Tekken 7 · Essentials

Lidia

Punish. Break. Launch.

Lidia official Tekken 7 artwork

Main Combos

Launcher

Up-forward+Right kick

Follow-up

~f > TAW 2 > 2 > b+3,4,qcf+1+2

Launchers

While standingRight punch
Forward,Forward+Left kick
SidestepRight kick

Follow-up

b+1+2 > b+2,3 > 4,3 > (screw) > b+3,4,qcf+1+2

Launchers

Left kick,Right punch
Forward,Forward+Right kick~Left kick
Down-forward+Right kick~Right kick

Follow-up

db+3+4 > df+2 CFT 2 > df+4,3 > (screw) > b+3,4,qcf+1+2

Bread n' butter

Launcher

While standingRight punch

Follow-up

Down-forward+Right punch~Right punch,Left kickDown-forward+Right kick,Left kickScrew / spin extenderBack+Left kick,Right kick,DownDown-forwardForward+Left punch + Right punch

Bread n' butter

Launcher

Counter hitFUFTLeft kick

Follow-up

While standingRight kickDown-forward+Right punch~Right punchDown-forward+Right kick,Left kickScrew / spin extenderBack+Left kick,Right kick,DownDown-forwardForward+Left punch + Right punch

Bread n' butter

Launcher

(Rage)Forward,Hold forward+Right punch + Left kick

Follow-up

Down-back+Left kick + Right kickDown-forward+Right punchCFTRight punch,Left kick,Left punch

Mini-combos

Launchers

Counter hitCFTLeft punch + Right punch
Counter hitCFTLeft punch

Follow-up

FCDown-forward+Right punch

Damage: +22

Instant FC.df+2 is done by holding DF for 11 frames, then pressing 2. For CH CFT.1 it's a 3 frame window, and for CH CFT.1+2 it's a 2 frame window. You get an extra frame if the opponent doesn't tech roll right. After df+3,4 and wr1, it can't hit vs tech right, but vs tech left there's a 1 frame window. After HAE.1+2 and df+3~1,2, there's a more generous window but a dash first is needed.

Mini-combos

Launchers

Down-forward+Left kick~Left punch,Right punch
HAELeft punch + Right punch

Follow-up

Forward,ForwardFCDown-forward+Right punch

Damage: +22

Instant FC.df+2 is done by holding DF for 11 frames, then pressing 2. For CH CFT.1 it's a 3 frame window, and for CH CFT.1+2 it's a 2 frame window. You get an extra frame if the opponent doesn't tech roll right. After df+3,4 and wr1, it can't hit vs tech right, but vs tech left there's a 1 frame window. After HAE.1+2 and df+3~1,2, there's a more generous window but a dash first is needed.

Mini-combos

Launchers

Down-forward+Left kick~Left punch,Right punch
HAELeft punch + Right punch

Follow-up

Forward,ForwardDown-back+Left punch + Right punch

Damage: +20

Mini-combos

Launchers

Counter hitCFTLeft punch + Right punch
Counter hitCFTLeft punch
While runningLeft punch
(Down-forward+Left kick),Right kick

Follow-up

Down-forward+Left kick + Right kick

Damage: +20

After wr1 at tip range, df+3+4 can whiff.

Mini-combos

Launchers

d/b+3+4,P.​1
Counter hitCFTLeft punch + Right punch
Down-forward+Left kick~Left punch,Right punch
Counter hitCFTLeft punch
HAELeft punch + Right punch
While runningLeft punch
(Down-forward+Left kick),Right kick

Follow-up

Forward,Hold forward+Left punch + Right punch

Damage: +18

Mini-combos

Launchers

d/b+3+4,P.​1
Counter hitCFTLeft punch + Right punch
Down-forward+Left kick~Left punch,Right punch
Counter hitCFTLeft punch
HAELeft punch + Right punch
While runningLeft punch
(Down-forward+Left kick),Right kick

Follow-up

Forward,Hold forward+Left kick

Damage: +16

Mini-combos

Launcher

Counter hitDown-forward+Right punch

Follow-up

CFTLeft punch + Right punch

Damage: +20

CFT.1+2 can whiff if CH df+2 hits far away. This can in most cases be avoided by delaying CFT.1+2.

Mini-combos

Launcher

Counter hitDown-forward+Right punch

Follow-up

CFTLeft punch

Damage: +18

Mini-combos

Launchers

Counter hitUp-forward+Left kick
Counter hitSidestepRight punch
CFORight kick

Follow-up

OTG d+2

Damage: +21

Mini-combos

Launcher

(Rage)TAWRight kick,Right punch

Follow-up

OTG d+2

Damage: +21

Mini-combos

Launcher

Counter hit(Left punch,Right punch),Right kick

Follow-up

d+1 OTG d+2

Damage: +35

At the wall.

Mini-combos

Launcher

Counter hit(Left punch,Right punch),Right kick

Follow-up

f,F OTG d+2

Damage: +21

Mini-combos

Launchers

Counter hit(Back+Left kick),Left punch
HAELeft punch + Right punch(on block)

Follow-up

(Rage)Forward,Hold forward+Right punch + Left kick

Damage: +''!!!''

Mini-combos

Launchers

Counter hit(Back+Left kick),Left punch
HAELeft punch + Right punch(on block)

Follow-up

Forward+Left punch + Right punch,Left kick,Right punch,Left punch

Damage: +38

Mini-combos

Launcher

Counter hitDown-back+Right kick

Follow-up

OTG d+2

Damage: +21

At the wall.

Mini-combos

Launcher

Counter hitDown-back+Right kick

Follow-up

Forward,Hold forward+Left kick

Damage: +16

Mini-combos

Launchers

CL (d+3,4),4
CL (b+4),4
CL CFT 4

Follow-up

OTG d+2

Damage: +21

At the wall.

Mini-combos

Launchers

CL (d+3,4),4
CL (b+4),4
CL CFT 4

Follow-up

Forward,Hold forward+Left kick

Damage: +16

4 less damage than finishing the string but gives better oki and can launch a greedy opponent.

Staples

Launcher

Up-forward+Right kick

Follow-up

TAW 2 f,F+4 blossom

Damage: 63

2 frames to input F+4, so perfect timing required.

Staples

Launcher

Up-forward+Right kick

Follow-up

TAW 2 d/f+1 blossom

Damage: 60

Staples

Launchers

Forward,Hold forward+Left kick
While standingRight punch

Follow-up

d/f+2~2,3 d/f+2~3 (screw) blossom

Damage: +54

Staples

Launchers

Forward,Hold forward+Left kick
While standingRight punch

Follow-up

Back+Right punch,Left kickForward,Hold forward+Right kickLeft punchForward,ForwardDown-forward+Right kick,Left kickScrew / spin extenderDown-forward+Right kick,Right punch

Damage: +48

Staples

Launchers

Counter hitTAWRight kick
Down-forward+Right kick~Right kick
Up-forward,Neutral,Right kick
Counter hitCFORight kick
(Left punch,Right punch,Right kick),Right kick
Back turnedUp-forward+Right kick
low parry

Follow-up

d/b+3+4 f,F+2~2 d/f+2 CFT 3 (screw) blossom

Damage: +59

Only works against Katarina, Leo, Lidia, Lili, Nina, Master Raven and males excluding Akuma, Lee, Lei, Leroy, Yoshimitsu. Whiffs after CH TAW.4 because the opponent is slightly off-axis. Can address this with a sidestep right before db+3+4.

Staples

Launchers

Counter hitTAWRight kick
Down-forward+Right kick~Right kick
Up-forward,Neutral,Right kick
Counter hitCFORight kick
(Left punch,Right punch,Right kick),Right kick
Back turnedUp-forward+Right kick
low parry

Follow-up

d/b+3+4 d/f+2~2 d/f+2 CFT 3 (screw) blossom

Damage: +57

Only works against Katarina, Leo, Lidia, Lili, Nina, Master Raven and males excluding Akuma, Lee, Lei, Leroy, Yoshimitsu.

Staples

Launchers

1+2*
Left kick:Right punch
Left kick,Right punch
Counter hitCFORight punch
Counter hit(Left punch),Left punch
Counter hit(Back+Right punch),Left kick
Counter hit(Down-forward+Left punch),Left kick
HAELeft punch

Follow-up

TAW 2 f,F+2~2 d/f+2 CFT 3 (screw) blossom

Damage: +60

Only works against Katarina, Leo, Lidia, Lili, Nina, Master Raven and males excluding Akuma, Lee, Lei, Leroy, Yoshimitsu.

Staples

Launchers

1+2*
Left kick:Right punch
Left kick,Right punch
Counter hitCFORight punch
Counter hit(Left punch),Left punch
Counter hit(Back+Right punch),Left kick
Counter hit(Down-forward+Left punch),Left kick
HAELeft punch

Follow-up

ssr TAW 2 d/b+3+4 f+2 d/f+2~3 (screw) blossom

Damage: +58

Against large males (Armor King, Bob, Bryan, Dragunov, Eddy, Feng, Geese, Heihachi, King, Miguel, Negan, Paul, Shaheen, Steve) and heavy males (Jack-7, Gigas, Marduk), the db+3+4 will whiff unless you are slightly off-axis to the right. The amount of time there is to ssr depends on the launcher. The full «b+3+4~n,f~2» sequence takes 54 frames. 3:2 has the most time being +66a. «CH CFO.2» and «CH (b+2),3» are +62a and HAE.1 and «CH (1),1» are +60a. CH (df+1),3 is +58a and 1+2* is +57a which isn't enough time (more than 4 frames of sidestep are required). Doesn't work against Kuma/Panda.

Staples

Launchers

(Rage)Forward,Hold forward+Right punch + Left kick
CFOLeft kick
Counter hitCFTLeft kick
Counter hit(Forward+Right kick,Left kick),Right kick

Follow-up

d/f+1+2 b+2,3 blossom

Damage: +45

Staples

Launchers

(Rage)Forward,Hold forward+Right punch + Left kick
CFOLeft kick
Counter hitCFTLeft kick
Counter hit(Forward+Right kick,Left kick),Right kick

Follow-up

Down-forward+Left punch + Right punchBack+Right punch,Left kickLeft punchForward,ForwardLeft punchForward,ForwardDown-forward+Right kick,Right punch

Damage: +42

Most wall carry.

Staples

Launcher

Counter hitRight kick,Right punch

Follow-up

f,F+2~2 d/f+2 CFT 3 (screw) blossom

Damage: 72

Only works against Katarina, Leo, Lidia, Lili, Nina, Master Raven and males excluding Akuma, Lee, Lei, Leroy, Yoshimitsu.

Staples

Launcher

Counter hitRight kick,Right punch

Follow-up

d/f+2~2 d/f+2 CFT 3 (screw) blossom

Damage: 70

Only works against Katarina, Leo, Lidia, Lili, Nina, Master Raven and males excluding Akuma, Lee, Lei, Leroy, Yoshimitsu.

Staples

Launcher

Counter hitRight kick,Left kick

Follow-up

Down-forward+Right kick~Right kickBack+Left punch + Right punchLeft punchForward,ForwardLeft punchForward,ForwardDown-forward+Right kick,Right punch

Damage: 69

Staples

Launcher

Counter hitRight kick,Left kick

Follow-up

b+3,4 blossom

Damage: 68

Doesn't work against Kuma/Panda. Whiffs if off-axis to the left.

Staples

Launcher

Counter hit(TAWLeft kick),Left punch

Follow-up

f,f d+3,1 d/b+3+4 d/f+2~3 (screw) blossom

Damage: 72

Standing Punishers

i10vs −10 or worse
Left punch,Right punch,Right punch
i10vs −10 or worse
Left punch,Left punch
i10vs −10 or worse
Left punch,Right kick
i10vs −10 or worse
Right punch,Right kick
i11vs −11 or worse
Back+Left punch,Right punch
i12vs −12 or worse
Forward+Right punch,Right kick
i13vs −13 or worse
Down-forward+Left punch,Right punch
i14vs −14 or worse
Forward+Left punch + Right punch,Left kick,Right punch,Left punch
i14vs −14 or worse
(Rage)Forward,Hold forward+Right punch + Left kick
i15vs −15 or worse
Up-forward+Right kick
i15vs −15 or worse
Up+Right kick
i17vs −17 or worse
Left kick,Right punch
i17vs −17 or worse
Left kick:Right punch

While Rising Punishers

i10vs −10 or worse
FCDown+Left punch
i10vs −10 or worse
FCLeft punch
i11vs −11 or worse
While standingRight kick,Right punch
i12vs −12 or worse
FCDown-forward+Right punch
i13vs −13 or worse
While standingLeft punch,Right kick
i14vs −14 or worse
While standingLeft kick,Right punch
i15vs −15 or worse
While standingRight punch
i23vs −23 or worse
Up-forward,Neutral,Right kick

i10 means 10-frame startup. Punish at the listed disadvantage or worse, provided the move reaches. Motion inputs and stance transitions also require their input timing.

Important Throws

Left throw

Left punch + Left kick
BreakLeft punchorRight punch

Right throw

Right punch + Right kick
BreakLeft punchorRight punch

Command throw

Up-forward+Left punch + Right punch
BreakLeft punch + Right punch

Wall Combos

Forward+Left punch + Right punch,Left kick,Right punch,Left punch

Wall

Starter

While standingLeft punch,Right kick
Forward,Hold forward+Left punch + Right punch
Forward,Hold forward+Left kick + Right kick
Counter hitDown-forward+Right punch~Neutral

Follow-up

Left kick:Right punchForward,Hold forward+Right punch

Damage: +22

Wall

Starter

While standingLeft punch,Right kick
Forward,Hold forward+Left punch + Right punch
Forward,Hold forward+Left kick + Right kick
Counter hitDown-forward+Right punch~Neutral

Follow-up

Left kick:Right punchDown-forward+Right punch

Damage: +20

Wall

Starter

Up-forward+Left punch + Right punch

Follow-up

2 blossom (no delay)

Damage: +32

Doesn't work vs Kuma/Panda, Marduk, or Gigas

Wall

Starter

Counter hitDown-forward+Right punch

Follow-up

CFTRight punch,Left kick,Left punch

Damage: +24

Wall

Starter

While standingLeft punch,Right kick

Follow-up

ss d/b+3+4 (wall splat) blossom (no delay)

Damage: +38

Wall

Starter

Hold up-forward,Neutral,Right kick

Follow-up

b+4 blossom (delay last hit)

Damage: +39

Wall

Starter

Hold up-forward,Neutral,Right kick

Follow-up

b+4 bab (delay last hit)

Damage: +35

Wall

Starter

While standingRight punch
Forward,Hold forward+Left kick

Follow-up

4 blossom (delay last hit)

Damage: +36

Wall

Starter

While standingRight punch
Forward,Hold forward+Left kick

Follow-up

4 bab (delay last hit)

Damage: +32

Wall

Starter

While standingLeft punch,Right kick(near wall)

Follow-up

(Rage)Down+Left punch + Right punch

Damage: +41~

Wall

Starter

While standingLeft punch,Right kick(near wall)
b+1+3,P.2,12 (near wall)

Follow-up

(Rage)Forward,Hold forward+Right punch + Left kick

Damage: +21

Wall

Starter

While standingLeft punch,Right kick(near wall)
b+1+3,P.2,12 (near wall)

Follow-up

Down+Left kick,Left punchForward,Hold forward+Right punch

Damage: +21

Input key & stance abbreviations

1 = left punch · 2 = right punch · 3 = left kick · 4 = right kick. + means together; ~ before a direction means hold; ~ between buttons means a quick slide input; : marks strict timing.

WS = while rising · FC = full crouch · CH = counter hit · Screw / spin extender = Tekken 7’s screw/spin extender · Into = next combo step. Notes in parentheses describe timing or conditions.

TAW
Tiger and Wolf
CFT
Cat Foot Two
CFO
Cat Foot One
BT
Back Turned

Tekken 7 archive. Source pages are kept separate from Tekken 8 and may cover different Tekken 7 updates.

Techniques

Uncategorized

If you want to let the stance lapse and then block immediately, you can do qcb to avoid the n,f input that does the jump back. (This isn't necessary vs rage art if you did nothing after a transition. The stance lapses before the time freeze happens, so holding B will suffice.)

Blue sparks

Lidia has many moves that deal more damage with precise input, creating a blue visual effect when performed correctly. The blue sparks and regular versions only differ in damage—except for b+3,4,qcf+1+2 which also has much more tracking than the regular version (so much that she will turn around to hit an opponent behind her).; The combo enders b+3,4,qcf+1+2 (bab) and qcf+2,2,b,f,f+1+2 (blossom) have a regular version with the simpler inputs b+3,4,1+2 and qcf+2,2,b,f+1+2 respectively.; The strings 3:2, b+1+3,P.2,1:2, and df+1+2:P.2 get blue sparks if the appropriate input is timed correctly. The input window for each of these is 3 frames.; For 3:2, the timing is as the first attack hits. Since it can't be delayed, the regular version means too fast, and no second hit means too slow.; For df+1+2:P.2, the timing is as the first attack hits and isn't affected by when the opponent's attack is parried. Since it can be delayed, there's no clear feedback on whether you're too fast or too slow.

Move List

142 moves

Rage Art
(Rage)Down+Left punch + Right punch

Damage: 55–82 · m

Startup
i20
On block
-22
On hit
+0d

Damage increases with lower health

Rage Drive 1
(Rage)Forward,Hold forward+Right punch + Left kick

Damage: 16,3,3,3,5 · m,m,h,m,h

Startup
i13
On block
+15g
On hit
+62a (+42)

Attacks after 1st only come out on hit; Transition to CFO on block; CFO.n from transition is -9

Rage Drive 2
(Rage)TAWRight kick,Right punch

Damage: 23,20 · L,M

Startup
i20; follow-up ,i23~25
On block
-12c
On hit
+72a

Jail from 1st block; Combo from 1st hit +24d

Jab
Left punch

Damage: 7 · h

Startup
i10
On block
+1
On hit
+8
Mid Four-Finger Jab
Left punch,Left punch

Damage: 7,17 · h,m

Startup
i10; follow-up ,i25
On block
-11
On hit
+5
Counter hit
+60a

Move can be delayed 4f; Combo from 1st hit with no delay

Flurry
Left punch,Right punch

Damage: 7,8 · h,h

Startup
i10; follow-up ,i10
On block
-2
On hit
+5

Move can be delayed 4f; Jail from 1st attack

Mid Chaser
Left punch,Right punch,Right punch

Damage: 7,8,10 · h,h,m

Startup
i10; follow-up ,i22
On block
-10
On hit
+8

Move can be delayed 3f; Combo from 2nd hit; Transition to CFT on hit; CFT.n from transition is -16

Gale Kick
Left punch,Right punch,Left kick

Damage: 7,8,27 · h,h,h

Startup
i10; follow-up ,i26~27
On block
-6
On hit
+20a (+11)

Screw; Balcony break; Move can be delayed 3f

Low Right Kick
Left punch,Right punch,Right kick

Damage: 7,8,15 · h,h,l

Startup
i10; follow-up ,i26
On block
-13
On hit
+3
Counter hit
+38a

Move can be delayed 8f; Interrupt with i7 on block; Can be low parried on hit; No CH behavior if 1,2,4,4 input

Triangle Kick
Left punch,Right punch,Right kick,Right kick

Damage: 7,8,15,20 · h,h,l,h

Startup
i10; follow-up ,i21~22
On block
+6c
On hit
+25a

Screw; Balcony break

High Right Kick
Left punch,Right kick

Damage: 7,17 · h,h

Startup
i10; follow-up ,i19
On block
-8
On hit
+1

Move can be delayed 4f; Combo from 1st hit

High Right Reverse Jab
Right punch

Damage: 10 · h

Startup
i10
On block
+0
On hit
+6
Mid Right Front Kick
Right punch,Right kick

Damage: 10,13 · h,m

Startup
i10; follow-up ,i21
On block
-8
On hit
+4

Move can be delayed 4f; Combo from 1st hit

3
Left kick

Damage: 10 · h

Startup
i17
On block
-7
On hit
+9
Gankaku
Left kick:Right punch

Damage: 10,14 · h,h

Startup
i17; follow-up ,i22
On block
+2
On hit
+66a

Combo from 1st hit; 3f window for timed input; Deals 12 damage without timed input; Recovery 4f faster if attack connects; Hitstop 20f on hit

High Right Roundhouse Kick
Right kick

Damage: 17 · h

Startup
i13
On block
-8
On hit
+1
Counter hit
+1s
High Reverse Thrust
Right kick,Right punch

Damage: 17,11 · h,h

Startup
i13; follow-up ,i26
On block
-2
On hit
+7

Combo from 1st counter hit +27a (+20)

Jumping Back Spin Kick
Right kick,Left kick

Damage: 17,23 · h,m

Startup
i13; follow-up ,29~30
On block
-10
On hit
+8

Screw; Balcony break; Combo from 1st counter hit +55a (+38)

1+2
Left punch + Right punch

Damage: 20 · m

Startup
i31
On block
-9
On hit
+41d (-17)

Balcony break; Cancel to backdash with b,b; Cancel to dash with f,f

Heian Shodan
1+2*

Damage: 30 · m

Startup
i65
On block
+16g
On hit
+57a

Balcony break; Hold for 55 frames

Bow
Left punch + Left kick + Right kick

Can be done from BT

f+2
Forward+Right punch

Damage: 10 · h

Startup
i12
On block
-5
On hit
+6
Horned Lark
Forward+Right punch,Right kick

Damage: 10,23 · h,h

Startup
i12; follow-up ,i18
On block
-13
On hit
+5

Jail from 1st attack

Jumping Mid Front Kick
Forward+Left kick

Damage: 17 · m

Startup
i17~19
On block
-9
On hit
+4
f+4
Forward+Right kick

Damage: 17 · m

Startup
i17
On block
-4
On hit
+1
Kusanku Double Kick
Forward+Right kick,Left kick

Damage: 17,15 · m,m

Startup
i17; follow-up ,i13~14
On block
-10
On hit
+0

Jail from 1st attack

Uraken-uchi
Forward+Right kick,Left kick,Left punch

Damage: 17,15,28 · m,m,m

Startup
i17; follow-up ,i21~22
On block
-12
On hit
+17a

Balcony break; Floor break; Combo from 2nd counter hit

Jumping Back Roundhouse Kick
Forward+Right kick,Left kick,Right kick

Damage: 17,15,23 · m,m,h

Startup
i17; follow-up ,i27~28
On block
-5
On hit
+25a (+16)
Counter hit
+70a (+50)

Screw; Combo from 2nd counter hit; Recovery 3f faster on hit

f+1+2
Forward+Left punch + Right punch

Damage: 5,4 · h,m

Startup
i14 i23~24
On block
-8
On hit
+3

Jail from 1st attack

f+1+2,3
Forward+Left punch + Right punch,Left kick

Damage: 5,4,5 · h,m,m

Startup
i14; follow-up ,i16
On block
-14
On hit
-3

Jail from 1st attack

f+1+2,3,2
Forward+Left punch + Right punch,Left kick,Right punch

Damage: 5,4,5,4 · h,m,m,m

Startup
i14; follow-up ,i15
On block
-14
On hit
-6

Jail from 1st attack

Political Storm
Forward+Left punch + Right punch,Left kick,Right punch,Left punch

Damage: 5,4,5,4,20 · h,m,m,m,m

Startup
i14; follow-up ,i22
On block
-15
On hit
+4 +16w

Jail from 1st attack

Mid Left Hook
Down-forward+Left punch

Damage: 13 · m

Startup
i13
On block
-5
On hit
+2
Reverse Chop
Down-forward+Left punch,Right punch

Damage: 13,10 · m,h

Startup
i13; follow-up ,i16~17
On block
-3
On hit
+8

Combo from 1st hit

Mid Left Sidekick
Down-forward+Left punch,Left kick

Damage: 13,17 · m,m

Startup
i13; follow-up ,i23
On block
-13
On hit
+13a (+4)
Counter hit
+58a

Balcony break; Input can be delayed 6f; Combo from 1st CH with 3f delay

Shadowless Fist
Down-forward+Right punch

Damage: 17 · m

Startup
i15
On block
-6
On hit
+12g
Counter hit
+42d (+34)

Transition to CFT on hit; CFT.n from transition is -12

Mid Left Right Knee
Down-forward+Left kick

Damage: 15 · m

Startup
i14~15
On block
-8
On hit
+5
Mid Right Sidekick
Down-forward+Left kick,Right kick

Damage: 15,20 · m,m

Startup
i14~15; follow-up ,i22
On block
-12
On hit
+34d (+26)

Balcony break; Combo from 1st counter hit

d/f+3~1
Down-forward+Left kick~Left punch

Damage: 13 · h

Startup
i32~33
On block
-3
On hit
+5
Majority Rules
Down-forward+Left kick~Left punch,Right punch

Damage: 13,20 · h,h

Startup
i32~33; follow-up ,i17
On block
+7
On hit
+43d (+35)

Balcony break; Jail from 1st attack

Crescent Kick
Down-forward+Right kick

Damage: 16 · m

Startup
i15
On block
-4
On hit
+4
Counter hit
+6
High Elbow Strike
Down-forward+Right kick,Right punch

Damage: 16,25 · m,h

Startup
i15; follow-up ,i26
On block
+1
On hit
+48d (-10)

Balcony break; Combo from 1st counter hit

Jumping Spinning Back Kick
Down-forward+Right kick,Left kick

Damage: 16,23 · m,m

Startup
i15; follow-up ,i29~30
On block
-10
On hit
+8

Screw; Balcony break; Combo from 1st counter hit

Triangle Kick
Down-forward+Right kick~Right kick

Damage: 27 · h

Startup
i24~25
On block
+6c
On hit
+25a
Gyre
Down-forward+Left punch + Right punch

Damage: 21 · m

Startup
i23
On block
-2
On hit
+7

Parries right punches

Vortex
d/f+1+2:P.2

Damage: 21,31 · m,h

Startup
i23; follow-up ,i16
On hit
+13a

Move can be delayed 14f; Combo from 1st hit; 3f window for timed input (frames 23~25); Deals 29 damage without timed input

Tourbillion
Down-forward+Left kick + Right kick

Damage: 25 · m

Startup
i22~23
On block
-12
On hit
+9

Screw; Balcony break

Chop
Down+Left punch

Damage: 20 · m

Startup
i19~20
On block
+2c
On hit
+8c
Crouch Straight
Down+Right punch

Damage: 8 · s

Startup
i11
On block
-4
On hit
+7
Kansetsu-geri
Down+Left kick

Damage: 9 · l

Startup
i15
On block
-14
On hit
-3
High Left Jab
Down+Left kick,Left punch

Damage: 9,8 · l,h

Startup
i15; follow-up ,i18
On block
+4
On hit
+9

Jail from 1st block; Combo from 1st counter hit

Back Spin Kick
Down+Left kick,Right kick

Damage: 9,21 · l,h

Startup
i15; follow-up ,i23
On block
-3
On hit
+6

Homing; Screw

Crouching Tiger
Down+Left kick,Right kick,Right kick

Damage: 9,21,7 · l,h,L

Startup
i15; follow-up ,i24~25
On block
-26
On hit
+15a

Staggers on block; Clean hit +15a; Knockdown on hit when d+3,4,4,4 is input; Combo from 2nd hit

Rising Dragon
Down+Left kick,Right kick,Right kick,Right kick

Damage: 9,21,7,25 · l,h,L,M

Startup
i15; follow-up ,i38~39
On block
-14
On hit
+5a

Floor break; Combo from 3rd hit (no floor break)

Crouch Shin Kick
Down+Right kick

Damage: 7 · l

Startup
i12
On block
-13
On hit
-2
Crouch Jab
Down-back+Left punch

Damage: 5 · s

Startup
i10
On block
-5
On hit
+6

Transition to r24 with f; Transition input can be delayed 16f

Lame Duck
Down-back+Right punch

Damage: 14 · L

Startup
i18~19
On block
-14
On hit
-1
Counter hit
+12g
d/b+3
Down-back+Left kick

Damage: 10 · L

Startup
i16
On block
-26
On hit
-7

Clean hit +3; Staggers on block

Red Tape
Down-back+Left kick,Right punch

Damage: 10,18 · L,t

Startup
i16; follow-up ,i16
On hit
-12d

Can only be done if 1st attack clean hits from the front

Low Right Roundhouse Kick
Down-back+Right kick

Damage: 17 · L

Startup
i22
On block
-13
On hit
+1
Counter hit
+13a
Iron Lady
Down-back+Left punch + Right punch

Damage: 25 · m

Startup
i20
On block
-14
On hit
+10a (+1)

Wall break

For the People
Down-back+Left kick + Right kick

Damage: 21 · m

Startup
i22
On block
-3
On hit
+6

Parries lows

For the Nation
d/b+3+4,P.1

Damage: 22,21 · m,h

Startup
i22; follow-up ,i16
On hit
+33d (+25)

Balcony break; Move can be delayed; Combo from 1st hit

High Left Hook Thrust
Back+Left punch

Damage: 13 · h

Startup
i11~12
On block
-7
On hit
+4
Neck Chop
Back+Left punch,Right punch

Damage: 13,15 · h,m

Startup
i11~12; follow-up ,i20
On block
-10
On hit
+5c

Combo from 1st hit

Ruling Party
Back+Right punch

Damage: 14 · h

Startup
i13
On block
-5
On hit
+6
High Left Reverse Jab
Back+Right punch,Left punch

Damage: 14,15 · h,h

Startup
i13; follow-up ,i18~19
On block
-6
On hit
+5

Jail from 1st attack

Crushing Left Knee
Back+Right punch,Left kick

Damage: 14,17 · h,m

Startup
i13; follow-up ,i22
On block
-9
On hit
+4
Counter hit
+62a

Combo from 1st counter hit

b+3
Back+Left kick

Damage: 16 · m

Startup
i17~18
On block
-7
On hit
+4
Birds of Prey
Back+Left kick,Left punch

Damage: 16,10 · m,m

Startup
i17~18; follow-up ,i23~24
On block
-11
On hit
+5
Counter hit
+14

Combo from 1st hit

b+3,4
Back+Left kick,Right kick

Damage: 16,16 · m,h

Startup
i17~18; follow-up ,i20
On block
-9
On hit
+0

Combo from 1st hit

Birds and Beasts
Back+Left kick,Right kick,Down,Down-forward,Forward+Left punch + Right punch

Damage: 16,18,21 · m,h,m

Startup
i17~18; follow-up ,i20
On block
-10
On hit
+15a (+6)

Balcony break; Combo from 2nd counter hit; Deals 19 damage without motion input

Back Spin Kick
Back+Right kick

Damage: 21 · h

Startup
i16
On block
-3
On hit
+6

Homing; Screw

Crouching Tiger
Back+Right kick,Right kick

Damage: 21,7 · h,L

Startup
i16; follow-up ,i24~25
On block
-26
On hit
+0c

Clean hit +15a; Knockdown on hit when b+4,4,4 is input; Staggers on block; Combo from 1st hit

Rising Dragon
Back+Right kick,Right kick,Right kick

Damage: 21,7,25 · h,L,M

Startup
i16; follow-up ,i38~39
On block
-14
On hit
+5a

Floor break; Combo from 2nd hit (no floor break)

Valley Breeze
Back+Left punch + Right punch

Damage: 13 · m

Startup
i16~17
On block
-8
On hit
+6

Evades some highs

Upper Parry
Back+Left punch + Left kick

Alternate input b+2+4; Parries high or mid punches; On successful parry—; Delays opponent's recovery 15f; Hitstop 5f

b+1+3,P.2
b+1+3,P.2

Damage: 5 · h

Startup
,i16
On block
-13
On hit
+8
b+1+3,P.2,1
b+1+3,P.2,1

Damage: 5,5 · h,h

Startup
,i16
On block
-13
On hit
+8

Combo from 1st hit; Move can be delayed 10f

Law of the Land
b+1+3,P.2,1:2

Damage: 5,5,22 · h,h,h

Startup
,i16
On block
-13
On hit
+23a (+18)

Low wall splat; Combo from 2nd hit; Move can be delayed 10f; 3f window for timed input; Deals 20 damage without timed input

Counter Reverse Strike
Back+Left punch + Right kick

Damage: 35 · m!

Startup
i60
On hit
+9a

Parries high or mid punches

Spring Mist
Up-back+Left punch

Damage: 25 · m

Startup
i19
On block
-12
On hit
+14a

Balcony break; Evasive to Lidia's right

Willow Branch
Up+Left kick

Damage: 20 · m

Startup
i25~27
On block
-7
On hit
+4c
Counter hit
+23d

Alternate input uf+3 and BT.uf+3

Cleaving Spirit
Up+Right kick

Damage: 10,23 · m,h

Startup
i15~16​,i13
On block
-13
On hit
+60a (+43)

Screw; Balcony break; Alternate input uf+4; 2nd attack only comes out if 1st hit; Combo from 1st hit; Transition to CFT on hit; Transition to r34 on block

Lightning Thrust
Forward,Hold forward+Right punch

Damage: 20 · m

Startup
i13
On block
-2
On hit
+15g

Can't be buffered; Transition to CFO on hit; CFO.n from transition is -9

Flying Forward Kick
Forward,Hold forward+Left kick

Damage: 21 · M

Startup
i19~20
On block
-14
On hit
+30a (+20)

Can't be buffered

Mid Right Roundhouse Kick
Forward,Hold forward+Right kick

Damage: 21 · m

Startup
i15
On block
-3
On hit
+7

Can't be buffered

Rapture
Forward,Hold forward+Right kick~Left kick

Damage: 21 · h

Startup
i32~33
On block
+8
On hit
+50a

Can't be buffered

White Whale
Forward,Hold forward+Left punch + Right punch

Damage: 23 · m

Startup
i15~16
On block
-13
On hit
+13a (+4)

Can't be buffered; Balcony break; Evades some highs

Flying Blade
Forward,Hold forward+Left kick + Right kick

Damage: 22 · m

Startup
i19~21
On block
-8
On hit
+43d (-15)

Can't be buffered; Balcony break

Swift High Jab
Forward,Forward,Hold forward+Left punch

Damage: 24 · h

Startup
i13~15
On block
+7
On hit
+35d (+27)

Alternate input wr1; Can't be buffered; Balcony break

d,d/f,f+2
Down,Down-forward,Forward+Right punch

Damage: 14 · m

Startup
i16
On block
-8
On hit
+0
d,d/f,f+2,2
Down,Down-forward,Forward+Right punch,Right punch

Damage: 14,17 · m,m

Startup
i16; follow-up ,i20
On block
-14
On hit
-1

Jail from 1st block; Combo from 1st counter hit

Blossom Fury
Down,Down-forward,Forward+Right punch,Right punch,Back,Neutral,Forward,Forward+Left punch + Right punch

Damage: 14,17,30 · m,m,m

Startup
i16; follow-up ,i20~21
On block
-16
On hit
+19a (+14)

Balcony break (floating opponent); Low wall splat (standing opponent); Combo from 2nd hit; Deals 25 damage with input b,n,f+1+2

Trifecta
Up-forward+Left punch + Right punch

Damage: 40 · t

Startup
i12
On block
-6
On hit
+0d

Balcony break; Throw break 1+2

Veto
OTG d+2

Damage: 27 · L

Startup
i23~24
On block
-13
On hit
-7c

Spike

Monkey Strike
SidestepRight punch

Damage: 18 · m

Startup
i18
On block
+0c
On hit
+5c
Counter hit
+21d
Evasive High Right Back Kick
SidestepRight kick

Damage: 21 · h

Startup
i16~17
On block
-6
On hit
+23a (+14)
ws 1
While standingLeft punch

Damage: 12 · m

Startup
i13~14
On block
-3
On hit
+4
White-tailed Eagle
While standingLeft punch,Right punch

Damage: 12,18 · m,h

Startup
i13~14; follow-up ,i21~22
On block
-5
On hit
+6

Combo from 1st hit

Wild Eagle
While standingLeft punch,Right kick

Damage: 12,20 · m,m

Startup
i13~14; follow-up ,i21~22
On block
-13
On hit
+25a (+20)

Balcony break; Combo from 1st hit

Forward Thrust
While standingRight punch

Damage: 15 · m

Startup
i15~16
On block
-12
On hit
+29a (+19)
ws 3
While standingLeft kick

Damage: 15 · m

Startup
i14~15
On block
-8
On hit
+3
Izumo
While standingLeft kick,Right punch

Damage: 15,23 · m,m

Startup
i14~15; follow-up ,i19~20
On block
-13
On hit
+9a (+0)

Wall break; Combo from 1st hit

Forward Kick
While standingRight kick

Damage: 13 · m

Startup
i11
On block
-4
On hit
+7
High Jab
While standingRight kick,Right punch

Damage: 13,12 · m,h

Startup
i11; follow-up ,i18
On block
-6
On hit
+8

Combo from 1st hit

hFC 1
hFC 1

Damage: 5 · s

Startup
i10
On block
-5
On hit
+6

Transition to r24 with f; Transition input can be delayed 16f

hFC 2
hFC 2

Damage: 8 · s

Startup
i11
On block
-4
On hit
+7
hFC 3
hFC 3

Damage: 12 · L

Startup
i16
On block
-17
On hit
-3
hFC 4
hFC 4

Damage: 10 · l

Startup
i12
On block
-15
On hit
-4
Flash Elbow
FCDown-forward+Right punch

Damage: 28 · m

Startup
i12
On block
-14
On hit
+10a

Balcony break

Odd-tooth Snake
FCDown-forward+Left kick

Damage: 20 · L

Startup
i20
On block
-26
On hit
+9a
Cat Foot Stance I
Forward+Left kick + Right kick
Cat Foot Stance I (Lapsed)
CFONeutral

Automatic after 12 frames of CFO

Sashi-te
CFOLeft punch

Damage: 22 · h

Startup
i19
On block
+4
On hit
+40 (-18)
Mid Chop
CFORight punch

Damage: 17 · m

Startup
i17
On block
-10
On hit
+4
Counter hit
+62a
High Left Reverse Roundhouse Kick
CFOLeft kick

Damage: 28 · h

Startup
i26~27
On block
-1
On hit
+64a (+44)

Screw

Muramasa
CFORight kick

Damage: 20 · m

Startup
i28
On block
+4c
On hit
+29d
Counter hit
+51a
Heaven and Earth
CFONeutral,Forward
Heaven and Earth (Lapsed)
HAENeutral

Automatic after 14 frames of HAE

Magpie Strike
HAELeft punch

Damage: 17 · m

Startup
i16
On block
-6
On hit
+60a
Low Chop
HAERight punch

Damage: 25 · L

Startup
i20~21
On block
-13
On hit
+4c
Counter hit
+29a
Morote-zuki
HAELeft punch + Right punch

Damage: 25 · h

Startup
i16
On block
+14
On hit
+39d (+31)

Guard break; Balcony break; Recovery 3f faster if attack connects

Cat Foot Stance II
Back+Left kick + Right kick
Cat Foot Stance II (Lapsed)
CFTNeutral

Automatic after 12 frames of CFT

Mid Left Jab
CFTLeft punch

Damage: 23 · m

Startup
i20
On block
-9
On hit
+9
Counter hit
+37a (+29)

Balcony break

CFT 2
CFTRight punch

Damage: 17 · h

Startup
i14~15
On block
-9
On hit
+2
CFT 2,3
CFTRight punch,Left kick

Damage: 17,15 · h,m

Startup
i14~15; follow-up ,i18~19
On block
-6
On hit
+5

Jail from 1st attack

Enlightenment
CFTRight punch,Left kick,Left punch

Damage: 17,15,25 · h,m,m

Startup
i14~15; follow-up ,i18
On block
-12
On hit
+13a (+4)

Wall bounce; Combo from 2nd counter hit with 11f delay; Input can be delayed 11f; Move can be delayed 10f

High Left Reverse Hook
CFTLeft kick

Damage: 23 · h

Startup
i13~14
On block
-4
On hit
+11g
Counter hit
+63a (+43)

Screw

Crouching Tiger
CFTRight kick

Damage: 7 · L

Startup
i19~20
On block
-26
On hit
+0c

Staggers on block; Clean hit +15a; Knockdown on hit when CFT.4,4 is input

Rising Dragon
CFTRight kick,Right kick

Damage: 7,25 · L,M

Startup
i19~20; follow-up ,i38~39
On block
-14
On hit
+5d

Combo from 1st hit -5d

Gojushiho
CFTLeft punch + Right punch

Damage: 25 · m

Startup
i17
On block
-10
On hit
+16a (+7)
Counter hit
+36d (+28)

Balcony break

Pouncing Tiger, Stalking Wolf
CFTNeutral,Forward
Pouncing Tiger, Stalking Wolf (Lapsed)
TAWNeutral

Automatic after 17 frames of TAW

Bassai-zuki
TAWLeft punch

Damage: 24 · m

Startup
i22
On block
+6
On hit
+25a (+20)

Balcony break; Can clean hit

Jion Upward Thrust
TAWRight punch

Damage: 22 · M

Startup
i15~16
On block
-7
On hit
+22a (+5)

Balcony break

Mid Left Kick
TAWLeft kick

Damage: 19 · m

Startup
i17
On block
-6
On hit
+4
Nimble Thrust
TAWLeft kick,Left punch

Damage: 19,21 · m,m

Startup
i17; follow-up ,i26
On block
-6
On hit
+9
Counter hit
+58a (+27)

Combo from 1st CH

Pale Rain
TAWRight kick

Damage: 23 · L

Startup
i20
On block
-13
On hit
+8a
Counter hit
+29a

Floor break

Vacuity
CFONeutral,Back

Alternate input CFT.n,b

Swift High Jab
VAC 1

Damage: 45 · h!

Startup
i16~18
On hit
+14a (+5)

Balcony break; Can't be delayed

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