Tekken 7 · Essentials

Lucky Chloe

Punish. Break. Launch.

Lucky Chloe official Tekken 7 artwork

Main Combos

Launchers

Up-forward+Left kick
Up-forward+Right kick
Down-forward+Right punch

Follow-up

df+1 > df+2:4:3:1 > (screw) > f,f+4,3+4,4

Launcher

Down-back+Left punch + Right punch

Follow-up

uf,n,4 > df+2:4:3:1 > (screw) > f,f+4,3+4,4

Launcher

Forward+Right kick,Right kick,Back

Follow-up

BT f+3+4,3+4,3+4 > df+3,3 > (screw) > f,f+4,3+4,4

Standing Punishers

i10vs −10 or worse
Left punch,Right punch
i12vs −12 or worse
Right punch:Right punch
i14vs −14 or worse
Down-forward+Left kick,Left kick
i15vs −15 or worse
Down-forward+Right punch

While Rising Punishers

i10vs −10 or worse
FCDown+Left punch
i11vs −11 or worse
While standingRight kick
i14vs −14 or worse
While standingLeft punch,Right kick
i15vs −15 or worse
Up-forward+Left kick
i16vs −16 or worse
While standingRight punch
i18vs −18 or worse
FCDown-forward+Right kick

i10 means 10-frame startup. Punish at the listed disadvantage or worse, provided the move reaches. Motion inputs and stance transitions also require their input timing.

Important Throws

Lollipop

Down-forwardLeft punch + Right punch
BreakLeft punch + Right punch

C Drill

Left punch + Left kick
BreakLeft punchorRight punch

Donkey Flip

Right punch + Right kick
BreakLeft punchorRight punch

Wall Combos

1 > df+1 > b+1
Input key & stance abbreviations

1 = left punch · 2 = right punch · 3 = left kick · 4 = right kick. + means together; ~ before a direction means hold; ~ between buttons means a quick slide input; : marks strict timing.

WS = while rising · FC = full crouch · CH = counter hit · Screw / spin extender = Tekken 7’s screw/spin extender · Into = next combo step. Notes in parentheses describe timing or conditions.

BT
Back Turned
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