Tekken 7 · Essentials
Law
Punish. Break. Launch.

Main Combos
Launchers
Follow-up
Launcher
Follow-up
Bread n' butter
Launcher
Follow-up
Staples
Launcher
Follow-up
Bread n' butter
Launcher
Follow-up
Mini-combos
Launcher
Follow-up
Damage: 30
Mini-combos
Launchers
Follow-up
Damage: 47
Mini-combos
Launcher
Follow-up
Damage: 51
Mini-combos
Launchers
Follow-up
Damage: 24
Mini-combos
Launcher
Follow-up
Damage: 38
Mini-combos
Launcher
Follow-up
Damage: 36
Staples
Launchers
Follow-up
Damage: +51
Staples
Launchers
Follow-up
Damage: +50
Staples
Launcher
Follow-up
Staples
Launcher
Follow-up
Staples
Launchers
Follow-up
Wall Carry
Launchers
Follow-up
Staples
Launchers
Follow-up
Staples
Launchers
Follow-up
Wall Carry
Launchers
Follow-up
Wall Carry
Launchers
Follow-up
Floor Break
Launchers
Follow-up
Standing Punishers
- i10vs −10 or worse
,
,
- i10vs −10 or worse
,
+
Leaves you in back-turn state
- i11vs −11 or worse
,
,
,
- i11vs −11 or worse
,
- i12vs −12 or worse
,
- i14vs −14 or worse
,
- i14vs −14 or worse
+
,
Use for wallsplat instead of 3+4,4
- i15vs −15 or worse
+
- i15vs −15 or worse
+
- i19vs −19 or worse
,
,
While Rising Punishers
- i10vs −10 or worse
- FC
+
- i11vs −11 or worse


- i12vs −12 or worse
+
,
- i13vs −13 or worse

,
- i15vs −15 or worse


- i16vs −16 or worse


- i19vs −19 or worse
,
,
i10 means 10-frame startup. Punish at the listed disadvantage or worse, provided the move reaches. Motion inputs and stance transitions also require their input timing.
Important Throws
Run Up to Drop
Headlock Punch
Dragon's Fire
Hopping Frog
Headlock Drop
KneeLift
Wall Combos
Input key & stance abbreviations
1 = left punch · 2 = right punch · 3 = left kick · 4 = right kick. + means together; ~ before a direction means hold; ~ between buttons means a quick slide input; : marks strict timing.
WS = while rising · FC = full crouch · CH = counter hit ·
= Tekken 7’s screw/spin extender ·
= next combo step. Notes in parentheses describe timing or conditions.
- DSS
- Dragon Sign Stance
- BT
- Back Turned
Tekken 7 archive. Source pages are kept separate from Tekken 8 and may cover different Tekken 7 updates.
Move List
185 moves
- Rage Art(Rage)

Damage: 55 · m
- Startup
- i20
- On block
- -26
- On hit
- +0d
- Rage Drive(Rage)
+
,
Damage: 20,32 · l,h
- Startup
- i26~27; follow-up i24~32
- On block
- -9
- On hit
- +30d
Jails from 1st block; Alternate input DSS.db+3+4 with 1st hit i22~23
- Jab

Damage: 7 · h
- Startup
- i10
- On block
- +1
- On hit
- +8
Alternate input f+1
- 1,1
,
Damage: 7,5 · h,h
- Startup
- i10
- On block
- -7
- On hit
- -8
Combo from 1st hit
- 1,1,1
,
,
Damage: 7,5,5 · h,h,h
- Startup
- i10
- On block
- -7
- On hit
- -8
Combo from 1st CH
- 1,1,1,1
,
,
,
Damage: 7,5,5,5 · h,h,h,h
- Startup
- i10
- On block
- -7
- On hit
- -8
Combo from 1st CH
- Machine Gun Arrow
,
,
,
,
Damage: 7,5,5,5,5 · h,h,h,h,h
- Startup
- i10
- On block
- -7
- On hit
- +13
Nosebleed stun; Combo from 1st CH +5
- Left Right Combo
,
Damage: 7,8 · h,h
- Startup
- i10
- On block
- -1
- On hit
- +6
Connect from Machine Gun Arrow (2 to 4); Combo from 1st hit; Transition to +7 DSS with b,n,f
- 1,2,2
,
,
Damage: 7,8,10 · h,h,m
- Startup
- i10
- On block
- -8
- On hit
- +4
Combo from 2nd CH; Combo from 1st CH (except from Machine Gun Arrow)
- Left Right Dragon Fist Combo
,
,
,
Damage: 7,8,10,10 · h,h,m,h
- Startup
- i10
- On block
- -9
- On hit
- +4
- Counter hit
- +9d
Combo from 3rd hit; Combo from 3rd CH with 17f delay; Move can be delayed 18f; Transition to +10 DSS with b,n,f
- Left Right Blazing Fist Combo
,
,
,
Damage: 7,8,10,21 · h,h,m,m
- Startup
- i10
- On block
- -13
- On hit
- +5a (-4)
Wall break; Combo from 3rd CH with 11f delay; Move can be delayed 18f
- Left Right to Knee
,
,
Damage: 7,8,10 · h,h,m
- Startup
- i10
- On block
- -6
- On hit
- +5
- Counter hit
- +23a (+13)
Combo from 1st CH +23a (+13)
- Left Right Combo to Feint
,
,
+
Damage: 7,8 · h,h
- Startup
- i10
- On block
- -23
- On hit
- -16
- Left Right Combo to Somersault Feint
,
,
+
,
Damage: 7,8,20 · h,h,m
- Startup
- i10
- On block
- -9
- On hit
- +31a (+21)
- Right Jab

Damage: 8 · h
- Startup
- i10
- On block
- +0
- On hit
- +6
- 2,2
,
Damage: 8,10 · h,m
- Startup
- i10
- On block
- -8
- On hit
- +4
- Rave War Combo
,
,
Damage: 8,10,10 · h,m,h
- Startup
- i10
- On block
- -9
- On hit
- +4
- Counter hit
- +9d
Combo from 2nd hit; Combo from 2nd CH with 17f delay; Move can be delayed 18f; Transition to +10 DSS with b,n,f
- Blazing Fist Combo
,
,
Damage: 8,10,21 · h,m,m
- Startup
- i10
- On block
- -13
- On hit
- +5a (-4)
Wall break; Combo from 2nd CH with 11f delay; Move can be delayed 18f
- Rage Dragon Combo (2) to BT
,
+
Damage: 8,8 · h,h
- Startup
- i10
- On block
- -4
- On hit
- +7
Combo from 1st hit; Move can be delayed
- 2,b+2,1
,
+
,
Damage: 8,8,8 · h,h,h
- Startup
- i10
- On block
- -3
- On hit
- +3
Combo from 2nd CH with 7f delay; Move can be delayed 15f
- Rage Dragon Combo
,
+
,
,
Damage: 8,8,8,21 · h,h,h,m
- Startup
- i10
- On block
- -3c
- On hit
- +20a
- Counter hit
- +55a
Combo from 3rd CH with 5f delay; Move can be delayed 17f; Transition to FC with d
- High Kick

Damage: 12 · h
- Startup
- i12
- On block
- -9
- On hit
- +2
- Feint to Middle Kick
,
Damage: 12,17 · h,m
- Startup
- i12
- On block
- -14
- On hit
- -3
- Counter hit
- +53a (+22)
Combo from 1st CH; Move can be delayed 10f
- High Kick to Bloody Cleaver
,
Damage: 12,20 · h,h
- Startup
- i12
- On block
- -10
- On hit
- +19a (+10)
Screw; Combo from 1st hit
- Right High Kick

Damage: 14 · h
- Startup
- i11
- On block
- -9
- On hit
- +7
- Counter hit
- +33a (+22)
- 4,3
,
Damage: 14,12 · h,h
- Startup
- i11
- On block
- -14
- On hit
- -5
Combo from 1st hit; Transition to +2 DFS with b,n,f (before last hit); Transition to +17g DSS with DFS,n,f; Transition to TFS with b,n,f (after last hit)
- Shaolin Spin Kicks
,
,
Damage: 14,12,14 · h,h,h
- Startup
- i11
- On block
- -6
- On hit
- -1
- Counter hit
- +30a (+20)
Transition to -2 DFS with b,n,f (before last hit); Transition to +11 DSS with DFS.n,f; Transition to TFS with b,n,f (after last hit)
- Crescent Kick Combo
,
+
Damage: 14,23 · h,m
- Startup
- i11
- On block
- -1
- On hit
- +30a (+13)
Transition to DFS with b,n,f (before last hit); Transition to DSS with DFS.n,f; Transition to TFS with b,n,f (after last hit)
- Pressing Kick

Damage: 5,10 · m,m
- Startup
- i14
- On block
- -14
- On hit
- +17a (+7)
Alternate input DSS.3+4
- Pressing Kick Combo
,
Damage: 5,10,15 · m,m,h
- Startup
- i14
- On block
- -13
- On hit
- +5
Screw; Alternate input DSS.3+4,4
- Right Jab
+
Damage: 10 · h
- Startup
- i12
- On block
- +0
- On hit
- +6
Connect to 2 combinations
- Poison Arrow
+
~
Damage: 32 · m
- Startup
- i20~21
- On block
- +5
- On hit
- +29a (+3)
- High Kick
+
Damage: 16 · h
- Startup
- i15
- On block
- -13
- On hit
- -2
- Counter hit
- +5a
Connect to 3 combinations (disable delay)
- Right Hick Kick
+
Damage: 16 · h
- Startup
- i13
- On block
- -9
- On hit
- +7
- Counter hit
- +32a (+22)
Connect to 4 combinations
- Dragon Hammer
+
Damage: 20 · m
- Startup
- i20
- On block
- +3c
- On hit
- +8c
- Counter hit
- +55a
Transition to FC with d
- Dragon Killer
+
Damage: 20 · m
- Startup
- i25
- On block
- -2
- On hit
- +7c
- Counter hit
- +49a
Alternate input DSS.f+3+4
- Spinning Dragon Blow
+
Damage: 25 · m
- Startup
- i23
- On block
- -14
- On hit
- +34d (-24)
- Quick Upper
+
Damage: 10 · m
- Startup
- i13
- On block
- -1
- On hit
- +5
- d/f+1,2
+
,
Damage: 10,5 · m,h
- Startup
- i13
- On block
- -10
- On hit
- +1
Combo from 1st hit
- d/f+1,2,2
+
,
,
Damage: 10,5,6 · m,h,h
- Startup
- i13
- On block
- -18
- On hit
- -7
Combo from 1st hit
- d/f+1,3
+
,
Damage: 10,6 · m,l
- Startup
- i13
- On block
- -16
- On hit
- -5
Combo from 1st hit; 10 hit string starter
- d/f+1,3,2
+
,
,
Damage: 10,6,6 · m,l,m
- Startup
- i13
- On block
- -12
- On hit
- -1
Combo from 1st hit
- Uppercut
+
Damage: 12 · m
- Startup
- i15
- On block
- -7
- On hit
- +34a (+24)
+4a against crouch hit
- Step In Kick
+
Damage: 18 · m
- Startup
- i17
- On block
- -12
- On hit
- -1
- d/f+3,3
+
,
Damage: 18,8 · m,l
- Startup
- i17
- On block
- -14
- On hit
- -2
Combo from 1st CH with 6f delay; Move can be delayed 13f
- Step In Combo
+
,
,
Damage: 18,8,14 · m,l,h
- Startup
- i17
- On block
- -8
- On hit
- +1
Combo from 2nd hit; Combo from 2nd CH with 9f delay; Move can be delayed 12f
- Mid Kick Combo to Somersault Kick
+
,
,
Damage: 18,8,23 · m,l,m
- Startup
- i17
- On block
- -16
- On hit
- +31a (+14)
Combo from 2nd CH with 1f delay; Move can be delayed 13f
- Right Middle Kick
+
Damage: 15 · m
- Startup
- i13
- On block
- -8
- On hit
- +3
- Right Middle Kick to Somersault Kick
+
,
Damage: 15,23 · m,m
- Startup
- i13
- On block
- -17
- On hit
- +45a (+35)
Combo from 1st CH
- Banana Peel
+
Damage: 12 · l
- Startup
- i18
- On block
- -15
- On hit
- +4c
- Counter hit
- +6a
- Low Backhand
+
Damage: 15 · l
- Startup
- i21
- On block
- -12
- On hit
- +2c
- Low Backhand to High Kick
+
,
Damage: 15,21 · l,h
- Startup
- i21
- On block
- -9
- On hit
- +20a (+11)
- Counter hit
- +65a (+45)
Screw; Combo from 1st CH with 9f delay; Move can be delayed 9f
- Body Blow
+
Damage: 8 · s
- Startup
- i11
- On block
- -4
- On hit
- +7
Alternate input hFC.2
- Body Blow to Dragon Lift
+
,
Damage: 8,21 · s,m
- Startup
- i11
- On block
- -15
- On hit
- +30a (+20)
Combo from 1st CH
- Dragon Low Kick
+
Damage: 8 · l
- Startup
- i16
- On block
- -14
- On hit
- -3
Transition to FC with D
- Dragon Low Kick to Hook Kick
+
,
Damage: 8,17 · l,h
- Startup
- i16
- On block
- -7
- On hit
- +20a
- Counter hit
- +46a
Combo from 1st CH with 14f delay
- d+4
+
Damage: 7 · l
- Startup
- i15
- On block
- -11
- On hit
- +0
- Construct Kick
+
,
Damage: 7,12 · l,h
- Startup
- i15
- On block
- -12
- On hit
- +0
- Counter hit
- +5
Combo from 1st hit; Nosebleed stun
- Low Kick
+
Damage: 7 · l
- Startup
- i12
- On block
- -13
- On hit
- -2
- Low Kick to Somersault
+
,
Damage: 7,23 · l,m
- Startup
- i12
- On block
- -17
- On hit
- +45a (+35)
Combo from 1st CH
- Crouch Jab
+
Damage: 5 · s
- Startup
- i10
- On block
- -5
- On hit
- +6
Transition to standing with f
- Elbow Spring Kick (1) to BT
+
Damage: 15 · m
- Startup
- i14
- On block
- -4
- On hit
- +7
- Elbow Spring Kick
+
,
Damage: 15,25 · m,m
- Startup
- i14
- On block
- -14
- On hit
- +1d
Transition to FUFA with D
- Shin Crusher
+
Damage: 15 · L
- Startup
- i17
- On block
- -12
- On hit
- +4c
- Counter hit
- +14g
- Dragon's Tail
+
Damage: 20 · L
- Startup
- i26
- On block
- -37
- On hit
- +16a
Homing
- Dragon's Tail to Somersault Kick
+
,
Damage: 20,27 · L,m
- Startup
- i26
- On block
- -9
- On hit
- +19a (+2)
- Charge Power Punch
+
Damage: 90 · m!
- Startup
- i78
- On hit
- +0d
Cancel with u,u (total 66f)
- d/b+1+2,1
+
,
Damage: 10 · h
- Startup
- i12
- On block
- -5
- On hit
- +6
- Counter hit
- +6
- Dragon Lance
+
Damage: 23 · m
- Startup
- i21
- On block
- -13
- On hit
- +52a (+12)
- b+1
+
Damage: 12 · m
- Startup
- i14
- On block
- -9
- On hit
- +2
Transition to +8 DSS with b,n,f
- b+1,2
+
,
Damage: 12,12 · m,m
- Startup
- i14
- On block
- -14
- On hit
- +0
Combo from 1st hit with 11f delay; Transition to +5 DSS with b,n,f
- Dragon Storm
+
,
,
Damage: 12,12,22 · m,m,m
- Startup
- i14
- On block
- -14
- On hit
- +12a (-5)
Combo from 1st and 2nd CH with 12f delay
- b+2
+
Damage: 12 · m
- Startup
- i16
- On block
- -8
- On hit
- +4
- Knuckle Back Blow
+
,
Damage: 12,15 · m,h
- Startup
- i16
- On block
- -3
- On hit
- +16g
Screw; Combo from 1st hit with 4f delay; Combo from 1st CH with 10f delay
- Knuckle Rush
+
,
Damage: 12,10 · m,h
- Startup
- i16
- On block
- -9
- On hit
- +4
- Counter hit
- +9d
Combo from 1st hit with 11f delay; Transition to +10 DSS with b,n,f
- b+2,3
+
,
Damage: 12,10 · m,l
- Startup
- i16
- On block
- -12
- On hit
- -1
Combo from 1st CH; Move can be delayed
- Junkyard Kick
+
,
,
Damage: 12,10,23 · m,l,m
- Startup
- i16
- On block
- -7
- On hit
- +36a (+26)
Combo from 2nd CH with 7f delay; Transition to DFS with b,n,f (before last hit); Transition to DSS with DFS,n,f; Transition to TFS with b,n,f (after last hit)
- Dragon Rush Combo
+
,
,
+
Damage: 12,10,23 · m,l,L
- Startup
- i16
- On block
- -37
- On hit
- +11a
Move can be delayed
- Dragon Spin Kick
+
Damage: 27 · m
- Startup
- i23
- On block
- -12
- On hit
- +17a (+8)
Homing; Screw; Transition to BT with B
- b+4
+
Damage: 13 · m
- Startup
- i14
- On block
- -7
- On hit
- +3
Homing; Transition to +6 BT with B
- Tiger Fang
+
,
Damage: 13,21 · m,h
- Startup
- i14
- On block
- -5
- On hit
- +23a (+14)
Screw; Combo from 1st hit
- Dragon Arrow
+
Damage: 25 · m
- Startup
- i23
- On block
- -18
- On hit
- +7a (-2)
Alternate input DSS.b+3+4
- Jumping Knuckle
+
Damage: 12 · m
- Startup
- i18
- On block
- -12
- On hit
- -1
Alternate input u+1
- Hook
+
Damage: 17 · h
- Startup
- i15
- On block
- -12
- On hit
- +9
Alternate input:; u+2; uf+2
- Jumping Kick
+
Damage: 25 · m
- Startup
- i21
- On block
- -17
- On hit
- +14a (+4)
Alternate input:; u+3; uf+3
- Jumping Kick to Somersault
+
,
Damage: 25,23 · m,m
- On block
- -17
- On hit
- +28a (+18)
Alternate input:; u+3,4; uf+3,4
- Somersault
+
Alternate input:; U+3; UF+3
- Somersault Fake
+
,
Damage: 20 · m
- Startup
- i44
- On block
- -9
- On hit
- +31a (+21)
Alternate input:; U+3,4; UF+3,4
- Rising Toe Kick
+
Damage: 10 · m
- Startup
- i15
- On block
- -20
- On hit
- -8
- Somersault Kick
+
Damage: 15 · m
- Startup
- i18
- On block
- -17
- On hit
- -6
Alternate input FC.ub+4
- Backflipper
+
,
Damage: 15,23 · m,m
- On block
- -18
- On hit
- +29a (+19)
Alternate input:; U+4,3; UF+4,3
- Rising Toe Kick
+
Damage: 12 · m
- Startup
- i15
- On block
- -13
- On hit
- +19a (+9)
- Counter hit
- +33a (+23)
- Somersault Kick
+
Damage: 18 · m
- Startup
- i18
- On block
- -17
- On hit
- +28a (+18)
Alternate input FC.u+4
- u/f+1
+
Damage: 10 · h
- Startup
- i12
- On block
- -5
- On hit
- +6
Alternate input:; db+1+2,1; (KI Charge).1
- Blackout Muggin'
+
,
Damage: 10,10 · h,l
- Startup
- i12
- On block
- -13
- On hit
- -1
Combo from 1st hit
- Rising Toe Kick
+
Damage: 14 · m
- Startup
- i15
- On block
- -13
- On hit
- +33a (+23)
- Somersault Kick
+
Damage: 23 · m
- Startup
- i18
- On block
- -17
- On hit
- +28a (+18)
Alternate input FC.uf+4
- Dragon's Descent
+
Damage: 27 · L
- Startup
- i29~30
- On block
- -24
- On hit
- +5
- Delay Rising Toekick
,
,
Damage: 25 · m
- Startup
- i19
- On block
- -15
- On hit
- +30a (+20)
- f,F+2
,
+
Damage: 12 · m
- Startup
- i14
- On block
- -7
- On hit
- +7
- f,F+2,1
,
+
,
Damage: 12,12 · m,h
- Startup
- i14
- On block
- -4
- On hit
- +2
Combo from 1st hit with 13f delay
- Dragon Strike Combo
,
+
,
,
Damage: 12,12,23 · m,h,m
- Startup
- i14
- On block
- -13
- On hit
- +11a
Combo from 2nd CH; Move can be delayed
- Dragon Dagger
,
+
,
Damage: 12,20 · m,h
- Startup
- i14
- On block
- -15
- On hit
- +29a (+14)
Combo from 1st hit with 13f delay
- Dragon Cannon
,
+
Damage: 30 · m
- Startup
- i20
- On block
- -17
- On hit
- +10a (+1)
Wall break
- f,F+4
,
+
Damage: 17 · m
- Startup
- i16
- On block
- -13
- On hit
- -2a
- Night and Day
,
+
,
Damage: 17,23 · m,m
- Startup
- i16
- On block
- -14
- On hit
- +57a (+40)
Screw; Combo from 1st hit
- qcf+1


+
Damage: 4 · h
- Startup
- i12
- On block
- -3
- On hit
- +3
- qcf+1,2


+
,
Damage: 4,4 · h,h
- Startup
- i12
- On block
- -3
- On hit
- +3
Combo from 1st hit
- qcf+1,2,1


+
,
,
Damage: 4,4,4 · h,h,h
- Startup
- i12
- On block
- -3
- On hit
- +3
Combo from 1st hit
- Fury Fist Rush


+
,
,
,
Damage: 4,4,4,12 · h,h,h,m
- Startup
- i12
- On block
- -16
- On hit
- +32a (+22)
Combo from 1st CH
- Running Side Kick
,
,
+
Damage: 30 · m
- Startup
- i20~28
- On block
- +7
- On hit
- +35d (-23)
- Running Side Kick to Charge
,
,
+
,
Damage: 30 · m
- Startup
- i20
Only from 1st hit
- Crouch JabhFC 1
Damage: 5 · s
- Startup
- i10
- On block
- -5
- On hit
- +6
Transition to r24 with F
- Crouch StraighthFC 2
Damage: 8 · s
- Startup
- i11
- On block
- -4
- On hit
- +7
- Crouch Spin KickhFC 3
Damage: 12 · L
- Startup
- i16
- On block
- -17
- On hit
- -3
- Double ImpacthFC 3,4
Damage: 12,23 · L,m
- Startup
- i16
- On block
- -17
- On hit
- +28a (+18)
Combo from 1st CH
- Crouch Chin KickhFC 4
Damage: 7 · l
- Startup
- i12
- On block
- -15
- On hit
- -4
Alternate input hFC.db+4
- Low Kick to SomersaulthFC 4,3
Damage: 7,23 · l,m
- On block
- -17
- On hit
- +28a (+18)
Combo from 1st CH; Alternate input:; hFC.db+4,3; hFC.df+4,3
- Crouch Chin KickhFC d/f+4
Damage: 10 · l
- Startup
- i12
- On block
- -15
- On hit
- -4
- Rainbow KickFC
+
Damage: 30,20 · m,m
- Startup
- i47
- On block
- -4
- On hit
- +18a (+8)
Alternate input; u+3+4; uf+3+4
- Slide KickFC
,
,
+
Damage: 22 · L
- Startup
- i16
- On block
- -23
- On hit
- +18a
Side switch on hit
- ws 1


Damage: 10 · m
- Startup
- i13
- On block
- -7
- On hit
- -1
- Counter hit
- +4
Transition to +2 DSS with b,n,f
- Flash Fist

,
Damage: 10,25 · m,h
- Startup
- i13
- On block
- -9
- On hit
- +40d (-18)
Combo from 1st hit with 9f delay; Transition to +53d (-5) DSS with b,n,f
- Dragon Uppercut


Damage: 20 · m
- Startup
- i15~16
- On block
- -18
- On hit
- +31a (+21)
- Side Kick to DC2


Damage: 16 · h
- Startup
- i16
- On block
- +0
- On hit
- +2
Transition to +19 DSS with DFS.n,f
- Front Kick


Damage: 14 · m
- Startup
- i11
- On block
- -4
- On hit
- +7
Transition to +3 DFS with b,n,f (before last hit); Transition to +12 DSS with DFS.n,f; Transition to TFS with b,n,f (after last hit)
- Front Kick Somersault Variation

,
Damage: 12 · m,m
- Startup
- i11
- On block
- -17
- On hit
- +28a (+18)
Combo from 1st CH
- Uppercut


Damage: 12 · m
- Startup
- i10~11
- On block
- -5
- On hit
- +6
Alternate input:; WS.b+1+2; WS.f+1+2; Only alternate inputs possible during Rage
- Dragon Judgement (1) to DC


Damage: 5 · m
- Startup
- i17
- On block
- -5
- On hit
- +6
- Dragon Judgement (2) to DC

,
Damage: 5,6 · m,h
- Startup
- i17
- On block
- -5
- On hit
- +6
Combo from 1st hit
- Dragon Judgement (3) to DC

,
,
Damage: 5,6,7 · m,h,m
- Startup
- i17
- On block
- -5
- On hit
- +6
Combo from 1st hit
- Dragon Judgement

,
,
,
Damage: 5,6,7,25 · m,h,m,m
- Startup
- i17
- On block
- -20
- On hit
- +6d (-52)
Combo from 1st hit
- Double Dragon


Damage: 14,26 · m,h
- Startup
- i15
- On block
- -12
- On hit
- +59a (+42)
Screw
- KI Charge

- KI Charge (Hold)1+2+3+4,1+2*
- KI Charge to Cloud Gates1+2+3+4,1+2*,2
Damage: 24 · h
- Startup
- i88
- On block
- -4
- Counter hit
- +50a
- Taunt(While down, facing up).1+2+3+4
- Wall Jumping Attack(Back to wall).b,b,u/b
Damage: 25 · m
- Startup
- i29
- On block
- -1
- On hit
- +47d (-11)
- Dragon Charge
+
Alternate input Combination; No Cost to DSS combinations; DSS is connected from punch moves; DFS is connected from kick moves
- DFS to DSSDFS
,
- Dragon KnuckleDSS

Damage: 14 · h
- Startup
- i12
- On block
- -11
- On hit
- +62a
- Dragon Knuckle ComboDSS
,
+
Damage: 14,25 · h,m
- Startup
- i12
- On block
- -14
- On hit
- +40d (-18)
- Dragon Knuckle FlightDSS
,
Damage: 14,30 · h,h
- Startup
- i12; follow-up i24~32
- On block
- +7
- On hit
- +7a
Wall crush +10~18g on block
- Cloud GatesDSS

Damage: 20 · h
- Startup
- i14
- On block
- -4
- On hit
- +15a
- Counter hit
- +50a
- Dragon Spin KickDSS

Damage: 30 · h
- Startup
- i19
- On block
- -3
- On hit
- +22a (+13)
- Dragon Charge KickDSS

Damage: 19 · l
- Startup
- i24
- On block
- -13
- On hit
- +6c
- Counter hit
- +38a
- Quick HookDSS

Damage: 30 · h
- Startup
- i19
- On block
- -10
- On hit
- +25a
- Dragon RoarDSS
+
Damage: 25 · m
- Startup
- i17
- On block
- -14
- On hit
- +40d (-18)
- DSS f+2DSS
+
Damage: 10 · h
- Startup
- i12
- On block
- +0
- On hit
- +6
Connect to f+2 combinations
- DSS f+3DSS
+
Damage: 30 · m
- Startup
- i20~23
- On block
- -17
- On hit
- +10a (+1)
- DSS f+4DSS
+
Damage: 40 · h
- Startup
- i19~27
- On block
- +7
- On hit
- +7a
Wall crush +10~18g on block
- Fake Step
+
Transition to +45 (FS success) on successful parry; Parries high and mid punches; Alternate input DSS.b+1+2
- (FS success).1(FS success).1
Damage: 12 · h
- Startup
- i29~30
- On hit
- +6~7
Leaves opponent BT
- (FS success).2(FS success).2
Damage: 12 · h
- Startup
- i22
- On hit
- +27g
- (FS success).3(FS success).3
Damage: 22 · m
- Startup
- i25
- On hit
- +11a
- (FS success).4(FS success).4
Damage: 15 · l
- Startup
- i23
- On hit
- +16a
- Counter hit
- +19c
- FS 2FS 2
Damage: 28 · m
- Startup
- i16~17
- On block
- -20
- On hit
- +31a (+21)
Other moves from FS are the same as in DSS
- BT 1


Damage: 7 · h
- Startup
- i10
- On block
- +1
- On hit
- +8
Connect to 1 combinations
- BT 2


Damage: 17 · m
- Startup
- i15~19
- On block
- -14
- On hit
- -1
- Counter hit
- +52a
- BT 2,2

,
Damage: 17,20 · m,m
- Startup
- i15~19i14~16
- On block
- -17
- On hit
- +33d (-25)
- BT 3


Damage: 18 · h
- Startup
- i10
- On block
- -8
- On hit
- +23a (+13)
- BT 4


Damage: 14 · h
- Startup
- i11
- On block
- -9
- On hit
- +2
- BT 4,3

,
Damage: 14,24 · h,m
- Startup
- i11i24
- On block
- -12
- On hit
- +12a (+3)
- Counter hit
- +44a (-3)
Combo from 1st CH with 6f delay; Move can be delayed 10f
- BT 1+2


Damage: 15 · h
- Startup
- i15
- On block
- -1
- On hit
- +16g
Screw
- BT d+1

+
Damage: 10 · s
- Startup
- i10
- On block
- -2
- On hit
- +9
Alternate input BT.d+2
- BT d+3

+
Damage: 12 · l
- Startup
- i10
- On block
- -11
- On hit
- +3
- BT d+4

+
Damage: 12 · l
- Startup
- i23~26
- On block
- -15
- On hit
- +43a
- BT u/b+4

+
Damage: 18 · m
- Startup
- i17
- On block
- -12
- On hit
- -1
- BT u+4

+
Damage: 18 · m
- Startup
- i17
- On block
- -12
- On hit
- +19a (+9)
- BT u/f+3

+
Damage: 25 · m
- Startup
- i17
- On block
- -12
- On hit
- +19a (+9)
Alternate input:; ub+3; u+3
- BT u/f+3,4

+
,
Damage: 25,23 · m,m
- Startup
- i19~21
- On block
- -18
- On hit
- +29a (+19)
Alternate input:; ub+3,4; u+3,4
- BT u/f+4

+
Damage: 18 · m
- Startup
- i17
- On block
- -12
- On hit
- +33a (+23)
- 1+3

Damage: 35 · t
- Startup
- i12~14
- On block
- -3
- On hit
- +1d
Alternate input DSS.1+3; Throw break 1 or 2
- f+1+3
+
Damage: 35 · t
- Startup
- i15~17
- On block
- -3
- On hit
- +1d
Homing; Same throw as 1+3
- 2+4

Damage: 35 · t
- Startup
- i12~14
- On block
- -6
- On hit
- +1d
Side switch; Transition to r BT with d; Throw break 1 or 2
- f+2+4
+
Damage: 35 · t
- Startup
- i15~17
- On block
- -6
- On hit
- +1d
Homing; Same throw as 2+4
- Left throwLeft throw
Damage: 40 · t
- Startup
- i12
- On block
- -3
- On hit
- +1d
Throw break 1
- Right throwRight throw
Damage: 42 · h
- Startup
- i12
- On block
- -3
- On hit
- +7d
- Back throwBack throw
Damage: 50 · t
- Startup
- i12
- On hit
- +0d
- f+2+3
+
Damage: 35 · t
- Startup
- i12
- On block
- -2
- On hit
- -6d
Throw break 1
- f,F+3+4
,
+
Damage: 10 · t
- Startup
- i12
- On block
- -3
- On hit
- +56a (+28)
Throw break 1+2
- d/f+1+2
+
Damage: 35 · t
- Startup
- i12
- On block
- -6
- On hit
- +4d
Throw break 1+2
- d/f+1+2,1,2,1+2
+
,
,
,
Damage: 40 · t
- Startup
- i12
- On block
- -6
- On hit
- -6d
Floor break; Throw break 1+2
- DSS 2+4DSS

Damage: 35 · t
- Startup
- i12
- On block
- -2
- On hit
- +1d
Throw break 2
- b+1+3
+
Parries high and mid attacks; +5 on successful parry; Transition to +14 DSS with b,n,f on successful parry