Tekken 7 · Essentials

Lee

Punish. Break. Launch.

Lee official Tekken 7 artwork

Main Combos

Launchers

Down-forward+Right punch
Up-forward+Right kick
FCUp-forward+Right kick

Follow-up

Right kick,Up+Left kickIntoBack+Right punch,Forward,NeutralIntoForward+Right kick,Left punchIntoScrew / spin extenderIntoBack+Right punch,Forward,NeutralIntoForward+Right punch,Left punch

Launcher

HMSRight punch

Follow-up

(dash)IntoRight kick,Up+Left kickIntoBack+Right punch,Forward,NeutralIntoForward+Right kick,Left punchIntoScrew / spin extenderIntoBack+Right punch,Forward,NeutralIntoForward+Right punch,Left punch

Launchers

Forward,Forward+Right kick
Back,Back+Right kick
Up-forward+Left kick,Right kick

Follow-up

(dash)IntoBack+Left kick,Left kick,Forward,NeutralIntoBack+Right punch,Forward,NeutralIntoForward+Right kick,Left punchIntoScrew / spin extenderIntoBack+Right punch,Forward,NeutralIntoForward+Right punch,Left punch

Standing Punishers

i10vs −10 or worse
Left punch,Right punch,Right kick
i11vs −11 or worse
Right kick,Left kick
i13vs −13 or worse
Forward+Left punch + Right punch
i14vs −14 or worse
Forward+Right punch,Left punch
i15vs −15 or worse
Down-forward+Right punch
i18vs −18 or worse
Up-forward,Neutral,Right kick

While Rising Punishers

i10vs −10 or worse
While standingLeft kick,Left kick
i13vs −13 or worse
While standingLeft punch,Right kick
i14vs −14 or worse
While standingRight punch,Left kick
i15vs −15 or worse
Up,Up-forward+Right kick
i18vs −18 or worse
FCUp-forward+Right kick

i10 means 10-frame startup. Punish at the listed disadvantage or worse, provided the move reaches. Motion inputs and stance transitions also require their input timing.

Important Throws

Knee Drive

ForwardHold forwardLeft kick + Right kick
BreakLeft punch + Right punch

Forearm Drop

Left punch + Left kick
BreakLeft punchorRight punch

Axle Throw

Right punch + Right kick
BreakLeft punchorRight punch

Wall Combos

Down-forward+Left punchIntoForward+Right kick,Left kickIntoDown+Left kick

For standard-size opponents.

Input key & stance abbreviations

1 = left punch · 2 = right punch · 3 = left kick · 4 = right kick. + means together; ~ before a direction means hold; ~ between buttons means a quick slide input; : marks strict timing.

WS = while rising · FC = full crouch · CH = counter hit · Screw / spin extender = Tekken 7’s screw/spin extender · Into = next combo step. Notes in parentheses describe timing or conditions.

HMS
Hitman
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