Tekken 7 · Essentials

Leroy

Punish. Break. Launch.

Leroy official Tekken 7 artwork

Main Combos

Launchers

Down-forward+Right punch,Left punch + Right punch
Up-forward,Neutral,Right kick
DownDown-forwardForward+Right punch

Follow-up

Forward+Right punch,Left kick,Right kickIntoHRMRight punch,Left punchIntoScrew / spin extenderIntoUp-forward+Left kick + Right kick,Left punch + Right punch

Launchers

While standingRight punch
Up-forward+Right kick
Forward,Forward+Right punch,Right punch

Follow-up

Forward+Left kick,Left punch + Right punch,Right kickIntoForward+Right kick,Right kickIntoScrew / spin extenderIntoUp-forward+Left kick + Right kick,Left punch + Right punch

Launcher

Back+Left kick

Follow-up

Screw / spin extenderIntoBack+Left kickIntoDown-forward+Left punchIntoRight punch,Right punchIntoUp-forward+Left kick + Right kick,Left punch + Right punch

Standing Punishers

i10vs −10 or worse
Left punch,Right punch
i12vs −12 or worse
Right punch,Right punch
i13vs −13 or worse
Down-forward+Left punch,Right kick
i14vs −14 or worse
Left punch + Right punch,Left punch + Right punch,Left punch
i15vs −15 or worse
Down-forward+Right punch,Left punch + Right punch
i16vs −16 or worse
Forward+Right kick,Right kick(range)

While Rising Punishers

i10vs −10 or worse
FCDown+Left punch
i11vs −11 or worse
While standingRight kick
i13vs −13 or worse
While standingLeft punch,Right kick
i15vs −15 or worse
While standingRight punch

i10 means 10-frame startup. Punish at the listed disadvantage or worse, provided the move reaches. Motion inputs and stance transitions also require their input timing.

Important Throws

Lian Jin Xuan Feng Jiao

Up-forwardLeft punch + Right punch
BreakLeft punch + Right punch

Devastating Chain Punch

Left punch + Left kick
BreakLeft punchorRight punch

Corkscrew Strike

Right punch + Right kick
BreakLeft punchorRight punch

Wall Combos

Down-forward+Left punchIntoUp-forward+Left kick + Right kick,Left punch + Right punch
Input key & stance abbreviations

1 = left punch · 2 = right punch · 3 = left kick · 4 = right kick. + means together; ~ before a direction means hold; ~ between buttons means a quick slide input; : marks strict timing.

WS = while rising · FC = full crouch · CH = counter hit · Screw / spin extender = Tekken 7’s screw/spin extender · Into = next combo step. Notes in parentheses describe timing or conditions.

HRM
Hermit
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