Tekken 7 · Essentials

Leo

Punish. Break. Launch.

Leo official Tekken 7 artwork

Main Combos

Launchers

Down-forward+Right punch
Up-forward+Right kick
While standingRight punch

Follow-up

Forward+Right punchIntoBack+Left punch,Right kickIntoKNKRight punchIntoScrew / spin extenderIntoForward+Right kick,Down-forwardIntoLeft kick,Left punch,Right punch

Launcher

KNKLeft kick,Right kick

Follow-up

Back+Left punch,Right kickIntoKNKRight punchIntoScrew / spin extenderIntoForward+Right kick,Down-forwardIntoLeft kick,Left punch,Right punch

Launchers

Forward,Forward+Right kick,Left kick
BOKLeft kick

Follow-up

Screw / spin extenderIntoRight kickIntoBack+Left punch,Right kick,Down-forwardIntoLeft kick,Left punch,Right punch

Standing Punishers

i10vs −10 or worse
Left punch,Right kick
i11vs −11 or worse
Right punch,Right punch
i13vs −13 or worse
Up-forward+Left punch,Right punch
i14vs −14 or worse
Forward+Right punch,Right punch
i15vs −15 or worse
Down-forward+Right punch

While Rising Punishers

i10vs −10 or worse
FCDown+Left punch
i11vs −11 or worse
While standingRight kick,Left punch + Right punch
i13vs −13 or worse
While standingLeft punch + Right punch(range)
i15vs −15 or worse
Up-forward+Right kick
i16vs −16 or worse
While standingRight punch

i10 means 10-frame startup. Punish at the listed disadvantage or worse, provided the move reaches. Motion inputs and stance transitions also require their input timing.

Important Throws

Shuang Pai Shou

ForwardHold forwardLeft punch + Right punch
BreakLeft punch + Right punch

Bao Hu Gui Shan

Left punch + Left kick
BreakLeft punchorRight punch

Dan Yang Da

Right punch + Right kick
BreakLeft punchorRight punch

Wall Combos

Back+Left punch,Right kickIntoKNKLeft kick,Right kick
Input key & stance abbreviations

1 = left punch · 2 = right punch · 3 = left kick · 4 = right kick. + means together; ~ before a direction means hold; ~ between buttons means a quick slide input; : marks strict timing.

WS = while rising · FC = full crouch · CH = counter hit · Screw / spin extender = Tekken 7’s screw/spin extender · Into = next combo step. Notes in parentheses describe timing or conditions.

KNK
Kinkei
BOK
Bokuho
← All Tekken 7 fighters