Tekken 7 · Essentials
Kunimitsu
Punish. Break. Launch.

Main Combos
Launcher
Follow-up
Launcher
Follow-up
Bread n' butter
Launcher
Follow-up
Bread n' butter
Launcher
Follow-up
Bread n' butter
Launcher
Follow-up
Mini-combos
Launchers
Follow-up
Damage: +25
Only at the wall. b+3,4 at wall doesn't work vs every character and in every situation.
Mini-combos
Launchers
Follow-up
Damage: +19
Mini-combos
Launcher
Follow-up
Damage: +25
Only at the wall. b+3,4 at wall doesn't work vs every character and in every situation.
Mini-combos
Launcher
Follow-up
Damage: +19
Tight input window. Always guaranteed, but need a frame perfect deep dash at tip range.
Mini-combos
Launcher
Follow-up
Damage: +25
Only at the wall. b+3,4 at wall doesn't work vs every character and in every situation.
Mini-combos
Launcher
Follow-up
Damage: +19
Mini-combos
Launcher
Follow-up
Damage: +25
Only at the wall. b+3,4 at wall doesn't work vs every character and in every situation.
Mini-combos
Launcher
Follow-up
Damage: +19
Mini-combos
Launchers
Follow-up
Damage: +27
Only at the wall.
Mini-combos
Launchers
Follow-up
Damage: +19
Mini-combos
Launcher
Follow-up
Damage: +19
Mini-combos
Launcher
Follow-up
Damage: +19
Tight input window.
Mini-combos
Launcher
Follow-up
Damage: +16
Mini-combos
Launchers
Follow-up
Damage: +16
Mini-combos
Launcher
Follow-up
Damage: 36
Mini-combos
Launcher
Follow-up
Damage: 43
Mini-combos
Launchers
Follow-up
Damage: +34
Mini-combos
Launchers
Follow-up
Damage: +30
Mini-combos
Launchers
Follow-up
Damage: 38
Staples
Launchers
Follow-up
Damage: +57
uf+3,4 f+4 doesn't work when slightly off-axis to the right. f+4,F~1 f+4,F~2 doesn't work vs Kuma/Panda. Replace with f+4,F~1,2,1.
Staples
Launchers
Follow-up
Damage: +56
Staples
Launcher
Follow-up
Damage: +46
Staples
Launcher
Follow-up
Damage: +44
Staples
Launcher
Follow-up
Damage: 80
Staples
Launcher
Follow-up
Damage: 78
Staples
Launcher
Follow-up
Damage: +57
CH f,F+2 uf+3,4 f+4 doesn't work vs Kuma/Panda.
Staples
Launcher
Follow-up
Damage: +57
Doesn't work vs Gigas, Jack-7, or Marduk. Doesn't work vs Kuma/Panda.
Staples
Launcher
Follow-up
Damage: +62
Staples
Launcher
Follow-up
Damage: +62
Need to get a small dash from the f,F+2 or BT.1 will whiff.
Staples
Launchers
Follow-up
Damage: +46
Staples
Launchers
Follow-up
Damage: +45
Staples
Launchers
Follow-up
Damage: +34
Staples
Launchers
Follow-up
Damage: +33
Staples
Launcher
Follow-up
Damage: +43
Staples
Launcher
Follow-up
Damage: +42
Staples
Launcher
Follow-up
Damage: +56
Doesn't work vs Gigas, Jack-7, Kuma/Panda, or Marduk. Can also whiff vs other chars. The BT.1 is less likely to whiff if you delay the ws4.
Staples
Launcher
Follow-up
Damage: +54
Doesn't work vs Gigas, Jack-7, Kuma/Panda, or Marduk. Can also whiff vs other chars. The BT.1 is less likely to whiff if you delay the ws4.
Standing Punishers
- i10vs −10 or worse
,
,
- i10vs −10 or worse
,
+
,
- i12vs −12 or worse
,
- i12vs −12 or worse
,
- i13vs −13 or worse
+
,
- i14vs −14 or worse
,
,
,
+
- i15vs −15 or worse
+
- i15vs −15 or worse
+
- i15vs −15 or worse
+
,
- i19vs −19 or worse
+
While Rising Punishers
- i10vs −10 or worse
- FC
+
- i10vs −10 or worse
- FC

- i11vs −11 or worse


- i11vs −11 or worse
,
+
,
- i13vs −13 or worse

,
- i14vs −14 or worse

,
- i15vs −15 or worse


- i19vs −19 or worse
+
i10 means 10-frame startup. Punish at the listed disadvantage or worse, provided the move reaches. Motion inputs and stance transitions also require their input timing.
Important Throws
Manji Rana
Manji Cartwheel
Tamaki
Mizore
Fading Chakra Drop
Wall Combos
Wall
Starter
Follow-up
Damage: +28
Wall
Starter
Follow-up
Damage: +25
Wall
Starter
Follow-up
Damage: +35
Wall
Starter
Follow-up
Damage: +43
Wall
Starter
Follow-up
Damage: +35
Wall
Starter
Follow-up
Damage: +38
Wall
Starter
Follow-up
Damage: +35
Input key & stance abbreviations
1 = left punch · 2 = right punch · 3 = left kick · 4 = right kick. + means together; ~ before a direction means hold; ~ between buttons means a quick slide input; : marks strict timing.
WS = while rising · FC = full crouch · CH = counter hit ·
= Tekken 7’s screw/spin extender ·
= next combo step. Notes in parentheses describe timing or conditions.
- SET
- Setsunagake
- KAT
- Katon
- BT
- Back Turned
Tekken 7 archive. Source pages are kept separate from Tekken 8 and may cover different Tekken 7 updates.
Move List
172 moves
- Rage Art(Rage)
+
Damage: 55 · m
- Startup
- i20~21
- On block
- -22~-21
- On hit
- -4d
Damage increases with lower health
- Rage Drive(Rage)
+
Damage: 38 · m
- Startup
- i16~21
- On block
- +6g~+10g
- On hit
- +10d
The last hit will deal unscaled damage if the attack lands on the last active frame (i21); Wall hit on block +9g (5 damage)
- Jab

Damage: 7 · h
- Startup
- i10
- On block
- +1
- On hit
- +8
- Memai Tsuki
,
Damage: 7,12 · h,m
- Startup
- ,i21~22
- On block
- -5
- On hit
- +6~+7
Combo from 1st hit
- Memai Tsuki to Ryu Enko
,
,
Damage: 7,12,21 · h,m,m
- Startup
- ,i21~22
- On block
- -11~-10
- On hit
- +15a (+6a)
Screw; Weapon; Combo from 2nd CH with 8f delay; Delay does not change the timing of the attack; Interrupt with i10 from 2nd block
- Memai Tsuki to Dark Clutch
,
,
Damage: 7,12,24 · h,m,m
- Startup
- ,i19~20
- On block
- -9~-8
- On hit
- +14a (+5a)
- Counter hit
- +46a (-1a)
Balcony break; Weapon; Combo from 2nd CH with 8f delay; Delay does not change the timing of the attack; Interrupt with i8 from 2nd block
- Memai Tsuki to Pouncing Strike
,
,
Damage: 7,12,23 · h,m,m
- Startup
- ,i26~27
- On block
- +3~+4
- On hit
- +5a
Spike; Input can be delayed 8f; Delay does not change the timing of the attack
- Memai Tsuki to Katon
,
,
Damage: 7,12 · h,m
- On block
- -7~-6
- On hit
- +4~+5
Transition can be delayed 9f
- 1,2
,
Damage: 7,8 · h,h
- Startup
- ,i12
- On block
- -1
- On hit
- +7
Jail from 1st attack
- Spinning Slash
,
,
Damage: 7,8,11 · h,h,h
- Startup
- ,i20~21
- On block
- -12~-11
- On hit
- +4~+5
Weapon; Combo from 1st hit; Combo from 2nd hit
- Spinning Assault1,2,2~B
- On block
- -16
- On hit
- -8
- Flash Kick Combination
,
,
Damage: 7,8,20 · h,h,m
- Startup
- ,i23~24
- On block
- -14~-13
- On hit
- +38d (-20d)
Balcony break; Combo from 1st CH; Combo from 2nd CH with 3f delay
- Right Jab

Damage: 12 · h
- Startup
- i12~13
- On block
- -5~-4
- On hit
- +1~+2
Weapon
- Lotus Blade
,
Damage: 12,14 · h,m
- Startup
- ,i12~13
- On block
- -6~-5
- On hit
- +5~+6
Weapon; Combo from 1st hit with 4f delay
- Shrouded Lotus Blade to Setsunagake
,
,
Damage: 12,14 · h,m
- On block
- -5~-6
- On hit
- +5~+6
Transition can be delayed 5f
- Shrouded Lotus Blade
,
,
Damage: 12,14,16 · h,m
- Startup
- ,i18~19
- On block
- -9~-8
- On hit
- +2~+3
Weapon; Combo from 2nd CH with 10f delay
- Shrouded Lotus Blade to Setsunagake
,
,
,
Damage: 12,14,16 · h,m,h
- On block
- -4~-3
- On hit
- +7~+8
Transition can be delayed 6f
- 2,2,2,2
,
,
,
Damage: 12,14,16,16 · h,m,h,h
- Startup
- i14~15
- On block
- -7~-6
- On hit
- +2~+3
Weapon; Combo from 3rd CH with 5f delay
- Relentless Lotus Blade
,
,
,
,
Damage: 12,14,16,16,21 · h,m,h,h,M
- Startup
- ,i27~28
- On block
- -10~-9
- On hit
- +5a
- Counter hit
- +40a
Spike; Weapon; Input can be delayed 8f
- Lethal Lotus Blade2,2,2,2,2~B
Damage: 12,14,16,16 · h,m,h,h
- On block
- -21
- On hit
- -12
- 3

Damage: 17 · h
- Startup
- i16~17
- On block
- -9
- On hit
- +7~+8
Homing
- Getsurin Renkyaku
,
Damage: 17,21 · h,h
- Startup
- ,i25~27
- On block
- -5~-3
- On hit
- +20a
- Counter hit
- +46a
Screw; Combo from 1st hit with 10f delay; Input can be delayed 10f
- 4

Damage: 16 · h
- Startup
- i12~13
- On block
- -9~-8
- On hit
- -2~-3
- Kagenade Slash
,
Damage: 16,14 · h,h
- Startup
- ,i19~20
- On block
- -3~-2
- On hit
- +6~+7
Weapon; Jail from 1st attack with 1f delay; Input can be delayed 1f
- Eternal Recurrence
,
Damage: 16,16,16,. · m,m,m,.
- Startup
- i32~33 i51~52
- On block
- -5~-4
- On hit
- +6c~+7c
Spike
- f+2
+
Damage: 12 · h
- Startup
- i13
- On block
- -9
- On hit
- +2
- Phoenix Tail
+
,
Damage: 12,20 · h,h
- Startup
- ,i16~18
- On block
- -6~-4
- On hit
- +20a (+11a)
Screw; Combo from 1st hit with 8f delay
- Rolling Cross ChopFUFT

Damage: 20 · m
- Startup
- i48~58
- On block
- +10a~+20a
- On hit
- +1a (-9a)
Balcony break
- Kusabiyuki
+
Damage: 14 · m
- Startup
- i15~16
- On block
- -8~-7
- On hit
- -1~+0
- Kusabiyuki to Setsunagake
+
,
- On block
- +0~+1
- On hit
- +7~+8
- Kanameishi
+
Damage: 20 · m
- Startup
- i14~15
- On block
- -11~-10
- On hit
- +6a~+7a
Balcony break
- Growling Jewel
+
Damage: 20 · h
- Startup
- i18~19
- On block
- -2~-1
- On hit
- +18a (+9a)
- Counter hit
- +63a (+43a)
Screw; Homing
- d/f+1
+
Damage: 10 · m
- Startup
- i13~14
- On block
- -2~-1
- On hit
- +5~+6
- d/f+1,2
+
,
Damage: 10,12 · m,m
- Startup
- ,18~19
- On block
- -10~-9
- On hit
- +1~+2
Weapon; Combo from 1st CH with 7f delay; Input can be delayed 9f; Move can be delayed 8f
- Unmuzan to Oboro Engetsu
+
,
,
Damage: 10,12,20 · m,m,M
- Startup
- ,i22~23
- On block
- -14c~-13c
- On hit
- +8a~+9a
Balcony break; Spike; Weapon; Combo from 1st CH; Combo from 2nd CH with 1f delay
- Muten Cannon
+
,
Damage: 10,20 · m,h
- Startup
- ,i21
- On block
- -9
- On hit
- +5 NBS
- Counter hit
- +44a (+34a)
Combo from 1st CH with 4f delay; Input can be delayed 9f; Move can be delayed 8f; Nosebleed stun
- Rising Moon Slash
+
Damage: 13 · M
- Startup
- i15~16
- On block
- -12~-11
- On hit
- +30a (+20a)
Weapon; On hit +0~+1 against crouching opponent; Launches crouching opponent on CH
- d/f+3
+
Damage: 14 · m
- Startup
- i17~18
- On block
- -6~-5
- On hit
- +2~+3
- Counter hit
- +4~+5
- Ice Cleaver
+
,
Damage: 14,20 · m,L
- Startup
- ,i28~29
- On block
- -15~-14
- On hit
- +37a
Weapon; Balcony break; Combo from 1st CH
- d/f+3,2,d
+
,
,
- On block
- -13
- On hit
- -5
- Counter hit
- -3
- d/f+4
+
Damage: 13 · m
- Startup
- i12
- On block
- -9
- On hit
- +2
- Asura Blade
+
Damage: 9,20 · M,M
- Startup
- i17~18 i22~24
- On block
- -14~-12
- On hit
- +11a
Spike
- Falling Hail
+
Damage: 10,10 · m,m
- Startup
- i17~18 i7~9
- On block
- -4~-2
- On hit
- +5c~+7c
Spike; Can hit grounded from certain angles
- Falling Hail Ura
+
,
- On block
- -4
- On hit
- +5c~+7c
Spike
- Sakumaishi
+
Damage: 23 · m
- Startup
- i19
- On block
- -3
- On hit
- +5c
- Counter hit
- +21d
Spike
- d+2
+
Damage: 11 · m
- Startup
- i16
- On block
- -9
- On hit
- +2c
Spike; Weapon
- d+2,1
+
,
Damage: 11,7 · m,m
- Startup
- ,i16~17
- On block
- -12~-11
- On hit
- -1~+0
Combo from 1st CH with 2f delay
- d+2,1,2
+
,
,
Damage: 11,7,7 · m,m,m
- Startup
- ,i11~12
- On block
- -9~-8
- On hit
- +4~+5
Weapon; Combo from 2nd hit with 1f delay
- Amamikanameishi
+
,
,
,
Damage: 11,7,7,20 · m,m,m,m
- Startup
- ,i23~24
- On block
- -13~-12
- On hit
- +7a
Balcony break; Combo from 3rd CH
- d+3
+
Damage: 12 · L
- Startup
- i16~17
- On block
- -14~-13
- On hit
- -3~-2
- d+3,4
+
,
Damage: 12,16 · L,h
- Startup
- ,i21~22
- On block
- -9~-8
- On hit
- +0~+1
Combo from 1st CH with 7f delay
- Rinbu Kick to Piercing Kunai Throw
+
,
,
Damage: 12,16,10 · L,h,s
- Startup
- ,i26~37
- On block
- -11
- On hit
- -4d
Combo from 1st CH with 7f delay; Combo from 2nd hit with 1f delay
- d/b+2
+
Damage: 15 · M
- Startup
- i16~17
- On block
- -6~-5
- On hit
- +7~+8
Weapon
- d/b+2,4
+
,
Damage: 15,15 · M,m
- Startup
- ,i24~25
- On block
- -9~-8
- On hit
- +2~+3
Combo from 1st hit with 7f delay
- Kousa Renbu
+
,
,
Damage: 15,15,21 · M,m,M
- Startup
- ,i35
- On block
- -8
- On hit
- +15a
Spike; Weapon; Input can be delayed 1f
- d/b+3
+
Damage: 8 · l
- Startup
- i18~19
- On block
- -25~-24
- On hit
- -14~-13
- D/B+3,3
+
,
Damage: 8,7 · l,l
- Startup
- ,i15~17
- On block
- -19~-17
- On hit
- -7~-5
Combo from 1st hit
- D/B+3,3,3
+
,
,
Damage: 8,7,7 · l,l,l
- Startup
- ,i15~17
- On block
- -19~-17
- On hit
- -7~-5
Combo from 2nd CH
- D/B+3,3,3,3
+
,
,
,
Damage: 8,7,7,5 · l,l,l,l
- Startup
- ,i15~17
- On block
- -19~-17
- On hit
- -7~-5
Combo from 3rd CH
- D/B+3,3,3,3,3
+
,
,
,
,
Damage: 8,7,7,5,5 · l,l,l,l,l
- Startup
- ,i15~17
- On block
- -19~-17
- On hit
- -7~-5
Combo from 4th CH
- Manji Spin Low Kicks
+
,
,
,
,
,
Damage: 8,7,7,5,5,5 · l,l,l,l,l,l
- Startup
- ,i15~17
- On block
- -47~-45
- On hit
- -35~-33
- Counter hit
- -35
Combo from 5th CH
- Manji Spin Low Kicks Front Kick
+
,
,
,
,
,
Damage: 8,7,7,5,5,15 · l,l,l,l,l,m
- Startup
- ,i12~13
- On block
- -8~-7
- On hit
- +23a (+13)
Balcony break; Alternate inputs:; DB+3,3,4; DB+3,3,3,4; DB+3,3,3,3,4; Same animation as ws4
- Yamashiro Kuzushi
+
Damage: 11 · l
- Startup
- i17
- On block
- -12
- On hit
- +0
- Counter hit
- +8c
- Supreme Thrust
+
Damage: 25 · m
- Startup
- i27~28
- On block
- -14~-13
- On hit
- +9a (+0)
Wall break; Weapon; Backswing blow
- b+1
+
Damage: 9 · h
- Startup
- i17
- On block
- +1
- On hit
- +7
- Counter hit
- +12
- b+1,1
+
,
Damage: 9,10 · h,h
- Startup
- ,i12
- On block
- +5
- On hit
- +6
- Counter hit
- +11
Combo from 1st hit
- b+1,1,1
+
,
,
Damage: 9,10,11 · h,h,h
- Startup
- ,i12
- On block
- +5
- On hit
- +6
- Counter hit
- +11
Combo from 1st hit; Combo from 2nd hit
- b+1,1,1,1
+
,
,
,
Damage: 9,10,11,12 · h,h,h,h
- Startup
- ,i12
- On block
- +5
- On hit
- +6
- Counter hit
- +11
Combo from 3rd CH
- b+1,1,1,1,1
+
,
,
,
,
Damage: 9,10,11,12,13 · h,h,h,h,h
- Startup
- ,i12
- On block
- +5
- On hit
- +6
- Counter hit
- +11
Combo from 4th hit; Combo from 3rd CH
- Slap U Silly
+
,
,
,
,
,
Damage: 9,10,11,12,13,14 · h,h,h,h,h,h
- Startup
- ,i12
- On block
- -72
- On hit
- -71
- Counter hit
- -66
Combo from 4th hit; Combo from 3rd CH
- Secret Flower
+
Alternate input b+2+4; Parries high or mid punches or kicks
- b+1+3,Pb+1+3,P
Damage: 25 · M!
- Startup
- i25~26
- On hit
- +9a~+10a
Spike; Invincible for 21 frames on a successful parry; Successful parry animation adds 39 frames, total startup is i64~65
- Hakkouen
+
Damage: 23 · m
- Startup
- i17~18
- On block
- -13~-12
- On hit
- +8
Screw; Weapon; Wall crush on hit +20g~
- b+3
+
Damage: 10 · M
- Startup
- i21~24
- On block
- -10~-7
- On hit
- +1c~+4c
Spike
- Kodama Flip
+
,
Damage: 10,23 · M,M
- Startup
- ,17~18
- On block
- -20~-19
- On hit
- +9a (+2)
Combo from 1st hit with 1f delay
- Tenrou
+
Damage: 15 · M
- Startup
- ,i18~19
- On block
- -8~-7
- On hit
- +6~+7
- Uratenrou
+
,
Damage: 15,20 · M,M
- Startup
- ,i17~18
- On block
- -16~-15
- On hit
- +25a (+10)
- Counter hit
- +34a (+24)
Balcony break; Combo from 1st hit with 8f delay
- Cycle of Rebirth
+
Damage: 10,20 · h,m
- Startup
- i17~18 i13~14
- On block
- -11~-10
- On hit
- -4c~-3c
Spike; Sabaki, shifts to her b+1+3 parry
- Disengage
+
- BT 1


Damage: 15 · h
- Startup
- i15
- On block
- -6
- On hit
- +5
- BT 1,2

,
Damage: 15,14 · h,m
- Startup
- ,i15
- On block
- -8~-7
- On hit
- +3~+4
Weapon; Combo from 1st hit with 8f delay
- Aratama Slash to Ryu Enko

,
,
Damage: 15,14,21 · h,m,m
- Startup
- ,i31~32
- On block
- -11~-10
- On hit
- +15a (+6a)
Screw; Weapon; Combo from 2nd CH; Interrupt with i10 from 2nd block
- Aratama Slash to Dark Clutch

,
,
Damage: 15,14,24 · h,m,m
- Startup
- ,i29~30
- On block
- -9~-8
- On hit
- +14a (+5a)
- Counter hit
- +46a (-1a)
Balcony break; Weapon; Combo from 2nd CH; Interrupt with i8 from 2nd block
- Aratama Slash to Pouncing Strike

,
,
Damage: 15,14,23 · h,m,m
- Startup
- ,i36~37
- On block
- +3~+4
- On hit
- +5a
Spike
- Aratama Kick

,
Damage: 15,14 · h,m
- Startup
- ,i22~23
- On block
- -6~-5
- On hit
- +1~+2
Combo from 1st hit with 8f delay
- Aratama Kick to Setsunagake

,
,
Damage: 15,14 · h,m
- On block
- -1~+0
- On hit
- +6~+7
- BT 2


Damage: 12 · h
- Startup
- i12
- On block
- -9
- On hit
- +2
- Phoenix Tail

,
Damage: 12,20 · h,h
- Startup
- ,i16~18
- On block
- -6~-4
- On hit
- +20a (+11)
Screw; Combo from 1st hit wth 8f delay
- Tobitengu


Damage: 20 · m
- Startup
- i24
- On block
- -3~-1
- On hit
- +11a~+13a
Spike
- Senzanka


Damage: 17 · h
- Startup
- i13~14
- On block
- -3~-2
- On hit
- +16g~+17g
- Counter hit
- +26a~+27a
Homing; Screw
- Lycoris radiata


Damage: 10,15 · m,m
- Startup
- i14 i10~11
- On block
- -2~-1
- On hit
- +7~+8
Weapon
- Secret Flower Ura


Same parry as b+1+3; Parries high or mid punches or kicks
- Shadow Strike

+
Damage: 21 · m
- Startup
- i16~17
- On block
- -12~-11
- On hit
- +54a
Weapon
- Sinking Thrust

+
Damage: 20 · L
- Startup
- i17~18
- On block
- -13~-12
- On hit
- +3c~+4c
- Counter hit
- +16a~+17a
Spike; Weapon
- Araremaki

+
Damage: 10,10 · L,L
- Startup
- i20~21 i26~27
- On block
- -14~-13
- On hit
- +1c~+2c
- Fatal Stab
+
Damage: 17 · h
- Startup
- i13~14
- On block
- -7~-6
- On hit
- +5~+6
- Counter hit
- +0d
Weapon; 45 damage on CH
- Nigemizu
+
- Hiryu
+
Damage: 25 · m
- Startup
- i19~20
- On block
- -17~-16
- On hit
- +32a (+22)
- Tobikage
+
- Tenton
+
Damage: 21 · M!
- Startup
- i51~52
- On hit
- +10a
Spike; Weapon
- Guillotine Crow Kick
+
Damage: 10,12 · M,M
- Startup
- i39~42 i4~6
- On block
- +5c~+7c
- On hit
- +28a
Spike
- Kurama Itto
+
Damage: 19 · L
- Startup
- i35~36
- On block
- -14~-13
- On hit
- +8~+9
- Counter hit
- +27a
Weapon
- Rising Knee
+
Damage: 13 · m
- Startup
- i15~16
- On block
- -13~-12
- On hit
- +31a (+21)
- Double Rising Knee
+
,
Damage: 13,14 · m,h
- Startup
- ,i13~14
- On block
- -13~-12
- On hit
- +30a (+20)
Combo from 1st hit
- Crescent Moon Kick
+
Damage: 22 · m
- Startup
- i24~25
- On block
- -7~-6
- On hit
- +22a~+23a
Alternate inputs: ub+4, u+4
- Climbing Shadow
,
+
Damage: 24 · M
- Startup
- i19~20
- On block
- -10~-9
- On hit
- +19a (+2)
- Counter hit
- +31a (+21)
Balcony break; Weapon
- f,F+4
,
+
Damage: 11 · m
- Startup
- i9~11
- On block
- -17~-15
- On hit
- -1~+1
- Raging Blizzard
,
+
,
Damage: 11,23 · m,h
- Startup
- ,i13~14
- On block
- -17~-16
- On hit
- +36a (-22)
Balcony break; Weapon; Jail from 1st attack with 1f delay
- Kunaigake
,
+
Damage: 20 · h!
- Startup
- i30~31
- On hit
- +31a (-27)
Balcony break; Weapon
- Ninpo Shinkiro
,
+
Damage: 15 · m
- Startup
- i22~30
- On block
- -12~-4
- On hit
- +1~+9
Can recover in r26 BT with B
- Ninpo Shinkiro to Tensho Kaisen
,
+
,
Damage: 15,15 · m,M
- Startup
- ,i22~23 i25~26
- On block
- -17~-16
Screw; Weapon; Combo from 1st CH with 5f delay
- Ninpo Shinkiro to Tobitengu
,
+
,
Damage: 15,20 · m,m
- Startup
- ,i29~31
- On block
- -3~-1
- On hit
- +11a~+13a
Spike; Input can be delayed 5f
- Ninpo Shinkiro to Tobikage
,
+
,
Damage: 15 · m
- Startup
- 22~30
- On block
- -61~-53
- On hit
- -48~-40
- Tensho Kaisen
,
,
,
+
Damage: 15,16 · m,h
- Startup
- i14~15 i25~26
- On block
- -17~-16
- On hit
- +59a (+42)
Screw; Weapon; 2nd hit available only as combo from 1st hit; Can be buffered
- Piercing Kunai Throw


+
Damage: 10,17 · s
- Startup
- i15~26
- On block
- -11
- On hit
- -4d
Weapon; Can be buffered; Opponent recovers FUFA; Block advantage is always -11; Kunimitsu does not teleport on whiff
- Oboro Engetsu


+
Damage: 21 · M
- Startup
- i13~14
- On block
- -12~-11
- On hit
- +8a~+9a
Spike; Weapon; Can be buffered
- Ensa Sogetsu


+
Damage: 27 · m
- Startup
- i20~21
- On block
- -9~-8
- On hit
- +6a (-3)
Weapon; Balcony break; Can be buffered
- Sakekuga
,
+
Damage: 30 · m
- Startup
- i33~37
- On block
- 0~+4
- On hit
- +44a (-14)
Balcony break; Back handspring adds 50 frames, total startup is i83~87; Same attack as WR.3 but slower to impact
- Sword Smash


Damage: 20,10,10 · h
- Startup
- i15~17
- On block
- +0~+2
- On hit
- +0d
Weapon; Transitions to attack throw only on front hit only, otherwise knockdown
- Kuga


Damage: 30 · m
- Startup
- i23~27
- On block
- +0~+4
- On hit
- +44a (-14)
Balcony break
- SeneizanFC
+
Damage: 16 · L
- Startup
- i22
- On block
- -11
- On hit
- +2
- Counter hit
- +15g
Weapon
- Spinning SweepFC
+
Damage: 20 · L
- Startup
- i18~19
- On block
- -26~-25
- On hit
- +28a
- ws 1


Damage: 11 · m
- Startup
- i13
- On block
- -7
- On hit
- +4
- Shigure

,
Damage: 11,15 · m,m
- Startup
- ,i15
- On block
- -12
- On hit
- +3c
- Counter hit
- +13a
Spike; Combo from 1st hit with 9f delay; Combo from 1st CH with 15f delay
- ws 2


Damage: 14 · m
- Startup
- i14~15
- On block
- -9~-8
- On hit
- +1~+2
Weapon
- Kaisen Rengeki

,
Damage: 14,20 · m,h
- Startup
- ,i25~26
- On block
- -9~-8
- On hit
- +11g~+12g
- Counter hit
- +63a (+43)
Screw; Combo from 1st hit with 6f delay; Input can be delayed 9f
- Kaisen Rengeki to Setsunagake

,
,
Damage: 14,20 · m,h
- On block
- -9~-8
- On hit
- +11g~+12g
- Kaede


Damage: 16 · m
- Startup
- i15~16
- On block
- -13~-12
- On hit
- +32a (+22)
- ws 4


Damage: 15 · m
- Startup
- i11~-12
- On block
- -6~-5
- On hit
- +5~+6
- Katon

- Snow FlurryKAT

Damage: 14 · m
- Startup
- i15~16
- On block
- -5~-4
- On hit
- +6~+7
- Counter hit
- +12~+13
- KogetsuKAT

Damage: 21 · M
- Startup
- i22~23
- On block
- -11~-10
- On hit
- +16a (+9a)
Weapon
- KAT 3KAT

Damage: 10 · M
- Startup
- i18~25
- On block
- -6~+1
- On hit
- +2c~+9c
Spike
- Leaping Moon BladeKAT
,
Damage: 10,15 · M,M
- Startup
- i20~22
- On block
- -16~-14
- On hit
- +34a (+24a)
Weapon; Combo from 1st hit with 2f delay; Move can be delayed 2f
- KAT 4KAT

Damage: 16 · L
- Startup
- i22~28
- On block
- -16~-10
- On hit
- -2~+4
- Moonlight AssassinKAT
,
Damage: 16,23 · L,h
- Startup
- i23~24
- On block
- -9~-8
- On hit
- +15a (+6a)
- Counter hit
- +60a (+40a)
Screw; Weapon; Combo from 1st CH with 2f delay; Move can be delayed 2f
- SetsunagakeKAT

- UrakarinKAT

- CumulonimbiKAT

- Setsunagake
+
- SET 1SET

Damage: 10 · h
- Startup
- i10~11
- On block
- -3~-2
- On hit
- +8~+9
- SET 1,2SET
,
Damage: 10,13 · h,h
- Startup
- ,i17~18
- On block
- -6~-5
- On hit
- +8~+9
Weapon; Combo from 1st hit with 12f delay
- Gekka Renzan to Ryu EnkoSET
,
,
Damage: 10,13,21 · h,h,m
- Startup
- ,i31~32
- On block
- -11~-10
- On hit
- +15a (+6a)
Screw; Weapon; Combo from 2nd CH; Interrupt with i10 from 2nd block
- Gekka Renzan to Dark ClutchSET
,
,
Damage: 10,13,24 · h,h,m
- Startup
- ,i29~30
- On block
- -9~-8
- On hit
- +14a (+5)
Balcony break; Weapon; Interrupt with i8 from 2nd block
- Moon Light DanceSET
,
,
Damage: 10,13,23 · h,h,M
- Startup
- ,i33~34
- On block
- -4~-3
- On hit
- +25d~+26d
Spike; Combo from 2nd CH
- Gekka Renzan to Pouncing StrikeSET
,
,
Damage: 10,13,23 · h,h,m
- Startup
- ,i36~37
- On block
- +3~+4
- On hit
- +6a
Spike
- Kasumi SlashSET

Damage: 17 · m
- Startup
- i12~13
- On block
- -9~-8
- On hit
- +12g~+13g
- Counter hit
- +53a (+31a)
Weapon; Screw; Transitions to attack throw on frontal CH, otherwise knockdown; Does not transition to an attack throw on CH if it connects on the opponent's back during their attack animation, i.e. Dragunov's d+2, CH advantage will be +59a
- Frost SlideSET

Damage: 17 · L
- Startup
- i18~23
- On block
- -16~-11
- On hit
- +0c~+5c
- Counter hit
- +25a~+30a
- Veiled TenrouSET

Damage: 16 · M
- Startup
- i18~19
- On block
- -8~-7
- On hit
- +6~+7
- Tenrou DestroyerSET
,
Damage: 16,23 · m,m
- Startup
- ,i32~33
- On block
- -13~-12
- On hit
- +39d (-19d)
Balcony break; Combo from 1st hit
- MusasabiSET

- Setsunagake to SitSET

- Sliding SweepSET

Can block mids/highs on frame 12~ (22~)
- Chakra DropSET
+
Damage: 12,25 · M
- Startup
- 13~14
- On block
- -14~-13
- On hit
- +0d
Spike; Transitions to attack throw on front hit
- Musasabi
+
- SasabibaraiMUS 2
Damage: 25 · L
- Startup
- i25
- On block
- -18
- On hit
- +17a
- Counter hit
- +39a
Weapon
- SasabikujikiMUS 4
Damage: 30 · m
- Startup
- i13~15
- On block
- -14
- On hit
- -8a
Can be consistently punished near the wall
- SS 2


Damage: 13 · m
- Startup
- i17~18
- On block
- -6~-5
- On hit
- +5~+6
Spike; Weapon
- SS 2,B

,
Damage: 13 · m
- On block
- -5~-4
- On hit
- +6~+7
- Spiral Sunder

,
Damage: 13,10,20 · m,M,M
- Startup
- ,i22~23 9~10
- On block
- -10~-9
- On hit
- +4c~+5c
Combo from 1st CH with 1f delay; Spike; Weapon
- Will-O-the-Wisp
+
Damage: 23 · l
- Startup
- i24~26
- On block
- -37~-35
- On hit
- +13a
- Taunt

- Welcome

- Back HandspringU/B,b
- Tamaki

Damage: 35 · t
- Startup
- i12~14
- On block
- +0
- On hit
- +0d
Throw break 1 or 2
- Mizore

Damage: 35 · t
- Startup
- i12~14
- On block
- +0
- On hit
- +0d
Throw break 1 or 2; Side switch on hit
- AvalancheLeft throw
Damage: 40 · t
- On block
- -3
- On hit
- -2d
Throw break 1; Can side switch on hit
- TornadoRight throw
Damage: 40 · t
- On block
- -3
- On hit
- +0d
Throw break 2; Can side switch on hit
- YamikazanBack throw
Damage: 50 · t
- On hit
- +0d
Unbreakable
- Manji Cartwheel
+
Damage: 40 · t
- Startup
- i12
- On block
- +0
- On hit
- -4
Throw break 1+2; Side switch on hit; Alternate input: SET.1+2
- Manji Rana
+
Damage: 38 · t
- Startup
- i11
- On block
- -3
- On hit
- -4
Throw break 1; Side switch; Alternate input: SET.1+4; Kunimitsu recovers r56 BT on break
- Fading Chakra DropBT 1+4_2+3
Damage: 40 · t
- Startup
- i12~14
- On block
- +0
- On hit
- +0
Throw break 1+2; Side switch