Tekken 7 · Essentials

Marduk

Punish. Break. Launch.

Marduk official Tekken 7 artwork

Main Combos

Launchers

Down-forward+Left punch
While standingLeft kick
Up-forward,Neutral,Right kick

Follow-up

2,d+1+2 > db+3,1,1 > (screw) > f,f+3,2

Launcher

Up-forward+Left punch + Right punch

Follow-up

db+2 > (screw) > df+3,1 > 1,2 > b+1,2

Launcher

Forward+Left kick,Right punch

Follow-up

FC 1+2 > 2,d+1+2 > df+4,2 > (screw) > f,f+3,2

Standing Punishers

i10vs −10 or worse
Left punch,Down+Right punch
i12vs −12 or worse
Up-forward+Left punch,Right punch
i13vs −13 or worse
Down-forward+Right kick,Right punch
i15vs −15 or worse
Down-forward+Left punch
i17vs −17 or worse
Up-forward+Left punch + Right punch

While Rising Punishers

i10vs −10 or worse
FCDown+Left punch
i11vs −11 or worse
While standingLeft punch
i12vs −12 or worse
Up-forward+Left punch,Right punch
i13vs −13 or worse
While standingRight kick
i17vs −17 or worse
Up-forward+Left punch + Right punch
i18vs −18 or worse
While standingLeft kick

i10 means 10-frame startup. Punish at the listed disadvantage or worse, provided the move reaches. Motion inputs and stance transitions also require their input timing.

Important Throws

Northern Light Suplex

DownDown-forwardForwardLeft punch + Left kick
BreakLeft punch

Power Slam

DownDown-forwardForwardRight punch + Right kick
BreakRight punch

Around the World

ForwardHold forwardLeft punch + Right punch
BreakLeft punch + Right punch

Steam Roller

Left punch + Left kick
BreakLeft punchorRight punch

Knee Breaker

Right punch + Right kick
BreakLeft punchorRight punch

Back Breaker

DownDown-backBackLeft punch + Right punch
BreakLeft punch + Right punch

Wall Combos

df+3,1 > db+2
Input key & stance abbreviations

1 = left punch · 2 = right punch · 3 = left kick · 4 = right kick. + means together; ~ before a direction means hold; ~ between buttons means a quick slide input; : marks strict timing.

WS = while rising · FC = full crouch · CH = counter hit · Screw / spin extender = Tekken 7’s screw/spin extender · Into = next combo step. Notes in parentheses describe timing or conditions.

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