Tekken 7 · Essentials
Leo
Punish. Break. Launch.

Main Combos
Launcher
Follow-up
Launchers
Follow-up
Bread n' butter
Launcher
Follow-up
Bread n' butter
Launcher
Follow-up
Bread n' butter
Launcher
Follow-up
Mini-combos
Launchers
Follow-up
Damage: +34
The f,F+3 must connect exactly on the first frame where the opponent recovers grounded for the spike to be unavoidable. If too early, it hits them airborne and doesn't spike. If too late, the opponent can do a toe kick or spring kick to make themselves airborne. This timing can be hit off CH 1+2 and CH (uf+2),1 but not either 2+3 situations.
Mini-combos
Launcher
Follow-up
Damage: +
Mini-combos
Launcher
Follow-up
Damage: +
Mini-combos
Launchers
Follow-up
Damage: +25
Mini-combos
Launchers
Follow-up
Damage: +
Mini-combos
Launcher
Follow-up
Damage: +
Mini-combos
Launcher
Follow-up
Damage: +
Mini-combos
Launchers
Follow-up
Damage: +14
Hold 1+2 to Ki Charge
Mini-combos
Launcher
Follow-up
Damage: +32
Mini-combos
Launcher
Follow-up
Damage: +30
Hold 1+2 to Ki Charge
Staples
Launchers
Follow-up
Damage: +51
Staples
Launchers
Follow-up
Damage: +48
Staples
Launchers
Follow-up
Damage: +50
Staples
Launchers
Follow-up
Damage: +48
Staples
Launcher
Follow-up
Damage: +36
Staples
Launchers
Follow-up
Damage: +50
Staples
Launchers
Follow-up
Staples
Launcher
Follow-up
Damage: +40
Staples
Launcher
Follow-up
Damage: +23
Hold 1+2 to Ki Charge
Staples
Launcher
Follow-up
Damage: +38
Staples
Launcher
Follow-up
Damage: +
Staples
Launchers
Follow-up
Damage: +
Staples / Rage
Launchers
Follow-up
Standing Punishers
- i10vs −10 or worse
,
- i10vs −10 or worse
,
- i11vs −11 or worse
,
- i13vs −13 or worse
+
,
- i14vs −14 or worse
+
,
- i14vs −14 or worse
+
,
- i15vs −15 or worse
+
- i15vs −15 or worse
+
- i23vs −23 or worse
,
,
While Rising Punishers
- i10vs −10 or worse
- FC
+
- i11vs −11 or worse

,
- i13vs −13 or worse

(range)- i13vs −13 or worse


- i13vs −13 or worse
+
,
- i15vs −15 or worse
+
- i16vs −16 or worse


- i23vs −23 or worse
,
,
i10 means 10-frame startup. Punish at the listed disadvantage or worse, provided the move reaches. Motion inputs and stance transitions also require their input timing.
Important Throws
Shuang Pai Shou
Bao Hu Gui Shan
Dan Yang Da
Wall Combos
Wall
Starter
Follow-up
Damage: +32
Only works vs Gigas, Jack-7, Kuma, and Marduk.
Wall
Starter
Follow-up
Damage: +29
Input key & stance abbreviations
1 = left punch · 2 = right punch · 3 = left kick · 4 = right kick. + means together; ~ before a direction means hold; ~ between buttons means a quick slide input; : marks strict timing.
WS = while rising · FC = full crouch · CH = counter hit ·
= Tekken 7’s screw/spin extender ·
= next combo step. Notes in parentheses describe timing or conditions.
- CD
- Crouch Dash
- KNK
- Kinkei
- BOK
- Bokuho
- BT
- Back Turned
Tekken 7 archive. Source pages are kept separate from Tekken 8 and may cover different Tekken 7 updates.
Techniques
Rolldash and WS moves
QCF is doing d,df,f and will have leo enter rolldash. Doing QCF+1 and QCF+2 will make leo perform rolldash specific moves.; However, leo can also enter rolldash by doing d,df , the difference is that with this method you will get ws moves instead, meaning that doing d,df, n+1 or d,df,n+2 will give ws1 and ws2 off rolldash respectively.
WS4 TRADE
Against certain characters, if ws4 trades with their df1/i13 mid, leo can use f4 or iws3 to pick them up allowing to get a combo conversion
d1~d into ws4
d1~d on block puts leo at -2 and in a crouching state, giving him access to while standing moves (i.e. ws4).; This means that if the opponent was to throw out an i13 mid right after blocking d1 it will trade with ws4.
d3+4 into ws4
Leo's d3+4 is his generic d4 which puts him at -2 on hit and in a crouching state, like d1~d.; The opponent using an i13 mid after getting hit by d3+4 will cause a trade with the ws4.; -Note that against AK you can follow up with d4,2
Move List
137 moves
- Rage Art(Rage)
+
Damage: 55–82 · m
- Startup
- i20
- On block
- -22
- On hit
- -10d
Damage increases with lower health; Can be done from FC
- Rage Drive(Rage) f,F+2*
Damage: 35 · m
- Startup
- i13
- On block
- +6
- On hit
- +29a (-7)
Transition to Charge with 1+2 on hit; At wall on block, +12g and 5 lethal damage
- Jab

Damage: 7 · h
- Startup
- i10
- On block
- +1
- On hit
- +8
- He Zi Shou
,
Damage: 7,10 · h,h
- Startup
- i10; follow-up ,i12
- On block
- -1
- On hit
- +7
Jail from 1st hit; Transition to r27 KNK with B
- 1,2,1
,
,
Damage: 7,10,16 · h,h,h
- Startup
- i10; follow-up ,i20~21
- On block
- -5
- On hit
- +6
- Counter hit
- +9
Combo from 2nd CH; Move can be delayed
- Liang Yi Zhou
,
,
,
Damage: 7,10,16,21 · h,h,h,m
- Startup
- i10; follow-up ,i18
- On block
- -13
- On hit
- +12a (+3)
Combo from 3rd hit; No wall break in juggle
- Wai Bai Tui
,
,
,
Damage: 7,10,16,30 · h,h,h,h
- Startup
- i10; follow-up ,i21~23
- On block
- -6
- On hit
- +32a (+6)
Combo from 3rd hit
- Ye Chui
,
,
Damage: 7,10,15 · h,h,L
- Startup
- i10; follow-up ,i24
- On block
- -13
- On hit
- +3
- Counter hit
- +8d
Combo from 2nd CH; Move can be delayed
- Lian Tan
,
Damage: 7,17 · h,h
- Startup
- i10; follow-up ,i16
- On block
- -4
- On hit
- +5
- Counter hit
- +32a (+22)
Jail from 1st hit
- Right Jab

Damage: 9 · h
- Startup
- i11
- On block
- -1
- On hit
- +5
- Xiang Long Shi Chong Tian Zhang
,
Damage: 9,12 · h,h
- Startup
- i11; follow-up ,i16~17
- On block
- -7
- On hit
- +4
Jail from 1st hit; Move can be delayed 3f
- Xiang Long Shi Ling Zhou
,
Damage: 9,20 · h,m
- Startup
- i11; follow-up ,i22
- On block
- -12
- On hit
- +6
Combo from 1st hit; Move can be delayed 3f
- 3

Damage: 15 · h
- Startup
- i14
- On block
- -8
- On hit
- +4
- 3,2
,
Damage: 15,10 · h,h
- Startup
- i14; follow-up ,i19
- On block
- -2
- On hit
- +9
Transition to r25 BOK with D; Combo from 1st hit
- Wu Dang Xuan Feng Jiao
,
,
Damage: 15,10,26 · h,h,m
- Startup
- i14; follow-up ,i23~24
- On block
- -7
- On hit
- +13a (+4)
Cancel to r34 with B; Combo from 2nd CH with 7f delay; Move can be delayed 10f
- Wu Dang Jin Ji Du Li
,
,
Damage: 15,10,14 · h,h,m
- Startup
- i14; follow-up ,i22~23
- On block
- +10
- On hit
- +16g
- Counter hit
- +21a
Combo from 2nd CH
- Right High Kick

Damage: 17 · h
- Startup
- i12
- On block
- -7
- On hit
- +6
- Counter hit
- +31a (+21)
- Dual Rising Fists

Damage: 25 · m
- Startup
- i25
- On block
- -12
- On hit
- +11a (+2)
- Ye Kua

Damage: 21 · m
- Startup
- i30~31
- On block
- -8
- On hit
- +23g
- Counter hit
- +28d
Parries high and mid punches; Hit after parry is same as on CH
- f+2
+
Damage: 14 · h
- Startup
- i14~16
- On block
- -5
- On hit
- +6
- Heng Da Er Lang Dan Shan
+
,
Damage: 14,21 · h,m
- Startup
- i14; follow-up ,i23~24
- On block
- -12
- On hit
- +8
- Counter hit
- +25a
Combo from 1st hit with 5f delay; Move can be delayed 10f
- Bai Tui
+
Damage: 23 · h
- Startup
- i20~21
- On block
- +0
- On hit
- +4
- Counter hit
- +27a
Transition to r26 BOK with D
- Jin Ji Du Li
+
Damage: 14 · m
- Startup
- i17~18
- On block
- +10
- On hit
- +16g
- Counter hit
- +21a
- Bei Zhe Kao
+
Damage: 32 · m
- Startup
- i17~18
- On block
- -14
- On hit
- +10a (+1)
Wall break
- Xiang Chui
+
Damage: 21 · h
- Startup
- i20~21
- On block
- -9
- On hit
- +11a (+2)
Evasive to Leo's right
- Quick Upper
+
Damage: 13 · m
- Startup
- i13~14
- On block
- -1
- On hit
- +7
- Shuang Huan Da
+
,
Damage: 13,20 · m,h
- Startup
- i13; follow-up ,i18
- On block
- -6
- On hit
- +9a
- Counter hit
- +34d (+26)
Combo from 1st CH with 8f delay; Input can be delayed 8f; Move can be delayed 4f
- Sheng Pao
+
Damage: 15 · m
- Startup
- i15~16
- On block
- -13
- On hit
- +28a (+18)
- Chuan Pao
+
Damage: 22 · m
- Startup
- i17~19
- On block
- -9
- On hit
- +6a (-3)
- Counter hit
- +27a (-9)
Homing; Screw
- Front Kick
+
Damage: 14 · m
- Startup
- i13
- On block
- -6
- On hit
- +5
- Gui Xi
+
Damage: 20 · L
- Startup
- i21~22
- On block
- -12
- On hit
- +5
- Counter hit
- +21a
Recovery 4f faster if attack hits
- Fu Hu
+
Damage: 18 · m
- Startup
- i18~19
- On block
- -2
- On hit
- +5c
- Counter hit
- +20a
Transition to r29 FC with D
- Pi Zhong
+
Damage: 23 · m
- Startup
- i21
- On block
- +4c
- On hit
- +9c
- Counter hit
- +24d
- Crouch Spin Kick
+
Damage: 12 · L
- Startup
- i16
- On block
- -17
- On hit
- -3
- Sao Tang Ti
+
Damage: 10 · L
- Startup
- i16~17
- On block
- -12
- On hit
- -1
- Shang Bu Zhuang Zhang
+
,
Damage: 10,23 · L,h
- Startup
- i16; follow-up ,i26~27
- On block
- -5
- On hit
- -7d
- Counter hit
- +3a
Combo from 1st CH; Transition to r50 Charge with 1+2 on hit
- Crouch Shin Kick
+
Damage: 7 · l
- Startup
- i12
- On block
- -13
- On hit
- -2
- Crouch Jab
+
Damage: 5 · s
- Startup
- i10
- On block
- -5
- On hit
- +6
Transition to r24 with F
- Chong Tian Zhang
+
Damage: 11 · h
- Startup
- i14~15
- On block
- -17
- On hit
- +2
- Fu Bo
+
,
Damage: 11,17 · h,m
- Startup
- i14~15; follow-up ,i24~25
- On block
- -4
- On hit
- +8c
- Counter hit
- +23d
Combo from 1st hit with 4f delay; Move can be delayed 10f
- Lie Huo Fan Jiao
+
Damage: 23 · h
- Startup
- i31~32
- On block
- -8
- On hit
- +38a (+28)
No crouching state
- d/b+4
+
Damage: 12 · L
- Startup
- i20~22
- On block
- -31
- On hit
- +2
- Counter hit
- +33a
Can clean hit; Staggers on block; Causes float on hit if db+4,1 is input
- Qian Sao Lei Wang Quan
+
,
Damage: 12,27 · L,m
- Startup
- i20~22; follow-up ,i25~26
- On block
- -16
- On hit
- +8a
Combo from 1st hit +14a (+7); Deals 18 damage at 70% scaling
- d/b+1+2
+
Damage: 17 · m
- Startup
- i21~23
- On block
- -9
- On hit
- +7
Transition to r29 BOK with D
- Ba Wang Zhe Jiang
+
,
Damage: 17,20 · m,m
- Startup
- i21~23; follow-up ,i17~18
- On block
- -12
- On hit
- +22a (+17)
Combo from 1st hit with 13f delay; Input can be delayed 13f; Move can be delayed 8f
- Ding Zhou
+
Damage: 17 · m
- Startup
- i18~19
- On block
- -12
- On hit
- +1
- Ding Zhou Jin Ji Du Li
+
,
Damage: 17,14 · m,m
- Startup
- i18~19; follow-up ,i23~24
- On block
- +10
- On hit
- +16g
- Counter hit
- +21a
- b+2
+
Damage: 11 · m
- Startup
- i14
- On block
- -11
- On hit
- +0
- Wu Hu Chu Dong
+
,
Damage: 11,11 · m,h
- Startup
- i14; follow-up ,i22~23
- On block
- -4
- On hit
- +7
Combo from 1st hit with 8f delay; Move can be delayed 10f
- Er Lang Dan Shan
+
,
Damage: 11,21 · m,m
- Startup
- i14; follow-up ,i27~28
- On block
- -11c
- On hit
- +8c
- Counter hit
- +19a
Combo from 1st hit with 3f delay; Move can be delayed 10f
- b+3
+
Damage: 15 · m
- Startup
- i14~15
- On block
- -7
- On hit
- +4
- Ying Mian Tui
+
,
Damage: 15,16 · m,m
- Startup
- i14~15; follow-up ,i20
- On block
- -7
- On hit
- +4
Combo from 1st CH; Transition to r27 BOK with D; Transition to r28 KNK with B
- b+4
+
Damage: 13 · m
- Startup
- i18
- On block
- -8
- On hit
- +5
- Dragon's Impact
+
,
Damage: 13,20 · m,m
- Startup
- i18; follow-up ,i30~31
- On block
- -12
- On hit
- +15a (+6)
Wall break; Combo from 1st hit; Cancel to r40 FC with D on frame 38 (i.e. 20 frames to hit confirm
- Cuo Zhang
+
Damage: 10,12 · h,L
- Startup
- i19 i21
- On block
- -12
- On hit
- +3
- Counter hit
- +14c
Frames are for low; No spacing tricks, high is faster
- Xiao Jia Er Lu Liang Yi Zhou
+
Damage: 60 · m!
- Startup
- i70~71
- On hit
- +26a (-21)
- Yue Bu San Jing Ti
+
Damage: 11 · m
- Startup
- i15~16
- On block
- -19
- On hit
- -8
- Jumping Knuckle
+
Damage: 12 · m
- Startup
- i18
- On block
- -12
- On hit
- -1
Alternate input uf+1+2 (jumps forward)
- Hook
+
Damage: 17 · h
- Startup
- i15
- On block
- -12
- On hit
- +9
Alternate input ub+2
- Yue Bu San Jing Ti
+
Damage: 15 · m
- Startup
- i15~16
- On block
- -13
- On hit
- +19a (+9)
- Counter hit
- +33a (+23)
- Sky Vibration
+
Damage: 26 · M
- Startup
- i24~27
- On block
- +0c
- On hit
- +6c
- Counter hit
- +53a
Spike; Alternate input uf+3+4
- u/f+1
+
Damage: 8 · h
- Startup
- i13
- On block
- -1
- On hit
- +6
- Dragon Backfist
+
,
Damage: 8,17 · h,h
- Startup
- i13; follow-up ,i25~26
- On block
- -9
- On hit
- +15g
- Counter hit
- +67a (+47)
Screw; Combo from 1st hit with no delay; Move can be delayed 9f
- Chuan Chong Quan
+
,
Damage: 8,25 · h,m
- Startup
- i13; follow-up ,i20~21
- On block
- -14
- On hit
- +37d (-21)
Transition to r51 (Charge) with 1+2 on hit; Combo from 1st hit with 5f delay; Move can be delayed 9f
- u/f+2
+
Damage: 15 · m
- Startup
- i18~21
- On block
- -14
- On hit
- +18a (+11)
Transition to r26 BOK with D
- Yue Bu Si Quan
+
,
Damage: 15,17 · m,m
- Startup
- i18; follow-up ,i25~26
- On block
- -8
- On hit
- +4
- Counter hit
- +32a
Combo from 1st hit +23a (+16); Interrupt from 1st block with i11
- Yi Qi Jiao
+
Damage: 21 · m
- Startup
- i17~21
- On block
- -9
- On hit
- +13a (+4)
Can evade some highs; Deals 20 damage with input u+3
- Yue Bu San Jing Ti
+
Damage: 15 · m
- Startup
- i15~16
- On block
- -13
- On hit
- +33a (+23)
- Delayed Hopkick
,
,
Damage: 25 · m
- Startup
- i23~25
- On block
- -11
- On hit
- +34a (+24)
- Shang Bu Zhuang Quan
,
+
Damage: 25 · m
- Startup
- i14~15
- On block
- -9
- On hit
- +8a
Can't be buffered; Hitstop 20f on hit; Transiton to r52 (Charge) with 1+2 on hit
- Tiao Shan Fu Ren
,
+
Damage: 20 · m
- Startup
- i26~29
- On block
- -7c
- On hit
- +3a
Floor break; Can't be buffered; Transition to r27 BOK with D; Hit vs FUFT and FUFA +11a
- f,F+4
,
+
Damage: 12 · m
- Startup
- i19~20
- On block
- -13
- On hit
- -2a
Can't be buffered
- f,F+4,3
,
+
,
Damage: 12,23 · m,h
- Startup
- i19~20; follow-up ,i12~14
- On block
- -14
- On hit
- +64a (+44)
Screw; Jail from 1st attack; Combo from 1st hit +60a (+43)
- Tiao Shan Pu Bu
,
+
,
,
Damage: 12,23,17 · m,h,L
- Startup
- i19~20; follow-up ,i29~31
- On block
- -12
- On hit
- -1
- Counter hit
- +30a
- b,n,f+1+2
,
,
+
Damage: 15 · m
- Startup
- i17~18
- On block
- -24
- On hit
- -11
Often written b,f+1+2
- b,n,f+1+2,1+2
,
,
+
,
Damage: 15,13 · m,m
- Startup
- i17~18; follow-up ,i21~22
- On block
- -14
- On hit
- -3
- Counter hit
- +7
Often written b,f+1+2,1+2; Combo from 1st hit with 4f delay; Move can be delayed 4f
- Jin Gang Hua Shan Tuo Tian Zhang
,
,
+
,
,
,
,
+
Damage: 15,13,30 · m,m,m
- Startup
- i17~18; follow-up ,i20~21
- On block
- -13
- On hit
- +7a (-2)
Often written b,f+1+2,1+2,qcf+2; Deals 25 damage without d,df,f; Combo from 2nd CH with 14f delay; Input can be delayed 14f; Move can be delayed 13f; Can evade some highs when delayed
- Tiao Shan Jiang Jiao
,
,
+
Damage: 30 · m
- Startup
- i23~26
- On block
- +9g
- On hit
- +13a (+3)
Alternate input wr3; Can't be buffered
- Crouch JabhFC 1
Damage: 5 · s
- Startup
- i10
- On block
- -5
- On hit
- +6
Transition to r24 with F
- Crouch StraighthFC 2
Damage: 8 · s
- Startup
- i11
- On block
- -4
- On hit
- +7
- Crouch Spin KickhFC 3
Damage: 12 · L
- Startup
- i16
- On block
- -17
- On hit
- -3
- Crouch Shin KickhFC 4
Damage: 10 · l
- Startup
- i12
- On block
- -15
- On hit
- -4
- Hou Sao XuanFC
+
Damage: 20 · L
- Startup
- i21~23
- On block
- -26
- On hit
- +37d
Staggers on block
- ws 1


Damage: 13 · m
- Startup
- i14~15
- On block
- -8
- On hit
- +4
Can evade some highs
- ws 1,4

,
Damage: 13,12 · m,L
- Startup
- i14~15; follow-up ,i19~20
- On block
- -12
- On hit
- -1
Combo from 1st CH with 10f delay; Move can be delayed 10f
- Huo Da Ding Zhou

,
,
Damage: 13,12,24 · m,L,m
- Startup
- i14~15; follow-up ,i22
- On block
- -14
- On hit
- +12a (+3)
- Counter hit
- +44a (-3)
Combo from 2nd CH with 7f delay; Move can be delayed 10f
- Shang Bu Gua Shan


Damage: 17 · M
- Startup
- i15~16
- On block
- -13
- On hit
- +28a (+18)
Can evade some highs
- ws 3


Damage: 9 · M
- Startup
- i13~14
- On block
- -6
- On hit
- +5
- ws 3,1

,
Damage: 9,9 · M,m
- Startup
- i13~14; follow-up ,i21
- On block
- -10
- On hit
- +3
Combo from 1st hit with 4f delay; Input can be delayed 4f; Move can be delayed 3f
- Liang Yi Er Tui Ya Zhou

,
,
Damage: 9,9,20 · M,m,h
- Startup
- i13~14; follow-up ,i24~25
- On block
- -9
- On hit
- +6d
- Counter hit
- +31d (+23)
Combo from 1st or 2nd CH
- Whip Leg


Damage: 15 · m
- Startup
- i11~12
- On block
- -12
- On hit
- +19a (+12)
- Rising Bei Zhe Kao

,
Damage: 15,28 · m,m
- Startup
- i11~12; follow-up ,i25~27
- On block
- -12
- On hit
- +38d (-20)
Combo from 1st hit +18a (+11)
- Le Kua Kao


Damage: 25 · m
- Startup
- i13~15
- On block
- -15
- On hit
- +11a (+2)
Wall break
- Tui Bu Jin Ji Du Li
+
- Jin Ji Du Li to Jin BuKNK

- KNK 1KNK

Damage: 12 · h
- Startup
- i18~19
- On block
- -9
- On hit
- +2
Effectively i19~20 from transitions; Transition to r25 BOK with D
- Bai She Tui ChuangKNK
,
Damage: 12,20 · h,m
- Startup
- i18~19; follow-up ,i18~19
- On block
- -9
- On hit
- +11a (+2)
Wall break; Combo from 1st hit with 11f delay; Input can be delayed 11f; Move can be delayed 10f
- Heng QuanKNK

Damage: 20 · h
- Startup
- i13~15
- On block
- -4
- On hit
- +22a (+13)
- Counter hit
- +51a
Screw; Effectively i15~17 from transitions
- KNK 3KNK

Damage: 13 · m
- Startup
- i20~21
- On block
- -13
- On hit
- +28a (+18)
Effectively i22~23 from transitions
- Er Qi JiaoKNK
,
Damage: 13,27 · m,m
- Startup
- i20~21; follow-up ,i15~17
- On block
- -12
- On hit
- +28a (+18)
Jail from 1st attack; Combo from 1st hit +29a (+22)
- Cuo Ti Fu RenKNK

Damage: 18 · L
- Startup
- i20~21
- On block
- -12
- On hit
- +9
Effectively i22~23 from transitions
- Upper Rising FistKNK

Damage: 20 · m
- Startup
- i25~27
- On block
- -6
- On hit
- +21a (+4)
- Counter hit
- +41a (+31)
Effectively i26~28 from transitions; Can evade some highs
- Tree FellerKNK

Damage: 24 · L
- Startup
- i24~25
- On block
- -26
- On hit
- +6a
Effectively i26~27 from transitions; Staggers on block
- Fo Bu
+
Can be done from hFC; cs1~ when done from hFC
- Fo Bu (Lapsed)BOK

Automatic after 8 frames of BOK
- Bai FistBOK

Damage: 13 · m
- Startup
- i13
- On block
- -4
- On hit
- +9
- Ya Sui Ying QuanBOK
,
Damage: 13,20 · m,m
- Startup
- i13; follow-up ,i17~18
- On block
- -14
- On hit
- +2
Combo from 1st hit +27a (+20)
- Fan Lan ChuiBOK

Damage: 23 · M
- Startup
- i19~20
- On block
- -9
- On hit
- +41a (+31)
- Startled CraneBOK

Damage: 30 · h
- Startup
- i21
- On block
- +10g
- On hit
- +55a (+35)
Homing; Screw; Wall crush on block +12g
- Jin Ji Du LiBOK

Damage: 14 · m
- Startup
- i20
- On block
- +10
- On hit
- +16g
- Counter hit
- +21a
- Tong Bei ShiBOK

Damage: 26 · h
- Startup
- i26
- On block
- -9
- On hit
- +31d (+23)
- Jin Bu
,
,
Can't be buffered; Alternate input d,f; No crouching state
- Lei ZhangCD

Damage: 17 · L
- Startup
- i18~19
- On block
- -13
- On hit
- -1
- Counter hit
- +11
- Shang Bu Zhuang ZhangCD

Damage: 14 · m
- Startup
- i17
- On block
- -9
- On hit
- +9
- Counter hit
- +32a
Transition to r28 KNK with B
- Lightning SpearCD
,
Damage: 14,17 · m,m
- Startup
- i17; follow-up ,i18~19
- On block
- -6
- On hit
- +7
- Counter hit
- +30a
Combo from 1st hit with 5f delay; Input can be delayed 5f; Move can be delayed 1f; The 1 input must be held until after (or pressed after) the 1st hit
- Le Kua KaoCD

Damage: 6,20 · m,m
- Startup
- i18~20 24~26
- On block
- -6
- On hit
- +20a (+11)
- Counter hit
- +60a (+43)
Homing; Screw
- Tui Bu Dan Yi


Damage: 21 · m
- Startup
- i11
- On block
- -20
- On hit
- +1a (-8)
- Counter hit
- +22a (-14)
- Then JiaoOTG d+3+4
Damage: 24 · L
- Startup
- i24~25
- On block
- -13
- On hit
- +3
- Da Kai


Damage: 30 · m
- Startup
- i19
- On block
- -9
- On hit
- +14a (+5)
- Counter hit
- +29a
- Shan Dian

- Zhao Qian Sao Lei Wang Quan(Charge).d/b+4,1,2
Damage: 12,27,20 · L,m,m
- Startup
- i20~22; follow-up ,i14~15
- On block
- -15
- On hit
- +3a
Combo from 1st hit +11a (+4)
- Zhao Ying Mian Tui(Charge).b+3,1,2
Damage: 15,16,20 · m,m,m
- Startup
- i14~15; follow-up ,i14~15
- On block
- -15
- On hit
- +3a
Combo from 1st CH; Input can be delayed 8f
- Wall Jump Attack(Back to wall).b,b,U/B
Damage: 21 · m
- Startup
- i39~41
- On block
- +4c
- On hit
- +22a
Can't be buffered; UB is held for 5 frames; Effectively starts on the first frame of UB
- Backflip
,
- Bao Hu Gui Shan

Damage: 35 · t
- Startup
- i12~14
- On block
- -3
- On hit
- +0d
Throw break 1 or 2
- Dan Yang Da

Damage: 35 · t
- Startup
- i12~14
- On block
- -6
- On hit
- +3d
Throw break 1 or 2; Side switch on hit; Deals 4 more damage at wall
- Da Zhe JiangLeft throw
Damage: 40 · t
- On block
- -3
- On hit
- +0d
Throw break 1; Deals 4 more damage at wall
- Chou Bie ZiRight throw
Damage: 40 · t
- On block
- -3
- On hit
- +0d
Throw break 2; Side switch on hit
- Yang Di TouBack throw
Damage: 50 · t
- On hit
- +3d
Deals 10 more damage at wall
- Shuang Pai Shou
,
+
Damage: 40 · t
- Startup
- i12~14
- On block
- -6
- On hit
- +8d
Can't be buffered; Throw break 1+2; Side switch on hit; Wall splat
- Bao Zhou
+
- On hit
- +1~9
Parries high punches; Transition to r46 on parry; Stuns opponent for 45 frames on parry
- u/b+1,P.4u/b+1,P.4
Damage: 35 · h
- Startup
- ,i21~22
- On block
- -39
- On hit
- +16d
Combo from parry with delay; Move can be delayed; Earliest move starts is 20 frames after ub+1 input
- Shi Zi Xiao Zhang Kou
+
Parries high/mid punches and kicks; Stuns for 42 frames on punch parry; Stuns for 49 frames on kick parry
- b+1+2,(Punch parry).2b+1+2,(Punch parry).2
Damage: 10 · m
- Startup
- ,i19~20
- On hit
- -1
Combo from parry
- b+1+2,(Punch parry).2,2b+1+2,(Punch parry).2,2
Damage: 10,22 · m,m
- Startup
- ,i22
- On hit
- +7a (+2)
Wall splat; Combo from 1st hit
- b+1+2,(Kick parry).2b+1+2,(Kick parry).2
Damage: 23 · m
- Startup
- ,i14~15
- On hit
- +9a
Combo from parry; Wall splat
- Shi Zi Zhou
+
Alternate input b+2+4; Parries mids and highs; Parries punches on frames 2~12; Punch parry is +5b; Punch parry splats for 25 damage at wall with guaranteed f,F+3,D~2; Parries kicks on frames 3~8; Kick parry is +3d and deals 25 + 50% of parried attack's damage; Kick parry can be chickened