Tekken 7 · Essentials
Lidia
Punish. Break. Launch.

Main Combos
Launchers
Follow-up
Launchers
Follow-up
Bread n' butter
Launcher
Follow-up
Bread n' butter
Launcher
Follow-up
Bread n' butter
Launcher
Follow-up
Mini-combos
Launchers
Follow-up
Damage: +22
Instant FC.df+2 is done by holding DF for 11 frames, then pressing 2. For CH CFT.1 it's a 3 frame window, and for CH CFT.1+2 it's a 2 frame window. You get an extra frame if the opponent doesn't tech roll right. After df+3,4 and wr1, it can't hit vs tech right, but vs tech left there's a 1 frame window. After HAE.1+2 and df+3~1,2, there's a more generous window but a dash first is needed.
Mini-combos
Launchers
Follow-up
Damage: +22
Instant FC.df+2 is done by holding DF for 11 frames, then pressing 2. For CH CFT.1 it's a 3 frame window, and for CH CFT.1+2 it's a 2 frame window. You get an extra frame if the opponent doesn't tech roll right. After df+3,4 and wr1, it can't hit vs tech right, but vs tech left there's a 1 frame window. After HAE.1+2 and df+3~1,2, there's a more generous window but a dash first is needed.
Mini-combos
Launchers
Follow-up
Damage: +20
Mini-combos
Launchers
Follow-up
Damage: +20
After wr1 at tip range, df+3+4 can whiff.
Mini-combos
Launchers
Follow-up
Damage: +18
Mini-combos
Launchers
Follow-up
Damage: +16
Mini-combos
Launcher
Follow-up
Damage: +20
CFT.1+2 can whiff if CH df+2 hits far away. This can in most cases be avoided by delaying CFT.1+2.
Mini-combos
Launcher
Follow-up
Damage: +18
Mini-combos
Launchers
Follow-up
Damage: +21
Mini-combos
Launcher
Follow-up
Damage: +21
Mini-combos
Launcher
Follow-up
Damage: +35
At the wall.
Mini-combos
Launcher
Follow-up
Damage: +21
Mini-combos
Launchers
Follow-up
Damage: +''!!!''
Mini-combos
Launchers
Follow-up
Damage: +38
Mini-combos
Launcher
Follow-up
Damage: +21
At the wall.
Mini-combos
Launcher
Follow-up
Damage: +16
Mini-combos
Launchers
Follow-up
Damage: +21
At the wall.
Mini-combos
Launchers
Follow-up
Damage: +16
4 less damage than finishing the string but gives better oki and can launch a greedy opponent.
Staples
Launcher
Follow-up
Damage: 63
2 frames to input F+4, so perfect timing required.
Staples
Launcher
Follow-up
Damage: 60
Staples
Launchers
Follow-up
Damage: +54
Staples
Launchers
Follow-up
Damage: +48
Staples
Launchers
Follow-up
Damage: +59
Only works against Katarina, Leo, Lidia, Lili, Nina, Master Raven and males excluding Akuma, Lee, Lei, Leroy, Yoshimitsu. Whiffs after CH TAW.4 because the opponent is slightly off-axis. Can address this with a sidestep right before db+3+4.
Staples
Launchers
Follow-up
Damage: +57
Only works against Katarina, Leo, Lidia, Lili, Nina, Master Raven and males excluding Akuma, Lee, Lei, Leroy, Yoshimitsu.
Staples
Launchers
Follow-up
Damage: +60
Only works against Katarina, Leo, Lidia, Lili, Nina, Master Raven and males excluding Akuma, Lee, Lei, Leroy, Yoshimitsu.
Staples
Launchers
Follow-up
Damage: +58
Against large males (Armor King, Bob, Bryan, Dragunov, Eddy, Feng, Geese, Heihachi, King, Miguel, Negan, Paul, Shaheen, Steve) and heavy males (Jack-7, Gigas, Marduk), the db+3+4 will whiff unless you are slightly off-axis to the right. The amount of time there is to ssr depends on the launcher. The full «b+3+4~n,f~2» sequence takes 54 frames. 3:2 has the most time being +66a. «CH CFO.2» and «CH (b+2),3» are +62a and HAE.1 and «CH (1),1» are +60a. CH (df+1),3 is +58a and 1+2* is +57a which isn't enough time (more than 4 frames of sidestep are required). Doesn't work against Kuma/Panda.
Staples
Launchers
Follow-up
Damage: +45
Staples
Launchers
Follow-up
Damage: +42
Most wall carry.
Staples
Launcher
Follow-up
Damage: 72
Only works against Katarina, Leo, Lidia, Lili, Nina, Master Raven and males excluding Akuma, Lee, Lei, Leroy, Yoshimitsu.
Staples
Launcher
Follow-up
Damage: 70
Only works against Katarina, Leo, Lidia, Lili, Nina, Master Raven and males excluding Akuma, Lee, Lei, Leroy, Yoshimitsu.
Staples
Launcher
Follow-up
Damage: 69
Staples
Launcher
Follow-up
Damage: 68
Doesn't work against Kuma/Panda. Whiffs if off-axis to the left.
Staples
Launcher
Follow-up
Damage: 72
Standing Punishers
- i10vs −10 or worse
,
,
- i10vs −10 or worse
,
- i10vs −10 or worse
,
- i10vs −10 or worse
,
- i11vs −11 or worse
+
,
- i12vs −12 or worse
+
,
- i13vs −13 or worse
+
,
- i14vs −14 or worse
+
,
,
,
- i14vs −14 or worse
- (Rage)
,
+
- i15vs −15 or worse
+
- i15vs −15 or worse
+
- i17vs −17 or worse
,
- i17vs −17 or worse
:
While Rising Punishers
- i10vs −10 or worse
- FC
+
- i10vs −10 or worse
- FC

- i11vs −11 or worse

,
- i12vs −12 or worse
- FC
+
- i13vs −13 or worse

,
- i14vs −14 or worse

,
- i15vs −15 or worse


- i23vs −23 or worse
,
,
i10 means 10-frame startup. Punish at the listed disadvantage or worse, provided the move reaches. Motion inputs and stance transitions also require their input timing.
Important Throws
Left throw
Right throw
Command throw
Wall Combos
Wall
Starter
Follow-up
Damage: +22
Wall
Starter
Follow-up
Damage: +20
Wall
Starter
Follow-up
Damage: +32
Doesn't work vs Kuma/Panda, Marduk, or Gigas
Wall
Starter
Follow-up
Damage: +24
Wall
Starter
Follow-up
Damage: +38
Wall
Starter
Follow-up
Damage: +39
Wall
Starter
Follow-up
Damage: +35
Wall
Starter
Follow-up
Damage: +36
Wall
Starter
Follow-up
Damage: +32
Wall
Starter
Follow-up
Damage: +41~
Wall
Starter
Follow-up
Damage: +21
Wall
Starter
Follow-up
Damage: +21
Input key & stance abbreviations
1 = left punch · 2 = right punch · 3 = left kick · 4 = right kick. + means together; ~ before a direction means hold; ~ between buttons means a quick slide input; : marks strict timing.
WS = while rising · FC = full crouch · CH = counter hit ·
= Tekken 7’s screw/spin extender ·
= next combo step. Notes in parentheses describe timing or conditions.
- TAW
- Tiger and Wolf
- CFT
- Cat Foot Two
- CFO
- Cat Foot One
- BT
- Back Turned
Tekken 7 archive. Source pages are kept separate from Tekken 8 and may cover different Tekken 7 updates.
Techniques
Uncategorized
If you want to let the stance lapse and then block immediately, you can do qcb to avoid the n,f input that does the jump back. (This isn't necessary vs rage art if you did nothing after a transition. The stance lapses before the time freeze happens, so holding B will suffice.)
Blue sparks
Lidia has many moves that deal more damage with precise input, creating a blue visual effect when performed correctly. The blue sparks and regular versions only differ in damage—except for b+3,4,qcf+1+2 which also has much more tracking than the regular version (so much that she will turn around to hit an opponent behind her).; The combo enders b+3,4,qcf+1+2 (bab) and qcf+2,2,b,f,f+1+2 (blossom) have a regular version with the simpler inputs b+3,4,1+2 and qcf+2,2,b,f+1+2 respectively.; The strings 3:2, b+1+3,P.2,1:2, and df+1+2:P.2 get blue sparks if the appropriate input is timed correctly. The input window for each of these is 3 frames.; For 3:2, the timing is as the first attack hits. Since it can't be delayed, the regular version means too fast, and no second hit means too slow.; For df+1+2:P.2, the timing is as the first attack hits and isn't affected by when the opponent's attack is parried. Since it can be delayed, there's no clear feedback on whether you're too fast or too slow.
Move List
142 moves
- Rage Art(Rage)
+
Damage: 55–82 · m
- Startup
- i20
- On block
- -22
- On hit
- +0d
Damage increases with lower health
- Rage Drive 1(Rage)
,
+
Damage: 16,3,3,3,5 · m,m,h,m,h
- Startup
- i13
- On block
- +15g
- On hit
- +62a (+42)
Attacks after 1st only come out on hit; Transition to CFO on block; CFO.n from transition is -9
- Rage Drive 2(Rage)TAW
,
Damage: 23,20 · L,M
- Startup
- i20; follow-up ,i23~25
- On block
- -12c
- On hit
- +72a
Jail from 1st block; Combo from 1st hit +24d
- Jab

Damage: 7 · h
- Startup
- i10
- On block
- +1
- On hit
- +8
- Mid Four-Finger Jab
,
Damage: 7,17 · h,m
- Startup
- i10; follow-up ,i25
- On block
- -11
- On hit
- +5
- Counter hit
- +60a
Move can be delayed 4f; Combo from 1st hit with no delay
- Flurry
,
Damage: 7,8 · h,h
- Startup
- i10; follow-up ,i10
- On block
- -2
- On hit
- +5
Move can be delayed 4f; Jail from 1st attack
- Mid Chaser
,
,
Damage: 7,8,10 · h,h,m
- Startup
- i10; follow-up ,i22
- On block
- -10
- On hit
- +8
Move can be delayed 3f; Combo from 2nd hit; Transition to CFT on hit; CFT.n from transition is -16
- Gale Kick
,
,
Damage: 7,8,27 · h,h,h
- Startup
- i10; follow-up ,i26~27
- On block
- -6
- On hit
- +20a (+11)
Screw; Balcony break; Move can be delayed 3f
- Low Right Kick
,
,
Damage: 7,8,15 · h,h,l
- Startup
- i10; follow-up ,i26
- On block
- -13
- On hit
- +3
- Counter hit
- +38a
Move can be delayed 8f; Interrupt with i7 on block; Can be low parried on hit; No CH behavior if 1,2,4,4 input
- Triangle Kick
,
,
,
Damage: 7,8,15,20 · h,h,l,h
- Startup
- i10; follow-up ,i21~22
- On block
- +6c
- On hit
- +25a
Screw; Balcony break
- High Right Kick
,
Damage: 7,17 · h,h
- Startup
- i10; follow-up ,i19
- On block
- -8
- On hit
- +1
Move can be delayed 4f; Combo from 1st hit
- High Right Reverse Jab

Damage: 10 · h
- Startup
- i10
- On block
- +0
- On hit
- +6
- Mid Right Front Kick
,
Damage: 10,13 · h,m
- Startup
- i10; follow-up ,i21
- On block
- -8
- On hit
- +4
Move can be delayed 4f; Combo from 1st hit
- 3

Damage: 10 · h
- Startup
- i17
- On block
- -7
- On hit
- +9
- Gankaku
:
Damage: 10,14 · h,h
- Startup
- i17; follow-up ,i22
- On block
- +2
- On hit
- +66a
Combo from 1st hit; 3f window for timed input; Deals 12 damage without timed input; Recovery 4f faster if attack connects; Hitstop 20f on hit
- High Right Roundhouse Kick

Damage: 17 · h
- Startup
- i13
- On block
- -8
- On hit
- +1
- Counter hit
- +1s
- High Reverse Thrust
,
Damage: 17,11 · h,h
- Startup
- i13; follow-up ,i26
- On block
- -2
- On hit
- +7
Combo from 1st counter hit +27a (+20)
- Jumping Back Spin Kick
,
Damage: 17,23 · h,m
- Startup
- i13; follow-up ,29~30
- On block
- -10
- On hit
- +8
Screw; Balcony break; Combo from 1st counter hit +55a (+38)
- 1+2

Damage: 20 · m
- Startup
- i31
- On block
- -9
- On hit
- +41d (-17)
Balcony break; Cancel to backdash with b,b; Cancel to dash with f,f
- Heian Shodan1+2*
Damage: 30 · m
- Startup
- i65
- On block
- +16g
- On hit
- +57a
Balcony break; Hold for 55 frames
- Bow

Can be done from BT
- f+2
+
Damage: 10 · h
- Startup
- i12
- On block
- -5
- On hit
- +6
- Horned Lark
+
,
Damage: 10,23 · h,h
- Startup
- i12; follow-up ,i18
- On block
- -13
- On hit
- +5
Jail from 1st attack
- Jumping Mid Front Kick
+
Damage: 17 · m
- Startup
- i17~19
- On block
- -9
- On hit
- +4
- f+4
+
Damage: 17 · m
- Startup
- i17
- On block
- -4
- On hit
- +1
- Kusanku Double Kick
+
,
Damage: 17,15 · m,m
- Startup
- i17; follow-up ,i13~14
- On block
- -10
- On hit
- +0
Jail from 1st attack
- Uraken-uchi
+
,
,
Damage: 17,15,28 · m,m,m
- Startup
- i17; follow-up ,i21~22
- On block
- -12
- On hit
- +17a
Balcony break; Floor break; Combo from 2nd counter hit
- Jumping Back Roundhouse Kick
+
,
,
Damage: 17,15,23 · m,m,h
- Startup
- i17; follow-up ,i27~28
- On block
- -5
- On hit
- +25a (+16)
- Counter hit
- +70a (+50)
Screw; Combo from 2nd counter hit; Recovery 3f faster on hit
- f+1+2
+
Damage: 5,4 · h,m
- Startup
- i14 i23~24
- On block
- -8
- On hit
- +3
Jail from 1st attack
- f+1+2,3
+
,
Damage: 5,4,5 · h,m,m
- Startup
- i14; follow-up ,i16
- On block
- -14
- On hit
- -3
Jail from 1st attack
- f+1+2,3,2
+
,
,
Damage: 5,4,5,4 · h,m,m,m
- Startup
- i14; follow-up ,i15
- On block
- -14
- On hit
- -6
Jail from 1st attack
- Political Storm
+
,
,
,
Damage: 5,4,5,4,20 · h,m,m,m,m
- Startup
- i14; follow-up ,i22
- On block
- -15
- On hit
- +4 +16w
Jail from 1st attack
- Mid Left Hook
+
Damage: 13 · m
- Startup
- i13
- On block
- -5
- On hit
- +2
- Reverse Chop
+
,
Damage: 13,10 · m,h
- Startup
- i13; follow-up ,i16~17
- On block
- -3
- On hit
- +8
Combo from 1st hit
- Mid Left Sidekick
+
,
Damage: 13,17 · m,m
- Startup
- i13; follow-up ,i23
- On block
- -13
- On hit
- +13a (+4)
- Counter hit
- +58a
Balcony break; Input can be delayed 6f; Combo from 1st CH with 3f delay
- Shadowless Fist
+
Damage: 17 · m
- Startup
- i15
- On block
- -6
- On hit
- +12g
- Counter hit
- +42d (+34)
Transition to CFT on hit; CFT.n from transition is -12
- Mid Left Right Knee
+
Damage: 15 · m
- Startup
- i14~15
- On block
- -8
- On hit
- +5
- Mid Right Sidekick
+
,
Damage: 15,20 · m,m
- Startup
- i14~15; follow-up ,i22
- On block
- -12
- On hit
- +34d (+26)
Balcony break; Combo from 1st counter hit
- d/f+3~1
+
~
Damage: 13 · h
- Startup
- i32~33
- On block
- -3
- On hit
- +5
- Majority Rules
+
~
,
Damage: 13,20 · h,h
- Startup
- i32~33; follow-up ,i17
- On block
- +7
- On hit
- +43d (+35)
Balcony break; Jail from 1st attack
- Crescent Kick
+
Damage: 16 · m
- Startup
- i15
- On block
- -4
- On hit
- +4
- Counter hit
- +6
- High Elbow Strike
+
,
Damage: 16,25 · m,h
- Startup
- i15; follow-up ,i26
- On block
- +1
- On hit
- +48d (-10)
Balcony break; Combo from 1st counter hit
- Jumping Spinning Back Kick
+
,
Damage: 16,23 · m,m
- Startup
- i15; follow-up ,i29~30
- On block
- -10
- On hit
- +8
Screw; Balcony break; Combo from 1st counter hit
- Triangle Kick
+
~
Damage: 27 · h
- Startup
- i24~25
- On block
- +6c
- On hit
- +25a
- Gyre
+
Damage: 21 · m
- Startup
- i23
- On block
- -2
- On hit
- +7
Parries right punches
- Vortexd/f+1+2:P.2
Damage: 21,31 · m,h
- Startup
- i23; follow-up ,i16
- On hit
- +13a
Move can be delayed 14f; Combo from 1st hit; 3f window for timed input (frames 23~25); Deals 29 damage without timed input
- Tourbillion
+
Damage: 25 · m
- Startup
- i22~23
- On block
- -12
- On hit
- +9
Screw; Balcony break
- Chop
+
Damage: 20 · m
- Startup
- i19~20
- On block
- +2c
- On hit
- +8c
- Crouch Straight
+
Damage: 8 · s
- Startup
- i11
- On block
- -4
- On hit
- +7
- Kansetsu-geri
+
Damage: 9 · l
- Startup
- i15
- On block
- -14
- On hit
- -3
- High Left Jab
+
,
Damage: 9,8 · l,h
- Startup
- i15; follow-up ,i18
- On block
- +4
- On hit
- +9
Jail from 1st block; Combo from 1st counter hit
- Back Spin Kick
+
,
Damage: 9,21 · l,h
- Startup
- i15; follow-up ,i23
- On block
- -3
- On hit
- +6
Homing; Screw
- Crouching Tiger
+
,
,
Damage: 9,21,7 · l,h,L
- Startup
- i15; follow-up ,i24~25
- On block
- -26
- On hit
- +15a
Staggers on block; Clean hit +15a; Knockdown on hit when d+3,4,4,4 is input; Combo from 2nd hit
- Rising Dragon
+
,
,
,
Damage: 9,21,7,25 · l,h,L,M
- Startup
- i15; follow-up ,i38~39
- On block
- -14
- On hit
- +5a
Floor break; Combo from 3rd hit (no floor break)
- Crouch Shin Kick
+
Damage: 7 · l
- Startup
- i12
- On block
- -13
- On hit
- -2
- Crouch Jab
+
Damage: 5 · s
- Startup
- i10
- On block
- -5
- On hit
- +6
Transition to r24 with f; Transition input can be delayed 16f
- Lame Duck
+
Damage: 14 · L
- Startup
- i18~19
- On block
- -14
- On hit
- -1
- Counter hit
- +12g
- d/b+3
+
Damage: 10 · L
- Startup
- i16
- On block
- -26
- On hit
- -7
Clean hit +3; Staggers on block
- Red Tape
+
,
Damage: 10,18 · L,t
- Startup
- i16; follow-up ,i16
- On hit
- -12d
Can only be done if 1st attack clean hits from the front
- Low Right Roundhouse Kick
+
Damage: 17 · L
- Startup
- i22
- On block
- -13
- On hit
- +1
- Counter hit
- +13a
- Iron Lady
+
Damage: 25 · m
- Startup
- i20
- On block
- -14
- On hit
- +10a (+1)
Wall break
- For the People
+
Damage: 21 · m
- Startup
- i22
- On block
- -3
- On hit
- +6
Parries lows
- For the Nationd/b+3+4,P.1
Damage: 22,21 · m,h
- Startup
- i22; follow-up ,i16
- On hit
- +33d (+25)
Balcony break; Move can be delayed; Combo from 1st hit
- High Left Hook Thrust
+
Damage: 13 · h
- Startup
- i11~12
- On block
- -7
- On hit
- +4
- Neck Chop
+
,
Damage: 13,15 · h,m
- Startup
- i11~12; follow-up ,i20
- On block
- -10
- On hit
- +5c
Combo from 1st hit
- Ruling Party
+
Damage: 14 · h
- Startup
- i13
- On block
- -5
- On hit
- +6
- High Left Reverse Jab
+
,
Damage: 14,15 · h,h
- Startup
- i13; follow-up ,i18~19
- On block
- -6
- On hit
- +5
Jail from 1st attack
- Crushing Left Knee
+
,
Damage: 14,17 · h,m
- Startup
- i13; follow-up ,i22
- On block
- -9
- On hit
- +4
- Counter hit
- +62a
Combo from 1st counter hit
- b+3
+
Damage: 16 · m
- Startup
- i17~18
- On block
- -7
- On hit
- +4
- Birds of Prey
+
,
Damage: 16,10 · m,m
- Startup
- i17~18; follow-up ,i23~24
- On block
- -11
- On hit
- +5
- Counter hit
- +14
Combo from 1st hit
- b+3,4
+
,
Damage: 16,16 · m,h
- Startup
- i17~18; follow-up ,i20
- On block
- -9
- On hit
- +0
Combo from 1st hit
- Birds and Beasts
+
,
,
,
,
+
Damage: 16,18,21 · m,h,m
- Startup
- i17~18; follow-up ,i20
- On block
- -10
- On hit
- +15a (+6)
Balcony break; Combo from 2nd counter hit; Deals 19 damage without motion input
- Back Spin Kick
+
Damage: 21 · h
- Startup
- i16
- On block
- -3
- On hit
- +6
Homing; Screw
- Crouching Tiger
+
,
Damage: 21,7 · h,L
- Startup
- i16; follow-up ,i24~25
- On block
- -26
- On hit
- +0c
Clean hit +15a; Knockdown on hit when b+4,4,4 is input; Staggers on block; Combo from 1st hit
- Rising Dragon
+
,
,
Damage: 21,7,25 · h,L,M
- Startup
- i16; follow-up ,i38~39
- On block
- -14
- On hit
- +5a
Floor break; Combo from 2nd hit (no floor break)
- Valley Breeze
+
Damage: 13 · m
- Startup
- i16~17
- On block
- -8
- On hit
- +6
Evades some highs
- Upper Parry
+
Alternate input b+2+4; Parries high or mid punches; On successful parry—; Delays opponent's recovery 15f; Hitstop 5f
- b+1+3,P.2b+1+3,P.2
Damage: 5 · h
- Startup
- ,i16
- On block
- -13
- On hit
- +8
- b+1+3,P.2,1b+1+3,P.2,1
Damage: 5,5 · h,h
- Startup
- ,i16
- On block
- -13
- On hit
- +8
Combo from 1st hit; Move can be delayed 10f
- Law of the Landb+1+3,P.2,1:2
Damage: 5,5,22 · h,h,h
- Startup
- ,i16
- On block
- -13
- On hit
- +23a (+18)
Low wall splat; Combo from 2nd hit; Move can be delayed 10f; 3f window for timed input; Deals 20 damage without timed input
- Counter Reverse Strike
+
Damage: 35 · m!
- Startup
- i60
- On hit
- +9a
Parries high or mid punches
- Spring Mist
+
Damage: 25 · m
- Startup
- i19
- On block
- -12
- On hit
- +14a
Balcony break; Evasive to Lidia's right
- Willow Branch
+
Damage: 20 · m
- Startup
- i25~27
- On block
- -7
- On hit
- +4c
- Counter hit
- +23d
Alternate input uf+3 and BT.uf+3
- Cleaving Spirit
+
Damage: 10,23 · m,h
- Startup
- i15~16,i13
- On block
- -13
- On hit
- +60a (+43)
Screw; Balcony break; Alternate input uf+4; 2nd attack only comes out if 1st hit; Combo from 1st hit; Transition to CFT on hit; Transition to r34 on block
- Lightning Thrust
,
+
Damage: 20 · m
- Startup
- i13
- On block
- -2
- On hit
- +15g
Can't be buffered; Transition to CFO on hit; CFO.n from transition is -9
- Flying Forward Kick
,
+
Damage: 21 · M
- Startup
- i19~20
- On block
- -14
- On hit
- +30a (+20)
Can't be buffered
- Mid Right Roundhouse Kick
,
+
Damage: 21 · m
- Startup
- i15
- On block
- -3
- On hit
- +7
Can't be buffered
- Rapture
,
+
~
Damage: 21 · h
- Startup
- i32~33
- On block
- +8
- On hit
- +50a
Can't be buffered
- White Whale
,
+
Damage: 23 · m
- Startup
- i15~16
- On block
- -13
- On hit
- +13a (+4)
Can't be buffered; Balcony break; Evades some highs
- Flying Blade
,
+
Damage: 22 · m
- Startup
- i19~21
- On block
- -8
- On hit
- +43d (-15)
Can't be buffered; Balcony break
- Swift High Jab
,
,
+
Damage: 24 · h
- Startup
- i13~15
- On block
- +7
- On hit
- +35d (+27)
Alternate input wr1; Can't be buffered; Balcony break
- d,d/f,f+2
,
,
+
Damage: 14 · m
- Startup
- i16
- On block
- -8
- On hit
- +0
- d,d/f,f+2,2
,
,
+
,
Damage: 14,17 · m,m
- Startup
- i16; follow-up ,i20
- On block
- -14
- On hit
- -1
Jail from 1st block; Combo from 1st counter hit
- Blossom Fury
,
,
+
,
,
,
,
,
+
Damage: 14,17,30 · m,m,m
- Startup
- i16; follow-up ,i20~21
- On block
- -16
- On hit
- +19a (+14)
Balcony break (floating opponent); Low wall splat (standing opponent); Combo from 2nd hit; Deals 25 damage with input b,n,f+1+2
- Trifecta
+
Damage: 40 · t
- Startup
- i12
- On block
- -6
- On hit
- +0d
Balcony break; Throw break 1+2
- VetoOTG d+2
Damage: 27 · L
- Startup
- i23~24
- On block
- -13
- On hit
- -7c
Spike
- Monkey Strike


Damage: 18 · m
- Startup
- i18
- On block
- +0c
- On hit
- +5c
- Counter hit
- +21d
- Evasive High Right Back Kick


Damage: 21 · h
- Startup
- i16~17
- On block
- -6
- On hit
- +23a (+14)
- ws 1


Damage: 12 · m
- Startup
- i13~14
- On block
- -3
- On hit
- +4
- White-tailed Eagle

,
Damage: 12,18 · m,h
- Startup
- i13~14; follow-up ,i21~22
- On block
- -5
- On hit
- +6
Combo from 1st hit
- Wild Eagle

,
Damage: 12,20 · m,m
- Startup
- i13~14; follow-up ,i21~22
- On block
- -13
- On hit
- +25a (+20)
Balcony break; Combo from 1st hit
- Forward Thrust


Damage: 15 · m
- Startup
- i15~16
- On block
- -12
- On hit
- +29a (+19)
- ws 3


Damage: 15 · m
- Startup
- i14~15
- On block
- -8
- On hit
- +3
- Izumo

,
Damage: 15,23 · m,m
- Startup
- i14~15; follow-up ,i19~20
- On block
- -13
- On hit
- +9a (+0)
Wall break; Combo from 1st hit
- Forward Kick


Damage: 13 · m
- Startup
- i11
- On block
- -4
- On hit
- +7
- High Jab

,
Damage: 13,12 · m,h
- Startup
- i11; follow-up ,i18
- On block
- -6
- On hit
- +8
Combo from 1st hit
- hFC 1hFC 1
Damage: 5 · s
- Startup
- i10
- On block
- -5
- On hit
- +6
Transition to r24 with f; Transition input can be delayed 16f
- hFC 2hFC 2
Damage: 8 · s
- Startup
- i11
- On block
- -4
- On hit
- +7
- hFC 3hFC 3
Damage: 12 · L
- Startup
- i16
- On block
- -17
- On hit
- -3
- hFC 4hFC 4
Damage: 10 · l
- Startup
- i12
- On block
- -15
- On hit
- -4
- Flash ElbowFC
+
Damage: 28 · m
- Startup
- i12
- On block
- -14
- On hit
- +10a
Balcony break
- Odd-tooth SnakeFC
+
Damage: 20 · L
- Startup
- i20
- On block
- -26
- On hit
- +9a
- Cat Foot Stance I
+
- Cat Foot Stance I (Lapsed)CFO

Automatic after 12 frames of CFO
- Sashi-teCFO

Damage: 22 · h
- Startup
- i19
- On block
- +4
- On hit
- +40 (-18)
- Mid ChopCFO

Damage: 17 · m
- Startup
- i17
- On block
- -10
- On hit
- +4
- Counter hit
- +62a
- High Left Reverse Roundhouse KickCFO

Damage: 28 · h
- Startup
- i26~27
- On block
- -1
- On hit
- +64a (+44)
Screw
- MuramasaCFO

Damage: 20 · m
- Startup
- i28
- On block
- +4c
- On hit
- +29d
- Counter hit
- +51a
- Heaven and EarthCFO
,
- Heaven and Earth (Lapsed)HAE

Automatic after 14 frames of HAE
- Magpie StrikeHAE

Damage: 17 · m
- Startup
- i16
- On block
- -6
- On hit
- +60a
- Low ChopHAE

Damage: 25 · L
- Startup
- i20~21
- On block
- -13
- On hit
- +4c
- Counter hit
- +29a
- Morote-zukiHAE

Damage: 25 · h
- Startup
- i16
- On block
- +14
- On hit
- +39d (+31)
Guard break; Balcony break; Recovery 3f faster if attack connects
- Cat Foot Stance II
+
- Cat Foot Stance II (Lapsed)CFT

Automatic after 12 frames of CFT
- Mid Left JabCFT

Damage: 23 · m
- Startup
- i20
- On block
- -9
- On hit
- +9
- Counter hit
- +37a (+29)
Balcony break
- CFT 2CFT

Damage: 17 · h
- Startup
- i14~15
- On block
- -9
- On hit
- +2
- CFT 2,3CFT
,
Damage: 17,15 · h,m
- Startup
- i14~15; follow-up ,i18~19
- On block
- -6
- On hit
- +5
Jail from 1st attack
- EnlightenmentCFT
,
,
Damage: 17,15,25 · h,m,m
- Startup
- i14~15; follow-up ,i18
- On block
- -12
- On hit
- +13a (+4)
Wall bounce; Combo from 2nd counter hit with 11f delay; Input can be delayed 11f; Move can be delayed 10f
- High Left Reverse HookCFT

Damage: 23 · h
- Startup
- i13~14
- On block
- -4
- On hit
- +11g
- Counter hit
- +63a (+43)
Screw
- Crouching TigerCFT

Damage: 7 · L
- Startup
- i19~20
- On block
- -26
- On hit
- +0c
Staggers on block; Clean hit +15a; Knockdown on hit when CFT.4,4 is input
- Rising DragonCFT
,
Damage: 7,25 · L,M
- Startup
- i19~20; follow-up ,i38~39
- On block
- -14
- On hit
- +5d
Combo from 1st hit -5d
- GojushihoCFT

Damage: 25 · m
- Startup
- i17
- On block
- -10
- On hit
- +16a (+7)
- Counter hit
- +36d (+28)
Balcony break
- Pouncing Tiger, Stalking WolfCFT
,
- Pouncing Tiger, Stalking Wolf (Lapsed)TAW

Automatic after 17 frames of TAW
- Bassai-zukiTAW

Damage: 24 · m
- Startup
- i22
- On block
- +6
- On hit
- +25a (+20)
Balcony break; Can clean hit
- Jion Upward ThrustTAW

Damage: 22 · M
- Startup
- i15~16
- On block
- -7
- On hit
- +22a (+5)
Balcony break
- Mid Left KickTAW

Damage: 19 · m
- Startup
- i17
- On block
- -6
- On hit
- +4
- Nimble ThrustTAW
,
Damage: 19,21 · m,m
- Startup
- i17; follow-up ,i26
- On block
- -6
- On hit
- +9
- Counter hit
- +58a (+27)
Combo from 1st CH
- Pale RainTAW

Damage: 23 · L
- Startup
- i20
- On block
- -13
- On hit
- +8a
- Counter hit
- +29a
Floor break
- VacuityCFO
,
Alternate input CFT.n,b
- Swift High JabVAC 1
Damage: 45 · h!
- Startup
- i16~18
- On hit
- +14a (+5)
Balcony break; Can't be delayed