Tekken 7 · Essentials

Kuma

Punish. Break. Launch.

Kuma official Tekken 7 artwork

Main Combos

Launchers

Down-forward+Right punch,Left punch
Up-forward+Left kick
While standingRight punch

Follow-up

Forward+Left punch + Right punch,Left punch + Right punchIntoScrew / spin extenderIntoBack+Right punch,Left punch,Left kick + Right kickIntoHBSDown+Left punch + Right punchIntoHBSDown-forward+Right punch

Launcher

Forward,Forward+Right punch

Follow-up

Up-forward+Left punch + Right punchIntoBack,Forward+Right punchIntoScrew / spin extenderIntoBack+Right punch,Left punch,Left kick + Right kickIntoHBSDown+Left punch + Right punchIntoHBSDown-forward+Right punch

Launcher

Back,Forward+Right punch

Follow-up

Screw / spin extenderIntoBack+Right punch,Left punchIntoBack+Right punch,Left punch,Left kick + Right kickIntoHBSDown+Left punch + Right punchIntoHBSDown+Right punch

Standing Punishers

i10vs −10 or worse
Right punch,Left punch
i11vs −11 or worse
Left punch,Right punch
i12vs −12 or worse
Down-back+Left punch,Right punch
i13vs −13 or worse
Forward+Right punch,Left punch
i15vs −15 or worse
Down-forward+Right punch,Left punch
i16vs −16 or worse
Back,Forward+Right punch(range)

While Rising Punishers

i11vs −11 or worse
While standingRight kick
i13vs −13 or worse
While standingLeft punch,Left punch
i15vs −15 or worse
While standingRight punch
i16vs −16 or worse
Up-forward+Left kick

i10 means 10-frame startup. Punish at the listed disadvantage or worse, provided the move reaches. Motion inputs and stance transitions also require their input timing.

Important Throws

Headbutt

ForwardHold forwardLeft punch + Left kick + Right kick
BreakLeft punch + Right punch

Bear's Bite

Left punch + Left kick
BreakLeft punchorRight punch

Bear Hug

Right punch + Right kick
BreakLeft punchorRight punch

Rock'n Roll Circus

ForwardDown-forwardDownDown-backBackHold forwardLeft punch + Right punch
BreakLeft punch + Right punch

Wall Combos

Back+Right punch,Left punchIntoDown+Left punch + Right punch
Input key & stance abbreviations

1 = left punch · 2 = right punch · 3 = left kick · 4 = right kick. + means together; ~ before a direction means hold; ~ between buttons means a quick slide input; : marks strict timing.

WS = while rising · FC = full crouch · CH = counter hit · Screw / spin extender = Tekken 7’s screw/spin extender · Into = next combo step. Notes in parentheses describe timing or conditions.

HBS
Hunting Bear
← All Tekken 7 fighters