Tekken 7 · Essentials

Lars

Punish. Break. Launch.

Lars official Tekken 7 artwork

Main Combos

Launcher

Up-forward+Right kick

Follow-up

Forward+Left kick,Right punchIntoDown-forward+Left punchIntoDown-forward+Right punch,Left punchIntoScrew / spin extenderIntoForward+Left kick,Left punchIntoBack+Left kick,Hold forward+Left punch

Launcher

Forward+Left punch + Right punch

Follow-up

Down-forward+Right punchIntoDown-back+Right punch,Left punchIntoDown-forward+Right punch,Left punchIntoScrew / spin extenderIntoForward+Left kick,Left punchIntoBack+Left kick,Hold forward+Left punch

Launcher

Forward,Forward+Right punch

Follow-up

Right kickIntoScrew / spin extenderIntoForward+Left kick,Right punchIntoDown-forward+Left punchIntoRight punchIntoBack+Left kick,Hold forward+Left kick + Right kick

Standing Punishers

i10vs −10 or worse
Right punch,Left punch
i12vs −12 or worse
Forward+Right punch,Right kick
i13vs −13 or worse
Forward+Left punch + Right kick
i14vs −14 or worse
Forward,Back+Right punch,Left punch
i15vs −15 or worse
Forward+Left punch + Right punch
i16vs −16 or worse
Up-forward+Left kick

While Rising Punishers

i10vs −10 or worse
FCDown+Left punch
i11vs −11 or worse
While standingRight kick
i13vs −13 or worse
While standingRight punch,Left punch
i15vs −15 or worse
While standingLeft punch
i16vs −16 or worse
Up-forward+Left kick

i10 means 10-frame startup. Punish at the listed disadvantage or worse, provided the move reaches. Motion inputs and stance transitions also require their input timing.

Important Throws

Apocalypse

Up-forwardLeft punch + Right punch
BreakLeft punch + Right punch

Hostile Takedown

Left punch + Left kick
BreakLeft punchorRight punch

Raging Thunder

Right punch + Right kick
BreakLeft punchorRight punch

SHB

ForwardForwardForwardRight punch + Right kick
BreakLeft punch + Right punch

Wall Combos

Down-forward+Left punchIntoDown-back+Right punch,Left punchIntoForward+Left punch + Right kick
Input key & stance abbreviations

1 = left punch · 2 = right punch · 3 = left kick · 4 = right kick. + means together; ~ before a direction means hold; ~ between buttons means a quick slide input; : marks strict timing.

WS = while rising · FC = full crouch · CH = counter hit · Screw / spin extender = Tekken 7’s screw/spin extender · Into = next combo step. Notes in parentheses describe timing or conditions.

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