Tekken 7 · Essentials

Leo

Punish. Break. Launch.

Leo official Tekken 7 artwork

Main Combos

Launchers

Down-forward+Right punch
Up-forward+Right kick
While standingRight punch

Follow-up

f+2 > b+1,4 > KNK 2 > (screw) > f+4,df > 3,1,2

Launcher

KNKLeft kick,Right kick

Follow-up

b+1,4 > KNK 2 > (screw) > f+4,df > 3,1,2

Launchers

Forward,Forward+Right kick,Left kick
BOKLeft kick

Follow-up

(screw) > 4 > b+1,4,df > 3,1,2

Bread n' butter

Launcher

Down-forward+Right punch

Follow-up

f+2 b+1,4~2 (screw) f+4~d/f <ws 3,1,2

Bread n' butter

Launcher

Counter hitFUFTLeft kick

Follow-up

ws 3 b+1,4~2 (screw) f+4~d/f <ws 3,1,2

Bread n' butter

Launcher

Forward,Hold forward+Right kick,Left kick

Follow-up

4 b+1,4~d/f <ws 3,1,2

Mini-combos

Launchers

Counter hitLeft punch + Right punch
Counter hitRight punch + Left kick
2+3,P
Counter hit(Up-forward+Right punch),Left punch

Follow-up

Forward,Hold forward+Left kick,Hold down~Right punch

Damage: +34

The f,F+3 must connect exactly on the first frame where the opponent recovers grounded for the spike to be unavoidable. If too early, it hits them airborne and doesn't spike. If too late, the opponent can do a toe kick or spring kick to make themselves airborne. This timing can be hit off CH 1+2 and CH (uf+2),1 but not either 2+3 situations.

Mini-combos

Launcher

FCDown-forward+Left kick

Follow-up

ff OTG d+3+4

Damage: +

Mini-combos

Launcher

FCDown-forward+Left kick

Follow-up

Forward,Hold forward+Left kick

Damage: +

Mini-combos

Launchers

(While standingLeft kick,Left punch),Right punch
Counter hit(Down-forward+Left punch),Right punch

Follow-up

Forward+Left punch + Right punch

Damage: +25

Mini-combos

Launchers

(While standingLeft kick,Left punch),Right punch
Counter hit(Down-forward+Left punch),Right punch

Follow-up

DownDown-forwardForward+Left punch + Right punch

Damage: +

Mini-combos

Launcher

Counter hitDownDown-forwardForward+Left punch

Follow-up

While standingRight kick,Left punch + Right punch

Damage: +

Mini-combos

Launcher

Counter hitDown-forward+Right punch + Left kick

Follow-up

FCDown-forward+Left kick

Damage: +

Mini-combos

Launchers

BOKLeft punch,Right punch
Up-forward+Right punch,Left punch

Follow-up

Down+Right kick,Right punch

Damage: +14

Hold 1+2 to Ki Charge

Mini-combos

Launcher

CH b+1+4High and low hit

Follow-up

Back+Right punch,Left punch + Right punch

Damage: +32

Mini-combos

Launcher

CH b+1+4High and low hit

Follow-up

Forward,Hold forward+Right punch

Damage: +30

Hold 1+2 to Ki Charge

Staples

Launchers

Counter hitUp+Left kick + Right kick
While standingRight punch
Down-forward+Right punch
BOKLeft kick

Follow-up

ssl d/f+1 ssl d/f+1 b+1,4 f+4~2 (screw) BPP

Damage: +51

Staples

Launchers

Counter hitUp+Left kick + Right kick
While standingRight punch
Down-forward+Right punch
BOKLeft kick

Follow-up

f+2 b+1,4 f+4~2 (screw) BPP

Damage: +48

Staples

Launchers

Up-forward,Neutral,Right kick
Counter hitUp+Left kick + Right kick
Up-forward+Right kick

Follow-up

d/f+2+3 ws 3 b+1,4~2 (screw) BPP

Damage: +50

Staples

Launchers

Up-forward,Neutral,Right kick
Counter hitUp+Left kick + Right kick
Up-forward+Right kick

Follow-up

d/f+2+3 ws 3 b+1,4~2 (screw) f+4~d/f <ws 3,1,2

Damage: +48

Staples

Launcher

KNKLeft kick,Right kick

Follow-up

b+1,4~d/f u/f+1,1 (screw) BPP

Damage: +36

Staples

Launchers

Counter hitKNKLeft punch + Right punch
BOKRight punch
Down-back+Left kick

Follow-up

f+3 b+1,4~d/f u/f+1,1 (screw) BPP

Damage: +50

Staples

Launchers

BOKLeft kick
Forward,Hold forward+Left kick,Right kick
Counter hitDownDown-forwardForward+Left kick + Right kick
Counter hit(Up-forward+Left punch),Left punch

Follow-up

Screw / spin extenderRight kickBack+Left punch,Right kick~Down-forwardWhile standingRight kick,Left punch + Right punch

Staples

Launcher

Counter hitRight kick

Follow-up

ff 1 b+1,4~d/f u/f+1,1 (screw) BPP

Damage: +40

Staples

Launcher

Counter hitRight kick

Follow-up

Forward+Right punchDown+Right kick,Right punch

Damage: +23

Hold 1+2 to Ki Charge

Staples

Launcher

Counter hitDown-forward+Right punch + Left kick

Follow-up

D/F <ws 3 b+1,4~d/f u/f+1,1 (screw) BPP

Damage: +38

Staples

Launcher

Counter hitForward+Right kick~Right punch

Follow-up

(screw) 4 b+1,4~d/f <ws 3,1,2

Damage: +

Staples

Launchers

Counter hitDown-back+Right kick
Counter hit(Forward,Hold forward+Right kick,Left kick),Right kick

Follow-up

qcf+3 b+1,4~d/f u/f+1,1 (screw) BPP

Damage: +

Staples / Rage

Launchers

Down-forward+Right punch
Up-forward+Right kick

Follow-up

Forward+Right punchBack+Left punch,Right kick~Down-forward~Left kickForward+Right kick~Right punchScrew / spin extender(Rage)Down-forward+Left punch + Right punch

Standing Punishers

i10vs −10 or worse
Left punch,Right kick
i10vs −10 or worse
Left punch,Right punch
i11vs −11 or worse
Right punch,Right punch
i13vs −13 or worse
Up-forward+Left punch,Right punch
i14vs −14 or worse
Forward+Right punch,Right punch
i14vs −14 or worse
Back+Right punch,Left punch + Right punch
i15vs −15 or worse
Down-forward+Right punch
i15vs −15 or worse
Up-forward+Right kick
i23vs −23 or worse
Up-forward,Neutral,Right kick

While Rising Punishers

i10vs −10 or worse
FCDown+Left punch
i11vs −11 or worse
While standingRight kick,Left punch + Right punch
i13vs −13 or worse
While standingLeft punch + Right punch(range)
i13vs −13 or worse
While standingLeft punch + Right punch
i13vs −13 or worse
Up-forward+Left punch,Right punch
i15vs −15 or worse
Up-forward+Right kick
i16vs −16 or worse
While standingRight punch
i23vs −23 or worse
Up-forward,Neutral,Right kick

i10 means 10-frame startup. Punish at the listed disadvantage or worse, provided the move reaches. Motion inputs and stance transitions also require their input timing.

Important Throws

Shuang Pai Shou

ForwardHold forwardLeft punch + Right punch
BreakLeft punch + Right punch

Bao Hu Gui Shan

Left punch + Left kick
BreakLeft punchorRight punch

Dan Yang Da

Right punch + Right kick
BreakLeft punchorRight punch

Wall Combos

b+1,4 > KNK 3,4

Wall

Starter

Up-forward+Left punch,Right punch
Up-forward+Left kick
Down-backLeft punch + Right punch,Left punch

Follow-up

Down-forward+Left punchLeft punchLeft kick,Right punch,Left kick

Damage: +32

Only works vs Gigas, Jack-7, Kuma, and Marduk.

Wall

Starter

Up-forward+Left punch,Right punch
Up-forward+Left kick
Down-backLeft punch + Right punch,Left punch

Follow-up

b,f+1+2,1+2<qcf+2

Damage: +29

Input key & stance abbreviations

1 = left punch · 2 = right punch · 3 = left kick · 4 = right kick. + means together; ~ before a direction means hold; ~ between buttons means a quick slide input; : marks strict timing.

WS = while rising · FC = full crouch · CH = counter hit · Screw / spin extender = Tekken 7’s screw/spin extender · Into = next combo step. Notes in parentheses describe timing or conditions.

CD
Crouch Dash
KNK
Kinkei
BOK
Bokuho
BT
Back Turned

Tekken 7 archive. Source pages are kept separate from Tekken 8 and may cover different Tekken 7 updates.

Techniques

Rolldash and WS moves

QCF is doing d,df,f and will have leo enter rolldash. Doing QCF+1 and QCF+2 will make leo perform rolldash specific moves.; However, leo can also enter rolldash by doing d,df , the difference is that with this method you will get ws moves instead, meaning that doing d,df, n+1 or d,df,n+2 will give ws1 and ws2 off rolldash respectively.

WS4 TRADE

Against certain characters, if ws4 trades with their df1/i13 mid, leo can use f4 or iws3 to pick them up allowing to get a combo conversion

d1~d into ws4

d1~d on block puts leo at -2 and in a crouching state, giving him access to while standing moves (i.e. ws4).; This means that if the opponent was to throw out an i13 mid right after blocking d1 it will trade with ws4.

d3+4 into ws4

Leo's d3+4 is his generic d4 which puts him at -2 on hit and in a crouching state, like d1~d.; The opponent using an i13 mid after getting hit by d3+4 will cause a trade with the ws4.; -Note that against AK you can follow up with d4,2

Move List

137 moves

Rage Art
(Rage)Down-forward+Left punch + Right punch

Damage: 55–82 · m

Startup
i20
On block
-22
On hit
-10d

Damage increases with lower health; Can be done from FC

Rage Drive
(Rage) f,F+2*

Damage: 35 · m

Startup
i13
On block
+6
On hit
+29a (-7)

Transition to Charge with 1+2 on hit; At wall on block, +12g and 5 lethal damage

Jab
Left punch

Damage: 7 · h

Startup
i10
On block
+1
On hit
+8
He Zi Shou
Left punch,Right punch

Damage: 7,10 · h,h

Startup
i10; follow-up ,i12
On block
-1
On hit
+7

Jail from 1st hit; Transition to r27 KNK with B

1,2,1
Left punch,Right punch,Left punch

Damage: 7,10,16 · h,h,h

Startup
i10; follow-up ,i20~21
On block
-5
On hit
+6
Counter hit
+9

Combo from 2nd CH; Move can be delayed

Liang Yi Zhou
Left punch,Right punch,Left punch,Left punch

Damage: 7,10,16,21 · h,h,h,m

Startup
i10; follow-up ,i18
On block
-13
On hit
+12a (+3)

Combo from 3rd hit; No wall break in juggle

Wai Bai Tui
Left punch,Right punch,Left punch,Right kick

Damage: 7,10,16,30 · h,h,h,h

Startup
i10; follow-up ,i21~23
On block
-6
On hit
+32a (+6)

Combo from 3rd hit

Ye Chui
Left punch,Right punch,Right kick

Damage: 7,10,15 · h,h,L

Startup
i10; follow-up ,i24
On block
-13
On hit
+3
Counter hit
+8d

Combo from 2nd CH; Move can be delayed

Lian Tan
Left punch,Right kick

Damage: 7,17 · h,h

Startup
i10; follow-up ,i16
On block
-4
On hit
+5
Counter hit
+32a (+22)

Jail from 1st hit

Right Jab
Right punch

Damage: 9 · h

Startup
i11
On block
-1
On hit
+5
Xiang Long Shi Chong Tian Zhang
Right punch,Left punch

Damage: 9,12 · h,h

Startup
i11; follow-up ,i16~17
On block
-7
On hit
+4

Jail from 1st hit; Move can be delayed 3f

Xiang Long Shi Ling Zhou
Right punch,Right punch

Damage: 9,20 · h,m

Startup
i11; follow-up ,i22
On block
-12
On hit
+6

Combo from 1st hit; Move can be delayed 3f

3
Left kick

Damage: 15 · h

Startup
i14
On block
-8
On hit
+4
3,2
Left kick,Right punch

Damage: 15,10 · h,h

Startup
i14; follow-up ,i19
On block
-2
On hit
+9

Transition to r25 BOK with D; Combo from 1st hit

Wu Dang Xuan Feng Jiao
Left kick,Right punch,Left kick

Damage: 15,10,26 · h,h,m

Startup
i14; follow-up ,i23~24
On block
-7
On hit
+13a (+4)

Cancel to r34 with B; Combo from 2nd CH with 7f delay; Move can be delayed 10f

Wu Dang Jin Ji Du Li
Left kick,Right punch,Right kick

Damage: 15,10,14 · h,h,m

Startup
i14; follow-up ,i22~23
On block
+10
On hit
+16g
Counter hit
+21a

Combo from 2nd CH

Right High Kick
Right kick

Damage: 17 · h

Startup
i12
On block
-7
On hit
+6
Counter hit
+31a (+21)
Dual Rising Fists
Left punch + Right punch

Damage: 25 · m

Startup
i25
On block
-12
On hit
+11a (+2)
Ye Kua
Right punch + Left kick

Damage: 21 · m

Startup
i30~31
On block
-8
On hit
+23g
Counter hit
+28d

Parries high and mid punches; Hit after parry is same as on CH

f+2
Forward+Right punch

Damage: 14 · h

Startup
i14~16
On block
-5
On hit
+6
Heng Da Er Lang Dan Shan
Forward+Right punch,Right punch

Damage: 14,21 · h,m

Startup
i14; follow-up ,i23~24
On block
-12
On hit
+8
Counter hit
+25a

Combo from 1st hit with 5f delay; Move can be delayed 10f

Bai Tui
Forward+Left kick

Damage: 23 · h

Startup
i20~21
On block
+0
On hit
+4
Counter hit
+27a

Transition to r26 BOK with D

Jin Ji Du Li
Forward+Right kick

Damage: 14 · m

Startup
i17~18
On block
+10
On hit
+16g
Counter hit
+21a
Bei Zhe Kao
Forward+Left punch + Right punch

Damage: 32 · m

Startup
i17~18
On block
-14
On hit
+10a (+1)

Wall break

Xiang Chui
Forward+Right punch + Left kick

Damage: 21 · h

Startup
i20~21
On block
-9
On hit
+11a (+2)

Evasive to Leo's right

Quick Upper
Down-forward+Left punch

Damage: 13 · m

Startup
i13~14
On block
-1
On hit
+7
Shuang Huan Da
Down-forward+Left punch,Right punch

Damage: 13,20 · m,h

Startup
i13; follow-up ,i18
On block
-6
On hit
+9a
Counter hit
+34d (+26)

Combo from 1st CH with 8f delay; Input can be delayed 8f; Move can be delayed 4f

Sheng Pao
Down-forward+Right punch

Damage: 15 · m

Startup
i15~16
On block
-13
On hit
+28a (+18)
Chuan Pao
Down-forward+Left kick

Damage: 22 · m

Startup
i17~19
On block
-9
On hit
+6a (-3)
Counter hit
+27a (-9)

Homing; Screw

Front Kick
Down-forward+Right kick

Damage: 14 · m

Startup
i13
On block
-6
On hit
+5
Gui Xi
Down-forward+Right punch + Left kick

Damage: 20 · L

Startup
i21~22
On block
-12
On hit
+5
Counter hit
+21a

Recovery 4f faster if attack hits

Fu Hu
Down+Left punch

Damage: 18 · m

Startup
i18~19
On block
-2
On hit
+5c
Counter hit
+20a

Transition to r29 FC with D

Pi Zhong
Down+Right punch

Damage: 23 · m

Startup
i21
On block
+4c
On hit
+9c
Counter hit
+24d
Crouch Spin Kick
Down+Left kick

Damage: 12 · L

Startup
i16
On block
-17
On hit
-3
Sao Tang Ti
Down+Right kick

Damage: 10 · L

Startup
i16~17
On block
-12
On hit
-1
Shang Bu Zhuang Zhang
Down+Right kick,Right punch

Damage: 10,23 · L,h

Startup
i16; follow-up ,i26~27
On block
-5
On hit
-7d
Counter hit
+3a

Combo from 1st CH; Transition to r50 Charge with 1+2 on hit

Crouch Shin Kick
Down+Left kick + Right kick

Damage: 7 · l

Startup
i12
On block
-13
On hit
-2
Crouch Jab
Down-back+Left punch

Damage: 5 · s

Startup
i10
On block
-5
On hit
+6

Transition to r24 with F

Chong Tian Zhang
Down-back+Right punch

Damage: 11 · h

Startup
i14~15
On block
-17
On hit
+2
Fu Bo
Down-back+Right punch,Right punch

Damage: 11,17 · h,m

Startup
i14~15; follow-up ,i24~25
On block
-4
On hit
+8c
Counter hit
+23d

Combo from 1st hit with 4f delay; Move can be delayed 10f

Lie Huo Fan Jiao
Down-back+Left kick

Damage: 23 · h

Startup
i31~32
On block
-8
On hit
+38a (+28)

No crouching state

d/b+4
Down-back+Right kick

Damage: 12 · L

Startup
i20~22
On block
-31
On hit
+2
Counter hit
+33a

Can clean hit; Staggers on block; Causes float on hit if db+4,1 is input

Qian Sao Lei Wang Quan
Down-back+Right kick,Left punch

Damage: 12,27 · L,m

Startup
i20~22; follow-up ,i25~26
On block
-16
On hit
+8a

Combo from 1st hit +14a (+7); Deals 18 damage at 70% scaling

d/b+1+2
Down-back+Left punch + Right punch

Damage: 17 · m

Startup
i21~23
On block
-9
On hit
+7

Transition to r29 BOK with D

Ba Wang Zhe Jiang
Down-back+Left punch + Right punch,Left punch

Damage: 17,20 · m,m

Startup
i21~23; follow-up ,i17~18
On block
-12
On hit
+22a (+17)

Combo from 1st hit with 13f delay; Input can be delayed 13f; Move can be delayed 8f

Ding Zhou
Back+Left punch

Damage: 17 · m

Startup
i18~19
On block
-12
On hit
+1
Ding Zhou Jin Ji Du Li
Back+Left punch,Right kick

Damage: 17,14 · m,m

Startup
i18~19; follow-up ,i23~24
On block
+10
On hit
+16g
Counter hit
+21a
b+2
Back+Right punch

Damage: 11 · m

Startup
i14
On block
-11
On hit
+0
Wu Hu Chu Dong
Back+Right punch,Left punch

Damage: 11,11 · m,h

Startup
i14; follow-up ,i22~23
On block
-4
On hit
+7

Combo from 1st hit with 8f delay; Move can be delayed 10f

Er Lang Dan Shan
Back+Right punch,Left punch + Right punch

Damage: 11,21 · m,m

Startup
i14; follow-up ,i27~28
On block
-11c
On hit
+8c
Counter hit
+19a

Combo from 1st hit with 3f delay; Move can be delayed 10f

b+3
Back+Left kick

Damage: 15 · m

Startup
i14~15
On block
-7
On hit
+4
Ying Mian Tui
Back+Left kick,Left punch

Damage: 15,16 · m,m

Startup
i14~15; follow-up ,i20
On block
-7
On hit
+4

Combo from 1st CH; Transition to r27 BOK with D; Transition to r28 KNK with B

b+4
Back+Right kick

Damage: 13 · m

Startup
i18
On block
-8
On hit
+5
Dragon's Impact
Back+Right kick,Left punch + Right punch

Damage: 13,20 · m,m

Startup
i18; follow-up ,i30~31
On block
-12
On hit
+15a (+6)

Wall break; Combo from 1st hit; Cancel to r40 FC with D on frame 38 (i.e. 20 frames to hit confirm

Cuo Zhang
Back+Left punch + Right kick

Damage: 10,12 · h,L

Startup
i19 i21
On block
-12
On hit
+3
Counter hit
+14c

Frames are for low; No spacing tricks, high is faster

Xiao Jia Er Lu Liang Yi Zhou
Back+Right punch + Left kick

Damage: 60 · m!

Startup
i70~71
On hit
+26a (-21)
Yue Bu San Jing Ti
Up-back+Right kick

Damage: 11 · m

Startup
i15~16
On block
-19
On hit
-8
Jumping Knuckle
Up+Left punch

Damage: 12 · m

Startup
i18
On block
-12
On hit
-1

Alternate input uf+1+2 (jumps forward)

Hook
Up+Right punch

Damage: 17 · h

Startup
i15
On block
-12
On hit
+9

Alternate input ub+2

Yue Bu San Jing Ti
Up+Right kick

Damage: 15 · m

Startup
i15~16
On block
-13
On hit
+19a (+9)
Counter hit
+33a (+23)
Sky Vibration
Up+Left kick + Right kick

Damage: 26 · M

Startup
i24~27
On block
+0c
On hit
+6c
Counter hit
+53a

Spike; Alternate input uf+3+4

u/f+1
Up-forward+Left punch

Damage: 8 · h

Startup
i13
On block
-1
On hit
+6
Dragon Backfist
Up-forward+Left punch,Left punch

Damage: 8,17 · h,h

Startup
i13; follow-up ,i25~26
On block
-9
On hit
+15g
Counter hit
+67a (+47)

Screw; Combo from 1st hit with no delay; Move can be delayed 9f

Chuan Chong Quan
Up-forward+Left punch,Right punch

Damage: 8,25 · h,m

Startup
i13; follow-up ,i20~21
On block
-14
On hit
+37d (-21)

Transition to r51 (Charge) with 1+2 on hit; Combo from 1st hit with 5f delay; Move can be delayed 9f

u/f+2
Up-forward+Right punch

Damage: 15 · m

Startup
i18~21
On block
-14
On hit
+18a (+11)

Transition to r26 BOK with D

Yue Bu Si Quan
Up-forward+Right punch,Left punch

Damage: 15,17 · m,m

Startup
i18; follow-up ,i25~26
On block
-8
On hit
+4
Counter hit
+32a

Combo from 1st hit +23a (+16); Interrupt from 1st block with i11

Yi Qi Jiao
Up-forward+Left kick

Damage: 21 · m

Startup
i17~21
On block
-9
On hit
+13a (+4)

Can evade some highs; Deals 20 damage with input u+3

Yue Bu San Jing Ti
Up-forward+Right kick

Damage: 15 · m

Startup
i15~16
On block
-13
On hit
+33a (+23)
Delayed Hopkick
Up-forward,Neutral,Right kick

Damage: 25 · m

Startup
i23~25
On block
-11
On hit
+34a (+24)
Shang Bu Zhuang Quan
Forward,Hold forward+Right punch

Damage: 25 · m

Startup
i14~15
On block
-9
On hit
+8a

Can't be buffered; Hitstop 20f on hit; Transiton to r52 (Charge) with 1+2 on hit

Tiao Shan Fu Ren
Forward,Hold forward+Left kick

Damage: 20 · m

Startup
i26~29
On block
-7c
On hit
+3a

Floor break; Can't be buffered; Transition to r27 BOK with D; Hit vs FUFT and FUFA +11a

f,F+4
Forward,Hold forward+Right kick

Damage: 12 · m

Startup
i19~20
On block
-13
On hit
-2a

Can't be buffered

f,F+4,3
Forward,Hold forward+Right kick,Left kick

Damage: 12,23 · m,h

Startup
i19~20; follow-up ,i12~14
On block
-14
On hit
+64a (+44)

Screw; Jail from 1st attack; Combo from 1st hit +60a (+43)

Tiao Shan Pu Bu
Forward,Hold forward+Right kick,Left kick,Right kick

Damage: 12,23,17 · m,h,L

Startup
i19~20; follow-up ,i29~31
On block
-12
On hit
-1
Counter hit
+30a
b,n,f+1+2
Back,Neutral,Forward+Left punch + Right punch

Damage: 15 · m

Startup
i17~18
On block
-24
On hit
-11

Often written b,f+1+2

b,n,f+1+2,1+2
Back,Neutral,Forward+Left punch + Right punch,Left punch + Right punch

Damage: 15,13 · m,m

Startup
i17~18; follow-up ,i21~22
On block
-14
On hit
-3
Counter hit
+7

Often written b,f+1+2,1+2; Combo from 1st hit with 4f delay; Move can be delayed 4f

Jin Gang Hua Shan Tuo Tian Zhang
Back,Neutral,Forward+Left punch + Right punch,Left punch + Right punch,Down,Down-forward,Forward+Right punch

Damage: 15,13,30 · m,m,m

Startup
i17~18; follow-up ,i20~21
On block
-13
On hit
+7a (-2)

Often written b,f+1+2,1+2,qcf+2; Deals 25 damage without d,df,f; Combo from 2nd CH with 14f delay; Input can be delayed 14f; Move can be delayed 13f; Can evade some highs when delayed

Tiao Shan Jiang Jiao
Forward,Forward,Hold forward+Left kick

Damage: 30 · m

Startup
i23~26
On block
+9g
On hit
+13a (+3)

Alternate input wr3; Can't be buffered

Crouch Jab
hFC 1

Damage: 5 · s

Startup
i10
On block
-5
On hit
+6

Transition to r24 with F

Crouch Straight
hFC 2

Damage: 8 · s

Startup
i11
On block
-4
On hit
+7
Crouch Spin Kick
hFC 3

Damage: 12 · L

Startup
i16
On block
-17
On hit
-3
Crouch Shin Kick
hFC 4

Damage: 10 · l

Startup
i12
On block
-15
On hit
-4
Hou Sao Xuan
FCDown-forward+Left kick

Damage: 20 · L

Startup
i21~23
On block
-26
On hit
+37d

Staggers on block

ws 1
While standingLeft punch

Damage: 13 · m

Startup
i14~15
On block
-8
On hit
+4

Can evade some highs

ws 1,4
While standingLeft punch,Right kick

Damage: 13,12 · m,L

Startup
i14~15; follow-up ,i19~20
On block
-12
On hit
-1

Combo from 1st CH with 10f delay; Move can be delayed 10f

Huo Da Ding Zhou
While standingLeft punch,Right kick,Left punch

Damage: 13,12,24 · m,L,m

Startup
i14~15; follow-up ,i22
On block
-14
On hit
+12a (+3)
Counter hit
+44a (-3)

Combo from 2nd CH with 7f delay; Move can be delayed 10f

Shang Bu Gua Shan
While standingRight punch

Damage: 17 · M

Startup
i15~16
On block
-13
On hit
+28a (+18)

Can evade some highs

ws 3
While standingLeft kick

Damage: 9 · M

Startup
i13~14
On block
-6
On hit
+5
ws 3,1
While standingLeft kick,Left punch

Damage: 9,9 · M,m

Startup
i13~14; follow-up ,i21
On block
-10
On hit
+3

Combo from 1st hit with 4f delay; Input can be delayed 4f; Move can be delayed 3f

Liang Yi Er Tui Ya Zhou
While standingLeft kick,Left punch,Right punch

Damage: 9,9,20 · M,m,h

Startup
i13~14; follow-up ,i24~25
On block
-9
On hit
+6d
Counter hit
+31d (+23)

Combo from 1st or 2nd CH

Whip Leg
While standingRight kick

Damage: 15 · m

Startup
i11~12
On block
-12
On hit
+19a (+12)
Rising Bei Zhe Kao
While standingRight kick,Left punch + Right punch

Damage: 15,28 · m,m

Startup
i11~12; follow-up ,i25~27
On block
-12
On hit
+38d (-20)

Combo from 1st hit +18a (+11)

Le Kua Kao
While standingLeft punch + Right punch

Damage: 25 · m

Startup
i13~15
On block
-15
On hit
+11a (+2)

Wall break

Tui Bu Jin Ji Du Li
Back+Left kick + Right kick
Jin Ji Du Li to Jin Bu
KNKDown-forward
KNK 1
KNKLeft punch

Damage: 12 · h

Startup
i18~19
On block
-9
On hit
+2

Effectively i19~20 from transitions; Transition to r25 BOK with D

Bai She Tui Chuang
KNKLeft punch,Right punch

Damage: 12,20 · h,m

Startup
i18~19; follow-up ,i18~19
On block
-9
On hit
+11a (+2)

Wall break; Combo from 1st hit with 11f delay; Input can be delayed 11f; Move can be delayed 10f

Heng Quan
KNKRight punch

Damage: 20 · h

Startup
i13~15
On block
-4
On hit
+22a (+13)
Counter hit
+51a

Screw; Effectively i15~17 from transitions

KNK 3
KNKLeft kick

Damage: 13 · m

Startup
i20~21
On block
-13
On hit
+28a (+18)

Effectively i22~23 from transitions

Er Qi Jiao
KNKLeft kick,Right kick

Damage: 13,27 · m,m

Startup
i20~21; follow-up ,i15~17
On block
-12
On hit
+28a (+18)

Jail from 1st attack; Combo from 1st hit +29a (+22)

Cuo Ti Fu Ren
KNKRight kick

Damage: 18 · L

Startup
i20~21
On block
-12
On hit
+9

Effectively i22~23 from transitions

Upper Rising Fist
KNKLeft punch + Right punch

Damage: 20 · m

Startup
i25~27
On block
-6
On hit
+21a (+4)
Counter hit
+41a (+31)

Effectively i26~28 from transitions; Can evade some highs

Tree Feller
KNKLeft kick + Right kick

Damage: 24 · L

Startup
i24~25
On block
-26
On hit
+6a

Effectively i26~27 from transitions; Staggers on block

Fo Bu
Down+Left punch + Right punch

Can be done from hFC; cs1~ when done from hFC

Fo Bu (Lapsed)
BOKNeutral

Automatic after 8 frames of BOK

Bai Fist
BOKLeft punch

Damage: 13 · m

Startup
i13
On block
-4
On hit
+9
Ya Sui Ying Quan
BOKLeft punch,Right punch

Damage: 13,20 · m,m

Startup
i13; follow-up ,i17~18
On block
-14
On hit
+2

Combo from 1st hit +27a (+20)

Fan Lan Chui
BOKRight punch

Damage: 23 · M

Startup
i19~20
On block
-9
On hit
+41a (+31)
Startled Crane
BOKLeft kick

Damage: 30 · h

Startup
i21
On block
+10g
On hit
+55a (+35)

Homing; Screw; Wall crush on block +12g

Jin Ji Du Li
BOKRight kick

Damage: 14 · m

Startup
i20
On block
+10
On hit
+16g
Counter hit
+21a
Tong Bei Shi
BOKLeft punch + Right punch

Damage: 26 · h

Startup
i26
On block
-9
On hit
+31d (+23)
Jin Bu
Down,Down-forward,Forward

Can't be buffered; Alternate input d,f; No crouching state

Lei Zhang
CDLeft punch

Damage: 17 · L

Startup
i18~19
On block
-13
On hit
-1
Counter hit
+11
Shang Bu Zhuang Zhang
CDRight punch

Damage: 14 · m

Startup
i17
On block
-9
On hit
+9
Counter hit
+32a

Transition to r28 KNK with B

Lightning Spear
CDRight punch,Left punch

Damage: 14,17 · m,m

Startup
i17; follow-up ,i18~19
On block
-6
On hit
+7
Counter hit
+30a

Combo from 1st hit with 5f delay; Input can be delayed 5f; Move can be delayed 1f; The 1 input must be held until after (or pressed after) the 1st hit

Le Kua Kao
CDLeft kick + Right kick

Damage: 6,20 · m,m

Startup
i18~20 24~26
On block
-6
On hit
+20a (+11)
Counter hit
+60a (+43)

Homing; Screw

Tui Bu Dan Yi
Back turnedLeft punch + Right punch

Damage: 21 · m

Startup
i11
On block
-20
On hit
+1a (-8)
Counter hit
+22a (-14)
Then Jiao
OTG d+3+4

Damage: 24 · L

Startup
i24~25
On block
-13
On hit
+3
Da Kai
SidestepLeft punch + Right punch

Damage: 30 · m

Startup
i19
On block
-9
On hit
+14a (+5)
Counter hit
+29a
Shan Dian
Left punch + Right punch + Left kick + Right kick
Zhao Qian Sao Lei Wang Quan
(Charge).d/b+4,1,2

Damage: 12,27,20 · L,m,m

Startup
i20~22; follow-up ,i14~15
On block
-15
On hit
+3a

Combo from 1st hit +11a (+4)

Zhao Ying Mian Tui
(Charge).b+3,1,2

Damage: 15,16,20 · m,m,m

Startup
i14~15; follow-up ,i14~15
On block
-15
On hit
+3a

Combo from 1st CH; Input can be delayed 8f

Wall Jump Attack
(Back to wall).b,b,U/B

Damage: 21 · m

Startup
i39~41
On block
+4c
On hit
+22a

Can't be buffered; UB is held for 5 frames; Effectively starts on the first frame of UB

Backflip
Hold up-back,Back
Bao Hu Gui Shan
Left punch + Left kick

Damage: 35 · t

Startup
i12~14
On block
-3
On hit
+0d

Throw break 1 or 2

Dan Yang Da
Right punch + Right kick

Damage: 35 · t

Startup
i12~14
On block
-6
On hit
+3d

Throw break 1 or 2; Side switch on hit; Deals 4 more damage at wall

Da Zhe Jiang
Left throw

Damage: 40 · t

On block
-3
On hit
+0d

Throw break 1; Deals 4 more damage at wall

Chou Bie Zi
Right throw

Damage: 40 · t

On block
-3
On hit
+0d

Throw break 2; Side switch on hit

Yang Di Tou
Back throw

Damage: 50 · t

On hit
+3d

Deals 10 more damage at wall

Shuang Pai Shou
Forward,Hold forward+Left punch + Right punch

Damage: 40 · t

Startup
i12~14
On block
-6
On hit
+8d

Can't be buffered; Throw break 1+2; Side switch on hit; Wall splat

Bao Zhou
Up-back+Left punch
On hit
+1~9

Parries high punches; Transition to r46 on parry; Stuns opponent for 45 frames on parry

u/b+1,P.4
u/b+1,P.4

Damage: 35 · h

Startup
,i21~22
On block
-39
On hit
+16d

Combo from parry with delay; Move can be delayed; Earliest move starts is 20 frames after ub+1 input

Shi Zi Xiao Zhang Kou
Back+Left punch + Right punch

Parries high/mid punches and kicks; Stuns for 42 frames on punch parry; Stuns for 49 frames on kick parry

b+1+2,(Punch parry).2
b+1+2,(Punch parry).2

Damage: 10 · m

Startup
,i19~20
On hit
-1

Combo from parry

b+1+2,(Punch parry).2,2
b+1+2,(Punch parry).2,2

Damage: 10,22 · m,m

Startup
,i22
On hit
+7a (+2)

Wall splat; Combo from 1st hit

b+1+2,(Kick parry).2
b+1+2,(Kick parry).2

Damage: 23 · m

Startup
,i14~15
On hit
+9a

Combo from parry; Wall splat

Shi Zi Zhou
Back+Left punch + Left kick

Alternate input b+2+4; Parries mids and highs; Parries punches on frames 2~12; Punch parry is +5b; Punch parry splats for 25 damage at wall with guaranteed f,F+3,D~2; Parries kicks on frames 3~8; Kick parry is +3d and deals 25 + 50% of parried attack's damage; Kick parry can be chickened

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