Tekken 7 · Essentials

Master Raven

Punish. Break. Launch.

Master Raven official Tekken 7 artwork

Main Combos

Launchers

Down-forward+Right punch
DownDown-forwardForward+Right kick
Left kick~Right kick

Follow-up

Back turnedBack+Right punch,Left kickIntoBack+Right punch,Right kick,Right punchIntoScrew / spin extenderIntoForward,Forward+Left kickIntoForward,Forward+Right kick

Launchers

While standingLeft punch
Up-forward,Neutral,Right kick
Forward,Forward+Left kick

Follow-up

Forward,Forward+Right kickIntoDown-back+Right punchIntoBack turnedRight punchIntoForward+Right punch,Right kick,Right punchIntoScrew / spin extenderIntoForward,Forward+Left kickIntoForward,Forward+Right kick

Launcher

Up-forward+Left kick + Right kick

Follow-up

Back+Right kick,Right kickIntoScrew / spin extenderInto(dash)IntoBack turnedLeft kick + Right kickIntoForward,Forward+Left kickIntoForward,Forward+Right kick

Standing Punishers

i10vs −10 or worse
Left punch,Right punch
i12vs −12 or worse
Right kick,Left punch
i13vs −13 or worse
Down-back+Right punch,Left punch
i14vs −14 or worse
Left punch + Right punch
i15vs −15 or worse
Forward+Right kick
i16vs −16 or worse
Down-forward+Right punch

While Rising Punishers

i10vs −10 or worse
FCDown+Left punch
i11vs −11 or worse
While standingRight kick
i13vs −13 or worse
While standingRight punch
i14vs −14 or worse
While standingLeft punch

i10 means 10-frame startup. Punish at the listed disadvantage or worse, provided the move reaches. Motion inputs and stance transitions also require their input timing.

Important Throws

Orbiting Moon

Down-forwardLeft punch + Left kick + Right kick
BreakLeft punch

Undertaker

ForwardDown-forwardDownDown-backBackForwardLeft punch + Right punch
BreakLeft punch + Right punch

Grave Digger

Left punch + Left kick
BreakLeft punchorRight punch

Salamander

Right punch + Right kick
BreakLeft punchorRight punch

Wall Combos

Up-forward+Left kick + Right kick,Right kick,Right punch
Input key & stance abbreviations

1 = left punch · 2 = right punch · 3 = left kick · 4 = right kick. + means together; ~ before a direction means hold; ~ between buttons means a quick slide input; : marks strict timing.

WS = while rising · FC = full crouch · CH = counter hit · Screw / spin extender = Tekken 7’s screw/spin extender · Into = next combo step. Notes in parentheses describe timing or conditions.

BT
Back Turned
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