Tekken 7 · Essentials
Lee
Punish. Break. Launch.

Main Combos
Launcher
Follow-up
Launchers
Follow-up
Bread n' butter
Launcher
Follow-up
Bread n' butter
Launcher
Follow-up
Bread n' butter
Launcher
Follow-up
Mini-combos
Launchers
Follow-up
ws 2,3: 5 frame window to input F+3 CH u/b+3: 4 frame window to input F+3
Mini-combos
Launchers
Follow-up
Mini-combos
Launcher
Follow-up
Mini-combos
Launcher
Follow-up
Mini-combos
Launchers
Follow-up
b+4: Hit vs crouch
Mini-combos
Launchers
Follow-up
b+4: Hit vs crouch
Mini-combos
Launchers
Follow-up
b+4,3: Hit vs crouch
Mini-combos
Launchers
Follow-up
MS 3+4: Can't buffer attacks during recovery
Mini-combos
Launcher
Follow-up
Mini-combos
Launcher
Follow-up
Mini-combos
Launcher
Follow-up
Mini-combos
Launcher
Follow-up
Mini-combos
Launcher
Follow-up
Mini-combos
Launcher
Follow-up
Mini-combos
Launchers
Follow-up
Sometimes whiffs
Mini-combos
Launchers
Follow-up
Sometimes whiffs
Staples
Launchers
Follow-up
Damage: +53
Staples
Launchers
Follow-up
Damage: +51
Staples
Launcher
Follow-up
Damage: 68
Whiffs at tip range, and whiffs often vs Kuma/Panda.
Staples
Launcher
Follow-up
Damage: 67
Whiffs at tip range, and whiffs often vs Kuma/Panda.
Staples
Launcher
Follow-up
Damage: 57
Staples
Launcher
Follow-up
Damage: 55
Staples
Launcher
Follow-up
Damage: 70
Staples
Launcher
Follow-up
Damage: 67
Staples
Launchers
Follow-up
Damage: +43
CH d+3,4: Hold B and press 3 when Lee raises his left hand. 2 frame window on b+3 pickup. CH 1+2,3+4: Hold B and press 3 when Lee raises his left hand.
Staples
Launchers
Follow-up
Damage: +40
CH d+3,4: Hold B and press 3 when Lee raises his left hand. 2 frame window on b+3 pickup. CH 1+2,3+4: Hold B and press 3 when Lee raises his left hand.
Staples
Launchers
Follow-up
Damage: +36
Staples
Launchers
Follow-up
Damage: +33
Staples
Launchers
Follow-up
Damage: +50
Staples
Launchers
Follow-up
Damage: +47
Staples
Launcher
Follow-up
Damage: 68
CH Sway.4: Doesn't work against all characters, see § CH Sway.4 for more.
Staples
Launcher
Follow-up
Damage: 67
CH Sway.4: Doesn't work against all characters, see § CH Sway.4 for more.
Staples
Launcher
Follow-up
Damage: 53
This microdash is not necessary, but it helps with the timing.
Staples
Launcher
Follow-up
Damage: 50
This microdash is not necessary, but it helps with the timing.
Staples
Launchers
Follow-up
Damage: +48
Staples
Launchers
Follow-up
Damage: +47
Staples
Launcher
Follow-up
Damage: 58
Staples
Launcher
Follow-up
Damage: 55
Staples
Launchers
Follow-up
Damage: +38
Staples
Launcher
Follow-up
Damage: 63
Harder than d+4 pickup, but safer on failure.
Staples
Launcher
Follow-up
Damage: 62
Staples
Launcher
Follow-up
Damage: 74
Staples
Launcher
Follow-up
Damage: 73
Staples
Launcher
Follow-up
Damage: 79
Staples
Launcher
Follow-up
Damage: 79
Staples
Launchers
Follow-up
Damage: +42
Staples
Launchers
Follow-up
Damage: +41
Staples
Launchers
Follow-up
Damage: +41
Staples
Launchers
Follow-up
Damage: +47
Staples
Launchers
Follow-up
Damage: +42
Staples
Launcher
Follow-up
Damage: 63
Staples / Rage
Launchers
Follow-up
Damage: +55
Staples / Rage
Launchers
Follow-up
Damage: +52
Staples / Rage
Launcher
Follow-up
Damage: +53
Staples / Rage
Launcher
Follow-up
Damage: +51
Off-axis
Launchers
Follow-up
Off-axis
Launchers
Follow-up
B1 link
Launchers
Follow-up
B1 link
Launcher
Follow-up
B1 link
Launcher
Follow-up
B1 link
Launcher
Follow-up
B1 link
Launchers
Follow-up
B1 link
Launchers
Follow-up
B1 link
Launcher
Follow-up
Standing Punishers
- i10vs −10 or worse
,
,
- i10vs −10 or worse
,
:
:
- i11vs −11 or worse
,
- i13vs −13 or worse
+
- i14vs −14 or worse
+
,
- i15vs −15 or worse
+
- i15vs −15 or worse
+
,
,
,
,
,
- i15vs −15 or worse
+
- i16vs −16 or worse
- (Rage)
+
,
~
- i18vs −18 or worse
,
,
While Rising Punishers
- i10vs −10 or worse

,
- i13vs −13 or worse

,
- i14vs −14 or worse

,
- i15vs −15 or worse
,
+
- i15vs −15 or worse
+
- i18vs −18 or worse
- FC
+
- i23vs −23 or worse
,
,
i10 means 10-frame startup. Punish at the listed disadvantage or worse, provided the move reaches. Motion inputs and stance transitions also require their input timing.
Important Throws
Knee Drive
Forearm Drop
Axle Throw
Wall Combos
For standard-size opponents.
Input key & stance abbreviations
1 = left punch · 2 = right punch · 3 = left kick · 4 = right kick. + means together; ~ before a direction means hold; ~ between buttons means a quick slide input; : marks strict timing.
WS = while rising · FC = full crouch · CH = counter hit ·
= Tekken 7’s screw/spin extender ·
= next combo step. Notes in parentheses describe timing or conditions.
- HMS
- Hitman
- MS
- Mist Step
- BT
- Back Turned
Tekken 7 archive. Source pages are kept separate from Tekken 8 and may cover different Tekken 7 updates.
Techniques
f,F+4 evasion
Lee's f,F+4 can evade certain mids if done at the right time. Some examples:; Dragunov's d+1, df+1, df+4, b+4, and wr2.; Heihachi's df+1 and f+4.
Hopkick from crouch
Lee's uf+4 is his fastest launcher from crouch. However, its input can conflict with FC.uf+4, which is much slower. To avoid getting FC.uf+4:; If you're in blockstun or recovery, just uf+4 will work, because FC.uf+4 can't be buffered.; Otherwise, input u~uf+4. You only need a single frame of u. This is not actually a crouch cancel, but rather avoiding the “correct” FC.uf+4 input. This will be active on frame 15 starting from the u input—not the uf+4 input—because of jump tweening.
Move List
163 moves
- Rage Art(Rage)
+
Damage: 55–82 · m
- Startup
- i20
- On block
- -22
- On hit
- -5d
Damage increases with lower health
- Rage Drive(Rage)
+
Damage: 25 · m
- Startup
- i16~17
- On block
- -1
- On hit
- +55 (+35)
Hit vs BT +10a (+1a); Hitstop 20f on hit; Hitstop 10f on block; Transition to r39 MS with f~n; Transition input can be delayed 11f
- Jab

Damage: 7 · h
- Startup
- i10
- On block
- +1
- On hit
- +8
Recovery is very slightly off-axis to the right, changing the tracking of follow up moves
- Left Right Combo
,
Damage: 7,9 · h,h
- Startup
- i10; follow-up ,i12
- On block
- -1
- On hit
- +5
Move can be delayed 4f; Jail from 1st attack; Transition to r21 MS with f~n; Transition input can be delayed 6f
- 1,2,2
,
,
Damage: 7,9,14 · h,h,m
- Startup
- i10; follow-up ,i20~21
- On block
- -13
- On hit
- -2
Move can be delayed 5f; Input can be delayed 7f; Combo from 2nd CH with 5f delay
- Left Right Combo to Revolution Zwei
,
,
,
Damage: 7,9,14,23 · h,h,m,h
- Startup
- i10; follow-up ,i21~23
- On block
- -3
- On hit
- +17a (+8a)
Screw; Input can be delayed 17f; Move can be delayed 13f; Combo from 3rd hit with 8f delay; Transition to r37 HMS with 4; Transition input can be delayed 29f
- Left Right Mid Kick
,
,
Damage: 7,9,10 · h,h,m
- Startup
- i10; follow-up ,i18
- On block
- -12
- On hit
- -1
- Counter hit
- +58a
Input can be delayed 1f; Holding 4 during startup will slow it by 1f for about every 2f held; Jail from 2nd attack at i18; Combo from 2nd hit at i19; Transition to r33 HMS with 3
- Left Right Max Mid1,2,4*
Damage: 7,9,20 · h,h,m
- Startup
- i10; follow-up ,i30
- On block
- -7
- On hit
- +0
- Counter hit
- +57a
Hold for 26f; Tracks opposite direction to 1,2,4
- 1,3
,
Damage: 7,5 · h,h
- Startup
- i10; follow-up ,i16
- On block
- -11
- On hit
- +0
Move can be delayed 4f; Jail from 1st attack with 2f delay; Combo from 1st hit
- 1,3:3
,
:
Damage: 7,5,4 · h,h,m
- Startup
- i10; follow-up ,i9
- On block
- -10
- On hit
- +1
Jail from 2nd attack; 3f input window
- Acid Rain
,
:
:
Damage: 7,5,4,12 · h,h,m,h
- Startup
- i10; follow-up ,i11
- On block
- -18
- On hit
- +14a
Jail from 2nd attack; 2f input window
- Right Cross

Damage: 10 · h
- Startup
- i10
- On block
- +1
- On hit
- +8
- 2,1
,
Damage: 10,8 · h,h
- Startup
- i10; follow-up ,i15~17
- On block
- -5
- On hit
- +6
Input can be delayed 7f; Move can be delayed 5f; Jail from 1st attack with 4f delay; Combo from 1st hit; Transition to r22 HMS with 3+4; Transition input can be delayed 6f
- Combination Drei
,
,
Damage: 10,8,18 · h,h,m
- Startup
- i10; follow-up ,i20~21
- On block
- -12
- On hit
- +3
- Counter hit
- +26a
Floor break; Input can be delayed 4f; Combo from 2nd CH
- Combination Hünf
,
,
Damage: 10,8,24 · h,h,h
- Startup
- i10; follow-up ,i24~26
- On block
- -4
- On hit
- +20a (+11a)
- Counter hit
- +65a (+45a)
Screw; Input can be delayed 2f; Combo from 2nd CH
- Combination Vier
,
,
Damage: 10,8,18 · h,h,L
- Startup
- i10; follow-up ,i25~27
- On block
- -16
- On hit
- +0
- Counter hit
- +10
Input can be delayed 11f; Move can be delayed 8f
- 2,2
,
Damage: 10,14 · h,m
- Startup
- i10; follow-up ,i20~21
- On block
- -13
- On hit
- -2
Move can be delayed 5f; Input can be delayed 7f; Combo from 1st CH with 5f delay
- Right Cross to Revolution Zwei
,
,
Damage: 10,14,23 · h,m,h
- Startup
- i10; follow-up ,i21~23
- On block
- -3
- On hit
- +17a (+8a)
Screw; Input can be delayed 17f; Move can be delayed 13f; Combo from 2nd hit with 8f delay; Transition to r37 HMS with 4; Transition input can be delayed 29f
- Mist Kick

Damage: 16 · m
- Startup
- i14
- On block
- -8
- On hit
- +7
Transition to r27 HMS with 4; Transition input can be delayed 2f
- Mist Wolf Combination
,
Damage: 16,18 · m,h
- Startup
- i14; follow-up ,i17
- On block
- -10
- On hit
- +1
Move can be delayed 13f; Jail from 1st attack with 2f delay; Combo from 1st hit
- Trick Kick
~
Damage: 18 · h
- Startup
- i30
- On block
- -10
- On hit
- +1
13f input window; Recovery slowed by 1f if 4 pressed during startup
- Mist Trap
~
:
Damage: 18,25 · h,t
- Startup
- i30
- On hit
- +0d
1f input window
- Magic Four

Damage: 16 · h
- Startup
- i11
- On block
- -9
- On hit
- +7
- Counter hit
- +32a (+22a)
- Spin Kick
,
Damage: 16,14 · h,h
- Startup
- i11; follow-up ,i18
- On block
- -14
- On hit
- -3
- Counter hit
- +2
Jail from 1st attack; Combo from 1st CH +25a (+18a)
- Spinning Hammer Kick
,
,
Damage: 16,14,20 · h,h,m
- Startup
- i11; follow-up ,i19~21
- On block
- -13
- On hit
- +8d
Floor break; Move can be delayed 10f; Input can be delayed 11f; Combo from 2nd CH
- Spin Kick Somersault Combo
,
,
Damage: 16,14,25 · h,h,m
- Startup
- i11; follow-up ,i30~32
- On block
- -9
- On hit
- +24a (+14a)
Move can be delayed 7f; Combo from 1st CH +33a (+26a); Combo from 2nd CH with 5f delay
- 4,4
,
Damage: 16,6 · h,h
- Startup
- i11; follow-up ,i10
- On block
- -5
- On hit
- +6
- Counter hit
- +31a (+21a)
Recovery 5f faster if attack connects; Jail from 1st attack; Combo from 1st CH +33a (+26a)
- Machine Gun Kicks
,
,
Damage: 16,6,8 · h,h,h
- Startup
- i11; follow-up ,i10
- On block
- -5
- On hit
- +6
- Counter hit
- +31a (+21a)
Jail from 1st attack
- Lee Somersault
,
+
Damage: 16,25 · h,m
- Startup
- i11; follow-up ,i33~35
- On block
- -1
- On hit
- +30a (+20a)
Alternate input 4,uf+3; Move can be delayed 3f; Input can be delayed 4f; Combo from 1st CH +34a (+27a); Transition to r26 MS with f~n; Transition input can be delayed 17f
- Pirouette Punch

Damage: 20 · m
- Startup
- i21~22
- On block
- -4
- On hit
- +3
- Counter hit
- +26a
Homing; Floor break; Transition to r25 HMS with 3+4; Transition input can be delayed 2f
- f+2
+
Damage: 12 · m
- Startup
- i14~15
- On block
- -9
- On hit
- +2
- Double Signal
+
,
Damage: 12,24 · m,h
- Startup
- i14; follow-up ,i19~20
- On block
- -10
- On hit
- +42d (-16d)
Move can be delayed 11f; Input can be delayed 12f; Combo from 1st hit with 10f delay
- f+3
+
Damage: 6 · m
- Startup
- i15
- On block
- -18
- On hit
- -7
- f+3,3
+
,
Damage: 6,3 · m,m
- Startup
- i15; follow-up ,i8
- On block
- -18
- On hit
- -7
Input can be delayed 1f; Jail from 1st attack
- f+3,3,3
+
,
,
Damage: 6,3,3 · m,m,h
- Startup
- i15; follow-up ,i8
- On block
- -18
- On hit
- -7
Input can be delayed 1f; Jail from 1st attack
- f+3,3,3,3
+
,
,
,
Damage: 6,3,3,3 · m,m,h,h
- Startup
- i15; follow-up ,i8~9
- On block
- -18
- On hit
- -7
Input can be delayed 1f; Combo from 1st hit
- f+3,3,3,3,3
+
,
,
,
,
Damage: 6,3,3,3,3 · m,m,h,h
- Startup
- i15; follow-up ,i8~9
- On block
- -18
- On hit
- +13 (+3a)
Input can be delayed 1f; Combo from 1st hit
- Acid Storm
+
,
,
,
,
,
Damage: 6,3,3,3,3,20 · m,m,h,h,h,h
- Startup
- i15; follow-up ,i20~21
- On block
- -7
- On hit
- +20a
Screw; Combo from 5th hit +61a (+44a); Move can be delayed 17f; Input can be delayed 16f; Transition to r35 HMS with 3; Transition input can be delayed 26f; Alternate input; f+3,3,4; f+3,3,3,4; f+3,3,3,3,4
- f+4
+
Damage: 13 · h
- Startup
- i11
- On block
- -7
- On hit
- +4
- Deadly Cyclone
+
,
Damage: 13,16 · h,h
- Startup
- i11; follow-up ,i24~25
- On block
- -2
- On hit
- +13g
Screw; Move can be delayed 11f; Input can be delayed 16f; Combo from 1st CH with 6f delay
- Deadly Arc
+
,
Damage: 13,18 · h,m
- Startup
- i11; follow-up ,i21~23
- On block
- -8
- On hit
- +6c
- Counter hit
- +63a
Spike; Move can be delayed 11f; Input can be delayed 16f; Combo from 1st CH with 9f delay; Transition to r21 HMS with 4
- Aggressive One-Two
+
Damage: 10,20 · h,h
- Startup
- i13; i28~29
- On block
- -13
- On hit
- +18a (+9a)
Jail from 1st hit
- Feather Landing
+
Damage: 10,20 · M,M
- Startup
- i30~32; i34~36
- On block
- +4c
- On hit
- +8c
Spike; Jail from 1st hit
- Quick Upper
+
Damage: 10 · m
- Startup
- i13~14
- On block
- -1
- On hit
- +5
Can evade jabs on frames 6~9
- d/f+1,2
+
,
Damage: 10,5 · m,h
- Startup
- i13~14; follow-up ,i20
- On block
- -10
- On hit
- +1
Combo from 1st hit; Input can be delayed 1f
- d/f+1,2,2
+
,
,
Damage: 10,5,6 · m,h,h
- Startup
- i13~14; follow-up ,i22
- On block
- -18
- On hit
- -7
Combo from 1st hit; Hit vs BT +13a (+3a)
- Uppercut
+
Damage: 12 · m
- Startup
- i15~16
- On block
- -7
- On hit
- +34a (+24a)
Hit vs crouch +4s; Can evade jabs on frame 9; Tracks right up to 18 frames sometimes
- d/f+3
+
Damage: 14 · m
- Startup
- i15~16
- On block
- -8
- On hit
- +3
- d/f+3,2
+
,
Damage: 14,11 · m,h
- Startup
- i15; follow-up ,i19~20
- On block
- -6
- On hit
- +5
Move can be delayed 4f; Combo from 1st hit
- Mercury Drive
+
,
,
Damage: 14,11,23 · m,h,m
- Startup
- i15; follow-up ,i22~21
- On block
- -14
- On hit
- +25a (+15a)
Move can be delayed 10f; Combo from 2nd CH with 7f delay
- Front Kick
+
Damage: 16 · m
- Startup
- i13~14
- On block
- -9
- On hit
- +2
Transition to r27 HMS-17 with 3; Transition can be delayed 2f
- d/f+1+2
+
Damage: 18 · m
- Startup
- i20~21
- On block
- -9
- On hit
- -2
- Revolution Zwei
+
,
Damage: 18,23 · m,h
- Startup
- i20~21; follow-up ,i21~23
- On block
- -3
- On hit
- +17a (+8a)
Screw; Move can be delayed 13f; Input can be delayed 16f; Combo from 1st hit with 7f delay; Transition to r37 HMS with 4; Transition input can be delayed 29f
- Crouch Jab
+
Damage: 5 · s
- Startup
- i10
- On block
- -5
- On hit
- +6
Alternate input db+1; Transition to r24 with f; Transition input can be delayed 16f
- Gut Polisher
+
Damage: 17 · m
- Startup
- i18~19
- On block
- -6
- On hit
- +8
- Counter hit
- +21a
- Sliver Low
+
Damage: 17 · L
- Startup
- i16
- On block
- -17
- On hit
- -3
- Counter hit
- +15a
Transition to r31 HMS-0 with 4; Transition input can be delayed 10f; Transition can be delayed 8f
- Shin Kick
+
Damage: 7 · l
- Startup
- i12
- On block
- -13
- On hit
- -14
- Counter hit
- -2
- Shin to Head Kick
+
,
Damage: 7,16 · l,h
- Startup
- i12; follow-up ,i23
- On block
- -9
- On hit
- +2
- Counter hit
- +27a (+17a)
Often notated d+4,n+4; Connects to 4 extensions; Cancel to d+3+4 with 3 on frame 1, i.e. d+4,4:3 is l,h!; Input can be delayed 11f; Move can be delayed 10f; Combo from 1st CH with 7f delay
- d+4,d+4
+
,
+
Damage: 7,8 · l,l
- Startup
- i12; follow-up ,i20
- On block
- -15
- On hit
- -16
- Counter hit
- -4
Often notated D+4,4; Input can be delayed 13f; Move can be delayed 12f; Combo from 1st CH with 10f delay
- d+4,d+4,4
+
,
+
,
Damage: 7,8,5 · l,l,l
- Startup
- i12; follow-up ,i20
- On block
- -15
- On hit
- -16
- Counter hit
- -4
Often notated D+4,4,4; Input can be delayed 10f; Move can be delayed 11f; Combo from 2nd CH
- Laser Edge Kick Combo
+
,
+
,
,
Damage: 7,8,5,21 · l,l,l,m
- Startup
- i12; follow-up ,i24~25
- On block
- -20
- On hit
- +11a (+2a)
Often notated D+4,4,4,4; Move can be delayed 14f; Combo from 3rd CH with 6f delay; Transition to r30 HMS with 3; Transition input can be delayed 2f
- Silver Cyclone
+
Damage: 60 · h!
- Startup
- i60~61
- On hit
- +9a (+0a)
Cancel to r53 HMS with 3+4 on frames ,2~37
- Crouch Straight
+
Damage: 8 · s
- Startup
- i11
- On block
- -4
- On hit
- +7
- Bump Kick
+
Damage: 15 · L
- Startup
- i20~21
- On block
- -12
- On hit
- +2
Spike
- Crouch Shin Kick
+
Damage: 7 · l
- Startup
- i12
- On block
- -13
- On hit
- -2
- Death Touch
+
Damage: 20,30 · m!,m!
- Startup
- i76 i90
- On hit
- +20a
Cancel to r74 with u,u on frames 2~50
- Grass Snake
+
Damage: 17 · L
- Startup
- i23~25
- On block
- -13
- On hit
- +4
- Counter hit
- +39a
- b+1
+
Damage: 8 · h
- Startup
- i15
- On block
- +0
- On hit
- +6
If 1 is pressed on frames 12~14, adds 4 more damage and improves hitbox (~0.04 more range and better tracking)
- b+1,1
+
,
Damage: 8,6 · h,m
- Startup
- i15; follow-up ,i20
- On block
- -5
- On hit
- +6
Combo from 1st hit; Cancel to r24 MS with f~n on frames 1~15; Transition to r20 HMS with 3+4; Transition input can be delayed 11 frames
- Triple Tooth
+
,
,
Damage: 8,6,15 · h,m,h
- Startup
- i15; follow-up ,i20
- On block
- -11
- On hit
- +1
Combo from 1st hit
- b+1:1
+
:
Damage: 12,6 · h,m
- Startup
- i15; follow-up ,i20
- On block
- -5
- On hit
- +6
Combo from 1st hit; Cancel to r24 MS with f~n on frames 1~15; Transition to r20 HMS with 3+4; Transition input can be delayed 11 frames
- Triple Fang
+
:
,
Damage: 12,6,23 · h,m,h
- Startup
- i15; follow-up ,i20
- On block
- -6
- On hit
- +39d (-19d)
Combo from 1st hit
- Rear Cross Punch
+
Damage: 13 · h
- Startup
- i14
- On block
- -5
- On hit
- +1
Transition to r20 MS with f~n; Transition input can be delayed 5f
- b+2,4
+
,
Damage: 13,12 · h,h
- Startup
- i14; follow-up ,i14~15
- On block
- -8
- On hit
- -6
- Counter hit
- +19a (+9a)
Input can be delayed 13f; Move can be delayed 5f; Combo from 1st hit with 8f delay; Transition to r37 HMS with 3+4; Transition input can be delayed 24f
- Super High Combination
+
,
,
Damage: 13,12,21 · h,h,h
- Startup
- i14; follow-up ,i27~28
- On block
- -3
- On hit
- +22a (+13a)
Screw; Input can be delayed 5f; Combo from 2nd CH +62a (+45a)
- b+3
+
Damage: 9 · L
- Startup
- i15
- On block
- -14
- On hit
- -3
- Stinging Rush
+
,
Damage: 9,15 · L,h
- Startup
- ,i19
- On block
- -12
- On hit
- -3
Combo from 1st CH; Transition to r28 MS with f~n; Transition input can be delayed 5f
- Silver Heel
+
Damage: 20 · m
- Startup
- i20~22
- On block
- -3
- On hit
- +7c
- Counter hit
- +64a
Spike; Hit vs crouch +18d; Transition to r19 HMS with 3; Transition adds tracking if input mid startup
- Mist Flash
+
Damage: 20 · m
- Startup
- i20
- On block
- -15
- On hit
- +6a (-3a)
Wall break
- Wheel of Fate
+
Damage: 20 · M
- Startup
- i18~22
- On block
- -13
- On hit
- +20a (+13a)
- Counter hit
- +32a (+22a)
- Hook
+
Damage: 17 · h
- Startup
- i15~16
- On block
- -12
- On hit
- +9~+10g
Alternate input:; ub+2; uf+2
- Fake
+
Transition to r35 FC with D; Transition to r44 HMS with 3+4
- u+4
+
Damage: 15 · m
- Startup
- i15~17
- On block
- -13
- On hit
- +19a (+9a)
- Counter hit
- +33a (+23a)
- u/f+3
+
Damage: 12 · m
- Startup
- i25~26
- On block
- -9
- On hit
- +2
- Brilliant Rosé
+
,
Damage: 12,18 · m,m
- Startup
- i25~26; follow-up ,i21~22
- On block
- -12
- On hit
- +3
- Counter hit
- +26a
Floor break; Combo from 1st hit
- Double Mazurek
+
,
Damage: 12,23 · m,h
- Startup
- i25~26; follow-up ,i25~27
- On block
- -3
- On hit
- +25a
Screw
- Silver Arrow
+
Damage: 13 · m
- Startup
- i15~16
- On block
- -13
- On hit
- +31a (+21a)
- Silver Bullet
+
Damage: 27 · h
- Startup
- i22~24
- On block
- +5
- On hit
- +28d (+22d)
Transition to r32 HMS with 3+4; Transition input can be delayed 3f
- Delayed Hopkick
,
,
Damage: 25 · m
- Startup
- i23~25
- On block
- -11
- On hit
- +34a (+24a)
- Pulse Blast
,
+
Damage: 26 · m
- Startup
- i14~15
- On block
- -11
- On hit
- +10a (+1a)
Can't be buffered
- Deadly Edge
,
+
Damage: 22 · h
- Startup
- i16~17
- On block
- -5
- On hit
- +29a
Can't be buffered
- Lee Cutter
,
+
Damage: 23 · h
- Startup
- i19~21
- On block
- +2
- On hit
- +25a
Homing; Screw; Transition to r23 HMS with 3; Can't be buffered
- Blazing Kick
,
+
Damage: 24 · M
- Startup
- i22~24
- On block
- -17
- On hit
- +50a (+40a)
Can't be buffered
- f,f,F+3
,
,
+
Damage: 14 · m
- Startup
- i14~15
- On block
- -9
- On hit
- +17a (+7a)
Alternate input wr3; Can't be buffered
- Waxing Crescent
,
,
+
,
Damage: 14,26 · m,m
- Startup
- i14~15; follow-up ,i20~22
- On block
- +3
- On hit
- +24d (-11d)
Floor break; Alternate input wr3,4; Jail from 1st hit; Transition to r26 HMS with 3
- Back Handspring to Hitman
,
- hFC 1hFC 1
Damage: 5 · s
- Startup
- i10
- On block
- -5
- On hit
- +6
Transition to r24 with f; Transition input can be delayed 16f
- hFC 2hFC 2
Damage: 8 · s
- Startup
- i11
- On block
- -4
- On hit
- +7
- hFC 3hFC 3
Damage: 12 · l
- Startup
- i13
- On block
- -17
- On hit
- -3
- hFC 4hFC 4
Damage: 10 · l
- Startup
- i12
- On block
- -15
- On hit
- -4
- FC d/f+3FC
+
Damage: 12 · L
- Startup
- i16
- On block
- -17
- On hit
- -3
- Silver TailFC
+
Damage: 17 · L
- Startup
- i16~17
- On block
- -14
- On hit
- -3c
- Counter hit
- +37a
Transition to r30 HMS-2 with 3
- SlidingFC
,
,
+
Damage: 22 · L
- Startup
- i16~20
- On block
- -23
- On hit
- +18a
Can't be buffered
- FC u/b+4FC
+
Damage: 15 · m
- Startup
- i18~28
- On block
- -17
- On hit
- -6
Transition to r26 HMS with 3; Transition input can be delayed 17f
- FC u+4FC
+
Damage: 22 · m
- Startup
- i18~28
- On block
- -17
- On hit
- +28a (+18a)
Transition to r26 HMS with 3; Transition input can be delayed 17f
- Catapult FlipFC
+
Damage: 25 · m
- Startup
- i18~28
- On block
- -17
- On hit
- +28a (+18a)
Transition to r26 HMS with 3; Transition input can be delayed 17f
- FC U/B+4FC
+
Damage: 25 · m
- Startup
- i14~17
- On block
- -31
- On hit
- -20
Transition to r34 FC with D
- FC U+4FC
+
Damage: 28 · m
- Startup
- i14~17
- On block
- -31
- On hit
- +0a (-10a)
Transition to r34 FC with D
- Catapult AssaultFC
+
Damage: 30 · m
- Startup
- i14~17
- On block
- -31
- On hit
- +0a (-10a)
Transition to r34 FC with D
- Catapult DropFC
+
Damage: 30,20 · m,M
- Startup
- i46~49; i56~58
- On block
- -4
- On hit
- +17a (+7a)
Alternate input; FC.u+3+4; FC.ub+3+4
- ws 1


Damage: 13 · m
- Startup
- i13~14
- On block
- -2
- On hit
- +7
- Wonderful Combo

,
Damage: 13,17 · m,h
- Startup
- i13~14; follow-up ,i20
- On block
- -5
- On hit
- +4
Combo from 1st hit; Transition to r31 HMS with 3
- ws 2


Damage: 12 · m
- Startup
- i14~16
- On block
- -8
- On hit
- +3
- Rocket Heel

,
Damage: 12,24 · m,m
- Startup
- i14~16; follow-up ,i20~21
- On block
- -13
- On hit
- +32a (+22a)
Combo from 1st hit
- Twister Heel

,
Damage: 12,23 · m,h
- Startup
- i14~16; follow-up ,i27~28
- On block
- -6
- On hit
- +18g
Screw; Combo from 1st hit
- ws 3


Damage: 16 · M
- Startup
- i10~12
- On block
- -21
- On hit
- -10
- Tsunami Kicks

,
Damage: 16,11 · M,m
- Startup
- i10; follow-up ,i15~16
- On block
- -15
- On hit
- -4c
Jail from 1st attack; Transition to r33 HMS with 4; Transition input can be delayed 2f
- ws 3,3,d/f+3

,
,
+
Damage: 16,11,10 · M,m,m
- Startup
- i10; follow-up ,i26
- On block
- -19
- On hit
- -8
Combo from 2nd CH
- Infinite Kicks Mid Chain

,
,
+
,
Damage: 16,11,10,10 · M,m,m,h
- Startup
- i10; follow-up ,i24
- On block
- -16
- On hit
- -5
Connect to INF; Combo from 3rd hit; Hit vs BT +3a
- ws 3,3,d+3

,
,
+
Damage: 16,11,8 · M,m,l
- Startup
- i10; follow-up ,i26
- On block
- -19
- On hit
- -8
Combo from 2nd CH
- ws 3,3,d+3,3

,
,
+
,
Damage: 16,11,8,10 · M,m,l,m
- Startup
- i10; follow-up ,i24
- On block
- -19
- On hit
- -8
Combo from 3rd hit
- Infinite Kicks Low Chain

,
,
+
,
,
Damage: 16,11,8,10,10 · M,m,l,m,h
- Startup
- i10; follow-up ,i24
- On block
- -16
- On hit
- -5
Connect to INF; Combo from 4th CH; Hit vs BT +3a
- INF 3INF 3
Damage: 10 · m
- Startup
- ,i24
- On block
- -19
- On hit
- -8
- Infinite Kicks Mid VariationINF 3,3
Damage: 10,10 · m,h
- Startup
- ,i24
- On block
- -16
- On hit
- -5
Connect to INF; Combo from 1st hit; Hit vs BT +3a
- INF d+3INF d+3
Damage: 10 · l
- Startup
- ,i24
- On block
- -19
- On hit
- -8
- INF d+3,3INF d+3,3
Damage: 10,10 · l,m
- Startup
- ,i24
- On block
- -19
- On hit
- -8
Combo from 1st hit
- Infinite Kicks Low VariationINF d+3,3,3
Damage: 10,10,10 · l,m,h
- Startup
- ,i24
- On block
- -16
- On hit
- -5
Connect to INF; Combo from 2nd CH; Hit vs BT +3a
- INF u+3INF u+3
Damage: 15 · m
- Startup
- ,i19
- On block
- -19
- On hit
- +1a
- INF u+3,3INF u+3,3
Damage: 15,10 · m,m
- Startup
- ,i26
- On block
- -19
- On hit
- -8
- Infinite Kicks Axe VariationINF u+3,3,3
Damage: 15,10,10 · m,m,h
- Startup
- ,i24
- On block
- -16
- On hit
- -5
Connect to INF; Combo from 2nd hit; Hit vs BT +3a
- Toe Smash


Damage: 16 · m
- Startup
- i11~12
- On block
- -6
- On hit
- +5
Transition to r27 HMS with 3; Transition input can be delayed 2f
- Hitman Stance

- Hitman SidestepHMS
~
Alternate input HMS.d~n; Can cancel to any HMS attack
- Hitman to Mist StepHMS
~
- Hitman CancelHMS

Alternate input; HMS.DB; HMS.DF
- Hitman GuardHMS

Can only be done in "full" Hitman, with Lee's left hand performing the "come on" gesture
- Freaker JabHMS

Damage: 10 · h
- Startup
- i12
- On block
- +0
- On hit
- +7
Cancel to HMS.3 with 3; Cancel to r19 MS with f~n
- HMS 1,1HMS
,
Damage: 10,10 · h,h
- Startup
- i12; follow-up ,i10
- On block
- -1
- On hit
- +7
Jail from 1st attack; Input can be delayed 6f; Cancel to r22 MS with f~n
- HMS 1,1,1HMS
,
,
Damage: 10,10,10 · h,h,h
- Startup
- i12; follow-up ,i10
- On block
- -1
- On hit
- +7
Jail from 1st attack; Input can be delayed 8f; Cancel to r24 MS with f~n
- Freaker Jab ComboHMS
,
,
,
Damage: 10,10,10,10 · h,h,h,h
- Startup
- i12; follow-up ,i10
- On block
- -1
- On hit
- +7
Jail from 1st attack; Input can be delayed 8f; Cancel to r24 MS with f~n
- Excellent ComboHMS
,
Damage: 10,17 · h,m
- Startup
- i12; follow-up ,i15
- On block
- -8
- On hit
- +2
- Counter hit
- +57a
Input can be delayed 10f; Move can be delayed 9f; Jail from 1st attack with 6f delay; Combo from 1st hit; Transition to r32 HMS with 3; Transition input can be delayed 1f
- Scatter BlowHMS

Damage: 23 · m
- Startup
- i19~20
- On block
- -13
- On hit
- +40a (+30a)
- Scatter KickHMS

Damage: 21,20 · h,t
- Startup
- i17~19
- On block
- -4
- On hit
- +0d
Homing; Screw; Hit vs BT +21a; Hit without throw +7a (max range or from side)
- Shin SlicerHMS

Damage: 20 · L
- Startup
- i24~26
- On block
- -26
- On hit
- +23a
- Counter hit
- +45a
- Poison TouchHMS

Damage: 10,15 · m,m
- Startup
- i15~16; i26~27
- On block
- -7
- On hit
- +14g
Jail from 1st hit; Wall crush on hit +26g
- Silver SlashHMS
+
Damage: 24 · m
- Startup
- i20~22
- On block
- -9
- On hit
- +12a (+3a)
Wall break; Transition to r30 FC with D
- Silver CircleHMS
+
Damage: 20 · M
- Startup
- i25~29
- On block
- -8c
- On hit
- +18d
- Counter hit
- +50a
- Mist Step
~
MS lasts 22 frames; MS is in crouching state on frames 6~19; Can't be buffered
- MS 3MS

Damage: 10 · m
- Startup
- i15~16
- On block
- -12
- On hit
- -1
- Inverted AxleMS
,
Damage: 10,10 · m,m
- Startup
- i15~16; follow-up ,i15~16
- On block
- -13
- On hit
- +32a (+22a)
Combo from 1st hit
- Lee SlidingMS

Damage: 17 · L
- Startup
- i29~33
- On block
- -35
- On hit
- +10a
Can't buffer moves during recovery
- SwayMS
,
Sway lasts 29 frames; Can only be done when MS is in crouching state; Gives access to WS moves for first 4 frames
- Spinning Axe KickSway.4
Damage: 18 · L
- Startup
- i21~22
- On block
- -13
- On hit
- +3
- Counter hit
- +28a
- Lee Screw Right


Damage: 25 · h
- Startup
- i17~20
- On block
- -2
- On hit
- +19a (+10a)
Screw; Transition to r31 HMS with 3
- Lee Screw Left


Damage: 28 · m
- Startup
- i20~23
- On block
- -9
- On hit
- +16a
- Counter hit
- +58a (+38a)
Screw; Transition to r37 HMS with 4
- Forearm Drop

Damage: 35 · t
- Startup
- i12~14
- On block
- -3
- On hit
- +1d
Throw break 1 or 2
- Forearm Drop
+
Damage: 35 · t
- Startup
- i15~17
- On block
- -3
- On hit
- +1d
Homing; Same throw as 1+3
- Axle Throw

Damage: 35 · t
- Startup
- i12~14
- On block
- -6
- On hit
- +1d
Throw break 1 or 2; Side switch on hit and break
- Axle Throw
+
Damage: 35 · t
- Startup
- i15~17
- On block
- -6
- On hit
- +1d
Homing; Same throw as 2+4
- Lee HarassmentLeft-throw
Damage: 40 · t
- On block
- -3
- On hit
- +1d
Throw break 1
- Lee StunnerRight-throw
Damage: 40 · t
- On block
- -3
- On hit
- +0d
Throw break 2
- Face CrusherBack-throw
Damage: 60 · t
- On hit
- -10d
- Knee Drive
,
+
Damage: 30 · t
- Startup
- i12
- On block
- -3
- On hit
- +25d
Throw break 1+2