Tekken 7 · Essentials
Lucky Chloe
Punish. Break. Launch.

Main Combos
Launcher
Follow-up
Launcher
Follow-up
Standing Punishers
- i10vs −10 or worse
,
- i12vs −12 or worse
:
- i14vs −14 or worse
+
,
- i15vs −15 or worse
+
While Rising Punishers
- i10vs −10 or worse
- FC
+
- i11vs −11 or worse


- i14vs −14 or worse

,
- i15vs −15 or worse
+
- i16vs −16 or worse


- i18vs −18 or worse
- FC
+
i10 means 10-frame startup. Punish at the listed disadvantage or worse, provided the move reaches. Motion inputs and stance transitions also require their input timing.
Important Throws
Lollipop
Break
C Drill
Break
or
Donkey Flip
Break
or
Wall Combos
Input key & stance abbreviations
1 = left punch · 2 = right punch · 3 = left kick · 4 = right kick. + means together; ~ before a direction means hold; ~ between buttons means a quick slide input; : marks strict timing.
WS = while rising · FC = full crouch · CH = counter hit ·
= Tekken 7’s screw/spin extender ·
= next combo step. Notes in parentheses describe timing or conditions.
- BT
- Back Turned