Tekken 7 · Essentials

Lidia

Punish. Break. Launch.

Lidia official Tekken 7 artwork

Main Combos

Launcher

Up-forward+Right kick

Follow-up

Hold forwardIntoTAWRight punchIntoRight punchIntoBack+Left kick,Right kick,DownDown-forwardForward+Left punch + Right punch

Launchers

While standingRight punch
Forward,Forward+Left kick
SidestepRight kick

Follow-up

Back+Left punch + Right punchIntoBack+Right punch,Left kickIntoRight kick,Left kickIntoScrew / spin extenderIntoBack+Left kick,Right kick,DownDown-forwardForward+Left punch + Right punch

Launchers

Left kick,Right punch
Forward,Forward+Right kick~Left kick
Down-forward+Right kick~Right kick

Follow-up

Down-back+Left kick + Right kickIntoDown-forward+Right punchCFTRight punchIntoDown-forward+Right kick,Left kickIntoScrew / spin extenderIntoBack+Left kick,Right kick,DownDown-forwardForward+Left punch + Right punch

Standing Punishers

i10vs −10 or worse
Left punch,Right punch,Right punch
i11vs −11 or worse
Back+Left punch,Right punch
i12vs −12 or worse
Forward+Right punch,Right kick
i13vs −13 or worse
Down-forward+Left punch,Right punch
i14vs −14 or worse
Forward+Left punch + Right punch,Left kick,Right punch,Left punch
i15vs −15 or worse
Up-forward+Right kick
i17vs −17 or worse
Left kick,Right punch

While Rising Punishers

i10vs −10 or worse
FCDown+Left punch
i11vs −11 or worse
While standingRight kick,Right punch
i12vs −12 or worse
FCDown-forward+Right punch
i13vs −13 or worse
While standingLeft punch,Right kick
i14vs −14 or worse
While standingLeft kick,Right punch
i15vs −15 or worse
While standingRight punch

i10 means 10-frame startup. Punish at the listed disadvantage or worse, provided the move reaches. Motion inputs and stance transitions also require their input timing.

Important Throws

Left throw

Left punch + Left kick
BreakLeft punchorRight punch

Right throw

Right punch + Right kick
BreakLeft punchorRight punch

Command throw

Up-forward+Left punch + Right punch
BreakLeft punch + Right punch

Wall Combos

Forward+Left punch + Right punch,Left kick,Right punch,Left punch
Input key & stance abbreviations

1 = left punch · 2 = right punch · 3 = left kick · 4 = right kick. + means together; ~ before a direction means hold; ~ between buttons means a quick slide input; : marks strict timing.

WS = while rising · FC = full crouch · CH = counter hit · Screw / spin extender = Tekken 7’s screw/spin extender · Into = next combo step. Notes in parentheses describe timing or conditions.

TAW
Tiger and Wolf
CFT
Cat Foot Two
← All Tekken 7 fighters