Tekken 7 · Essentials

Lili

Punish. Break. Launch.

Lili official Tekken 7 artwork

Main Combos

Launchers

Down-forward+Right punch
Up-forward+Left kick
Down-back+Right kick

Follow-up

Down-forward+Right punchIntoLeft punchIntoDown+Right punch,Right punch,Left kickIntoScrew / spin extenderInto(dash)IntoDown-forward+Left kick + Right kickIntoBack turnedLeft punch,Right kick

Launchers

While standingRight punch
Down+Left kick + Right kick

Follow-up

(airborne)Right kickIntoLeft punchIntoDown+Right punch,Right punch,Left kickIntoScrew / spin extenderInto(dash)IntoDown-forward+Left kick + Right kickIntoBack turnedLeft punch,Right kick

Launchers

Down-forward+Left kick + Right kick
Back turnedLeft punch + Right punch

Follow-up

Down-back+Left punchIntoWhile standingRight punchIntoDown+Left punch,Right punch,Right kickIntoScrew / spin extenderInto(dash)IntoDown-forward+Left kick + Right kickIntoBack turnedLeft punch,Right kick

Standing Punishers

i10vs −10 or worse
Left punch,Right punch
i12vs −12 or worse
Left punch + Right punch
i14vs −14 or worse
Forward+Left punch + Right punch(range)
i15vs −15 or worse
Up-forward+Left kick
i16vs −16 or worse
Down-forward+Right punch
i18vs −18 or worse
Down+Left kick + Right kick

While Rising Punishers

i10vs −10 or worse
FCDown+Left punch
i11vs −11 or worse
While standingRight kick
i13vs −13 or worse
While standingLeft punch,Right punch
i14vs −14 or worse
FCDown-forward+Left punch
i15vs −15 or worse
Up-forward+Left kick
i16vs −16 or worse
While standingRight punch

i10 means 10-frame startup. Punish at the listed disadvantage or worse, provided the move reaches. Motion inputs and stance transitions also require their input timing.

Important Throws

Rafflesia

Down-forwardLeft punch + Right punch
BreakLeft punch + Right punch

Kiss of Devotion

Left punch + Left kick
BreakLeft punchorRight punch

Femme Fatale

Right punch + Right kick
BreakLeft punchorRight punch

Wall Combos

While standingLeft punch,Right punchIntoLeft punch + Right punch

Does not work on Eliza.

Input key & stance abbreviations

1 = left punch · 2 = right punch · 3 = left kick · 4 = right kick. + means together; ~ before a direction means hold; ~ between buttons means a quick slide input; : marks strict timing.

WS = while rising · FC = full crouch · CH = counter hit · Screw / spin extender = Tekken 7’s screw/spin extender · Into = next combo step. Notes in parentheses describe timing or conditions.

BT
Back Turned
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