
+0d

Opponent recovers in FDFA

Sol Naciente
(Backdrop).1+2,4,1+2,1+2+3

Damage: 27 · t

On block
-3
On hit
+0d

Throw break 1+2; Opponent recovers in FDFA

Burning Hammer
(Backdrop).1+2,3,4,1+3

Damage: 18 · t

On block
-3
On hit
+0d

Alternate input (Backdrop).1+2,3,4,2+4; Throw break 1 or 2; Opponent recovers in FDFA

Screwdriver
(Burning Hammer).2+4,3+4,1+3,1+2,1+2+3

Damage: 32 · t

On block
-3
On hit
-10d

Alternate input (Burning Hammer).2+4,3+4,1+3,1+2,1+2+4; Throw break 1 or 2; Opponent recovers in FUFA

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