Tekken 7 · Essentials

Lee

Punish. Break. Launch.

Lee official Tekken 7 artwork

Main Combos

Launchers

Down-forward+Right punch
Up-forward+Right kick
FCUp-forward+Right kick

Follow-up

4,u+3 > b+2,f,n > f+4,1 > (screw) > b+2,f,n > f+2,1

Launcher

HMSRight punch

Follow-up

(dash) > 4,u+3 > b+2,f,n > f+4,1 > (screw) > b+2,f,n > f+2,1

Launchers

Forward,Forward+Right kick
Back,Back+Right kick
Up-forward+Left kick,Right kick

Follow-up

(dash) > b+3,3,f,n > b+2,f,n > f+4,1 > (screw) > b+2,f,n > f+2,1

Bread n' butter

Launcher

Down-forward+Right punch

Follow-up

Right kick,Up+Left kickBack+Right punch,Forward~NeutralForward+Right kick,Left punchScrew / spin extenderBack+Right punch,Forward~NeutralForward+Right punch,Left punch

Bread n' butter

Launcher

Counter hitLeft punch + Right punch,Left kick + Right kick

Follow-up

Back+Left kick,Left kick,Forward~NeutralBack+Right punch,Forward~NeutralForward+Right kick,Left punchScrew / spin extenderBack+Right punch,Forward~NeutralForward+Right punch,Left punch

Bread n' butter

Launcher

Counter hitFUFTLeft kick

Follow-up

While standingRight punch,Left kickBack+Right punch,Forward~NeutralForward+Right kick,Left punchScrew / spin extenderBack+Right punch,Forward~NeutralForward+Right punch,Left punch

Mini-combos

Launchers

While standingRight punch,Left kick
Counter hitUp-back+Left kick

Follow-up

Forward,Hold forward+Left kick

ws 2,3: 5 frame window to input F+3 CH u/b+3: 4 frame window to input F+3

Mini-combos

Launchers

Counter hitDown-back+Left kick + Right kick
Counter hitFCDown-forward+Right kick
Forward,Hold forward+Left kick + Right kick

Follow-up

Forward+Left kick + Right kick

Mini-combos

Launcher

Counter hitFCDown-forward+Right kick,Left kick

Follow-up

HMSLeft punch,Forward~NeutralDown,Hold down-back+Right kick

Mini-combos

Launcher

Counter hitFCDown-forward+Right kick,Left kick

Follow-up

HMSUp-forward+Right kick

Mini-combos

Launchers

Left punch,Left kick:Left kick:Left kick
HMSRight kick
HMSUp-forward+Right kick
Back+Right kick

Follow-up

Down,Hold down-back+Right kick

b+4: Hit vs crouch

Mini-combos

Launchers

Left punch,Left kick:Left kick:Left kick
HMSRight kick
HMSUp-forward+Right kick
Back+Right kick

Follow-up

Up-back+Left kick

b+4: Hit vs crouch

Mini-combos

Launchers

Back,Hold back+Right kick,Left kick
Back+Right kick,Left kick

Follow-up

HMSUp-forward+Right kick

b+4,3: Hit vs crouch

Mini-combos

Launchers

FCDown-forward,Down,Hold down-forward+Left kick
MSLeft kick + Right kick

Follow-up

FUFALeft kick

MS 3+4: Can't buffer attacks during recovery

Mini-combos

Launcher

Counter hit(Right punch,Left punch),Right kick

Follow-up

Left punch,Left kick:Left kick:Left kick

Mini-combos

Launcher

Counter hit(Right punch,Left punch),Right kick

Follow-up

Left punch,Right punch,Right kick

Mini-combos

Launcher

Up-forward+Left kick + Right kick

Follow-up

(Rage)Down-forward+Left kick + Right kick

Mini-combos

Launcher

Up-forward+Left kick + Right kick

Follow-up

Forward,Hold forward+Left kick

Mini-combos

Launcher

Up-forward+Left kick + Right kick,Left kick + Right kick

Follow-up

HMSUp-forward+Left kick

Mini-combos

Launcher

Up-forward+Left kick + Right kick,Left kick + Right kick

Follow-up

HMSRight punch

Mini-combos

Launchers

Right kick,Left kick,Left kick
Down+Right kick,Right kick,Left kick,Left kick

Follow-up

Down+Left kick

Sometimes whiffs

Mini-combos

Launchers

Right kick,Left kick,Left kick
Down+Right kick,Right kick,Left kick,Left kick

Follow-up

Up-back+Left kick

Sometimes whiffs

Staples

Launchers

Up-forward+Right kick
Down-forward+Right punch
MSLeft kick,Right kick
Up-forward,Neutral,Right kick
Counter hitBack+Right kick
Counter hit(Forward+Right kick),Left kick
Counter hitHMSUp-forward+Right kick
Back turnedUp-forward+Right kick

Follow-up

Right kick,Up+Left kickBack+Right punch,Forward~Neutral(x3)While standingRight punch,Right kickScrew / spin extenderForward+Right punch,Left punch

Damage: +53

Staples

Launchers

Up-forward+Right kick
Down-forward+Right punch
MSLeft kick,Right kick
Up-forward,Neutral,Right kick
Counter hitBack+Right kick
Counter hit(Forward+Right kick),Left kick
Counter hitHMSUp-forward+Right kick
Back turnedUp-forward+Right kick

Follow-up

Right kick,Up+Left kickBack+Right punch,Forward~NeutralLeft punch,Right punch,Forward~NeutralWhile standingRight punch,Right kickScrew / spin extenderForward+Right punch,Left punch

Damage: +51

Staples

Launcher

Counter hitRight kick

Follow-up

b+1:1,f~n 4,u+3 b+2,f~n(x2) <f+4,1 (screw) f+2,1

Damage: 68

Whiffs at tip range, and whiffs often vs Kuma/Panda.

Staples

Launcher

Counter hitRight kick

Follow-up

Back+Left punch:Left punch,Forward~NeutralRight kick,Up+Left kickBack+Right punch,Forward~NeutralWhile standingRight punch,Right kickScrew / spin extenderForward+Right punch,Left punch

Damage: 67

Whiffs at tip range, and whiffs often vs Kuma/Panda.

Staples

Launcher

Counter hitRight kick,Right kick

Follow-up

Back+Right punch,Forward~Neutral(x4)Forward+Right kick,Left punchScrew / spin extenderForward+Right punch,Left punch

Damage: 57

Staples

Launcher

Counter hitRight kick,Right kick

Follow-up

Back+Left punch:Left punch,Forward~NeutralDown-forward+Left punchBack+Right punch,Forward~NeutralWhile standingRight punch,Right kickScrew / spin extenderForward+Right punch,Left punch

Damage: 55

Staples

Launcher

Counter hitRight kick,Left kick,Right kick

Follow-up

Back+Right punch,Forward~Neutral(x3)While standingRight punch,Right kickScrew / spin extenderForward+Right punch,Left punch

Damage: 70

Staples

Launcher

Counter hitRight kick,Left kick,Right kick

Follow-up

Back+Right punch,Forward~NeutralWhile standingRight punch,Right kickScrew / spin extenderBack+Right punch,Forward~NeutralWhile standingRight punch,Left kick

Damage: 67

Staples

Launchers

Counter hitDown+Left kick,Right kick
Counter hitLeft punch + Right punch
Counter hitLeft punch + Right punch,Left kick + Right kick
Counter hit(Right punch,Left punch),Left punch
Counter hit(Up-forward+Left kick),Left punch

Follow-up

Back+Left kick,Left kick,Forward~NeutralBack+Right punch,Forward~Neutral(x3)While standingRight punch,Right kickScrew / spin extenderForward+Right punch,Left punch

Damage: +43

CH d+3,4: Hold B and press 3 when Lee raises his left hand. 2 frame window on b+3 pickup. CH 1+2,3+4: Hold B and press 3 when Lee raises his left hand.

Staples

Launchers

Counter hitDown+Left kick,Right kick
Counter hitLeft punch + Right punch
Counter hitLeft punch + Right punch,Left kick + Right kick
Counter hit(Right punch,Left punch),Left punch
Counter hit(Up-forward+Left kick),Left punch

Follow-up

Back+Left kick,Left kick,Forward~NeutralBack+Right punch,Forward~NeutralWhile standingRight punch,Right kickScrew / spin extenderBack+Right punch,Forward~NeutralWhile standingRight punch,Left kick

Damage: +40

CH d+3,4: Hold B and press 3 when Lee raises his left hand. 2 frame window on b+3 pickup. CH 1+2,3+4: Hold B and press 3 when Lee raises his left hand.

Staples

Launchers

Forward+Left kick,Left kick,Left kick,Left kick,Left kick,Right kick
Counter hit(Back+Right punch),Right kick,Left kick

Follow-up

4,u+3 b+2,f~n(x3) <f+2,1

Damage: +36

Staples

Launchers

Forward+Left kick,Left kick,Left kick,Left kick,Left kick,Right kick
Counter hit(Back+Right punch),Right kick,Left kick

Follow-up

Right kick,Up+Left kickBack+Right punch,Forward~Neutral(x2)While standingRight punch,Left kick

Damage: +33

Staples

Launchers

Counter hitBack+Right kick,Left kick
Counter hit(Forward+Right kick),Left kick,Right kick

Follow-up

Forward~NeutralWhile standingRight punch,Left kickBack+Right punch,Forward~Neutral(x3)While standingRight punch,Right kickScrew / spin extenderForward+Right punch,Left punch

Damage: +50

Staples

Launchers

Counter hitBack+Right kick,Left kick
Counter hit(Forward+Right kick),Left kick,Right kick

Follow-up

Forward~NeutralWhile standingRight punch,Left kickBack+Right punch,Forward~NeutralWhile standingRight punch,Right kickScrew / spin extenderBack+Right punch,Forward~NeutralWhile standingRight punch,Left kick

Damage: +47

Staples

Launcher

CH Sway.4

Follow-up

Down+Right punchDown+Right punchBack+Right punch,Forward~Neutral(x3)Forward+Right kick,Left punchScrew / spin extenderForward+Right punch,Left punch

Damage: 68

CH Sway.4: Doesn't work against all characters, see § CH Sway.4 for more.

Staples

Launcher

CH Sway.4

Follow-up

Down+Right punchDown+Right punchBack+Right punch,Forward~NeutralWhile standingRight punch,Right kickScrew / spin extenderBack+Right punch,Forward~NeutralWhile standingRight punch,Left kick

Damage: 67

CH Sway.4: Doesn't work against all characters, see § CH Sway.4 for more.

Staples

Launcher

low parry

Follow-up

Forward,Hold forwardRight kick,Up+Left kickBack+Right punch,Forward~Neutral(x3)While standingRight punch,Right kickScrew / spin extenderForward+Right punch,Left punch

Damage: 53

This microdash is not necessary, but it helps with the timing.

Staples

Launcher

low parry

Follow-up

Forward,Hold forwardRight kick,Up+Left kickBack+Right punch,Forward~NeutralWhile standingRight punch,Right kickScrew / spin extenderBack+Right punch,Forward~NeutralWhile standingRight punch,Left kick

Damage: 50

This microdash is not necessary, but it helps with the timing.

Staples

Launchers

Counter hitHMSRight kick
FCUp-forward+Right kick
Counter hitFUFTLeft kick
Counter hitFUFALeft kick
CL FDFT 3

Follow-up

While standingRight punch,Left kickBack+Right punch,Forward~Neutral(x3)Forward+Right kick,Left punchScrew / spin extenderForward+Right punch,Left punch

Damage: +48

Staples

Launchers

Counter hitHMSRight kick
FCUp-forward+Right kick
Counter hitFUFTLeft kick
Counter hitFUFALeft kick
CL FDFT 3

Follow-up

While standingRight punch,Left kickBack+Right punch,Forward~NeutralWhile standingRight punch,Right kickScrew / spin extenderBack+Right punch,Forward~NeutralWhile standingRight punch,Left kick

Damage: +47

Staples

Launcher

Counter hitFDFALeft kick

Follow-up

While standingRight kickBack+Left kick,Left kick,Forward~NeutralBack+Right punch,Forward~Neutral(x2)While standingRight punch,Right kickScrew / spin extenderForward+Right punch,Left punch

Damage: 58

Staples

Launcher

Counter hitFDFALeft kick

Follow-up

While standingRight kickBack+Left kick,Left kick,Forward~NeutralBack+Right punch,Forward~NeutralWhile standingRight punch,Right kickScrew / spin extenderForward+Right punch,Left punch

Damage: 55

Staples

Launchers

Forward,Hold forward+Right kick
Back,Hold back+Right kick
Up-forward+Left kick,Right kick

Follow-up

Forward,Hold forwardBack+Left kick,Left kick,Forward~NeutralBack+Right punch,Forward~NeutralForward+Right kick,Left punchScrew / spin extenderBack+Right punch,Forward~NeutralForward+Right punch,Left punch

Damage: +38

Staples

Launcher

Counter hitDown+Right punch

Follow-up

Forward,Hold forwardBack+Left kick,Left kick,Forward~NeutralBack+Right punch,Forward~Neutral(x3)While standingRight punch,Right kickScrew / spin extenderForward+Right punch,Left punch

Damage: 63

Harder than d+4 pickup, but safer on failure.

Staples

Launcher

Counter hitDown+Right punch

Follow-up

Forward,Hold forwardDown+Right kick,Right kick,Up+Left kick,Forward~NeutralForward+Right kick,Left punchScrew / spin extenderBack+Right punch,Forward~NeutralWhile standingRight punch,Left kick

Damage: 62

Staples

Launcher

HMSRight punch

Follow-up

Right kick,Up+Left kickBack+Right punch,Forward~Neutral(x3)Forward+Right kick,Left punchScrew / spin extenderForward+Right punch,Left punch

Damage: 74

Staples

Launcher

HMSRight punch

Follow-up

Right kick,Up+Left kickBack+Right punch,Forward~NeutralWhile standingRight punch,Right kickScrew / spin extenderBack+Right punch,Forward~NeutralForward+Right punch,Left punch

Damage: 73

Staples

Launcher

Down,Hold down-back+Right kick

Follow-up

<U/F,4 4,u+3,f~n f+4,1 (screw) b+2,f~n ws 2,3

Damage: 79

Staples

Launcher

Down,Hold down-back+Right kick

Follow-up

U/F,4 <d+2 b+2,f~n(x3) ws 2,4 (screw) f+2,1

Damage: 79

Staples

Launchers

Counter hit(Left punch,Right punch),Right kick
CH (1,2),4*
Counter hit(HMSLeft punch),Right kick

Follow-up

Down-forward+Left punch + Right punch,Left kickScrew / spin extenderBack+Right punch,Forward~NeutralLeft punch,Right punch,Forward~NeutralForward+Right punch,Left punch

Damage: +42

Staples

Launchers

Counter hit(Left punch,Right punch),Right kick
CH (1,2),4*
Counter hit(HMSLeft punch),Right kick

Follow-up

Down-forward+Left punch + Right punch,Left kickScrew / spin extenderBack+Right punch,Forward~NeutralLeft punch,Right punch,Forward~NeutralLeft punchForward,Hold forward+Left kick

Damage: +41

Staples

Launchers

Counter hit(Left punch,Right punch),Right kick,Left kick
Counter hit(HMSLeft punch),Right kick,Left kick

Follow-up

Forward~NeutralDown+Right punchBack+Right punch,Forward~NeutralRight punchBack+Right punch,Forward~NeutralForward+Right kick,Left punchScrew / spin extenderForward+Right punch,Left punch

Damage: +41

Staples

Launchers

Counter hit(Right punch,Left punch),Left kick
CH (b+1+2),P.4

Follow-up

Right kick,Up+Left kickBack+Right punch,Forward~Neutral(x4)While standingRight punch,Left kick

Damage: +47

Staples

Launchers

Counter hit(Right punch,Left punch),Left kick
CH (b+1+2),P.4

Follow-up

Right kick,Up+Left kickBack+Right punch,Forward~NeutralLeft punch,Right punch,Forward~NeutralWhile standingRight punch,Left kick

Damage: +42

Staples

Launcher

(Down-forward+Left kick,Right punch),Left kick

Follow-up

Right punch,Right punch,Left kickScrew / spin extenderBack+Right punch,Forward~NeutralLeft punch,Right punch,Forward~NeutralForward+Right punch,Left punch

Damage: 63

Staples / Rage

Launchers

While standingRight punch,Left kick
Counter hitUp-back+Left kick

Follow-up

(Rage)Down-forward+Left kick + Right kick,Forward~NeutralWhile standingRight punch,Left kickBack+Right punch,Forward~Neutral(x2)Forward+Right kick,Left punchScrew / spin extenderForward+Right punch,Left punch

Damage: +55

Staples / Rage

Launchers

While standingRight punch,Left kick
Counter hitUp-back+Left kick

Follow-up

(Rage)Down-forward+Left kick + Right kick,Forward~NeutralWhile standingRight punch,Left kickBack+Right punch,Forward~NeutralForward+Right kick,Left punchScrew / spin extenderForward+Right punch,Left punch

Damage: +52

Staples / Rage

Launcher

(Rage)Down-forward+Left kick + Right kick,Forward~Neutral

Follow-up

Right kick,Up+Left kickBack+Right punch,Forward~Neutral(x3)While standingRight punch,Right kickScrew / spin extenderForward+Right punch,Left punch

Damage: +53

Staples / Rage

Launcher

(Rage)Down-forward+Left kick + Right kick,Forward~Neutral

Follow-up

Right kick,Up+Left kickBack+Right punch,Forward~NeutralLeft punch,Right punch,Forward~NeutralWhile standingRight punch,Right kickScrew / spin extenderForward+Right punch,Left punch

Damage: +51

Off-axis

Launchers

Up-forward+Right kick
Down-forward+Right punch
MSLeft kick,Right kick
Up-forward,Neutral,Right kick

Follow-up

Right kick,Up+Left kick,Forward~NeutralDown+Right punchForward+Right kick,Left punchScrew / spin extenderBack+Right punch,Forward~NeutralForward+Right punch,Left punch

Off-axis

Launchers

Up-forward+Right kick
Down-forward+Right punch
MSLeft kick,Right kick
Up-forward,Neutral,Right kick

Follow-up

Right kick,Up+Left kick,Forward~NeutralForward+Right kick,Left punchScrew / spin extenderBack+Right punch,Forward~Neutral(x2)Forward+Right punch,Left punch

B1 link

Launchers

Up-forward+Right kick
Down-forward+Right punch
MSLeft kick,Right kick
Up-forward,Neutral,Right kick
Counter hitBack+Right kick
Counter hit(Forward+Right kick),Left kick
Counter hitHMSUp-forward+Right kick
Down-forward+Left kick + Right kick,Forward~Neutral

Follow-up

Right kick,Up+Left kickBack+Right punch,Forward~Neutral(x3)Back+Left punch:Left punch,Forward~NeutralForward+Right kick,Left punchScrew / spin extenderForward+Right punch,Left punch

B1 link

Launcher

Forward+Left kick,Left kick,Left kick,Left kick,Left kick,Right kick

Follow-up

Right kick,Up+Left kickBack+Right punch,Forward~Neutral(x2)Back+Left punch:Left punch,Forward~NeutralWhile standingRight punch,Left kick

B1 link

Launcher

Counter hitRight kick

Follow-up

Back+Left punch:Left punch,Forward~NeutralRight kick,Up+Left kickBack+Right punch,Forward~NeutralBack+Left punch:Left punch,Forward~NeutralWhile standingRight punch,Right kickScrew / spin extenderForward+Right punch,Left punch

B1 link

Launcher

low parry

Follow-up

Forward,Hold forwardRight kick,Up+Left kickBack+Right punch,Forward~Neutral(x3)Back+Left punch:Left punch,Forward~NeutralForward+Right kick,Left punchScrew / spin extenderForward+Right punch,Left punch

B1 link

Launchers

Counter hitHMSRight kick
FCUp-forward+Right kick
Counter hitFUFTLeft kick
Counter hitFUFALeft kick
Counter hitFDFTLeft kick

Follow-up

While standingRight punch,Left kickBack+Right punch,Forward~Neutral(x3)Back+Left punch:Left punch,Forward~NeutralForward+Right kick,Left punchScrew / spin extenderForward+Right punch,Left punch

B1 link

Launchers

Counter hitDown+Left kick,Right kick
Counter hitLeft punch + Right punch
Counter hitLeft punch + Right punch,Left kick + Right kick
Counter hit(Right punch,Left punch),Left punch
Counter hit(Up-forward+Left kick),Left punch

Follow-up

Back+Left kick,Left kick,Forward~NeutralBack+Right punch,Forward~Neutral(x3)Back+Left punch:Left punch,Forward~NeutralForward+Right kick,Left punchScrew / spin extenderForward+Right punch,Left punch

B1 link

Launcher

While standingRight punch,Left kick

Follow-up

Down-forward+Left kick + Right kick,Forward~NeutralScrew / spin extenderDown+Right punchBack+Right punch,Forward~Neutral(x3)Back+Left punch:Left punch,Forward~NeutralForward+Right kick,Left punchScrew / spin extenderForward+Right punch,Left punch

Standing Punishers

i10vs −10 or worse
Left punch,Right punch,Right kick
i10vs −10 or worse
Left punch,Left kick:Left kick:Left kick
i11vs −11 or worse
Right kick,Left kick
i13vs −13 or worse
Forward+Left punch + Right punch
i14vs −14 or worse
Forward+Right punch,Left punch
i15vs −15 or worse
Down-forward+Right punch
i15vs −15 or worse
Forward+Left kick,Left kick,Left kick,Left kick,Left kick,Right kick
i15vs −15 or worse
Up-forward+Right kick
i16vs −16 or worse
(Rage)Down-forward+Left kick + Right kick,Forward~Neutral
i18vs −18 or worse
Up-forward,Neutral,Right kick

While Rising Punishers

i10vs −10 or worse
While standingLeft kick,Left kick
i13vs −13 or worse
While standingLeft punch,Right kick
i14vs −14 or worse
While standingRight punch,Left kick
i15vs −15 or worse
Up,Up-forward+Right kick
i15vs −15 or worse
Up-forward+Right kick
i18vs −18 or worse
FCUp-forward+Right kick
i23vs −23 or worse
Up-forward,Neutral,Right kick

i10 means 10-frame startup. Punish at the listed disadvantage or worse, provided the move reaches. Motion inputs and stance transitions also require their input timing.

Important Throws

Knee Drive

ForwardHold forwardLeft kick + Right kick
BreakLeft punch + Right punch

Forearm Drop

Left punch + Left kick
BreakLeft punchorRight punch

Axle Throw

Right punch + Right kick
BreakLeft punchorRight punch

Wall Combos

df+1 > f+4,3 > d+3

For standard-size opponents.

Input key & stance abbreviations

1 = left punch · 2 = right punch · 3 = left kick · 4 = right kick. + means together; ~ before a direction means hold; ~ between buttons means a quick slide input; : marks strict timing.

WS = while rising · FC = full crouch · CH = counter hit · Screw / spin extender = Tekken 7’s screw/spin extender · Into = next combo step. Notes in parentheses describe timing or conditions.

HMS
Hitman
MS
Mist Step
BT
Back Turned

Tekken 7 archive. Source pages are kept separate from Tekken 8 and may cover different Tekken 7 updates.

Techniques

f,F+4 evasion

Lee's f,F+4 can evade certain mids if done at the right time. Some examples:; Dragunov's d+1, df+1, df+4, b+4, and wr2.; Heihachi's df+1 and f+4.

Hopkick from crouch

Lee's uf+4 is his fastest launcher from crouch. However, its input can conflict with FC.uf+4, which is much slower. To avoid getting FC.uf+4:; If you're in blockstun or recovery, just uf+4 will work, because FC.uf+4 can't be buffered.; Otherwise, input u~uf+4. You only need a single frame of u. This is not actually a crouch cancel, but rather avoiding the “correct” FC.uf+4 input. This will be active on frame 15 starting from the u input—not the uf+4 input—because of jump tweening.

Move List

163 moves

Rage Art
(Rage)Down+Left punch + Right punch

Damage: 55–82 · m

Startup
i20
On block
-22
On hit
-5d

Damage increases with lower health

Rage Drive
(Rage)Down-forward+Left kick + Right kick

Damage: 25 · m

Startup
i16~17
On block
-1
On hit
+55 (+35)

Hit vs BT +10a (+1a); Hitstop 20f on hit; Hitstop 10f on block; Transition to r39 MS with f~n; Transition input can be delayed 11f

Jab
Left punch

Damage: 7 · h

Startup
i10
On block
+1
On hit
+8

Recovery is very slightly off-axis to the right, changing the tracking of follow up moves

Left Right Combo
Left punch,Right punch

Damage: 7,9 · h,h

Startup
i10; follow-up ,i12
On block
-1
On hit
+5

Move can be delayed 4f; Jail from 1st attack; Transition to r21 MS with f~n; Transition input can be delayed 6f

1,2,2
Left punch,Right punch,Right punch

Damage: 7,9,14 · h,h,m

Startup
i10; follow-up ,i20~21
On block
-13
On hit
-2

Move can be delayed 5f; Input can be delayed 7f; Combo from 2nd CH with 5f delay

Left Right Combo to Revolution Zwei
Left punch,Right punch,Right punch,Left kick

Damage: 7,9,14,23 · h,h,m,h

Startup
i10; follow-up ,i21~23
On block
-3
On hit
+17a (+8a)

Screw; Input can be delayed 17f; Move can be delayed 13f; Combo from 3rd hit with 8f delay; Transition to r37 HMS with 4; Transition input can be delayed 29f

Left Right Mid Kick
Left punch,Right punch,Right kick

Damage: 7,9,10 · h,h,m

Startup
i10; follow-up ,i18
On block
-12
On hit
-1
Counter hit
+58a

Input can be delayed 1f; Holding 4 during startup will slow it by 1f for about every 2f held; Jail from 2nd attack at i18; Combo from 2nd hit at i19; Transition to r33 HMS with 3

Left Right Max Mid
1,2,4*

Damage: 7,9,20 · h,h,m

Startup
i10; follow-up ,i30
On block
-7
On hit
+0
Counter hit
+57a

Hold for 26f; Tracks opposite direction to 1,2,4

1,3
Left punch,Left kick

Damage: 7,5 · h,h

Startup
i10; follow-up ,i16
On block
-11
On hit
+0

Move can be delayed 4f; Jail from 1st attack with 2f delay; Combo from 1st hit

1,3:3
Left punch,Left kick:Left kick

Damage: 7,5,4 · h,h,m

Startup
i10; follow-up ,i9
On block
-10
On hit
+1

Jail from 2nd attack; 3f input window

Acid Rain
Left punch,Left kick:Left kick:Left kick

Damage: 7,5,4,12 · h,h,m,h

Startup
i10; follow-up ,i11
On block
-18
On hit
+14a

Jail from 2nd attack; 2f input window

Right Cross
Right punch

Damage: 10 · h

Startup
i10
On block
+1
On hit
+8
2,1
Right punch,Left punch

Damage: 10,8 · h,h

Startup
i10; follow-up ,i15~17
On block
-5
On hit
+6

Input can be delayed 7f; Move can be delayed 5f; Jail from 1st attack with 4f delay; Combo from 1st hit; Transition to r22 HMS with 3+4; Transition input can be delayed 6f

Combination Drei
Right punch,Left punch,Left punch

Damage: 10,8,18 · h,h,m

Startup
i10; follow-up ,i20~21
On block
-12
On hit
+3
Counter hit
+26a

Floor break; Input can be delayed 4f; Combo from 2nd CH

Combination Hünf
Right punch,Left punch,Left kick

Damage: 10,8,24 · h,h,h

Startup
i10; follow-up ,i24~26
On block
-4
On hit
+20a (+11a)
Counter hit
+65a (+45a)

Screw; Input can be delayed 2f; Combo from 2nd CH

Combination Vier
Right punch,Left punch,Right kick

Damage: 10,8,18 · h,h,L

Startup
i10; follow-up ,i25~27
On block
-16
On hit
+0
Counter hit
+10

Input can be delayed 11f; Move can be delayed 8f

2,2
Right punch,Right punch

Damage: 10,14 · h,m

Startup
i10; follow-up ,i20~21
On block
-13
On hit
-2

Move can be delayed 5f; Input can be delayed 7f; Combo from 1st CH with 5f delay

Right Cross to Revolution Zwei
Right punch,Right punch,Left kick

Damage: 10,14,23 · h,m,h

Startup
i10; follow-up ,i21~23
On block
-3
On hit
+17a (+8a)

Screw; Input can be delayed 17f; Move can be delayed 13f; Combo from 2nd hit with 8f delay; Transition to r37 HMS with 4; Transition input can be delayed 29f

Mist Kick
Left kick

Damage: 16 · m

Startup
i14
On block
-8
On hit
+7

Transition to r27 HMS with 4; Transition input can be delayed 2f

Mist Wolf Combination
Left kick,Left kick

Damage: 16,18 · m,h

Startup
i14; follow-up ,i17
On block
-10
On hit
+1

Move can be delayed 13f; Jail from 1st attack with 2f delay; Combo from 1st hit

Trick Kick
Left kick~Left kick

Damage: 18 · h

Startup
i30
On block
-10
On hit
+1

13f input window; Recovery slowed by 1f if 4 pressed during startup

Mist Trap
Left kick~Left kick:Right kick

Damage: 18,25 · h,t

Startup
i30
On hit
+0d

1f input window

Magic Four
Right kick

Damage: 16 · h

Startup
i11
On block
-9
On hit
+7
Counter hit
+32a (+22a)
Spin Kick
Right kick,Left kick

Damage: 16,14 · h,h

Startup
i11; follow-up ,i18
On block
-14
On hit
-3
Counter hit
+2

Jail from 1st attack; Combo from 1st CH +25a (+18a)

Spinning Hammer Kick
Right kick,Left kick,Left kick

Damage: 16,14,20 · h,h,m

Startup
i11; follow-up ,i19~21
On block
-13
On hit
+8d

Floor break; Move can be delayed 10f; Input can be delayed 11f; Combo from 2nd CH

Spin Kick Somersault Combo
Right kick,Left kick,Right kick

Damage: 16,14,25 · h,h,m

Startup
i11; follow-up ,i30~32
On block
-9
On hit
+24a (+14a)

Move can be delayed 7f; Combo from 1st CH +33a (+26a); Combo from 2nd CH with 5f delay

4,4
Right kick,Right kick

Damage: 16,6 · h,h

Startup
i11; follow-up ,i10
On block
-5
On hit
+6
Counter hit
+31a (+21a)

Recovery 5f faster if attack connects; Jail from 1st attack; Combo from 1st CH +33a (+26a)

Machine Gun Kicks
Right kick,Right kick,Right kick

Damage: 16,6,8 · h,h,h

Startup
i11; follow-up ,i10
On block
-5
On hit
+6
Counter hit
+31a (+21a)

Jail from 1st attack

Lee Somersault
Right kick,Up+Left kick

Damage: 16,25 · h,m

Startup
i11; follow-up ,i33~35
On block
-1
On hit
+30a (+20a)

Alternate input 4,uf+3; Move can be delayed 3f; Input can be delayed 4f; Combo from 1st CH +34a (+27a); Transition to r26 MS with f~n; Transition input can be delayed 17f

Pirouette Punch
Left punch + Right punch

Damage: 20 · m

Startup
i21~22
On block
-4
On hit
+3
Counter hit
+26a

Homing; Floor break; Transition to r25 HMS with 3+4; Transition input can be delayed 2f

f+2
Forward+Right punch

Damage: 12 · m

Startup
i14~15
On block
-9
On hit
+2
Double Signal
Forward+Right punch,Left punch

Damage: 12,24 · m,h

Startup
i14; follow-up ,i19~20
On block
-10
On hit
+42d (-16d)

Move can be delayed 11f; Input can be delayed 12f; Combo from 1st hit with 10f delay

f+3
Forward+Left kick

Damage: 6 · m

Startup
i15
On block
-18
On hit
-7
f+3,3
Forward+Left kick,Left kick

Damage: 6,3 · m,m

Startup
i15; follow-up ,i8
On block
-18
On hit
-7

Input can be delayed 1f; Jail from 1st attack

f+3,3,3
Forward+Left kick,Left kick,Left kick

Damage: 6,3,3 · m,m,h

Startup
i15; follow-up ,i8
On block
-18
On hit
-7

Input can be delayed 1f; Jail from 1st attack

f+3,3,3,3
Forward+Left kick,Left kick,Left kick,Left kick

Damage: 6,3,3,3 · m,m,h,h

Startup
i15; follow-up ,i8~9
On block
-18
On hit
-7

Input can be delayed 1f; Combo from 1st hit

f+3,3,3,3,3
Forward+Left kick,Left kick,Left kick,Left kick,Left kick

Damage: 6,3,3,3,3 · m,m,h,h

Startup
i15; follow-up ,i8~9
On block
-18
On hit
+13 (+3a)

Input can be delayed 1f; Combo from 1st hit

Acid Storm
Forward+Left kick,Left kick,Left kick,Left kick,Left kick,Right kick

Damage: 6,3,3,3,3,20 · m,m,h,h,h,h

Startup
i15; follow-up ,i20~21
On block
-7
On hit
+20a

Screw; Combo from 5th hit +61a (+44a); Move can be delayed 17f; Input can be delayed 16f; Transition to r35 HMS with 3; Transition input can be delayed 26f; Alternate input; f+3,3,4; f+3,3,3,4; f+3,3,3,3,4

f+4
Forward+Right kick

Damage: 13 · h

Startup
i11
On block
-7
On hit
+4
Deadly Cyclone
Forward+Right kick,Left punch

Damage: 13,16 · h,h

Startup
i11; follow-up ,i24~25
On block
-2
On hit
+13g

Screw; Move can be delayed 11f; Input can be delayed 16f; Combo from 1st CH with 6f delay

Deadly Arc
Forward+Right kick,Left kick

Damage: 13,18 · h,m

Startup
i11; follow-up ,i21~23
On block
-8
On hit
+6c
Counter hit
+63a

Spike; Move can be delayed 11f; Input can be delayed 16f; Combo from 1st CH with 9f delay; Transition to r21 HMS with 4

Aggressive One-Two
Forward+Left punch + Right punch

Damage: 10,20 · h,h

Startup
i13; i28~29
On block
-13
On hit
+18a (+9a)

Jail from 1st hit

Feather Landing
Forward+Left kick + Right kick

Damage: 10,20 · M,M

Startup
i30~32; i34~36
On block
+4c
On hit
+8c

Spike; Jail from 1st hit

Quick Upper
Down-forward+Left punch

Damage: 10 · m

Startup
i13~14
On block
-1
On hit
+5

Can evade jabs on frames 6~9

d/f+1,2
Down-forward+Left punch,Right punch

Damage: 10,5 · m,h

Startup
i13~14; follow-up ,i20
On block
-10
On hit
+1

Combo from 1st hit; Input can be delayed 1f

d/f+1,2,2
Down-forward+Left punch,Right punch,Right punch

Damage: 10,5,6 · m,h,h

Startup
i13~14; follow-up ,i22
On block
-18
On hit
-7

Combo from 1st hit; Hit vs BT +13a (+3a)

Uppercut
Down-forward+Right punch

Damage: 12 · m

Startup
i15~16
On block
-7
On hit
+34a (+24a)

Hit vs crouch +4s; Can evade jabs on frame 9; Tracks right up to 18 frames sometimes

d/f+3
Down-forward+Left kick

Damage: 14 · m

Startup
i15~16
On block
-8
On hit
+3
d/f+3,2
Down-forward+Left kick,Right punch

Damage: 14,11 · m,h

Startup
i15; follow-up ,i19~20
On block
-6
On hit
+5

Move can be delayed 4f; Combo from 1st hit

Mercury Drive
Down-forward+Left kick,Right punch,Left kick

Damage: 14,11,23 · m,h,m

Startup
i15; follow-up ,i22~21
On block
-14
On hit
+25a (+15a)

Move can be delayed 10f; Combo from 2nd CH with 7f delay

Front Kick
Down-forward+Right kick

Damage: 16 · m

Startup
i13~14
On block
-9
On hit
+2

Transition to r27 HMS-17 with 3; Transition can be delayed 2f

d/f+1+2
Down-forward+Left punch + Right punch

Damage: 18 · m

Startup
i20~21
On block
-9
On hit
-2
Revolution Zwei
Down-forward+Left punch + Right punch,Left kick

Damage: 18,23 · m,h

Startup
i20~21; follow-up ,i21~23
On block
-3
On hit
+17a (+8a)

Screw; Move can be delayed 13f; Input can be delayed 16f; Combo from 1st hit with 7f delay; Transition to r37 HMS with 4; Transition input can be delayed 29f

Crouch Jab
Down+Left punch

Damage: 5 · s

Startup
i10
On block
-5
On hit
+6

Alternate input db+1; Transition to r24 with f; Transition input can be delayed 16f

Gut Polisher
Down+Right punch

Damage: 17 · m

Startup
i18~19
On block
-6
On hit
+8
Counter hit
+21a
Sliver Low
Down+Left kick

Damage: 17 · L

Startup
i16
On block
-17
On hit
-3
Counter hit
+15a

Transition to r31 HMS-0 with 4; Transition input can be delayed 10f; Transition can be delayed 8f

Shin Kick
Down+Right kick

Damage: 7 · l

Startup
i12
On block
-13
On hit
-14
Counter hit
-2
Shin to Head Kick
Down+Right kick,Right kick

Damage: 7,16 · l,h

Startup
i12; follow-up ,i23
On block
-9
On hit
+2
Counter hit
+27a (+17a)

Often notated d+4,n+4; Connects to 4 extensions; Cancel to d+3+4 with 3 on frame 1, i.e. d+4,4:3 is l,h!; Input can be delayed 11f; Move can be delayed 10f; Combo from 1st CH with 7f delay

d+4,d+4
Down+Right kick,Down+Right kick

Damage: 7,8 · l,l

Startup
i12; follow-up ,i20
On block
-15
On hit
-16
Counter hit
-4

Often notated D+4,4; Input can be delayed 13f; Move can be delayed 12f; Combo from 1st CH with 10f delay

d+4,d+4,4
Down+Right kick,Down+Right kick,Right kick

Damage: 7,8,5 · l,l,l

Startup
i12; follow-up ,i20
On block
-15
On hit
-16
Counter hit
-4

Often notated D+4,4,4; Input can be delayed 10f; Move can be delayed 11f; Combo from 2nd CH

Laser Edge Kick Combo
Down+Right kick,Down+Right kick,Right kick,Right kick

Damage: 7,8,5,21 · l,l,l,m

Startup
i12; follow-up ,i24~25
On block
-20
On hit
+11a (+2a)

Often notated D+4,4,4,4; Move can be delayed 14f; Combo from 3rd CH with 6f delay; Transition to r30 HMS with 3; Transition input can be delayed 2f

Silver Cyclone
Down+Left kick + Right kick

Damage: 60 · h!

Startup
i60~61
On hit
+9a (+0a)

Cancel to r53 HMS with 3+4 on frames ,2~37

Crouch Straight
Down-back+Right punch

Damage: 8 · s

Startup
i11
On block
-4
On hit
+7
Bump Kick
Down-back+Left kick

Damage: 15 · L

Startup
i20~21
On block
-12
On hit
+2

Spike

Crouch Shin Kick
Down-back+Right kick

Damage: 7 · l

Startup
i12
On block
-13
On hit
-2
Death Touch
Down-back+Left punch + Right punch

Damage: 20,30 · m!,m!

Startup
i76 i90
On hit
+20a

Cancel to r74 with u,u on frames 2~50

Grass Snake
Down-back+Left kick + Right kick

Damage: 17 · L

Startup
i23~25
On block
-13
On hit
+4
Counter hit
+39a
b+1
Back+Left punch

Damage: 8 · h

Startup
i15
On block
+0
On hit
+6

If 1 is pressed on frames 12~14, adds 4 more damage and improves hitbox (~0.04 more range and better tracking)

b+1,1
Back+Left punch,Left punch

Damage: 8,6 · h,m

Startup
i15; follow-up ,i20
On block
-5
On hit
+6

Combo from 1st hit; Cancel to r24 MS with f~n on frames 1~15; Transition to r20 HMS with 3+4; Transition input can be delayed 11 frames

Triple Tooth
Back+Left punch,Left punch,Right punch

Damage: 8,6,15 · h,m,h

Startup
i15; follow-up ,i20
On block
-11
On hit
+1

Combo from 1st hit

b+1:1
Back+Left punch:Left punch

Damage: 12,6 · h,m

Startup
i15; follow-up ,i20
On block
-5
On hit
+6

Combo from 1st hit; Cancel to r24 MS with f~n on frames 1~15; Transition to r20 HMS with 3+4; Transition input can be delayed 11 frames

Triple Fang
Back+Left punch:Left punch,Right punch

Damage: 12,6,23 · h,m,h

Startup
i15; follow-up ,i20
On block
-6
On hit
+39d (-19d)

Combo from 1st hit

Rear Cross Punch
Back+Right punch

Damage: 13 · h

Startup
i14
On block
-5
On hit
+1

Transition to r20 MS with f~n; Transition input can be delayed 5f

b+2,4
Back+Right punch,Right kick

Damage: 13,12 · h,h

Startup
i14; follow-up ,i14~15
On block
-8
On hit
-6
Counter hit
+19a (+9a)

Input can be delayed 13f; Move can be delayed 5f; Combo from 1st hit with 8f delay; Transition to r37 HMS with 3+4; Transition input can be delayed 24f

Super High Combination
Back+Right punch,Right kick,Left kick

Damage: 13,12,21 · h,h,h

Startup
i14; follow-up ,i27~28
On block
-3
On hit
+22a (+13a)

Screw; Input can be delayed 5f; Combo from 2nd CH +62a (+45a)

b+3
Back+Left kick

Damage: 9 · L

Startup
i15
On block
-14
On hit
-3
Stinging Rush
Back+Left kick,Left kick

Damage: 9,15 · L,h

Startup
,i19
On block
-12
On hit
-3

Combo from 1st CH; Transition to r28 MS with f~n; Transition input can be delayed 5f

Silver Heel
Back+Right kick

Damage: 20 · m

Startup
i20~22
On block
-3
On hit
+7c
Counter hit
+64a

Spike; Hit vs crouch +18d; Transition to r19 HMS with 3; Transition adds tracking if input mid startup

Mist Flash
Back+Left kick + Right kick

Damage: 20 · m

Startup
i20
On block
-15
On hit
+6a (-3a)

Wall break

Wheel of Fate
Up-back+Left kick

Damage: 20 · M

Startup
i18~22
On block
-13
On hit
+20a (+13a)
Counter hit
+32a (+22a)
Hook
Up+Right punch

Damage: 17 · h

Startup
i15~16
On block
-12
On hit
+9~+10g

Alternate input:; ub+2; uf+2

Fake
Up+Left kick

Transition to r35 FC with D; Transition to r44 HMS with 3+4

u+4
Up+Right kick

Damage: 15 · m

Startup
i15~17
On block
-13
On hit
+19a (+9a)
Counter hit
+33a (+23a)
u/f+3
Up-forward+Left kick

Damage: 12 · m

Startup
i25~26
On block
-9
On hit
+2
Brilliant Rosé
Up-forward+Left kick,Left punch

Damage: 12,18 · m,m

Startup
i25~26; follow-up ,i21~22
On block
-12
On hit
+3
Counter hit
+26a

Floor break; Combo from 1st hit

Double Mazurek
Up-forward+Left kick,Right kick

Damage: 12,23 · m,h

Startup
i25~26; follow-up ,i25~27
On block
-3
On hit
+25a

Screw

Silver Arrow
Up-forward+Right kick

Damage: 13 · m

Startup
i15~16
On block
-13
On hit
+31a (+21a)
Silver Bullet
Up-forward+Left kick + Right kick

Damage: 27 · h

Startup
i22~24
On block
+5
On hit
+28d (+22d)

Transition to r32 HMS with 3+4; Transition input can be delayed 3f

Delayed Hopkick
Up-forward,Neutral,Right kick

Damage: 25 · m

Startup
i23~25
On block
-11
On hit
+34a (+24a)
Pulse Blast
Forward,Hold forward+Left kick

Damage: 26 · m

Startup
i14~15
On block
-11
On hit
+10a (+1a)

Can't be buffered

Deadly Edge
Forward,Hold forward+Right kick

Damage: 22 · h

Startup
i16~17
On block
-5
On hit
+29a

Can't be buffered

Lee Cutter
Back,Hold back+Right kick

Damage: 23 · h

Startup
i19~21
On block
+2
On hit
+25a

Homing; Screw; Transition to r23 HMS with 3; Can't be buffered

Blazing Kick
Down,Hold down-back+Right kick

Damage: 24 · M

Startup
i22~24
On block
-17
On hit
+50a (+40a)

Can't be buffered

f,f,F+3
Forward,Forward,Hold forward+Left kick

Damage: 14 · m

Startup
i14~15
On block
-9
On hit
+17a (+7a)

Alternate input wr3; Can't be buffered

Waxing Crescent
Forward,Forward,Hold forward+Left kick,Right kick

Damage: 14,26 · m,m

Startup
i14~15; follow-up ,i20~22
On block
+3
On hit
+24d (-11d)

Floor break; Alternate input wr3,4; Jail from 1st hit; Transition to r26 HMS with 3

Back Handspring to Hitman
Up-back,Back
hFC 1
hFC 1

Damage: 5 · s

Startup
i10
On block
-5
On hit
+6

Transition to r24 with f; Transition input can be delayed 16f

hFC 2
hFC 2

Damage: 8 · s

Startup
i11
On block
-4
On hit
+7
hFC 3
hFC 3

Damage: 12 · l

Startup
i13
On block
-17
On hit
-3
hFC 4
hFC 4

Damage: 10 · l

Startup
i12
On block
-15
On hit
-4
FC d/f+3
FCDown-forward+Left kick

Damage: 12 · L

Startup
i16
On block
-17
On hit
-3
Silver Tail
FCDown-forward+Right kick

Damage: 17 · L

Startup
i16~17
On block
-14
On hit
-3c
Counter hit
+37a

Transition to r30 HMS-2 with 3

Sliding
FCDown-forward,Down,Hold down-forward+Left kick

Damage: 22 · L

Startup
i16~20
On block
-23
On hit
+18a

Can't be buffered

FC u/b+4
FCUp-back+Right kick

Damage: 15 · m

Startup
i18~28
On block
-17
On hit
-6

Transition to r26 HMS with 3; Transition input can be delayed 17f

FC u+4
FCUp+Right kick

Damage: 22 · m

Startup
i18~28
On block
-17
On hit
+28a (+18a)

Transition to r26 HMS with 3; Transition input can be delayed 17f

Catapult Flip
FCUp-forward+Right kick

Damage: 25 · m

Startup
i18~28
On block
-17
On hit
+28a (+18a)

Transition to r26 HMS with 3; Transition input can be delayed 17f

FC U/B+4
FCHold up-back+Right kick

Damage: 25 · m

Startup
i14~17
On block
-31
On hit
-20

Transition to r34 FC with D

FC U+4
FCHold up+Right kick

Damage: 28 · m

Startup
i14~17
On block
-31
On hit
+0a (-10a)

Transition to r34 FC with D

Catapult Assault
FCHold up-forward+Right kick

Damage: 30 · m

Startup
i14~17
On block
-31
On hit
+0a (-10a)

Transition to r34 FC with D

Catapult Drop
FCUp-forward+Left kick + Right kick

Damage: 30,20 · m,M

Startup
i46~49; i56~58
On block
-4
On hit
+17a (+7a)

Alternate input; FC.u+3+4; FC.ub+3+4

ws 1
While standingLeft punch

Damage: 13 · m

Startup
i13~14
On block
-2
On hit
+7
Wonderful Combo
While standingLeft punch,Right kick

Damage: 13,17 · m,h

Startup
i13~14; follow-up ,i20
On block
-5
On hit
+4

Combo from 1st hit; Transition to r31 HMS with 3

ws 2
While standingRight punch

Damage: 12 · m

Startup
i14~16
On block
-8
On hit
+3
Rocket Heel
While standingRight punch,Left kick

Damage: 12,24 · m,m

Startup
i14~16; follow-up ,i20~21
On block
-13
On hit
+32a (+22a)

Combo from 1st hit

Twister Heel
While standingRight punch,Right kick

Damage: 12,23 · m,h

Startup
i14~16; follow-up ,i27~28
On block
-6
On hit
+18g

Screw; Combo from 1st hit

ws 3
While standingLeft kick

Damage: 16 · M

Startup
i10~12
On block
-21
On hit
-10
Tsunami Kicks
While standingLeft kick,Left kick

Damage: 16,11 · M,m

Startup
i10; follow-up ,i15~16
On block
-15
On hit
-4c

Jail from 1st attack; Transition to r33 HMS with 4; Transition input can be delayed 2f

ws 3,3,d/f+3
While standingLeft kick,Left kick,Down-forward+Left kick

Damage: 16,11,10 · M,m,m

Startup
i10; follow-up ,i26
On block
-19
On hit
-8

Combo from 2nd CH

Infinite Kicks Mid Chain
While standingLeft kick,Left kick,Down-forward+Left kick,Left kick

Damage: 16,11,10,10 · M,m,m,h

Startup
i10; follow-up ,i24
On block
-16
On hit
-5

Connect to INF; Combo from 3rd hit; Hit vs BT +3a

ws 3,3,d+3
While standingLeft kick,Left kick,Down+Left kick

Damage: 16,11,8 · M,m,l

Startup
i10; follow-up ,i26
On block
-19
On hit
-8

Combo from 2nd CH

ws 3,3,d+3,3
While standingLeft kick,Left kick,Down+Left kick,Left kick

Damage: 16,11,8,10 · M,m,l,m

Startup
i10; follow-up ,i24
On block
-19
On hit
-8

Combo from 3rd hit

Infinite Kicks Low Chain
While standingLeft kick,Left kick,Down+Left kick,Left kick,Left kick

Damage: 16,11,8,10,10 · M,m,l,m,h

Startup
i10; follow-up ,i24
On block
-16
On hit
-5

Connect to INF; Combo from 4th CH; Hit vs BT +3a

INF 3
INF 3

Damage: 10 · m

Startup
,i24
On block
-19
On hit
-8
Infinite Kicks Mid Variation
INF 3,3

Damage: 10,10 · m,h

Startup
,i24
On block
-16
On hit
-5

Connect to INF; Combo from 1st hit; Hit vs BT +3a

INF d+3
INF d+3

Damage: 10 · l

Startup
,i24
On block
-19
On hit
-8
INF d+3,3
INF d+3,3

Damage: 10,10 · l,m

Startup
,i24
On block
-19
On hit
-8

Combo from 1st hit

Infinite Kicks Low Variation
INF d+3,3,3

Damage: 10,10,10 · l,m,h

Startup
,i24
On block
-16
On hit
-5

Connect to INF; Combo from 2nd CH; Hit vs BT +3a

INF u+3
INF u+3

Damage: 15 · m

Startup
,i19
On block
-19
On hit
+1a
INF u+3,3
INF u+3,3

Damage: 15,10 · m,m

Startup
,i26
On block
-19
On hit
-8
Infinite Kicks Axe Variation
INF u+3,3,3

Damage: 15,10,10 · m,m,h

Startup
,i24
On block
-16
On hit
-5

Connect to INF; Combo from 2nd hit; Hit vs BT +3a

Toe Smash
While standingRight kick

Damage: 16 · m

Startup
i11~12
On block
-6
On hit
+5

Transition to r27 HMS with 3; Transition input can be delayed 2f

Hitman Stance
Left kick + Right kick
Hitman Sidestep
HMSUp~Neutral

Alternate input HMS.d~n; Can cancel to any HMS attack

Hitman to Mist Step
HMSForward~Neutral
Hitman Cancel
HMSHold down

Alternate input; HMS.DB; HMS.DF

Hitman Guard
HMSBack

Can only be done in "full" Hitman, with Lee's left hand performing the "come on" gesture

Freaker Jab
HMSLeft punch

Damage: 10 · h

Startup
i12
On block
+0
On hit
+7

Cancel to HMS.3 with 3; Cancel to r19 MS with f~n

HMS 1,1
HMSLeft punch,Left punch

Damage: 10,10 · h,h

Startup
i12; follow-up ,i10
On block
-1
On hit
+7

Jail from 1st attack; Input can be delayed 6f; Cancel to r22 MS with f~n

HMS 1,1,1
HMSLeft punch,Left punch,Left punch

Damage: 10,10,10 · h,h,h

Startup
i12; follow-up ,i10
On block
-1
On hit
+7

Jail from 1st attack; Input can be delayed 8f; Cancel to r24 MS with f~n

Freaker Jab Combo
HMSLeft punch,Left punch,Left punch,Left punch

Damage: 10,10,10,10 · h,h,h,h

Startup
i12; follow-up ,i10
On block
-1
On hit
+7

Jail from 1st attack; Input can be delayed 8f; Cancel to r24 MS with f~n

Excellent Combo
HMSLeft punch,Right kick

Damage: 10,17 · h,m

Startup
i12; follow-up ,i15
On block
-8
On hit
+2
Counter hit
+57a

Input can be delayed 10f; Move can be delayed 9f; Jail from 1st attack with 6f delay; Combo from 1st hit; Transition to r32 HMS with 3; Transition input can be delayed 1f

Scatter Blow
HMSRight punch

Damage: 23 · m

Startup
i19~20
On block
-13
On hit
+40a (+30a)
Scatter Kick
HMSLeft kick

Damage: 21,20 · h,t

Startup
i17~19
On block
-4
On hit
+0d

Homing; Screw; Hit vs BT +21a; Hit without throw +7a (max range or from side)

Shin Slicer
HMSRight kick

Damage: 20 · L

Startup
i24~26
On block
-26
On hit
+23a
Counter hit
+45a
Poison Touch
HMSLeft punch + Right punch

Damage: 10,15 · m,m

Startup
i15~16; i26~27
On block
-7
On hit
+14g

Jail from 1st hit; Wall crush on hit +26g

Silver Slash
HMSUp-forward+Left kick

Damage: 24 · m

Startup
i20~22
On block
-9
On hit
+12a (+3a)

Wall break; Transition to r30 FC with D

Silver Circle
HMSUp-forward+Right kick

Damage: 20 · M

Startup
i25~29
On block
-8c
On hit
+18d
Counter hit
+50a
Mist Step
Forward~Neutral

MS lasts 22 frames; MS is in crouching state on frames 6~19; Can't be buffered

MS 3
MSLeft kick

Damage: 10 · m

Startup
i15~16
On block
-12
On hit
-1
Inverted Axle
MSLeft kick,Right kick

Damage: 10,10 · m,m

Startup
i15~16; follow-up ,i15~16
On block
-13
On hit
+32a (+22a)

Combo from 1st hit

Lee Sliding
MSLeft kick + Right kick

Damage: 17 · L

Startup
i29~33
On block
-35
On hit
+10a

Can't buffer moves during recovery

Sway
MSBack,Neutral

Sway lasts 29 frames; Can only be done when MS is in crouching state; Gives access to WS moves for first 4 frames

Spinning Axe Kick
Sway.4

Damage: 18 · L

Startup
i21~22
On block
-13
On hit
+3
Counter hit
+28a
Lee Screw Right
Sidestep leftLeft kick + Right kick

Damage: 25 · h

Startup
i17~20
On block
-2
On hit
+19a (+10a)

Screw; Transition to r31 HMS with 3

Lee Screw Left
Sidestep rightLeft kick + Right kick

Damage: 28 · m

Startup
i20~23
On block
-9
On hit
+16a
Counter hit
+58a (+38a)

Screw; Transition to r37 HMS with 4

Forearm Drop
Left punch + Left kick

Damage: 35 · t

Startup
i12~14
On block
-3
On hit
+1d

Throw break 1 or 2

Forearm Drop
Forward+Left punch + Left kick

Damage: 35 · t

Startup
i15~17
On block
-3
On hit
+1d

Homing; Same throw as 1+3

Axle Throw
Right punch + Right kick

Damage: 35 · t

Startup
i12~14
On block
-6
On hit
+1d

Throw break 1 or 2; Side switch on hit and break

Axle Throw
Forward+Right punch + Right kick

Damage: 35 · t

Startup
i15~17
On block
-6
On hit
+1d

Homing; Same throw as 2+4

Lee Harassment
Left-throw

Damage: 40 · t

On block
-3
On hit
+1d

Throw break 1

Lee Stunner
Right-throw

Damage: 40 · t

On block
-3
On hit
+0d

Throw break 2

Face Crusher
Back-throw

Damage: 60 · t

On hit
-10d
Knee Drive
Forward,Hold forward+Left kick + Right kick

Damage: 30 · t

Startup
i12
On block
-3
On hit
+25d

Throw break 1+2

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