Tekken 7 · Essentials

Lei

Punish. Break. Launch.

Lei official Tekken 7 artwork

Main Combos

Launchers

Up-forward+Right kick
Down-forward+Right punch
While standingLeft kick + Right kick

Follow-up

Forward+Left kick,Left punchIntoLeft punch + Right punch,Left punchIntoBack turnedRight kick,Left punchIntoScrew / spin extenderIntoForward,Forward+Left kick,Right kick

Launcher

Forward,Forward+Left kick

Follow-up

Up-forward+Right kickIntoLeft punch + Right punch,Left punchIntoBack turnedRight kick,Left punchIntoScrew / spin extenderIntoForward,Forward+Left kick,Right kick

Launcher

Forward,Forward+Left kick,Back

Follow-up

Up-forward,Neutral,Right kickIntoLeft punch + Right punch,Left punchIntoBack turnedRight kick,Left punchIntoScrew / spin extenderIntoForward,Forward+Left kick,Right kick

Standing Punishers

i10vs −10 or worse
Left punch,Left punch,Hold forward
i12vs −12 or worse
Forward+Right punch,Right kick
i13vs −13 or worse
Down-forward+Left punch,Left punch
i14vs −14 or worse
Left kick,Left kick
i15vs −15 or worse
Down-forward+Right punch
i16vs −16 or worse
Forward+Left kick,Left punch(range)

While Rising Punishers

i10vs −10 or worse
While standingLeft kick
i11vs −11 or worse
While standingRight kick
i14vs −14 or worse
While standingRight punch,Left punch
i15vs −15 or worse
Up-forward+Right kick
i16vs −16 or worse
While standingLeft kick + Right kick

i10 means 10-frame startup. Punish at the listed disadvantage or worse, provided the move reaches. Motion inputs and stance transitions also require their input timing.

Important Throws

Dragon Falls

Hold up-forwardLeft punch + Right punch
BreakLeft punch + Right punch

Double Foot Stomp

Left punch + Left kick
BreakLeft punchorRight punch

Sleeper Hold

Right punch + Right kick
BreakLeft punchorRight punch

Tripping

ForwardHold forwardLeft punch + Right punch
BreakLeft punch + Right punch

Wall Combos

Forward+Left kick,Left punchIntoUp-back+Right kick
Input key & stance abbreviations

1 = left punch · 2 = right punch · 3 = left kick · 4 = right kick. + means together; ~ before a direction means hold; ~ between buttons means a quick slide input; : marks strict timing.

WS = while rising · FC = full crouch · CH = counter hit · Screw / spin extender = Tekken 7’s screw/spin extender · Into = next combo step. Notes in parentheses describe timing or conditions.

BT
Back Turned
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